Little Ghost Island: Difference between revisions

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'''Little Ghost Island''' is the sixth and final level of [[Ghost Island]] in ''[[DK: Jungle Climber]]''.
'''Little Ghost Island''' is the sixth and final level of [[Ghost Island]] in ''[[DK: Jungle Climber]]''.


==Overview==
==Layout==
[[Donkey Kong]] starts off at the bottom of a vertical factory section. There are a few levers on tracks he must use to move on while avoiding the [[Zinger]] and [[Kritter]] in this area. There are two [[Banana Coin]]s in this section DK may grab with the levers. After the levers, there are a few small peg boards moving in and out of the walls allowing Donkey Kong to reach a switch he must pull down before he may move onto the next section.
[[Donkey Kong]] starts off at the bottom of a vertical factory section. There are a few levers on tracks he must use to move on while avoiding the [[Zinger]] and [[Kritter]] in this area. There are two [[Banana Coin]]s in this section DK may grab with the levers. After the levers, there are a few small peg boards moving in and out of the walls allowing Donkey Kong to reach a switch he must pull down before he may move onto the next section.


The next section is horizontal, and starts off with a lever on a small track with a few Kritters as well as a couple of barrels below it. Each barrel contains a number of bananas. Before smashing the crates to access the bottom portion of this section, DK may grab a [[DK Barrel]] for an ally, as well as a hammer and a Banana Coin from two other barrels. Regarding the bottom half of this section, DK must collect a Banana Coin as well as several bananas from a crate, then avoid a jumping Kritter before exiting this section.
The next section is horizontal, and starts off with a lever on a small track with a few Kritters as well as a couple of barrels below it. Each barrel contains a number of [[banana]]s. Before smashing the crates to access the bottom portion of this section, DK may grab a [[DK Barrel]] for an ally, as well as a hammer and a Banana Coin from two other barrels. Regarding the bottom half of this section, DK must collect a Banana Coin as well as several bananas from a crate, then avoid a jumping Kritter before exiting this section.


The third and final section is vertical and somewhat of an autoscroller. Donkey Kong starts at the bottom and must focus on a single peg board moving upward in the middle while latching onto and pulling switches to clear the way. Toward the top is a layer of spikes on the wall with small peg boards coming in and out of it allowing DK to reach a [[DK Coin]]. At the top of this section, DK may grab the final Banana Coin before heading through the gate to complete this level.
The third and final section is vertical and somewhat of an autoscroller. Donkey Kong starts at the bottom and must focus on a single peg board moving upward in the middle while latching onto and pulling switches to clear the way. Toward the top is a layer of [[Spike Trap|spike]]s on the wall with small peg boards coming in and out of it allowing DK to reach a [[DK Coin]]. At the top of this section, DK may grab the final Banana Coin before heading through the gate to complete this level.


==Collectibles==
==Key items==
{| class="dktable-brown" width=60%
*'''[[DK Coin]]:''' Halfway up the third section, on the ledge to the right of where the panels come out of the spikes.
!Item
*'''[[Banana Coin]]s:'''
!Location(s)
|-
|align="center"|[[File:DK Coin DKJC sprite.png]]<br>[[DK Coin]]
|Halfway up the third section, on the ledge to the right of where the panels come out of the spikes.
|-
|align="center"|[[File:Banana Coin DKJC sprite.png]]<br>[[Banana Coin]]s
|
#At the bottom right of the first section, right under the track lever.
#At the bottom right of the first section, right under the track lever.
#Above the third lever, best collected by either swinging from the fourth lever or throwing [[Diddy Kong]] at it.
#Above the third lever, best collected by either swinging from the fourth lever or throwing [[Diddy Kong]] at it.
Line 32: Line 25:
#In one of the barrels on the left end of the second section, next to the hammer.
#In one of the barrels on the left end of the second section, next to the hammer.
#At the top left of the third section, to the left of the gate ending the level.
#At the top left of the third section, to the left of the gate ending the level.
|}


==Enemies==
==Names in other languages==
*[[Kritter]]s
{{foreign names
*[[Zinger]]
|Jap=ゴース島のはなれ島
 
|JapR=Gōsu-tō no Hanare-tō
{{DKJC Levels}}
|JapM=Remote Island of Ghost Island
}}
{{DKJC levels}}
[[Category:DK: Jungle Climber levels]]
[[Category:DK: Jungle Climber levels]]

Latest revision as of 12:54, February 5, 2024

Not to be confused with Little Lost Island.
Level
Little Ghost Island
Little Ghost Island
Level code 3-6
World Ghost Island
Game DK: Jungle Climber
<< Directory of levels >>

Little Ghost Island is the sixth and final level of Ghost Island in DK: Jungle Climber.

Layout[edit]

Donkey Kong starts off at the bottom of a vertical factory section. There are a few levers on tracks he must use to move on while avoiding the Zinger and Kritter in this area. There are two Banana Coins in this section DK may grab with the levers. After the levers, there are a few small peg boards moving in and out of the walls allowing Donkey Kong to reach a switch he must pull down before he may move onto the next section.

The next section is horizontal, and starts off with a lever on a small track with a few Kritters as well as a couple of barrels below it. Each barrel contains a number of bananas. Before smashing the crates to access the bottom portion of this section, DK may grab a DK Barrel for an ally, as well as a hammer and a Banana Coin from two other barrels. Regarding the bottom half of this section, DK must collect a Banana Coin as well as several bananas from a crate, then avoid a jumping Kritter before exiting this section.

The third and final section is vertical and somewhat of an autoscroller. Donkey Kong starts at the bottom and must focus on a single peg board moving upward in the middle while latching onto and pulling switches to clear the way. Toward the top is a layer of spikes on the wall with small peg boards coming in and out of it allowing DK to reach a DK Coin. At the top of this section, DK may grab the final Banana Coin before heading through the gate to complete this level.

Key items[edit]

  • DK Coin: Halfway up the third section, on the ledge to the right of where the panels come out of the spikes.
  • Banana Coins:
  1. At the bottom right of the first section, right under the track lever.
  2. Above the third lever, best collected by either swinging from the fourth lever or throwing Diddy Kong at it.
  3. At the bottom right of the second section - to the right of the moving panels, next to the crate containing numerous bananas.
  4. In one of the barrels on the left end of the second section, next to the hammer.
  5. At the top left of the third section, to the left of the gate ending the level.

Names in other languages[edit]

Language Name Meaning
Japanese ゴース島のはなれ島
Gōsu-tō no Hanare-tō
Remote Island of Ghost Island