Koopa Paratroopa

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“What a gorgeous day!”
Koopa Paratroopa, Super Mario RPG: Legend of the Seven Stars

Koopa Paratroopas (also known as Parakoopas, Sky Troopas in Super Mario RPG: Legend of the Seven Stars, or simply Paratroopas), are Koopa Troopas with wings. They lose their wings when they are attacked in air, such as getting stomped or hurt by fireballs. They traditionally come in two varieties: Red Koopa Paratroopas usually fly up and down or side to side in a set path, while green Koopa Paratroopas often bounce in the player's general direction. Red Koopa Paratroopas first appear in World 1-3 of Super Mario Bros., while the green ones first appear in World 2-1 of the same game. However, some Paratroopas hover left and right, but in Super Mario Bros., World 7-2 has left/right Paratroopas. Their name comes from "paratrooper", a term used in the military to describe soldiers who parachute down to attack.

History

Super Mario series

Super Mario Bros.

File:KoopaPara SMB.png
A Koopa Paratroopa running away from what he witnessed.

Paratroopas debut in Super Mario Bros., when Bowser decides to overrun the Mushroom Kingdom and steal Princess Peach. They lose their wings and turn into normal Koopa Troopas if Mario or Luigi jump on them. They keep their two different attack patterns: Green Paratroopas that fly back and forth, while the Red Paratroopas that can actually fly up and down.

Super Mario Bros.: The Lost Levels

Once again, Bowser decides to kidnap Princess Peach in the Japan-only game (until Super Mario All-Stars) called Super Mario Bros.: The Lost Levels. Here, Paratroopas are a very common enemy, and in some levels even more common than Koopas or Goombas. Also, a new feature is added in this game: if Mario or Luigi jump on them to clip their wings before they touch the ground, they turn around and go whichever way the player is. Their attack pattern is very different from any other game, since both colors can jump up and down and fly. They also appeared in certain water levels, where they cannot be stomped.

Super Mario Bros. 3

Although absent in Super Mario Bros. 2 (due to the game actually being a graphical change to the Japanese game Yume Kojo: Doki Doki Panic), Paratroopas do make an appearance in Super Mario Bros. 3. Here, they retain the same role they play in Super Mario Bros., even keeping both Green and Red Paratroopas. An item called the P-Wing, meaning "Paratroopa Wing", can be used in Super Mario Bros. 3. It allows Mario or Luigi to fly around an entire level without the wings wearing out. The effects stop in the next level, however. Paratroopas are much less common here than in Super Mario Bros. or Super Mario World 2: Yoshi's Island.

Super Mario World

Koopa Paratroopas reappear in Super Mario World when Bowser interferes Mario, Luigi and Peach's trip to Yoshi's Island. In this game, many of them are capable of flight instead of simply hopping, including all red varieties and certain green Paratroopas. They still lose their wings when jumped on by Mario or Luigi. If Mario or Luigi jumps on them while riding Yoshi, they are defeated in a single stomp. In some situations, it is necessary to bounce off of flying Paratroopas to cross gaps.

Green-shelled Paratroopas either jump in one direction, some jumping higher than others, or fly in one direction, while the red-shelled Paratroopas fly back and forth horizontally or vertically. Even though blue-shelled Koopas and yellow-shelled Koopas are introduced in this game, only the yellow-shelled Koopas have a Paratroopa variant. Yellow-shelled Paratroopas act like regular Koopas, but they chase after Mario and jump over any shells that are in their way. Jumping on them gets rid of their wings and turn them into regular yellow-shelled Koopas. Yellow-shelled Paratroopas only appear in the Special World levels Awesome and Funky, making them very rare enemies.

New Super Mario Bros.

Paratroopas make an appearance as a common enemy in the 3D Platformer, New Super Mario Bros. In this game, they act the same as they did in Super Mario Bros. Only red and green Paratroopas appear in this game. Unlike Koopa Troopas, they do not move to the music; they just simply fly in their set direction.

New Super Mario Bros. Wii

GreenParatroopa.png

Paratroopas' latest appearance is in the successor of New Super Mario Bros., New Super Mario Bros. Wii. Here, they have the same attack pattern as the previous games. Unlike its precedence, the Paratroopas move to the music while flying. Like the precedence, only green and red Paratroopas appear.

Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!

A Paratroopa appears when Mario get capture by it include Luigi and Kibidango so she could feel her babies. Although the Paratroopa appears to be a mother to the little birds instead of a enemy.

The Super Mario Bros. Super Show!

"King Mario of Cramalot"

Four Koopa Paratroopas from The Super Mario Bros. Super Show! episode "King Mario of Cramalot".

In The Super Mario Bros. Super Show!, Koopa Paratroopas make only one appearance, in the episode "King Mario of Cramalot", where they appear to drop a net on top of Mario, Luigi, Toad, Princess Toadstool and Mervin the Magician. It should be noted that the Koopa Paratroopas are based off of show's Koopa Troopa design, except that they are depicted in shades of red while having wings similar to a bee's, rather than their usual feathered ones. Much like the Koopa Troopas that appeared in that same episode, the Koopa Paratroopas are dressed up as knights to fit the medieval setting of Cramalot.

Additionally, in "Flatbush Koopa", after falling off a roller coaster and into Lower New York Bay, a Koopa Troopa mutters that he wishes that he had joined the Paratroopas, claiming that they have received parachutes.

The Adventures of Super Mario Bros. 3

"Do the Koopa"

Koopa Paratroopa
Several Koopa Paratroopas, along with some Paragoombas, from The Adventures of Super Mario Bros. 3.

Koopa Paratroopas have a very brief cameo in The Adventures of Super Mario Bros. 3 episode "Do the Koopa", where several of them can be seen dancing along with a few Paragoombas in the Doomship's cargo hold. Unlike the Koopa Paratroopas from The Super Mario Bros. Super Show!, these ones are redesigned to better resemble their in-game counterparts. Standard Koopa Troopas never appear on the show.

Club Nintendo

"Marios Rückkehr"

A Koopa Paratroopa also appear in the Club Nintendo comic "Marios Rückkehr" where it collides with Raccoon Mario, causing him to turn to normal Mario.

Super Mario Adventures

Koopa Paratroopas make a few appearances throughout Super Mario Adventures. A few green and red ones can be seen in the onslaught at the beginning of the story. Later, after recapturing Princess Peach, Bowser sends some Paratroopas, mostly red and green ones, to attack the Mario Bros. (Luigi curiously mistakes them for Mecha-Koopas.) Mario manages to fight off the Paratroopas while Yoshi eats them until he eats a blue Koopa Troopa and gains wings.

Yoshi series

Super Mario World 2: Yoshi's Island

Chronologically, Paratroopa's first appearance was in Super Mario World 2: Yoshi's Island. They are basic enemies in this game, alongside the Koopa Troopas. There are two varieties: red and green-shelled. As in Super Mario World, the red variety flies back and forth on a set path, while the green ones can only hop towards the player. As in other games, stomping on them causes their wings to fall off and turns them into regular Koopa Troopas. Yoshi cannot swallow Parakoopas, but like regular Koopas, he can spit them back out to make them slide across the ground in their shells, defeating enemies in their path. Licking them up also makes them lose their wings. Paratroopas are very common in this game, sometimes even more common than Koopa Troopas. Their appearance in this game resembles their official art much more than in previous games.

Yoshi's Island DS

Artwork of a Para-Koopa in Yoshi's Island DS
A Koopa Paratroopa from Yoshi's Island DS.

The Yoshis encounter the Paratroopas in Yoshi's Island's sequel, Yoshi's Island DS. Yet again, they act as a common enemy along with the Koopa Troopas. As in Yoshi's Island, they exist in two different colors and attack in the same way they did in that game. In the Island Museum, Paratroopas appear in the Ground Exhibit, the same area where the Koopas appear in. Their appearance is similar to that in Yoshi's Island, but they possess a much lighter outline and they are slightly larger.

Super Mario RPG: Legend of the Seven Stars

Template:Smrpgenemy They make yet another appearance in the game Super Mario RPG: Legend of the Seven Stars, when Smithy takes over the Mushroom World. However, in this game, they go under the name of Sky Troopas. They appeared in the levels Mushroom Way, Bandit's Way, and Booster Pass.

In this game, all Sky Troopas have red shells and do not lose their wings when hit. These shells give Sky Troopas a high defense rating compared to other enemies fought early in the game. Additionally, Sky Troopas use their shells for offense. To attack, they hide in their shells and then ram into their opponent with force.

In Mushroom Way, some Sky Troopas guard Treasure Boxes while others actively pursue Mario. One Sky Troopa even kidnaps Toad. In battle, Sky Troopas either fight alone or in pairs. At Mushroom Way and in Booster Pass, Sky Troopas also aid Spikeys in battle if the Spikeys are attacked. Four Sky Troopas can be fought in Bandit's Way while Mario chases Croco through the last area of the level. They fly high in the sky and do not actively pursue Mario, therefore he has to jump if he wants to fight them. After Croco is defeated, these Sky Troopas disappear and do not return for the rest of the game.

One prominent Sky Troopa featured in the game is Sergeant Flutter, a reformed Koopa who leads a large squad of friendly Sky Troopas. These Sky Troopas help out Mario in his quest for the Star Pieces at the behest of Monstermama, the leader of Monstro Town. These Sky Troopas assist Mario in ascending the steep cliff located at the end of Land's End, allowing him to reach Bean Valley and eventually Nimbus Land. Mario accomplishes this by jumping from Sky Troopa to Sky Troopa, each Troopa carrying Mario higher into the air and into closer proximity to the next Troopa. If Mario scales the cliff quickly by bypassing the normal sequence of Sky Troopa hops, he is rewarded with prizes.

The Sky Troopa has a bulky relative called a Heavy Troopa, which in turn are related to the Tub-O-Troopas. Sky Troopas also have stronger relatives called Malakoopas. These Paratroopas have a green shell instead of a red shell. Standard Koopa Troopas are absent from the game.

Mario Kart series

Mario Kart: Double Dash!!

File:Koopaparatroopa.jpeg
Koopa Paratroopa racing with Koopa Troopa in Mario Kart: Double Dash!!.

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A red Paratroopa is a playable racer in Mario Kart: Double Dash!!, where it is a light racer, along with its partner, a green Koopa Troopa. Like its partner, it has Triple Red Shells and Triple Green Shells as a special item. Its personal kart is the Para-Wing, which has very high acceleration, but low top speed and weight. Koopa Paratroopa is one of the three characters in mainstream Mario Kart games (not including Mario Kart Arcade GP) that is playable but is not playable in Mario Kart Wii (Petey Pirahna and DK Jr. are the others).

Mario & Luigi series

Mario & Luigi: Bowser's Inside Story

A group of Blue Paratroopa also appear in Mario & Luigi: Bowser's Inside Story. In this game, they teach the Mario Bros. the blue shell technique. Their appearance is the same as Paper Mario series since they also wear the sunglasses. Another kind of Paratroopas appear in Bowser's Castle. Their shells are red and they do not wear glasses.

Paper Mario series

Paper Mario

Paratroopas make their second RPG appearance in Paper Mario. The Paratroopas and Koopas of this game wear sunglasses, which separates them from the Koopas who help Mario. This feature is carried on into the later two installments. They only have red shells. They are found in Pleasant Path and usually just attempt to headbutt Mario when he approaches. In-battle, they are immune to Hammer attacks, but are weak to Jump attacks. Jumps turn them into normal Koopas. They are defenseless when tipped on their shell. A Paratroopa mail person named Parakarry is also one of Mario's partners in this game. He can carry Mario across small gaps and is a very powerful fighter.

Paper Mario: The Thousand-Year Door

Koopa Paratroopas appear in Paper Mario's sequel, Paper Mario: The Thousand-Year Door. They are first seen in Hooktail Castle, where they still attempt to headbutt Mario if he passes. Paratroopas retain the same battle style and statistics they have in Paper Mario, except that they now do two damage, instead of one. The Paratroopas of this game also wear sunglasses. Additionally, Parakarry makes a cameo in this game.

Super Paper Mario

File:KoopaParatroopa SPM.jpg
A Koopa Paratroopa from Super Paper Mario.

Koopa Paratroopas appear in Super Paper Mario. They act as a common enemy and retained the same role they have had in all platformers, while looking the same as their Paper Mario relatives. They appear in Chapter 1-2, 2-1, and Room 11 in the Flipside Pit of 100 Trials.

Super Smash Bros. series

Paratroopas appear in the first stage of the Adventure Mode of Super Smash Bros. Melee. One Paratroopa is red, the others green. When a character jumps on it, it lost its wings and falls to the ground. The player can defeat a Paratroopa without destroying its wings by simply grabbing it, carrying it, and throwing it. Additionally, a trophy of a Paratroopa appeared. The Paratroopas reappear in the Subspace Emissary of Super Smash Bros. Brawl. Here, they are tougher enemies because they can also attack the players and defend themselves.[1]

Mario Party series

The character called Paratroopa usually makes an appearances in the Mario Party games, as a non-playable character, although its role changes each time. In Mario Party 5, it takes away the opposing character's coins determined by a dice block role of the user. In Mario Party 6, the Paratroopa swaps the player who passes the trap with the player who placed the trap. It does not work if the Metal Mushroom Orb is in effect. In Mario Party Advance, he is one of the three suspects in the bank robbery, and he is the one who steals the coins from his cousin, Koopa. He apologizes and says that he is just trying to mess with Koopa, and that it is just a joke.

Mario Tennis series

Koopa Paratroopa
Paratroopa in Mario Power Tennis.

Paratroopa has been a playable character in many sports games as well. It is playable in Mario Tennis, and it is an unlockable technique player in the sequel, Mario Power Tennis.

Mario Baseball series

In both Mario Superstar Baseball and Mario Super Sluggers, Paratroopa appears as a playable character. In Mario Superstar Baseball, it is classified as a Technique player while Mario Super Sluggers describes it as an all-around character. In both games, Paratroopa has two colors: its regular red shell and the green-shelled version, which they slightly differ in stats. It has the ability, High Jump, to catch high flying balls in the air. In Mario Super Sluggers, it is one of the few levitating characters that cannot feel the effects of a POW ball.

Mario Hoops 3-on-3

Paratroopa makes an appearance as an unlockable character in the game, Mario Hoops 3-on-3. Unlike the Mario Tennis series where it is playable in, it is a Tricky character. It can be unlocked by at least winning a bronze trophy in the regular Mushroom Tourney. Its special ability is the Wing Shot, which can be performed by tapping the screen in an 'N' pattern twice.

Official Statistics and Information

Mario Hoops 3-on-3 Information

File:ParatroopaHoops.PNG
Paratroopa in Mario Hoops 3-on-3
  • Type: Tricky
  • Special Shot: Wing Shot
  • Letter to Tap: N

Mario Kart: Double Dash!!

  • Kart: Parawing
  • Partner: Koopa Troopa
  • Special Item: Triple Shells
  • Bio: You might think Paratroopa is a cute little tortoise - right up until he blasts you off the course with a Triple Shell attack, that is!

Mario Super Sluggers

Name Bio Ability Bat Glove Stats
Red Koopa Paratroopa Uses super jumps to catch high flies. Super Jump Left Right Pitch 4/10
Bat 4/10
Field 7/10
Run 5/10
Green Koopa Paratroopa A balanced player with a bit of pop. Super Jump Left Right Pitch 3/10
Bat 5/10
Field 7/10
Run 5/10

Paper Mario series

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Super Smash Bros. series

Super Smash Bros. Melee Trophy Information

# Name Image First Game / Movie Description
195 Koopa Paratroopa Super Mario Bros.
10/85
These winged Koopa Troopas can fly, but they're none too smart: they tend to spend a lot of their time simply jumping or fluttering around a small area. As a result, no one exactly thinks of them as majestic, soaring creatures. They lose their wings and become normal Koopa Troopas if Mario or Luigi jump on their backs.

Super Smash Bros. Brawl

Trophy Information
Name Image Game Description
Green Koopa Paratroopa File:TrKoopa paratroopa green.jpg NES Super Mario Bros. A winged Koopa. These can fly to a degree, but in Super Mario Bros., it wasn't like they could soar wherever they pleased. In fact, they merely hovered, moving back and forth over set areas. Some Koopa Paratroopas don't even take to the skies, but just jump up and down. These become regular old Koopa Troopas when stomped.
DS Mario Hoops 3-on-3
Red Koopa Paratroopa File:Red Koopa Paratroopa Trophy.jpg NES Super Mario Bros. A flying Koopa with wings. In Super Mario Bros., they possessed the same abilities as green-shelled Koopa Paratroopas, but the routes they flew were different--they flew up and down rather than side to side. There are no red-shelled Koopas who merely hop up and down. You'll often see them participating in two-person kart races and playing basketball.
DS Mario Hoops 3-on-3
Sticker Information
Image Game Effect
File:Paratroopa PM Sticker.jpg Super Paper Mario [Throwing] - Attack +12

Gallery

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Names in Other Languages

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Trivia

References


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