Zero Suit Samus: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{articleabout|Samus in her Zero Suit|Samus herself|[[Samus Aran|here]]}}
{{articleabout|Samus in her Zero Suit|Samus in her Power Suit|[[Samus Aran|here]]}}
{{SSB Infobox
{{SSB Infobox
|color=red
|color=red
Line 5: Line 5:
|emblem=Metroid_Emblem.png
|emblem=Metroid_Emblem.png
|image=ZeroSuitSamusSSB4.png
|image=ZeroSuitSamusSSB4.png
|games=''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]''<br>''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]''
|games=''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. for Nintendo 3DS]]''<br>''[[Super Smash Bros. for Wii U]]''
|standard=Paralyzer
|standard=[[Paralyzer]]
|side=Plasma Whip
|side=[[Plasma Whip]]
|up=Plasma Wire
|up=[[Plasma Wire]] (''SSBB''), [[Boost Kick]] (''SSB4'')
|down=Flip Jump
|down=[[Flip Jump]]
|final=Power Suit Samus (''SSBB''), Gunship (''SSB4'')
|final=[[Power Suit Samus]] (''SSBB''), [[Gunship]] (''SSB4'')
|entrance=Samus' power suit falls off. (''SSBB'')<br>Samus' gunship appears and she is dropped onto the arena. (''SSB4'')
|entrance=Samus' power suit falls off. (''SSBB'')<br>Samus' gunship appears and she is dropped onto the arena. (''SSB4'')
}}
}}
{{quote|Is that all?|Zero Suit Samus|Super Smash Bros. Brawl}}
{{quote|Is that all?|Zero Suit Samus|Super Smash Bros. Brawl}}


'''Zero Suit Samus''' is an alternate form of [[Samus Aran|Samus]] that originates from the ''[[metroidwiki:Metroid (series)|Metroid]]'' game, ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''. In ''[[Super Smash Bros. Brawl]]'', she made her debut as a playable fighter, where she could be playable after Samus releases her Power Suit by using her [[Final Smash]]. She could also be selected at the start of a match by pressing a shield button on the character selection screen. During battle, Samus can become Zero Suit Samus at any time by quickly performing the [[Taunt]]s ↑↓↑. It has been confirmed Zero Suit Samus will return in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', except this time, she will take up her own character slot and be a separate entity than regular Power Suit Samus.  
'''Zero Suit Samus''' is an alternate form of [[Samus Aran|Samus]] that originates from the ''[[metroidwiki:Metroid (series)|Metroid]]'' game, ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''. In ''[[Super Smash Bros. Brawl]]'', she made her debut as a playable fighter, where she could be playable after Samus releases her Power Suit. Zero Suit Samus also returns in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', though as a separate character from the normal Samus.


==History==
==History==
Line 23: Line 23:
[[File:Zero Suit Samus SSBB.png|frame]]
[[File:Zero Suit Samus SSBB.png|frame]]
{{main|SmashWiki:Zero Suit Samus (SSBB)}}
{{main|SmashWiki:Zero Suit Samus (SSBB)}}
When Samus finishes her Final Smash, the [[Samus Aran#Zero Laser|Zero Laser]], the force of the beam is so strong it causes the [[Power Suit]] to fall off, which was seen in the E3 Trailer. Once this happens, she is left only in her Zero Suit. Players can pick up and throw the pieces of her armor, which now act similarly to items. Zero Suit Samus is more swift and agile than her armored form, though lighter and easier to KO. She can now also use a gun that transforms into an energy whip. Her whip also has a similar function as [[Link]]'s [[Link#Hookshot|Hookshot]].
When Samus finishes her Final Smash, the [[Samus Aran#Zero Laser|Zero Laser]], the force of the beam is so strong it causes the [[Power Suit]] to fall off, which was seen in the E3 Trailer. Once this happens, she is left only in her Zero Suit. Zero Suit Samus is more swift and agile than her armored form, though lighter and easier to KO. In this state Samus fights using a gun that can stun opponents and also turn into an energy whip. Zero Suit Samus's neutral special move is the [[Paralyzer]], in which she fires a blast from the gun that can stun opponents. Her side special is [[Plasma Whip]], in which she fires a whip to the side that deals more damage at the tip. Her up special is [[Plasma Wire]], in which she fires the whip directly up. Finally, her down special is [[Flip Jump]], in which she does a jump that can be followed up with a kick. Similar to Samus, Zero Suit Samus's grab also uses the Paralyzer's whip, which gives her an extended grab; this and her up and side specials can all be used as tether recoveries.
Also at the character selection screen, when players select Samus, they should hold the following buttons at the "Ready to Fight!" message appears:
*With the Wii Remote, {{button|wii|-}} and {{button|wii|+}} should be held.
*With the Wii Remote and Nunchuk, {{button|wii|Z}} and {{button|wii|+}} should be held.
*With the Classic Controller, {{button|wii|L}} or {{button|wii|R}} and {{button|wii|+}} should be held.
*With the GameCube Controller, {{button|gcn|L}} or {{button|gcn|R}} and {{button|gcn|Start}} should be held.


If done correctly, Zero Suit Samus' head will appear as her icon in the top left corner.
At the character selection screen, when players select Samus, they can start the battle as Zero Suit Samus by holding the following buttons when proceeding to the stage selection screen.
 
*With the Wii Remote: {{button|wii|-}}
*With the Wii Remote and Nunchuk: {{button|wii|Z}}
*With the Classic Controller: {{button|wii|L}} or {{button|wii|R}}
*With the [[Nintendo GameCube]] Controller: {{button|gcn|L}} or {{button|gcn|R}}
 
Players can also turn into Zero Suit Samus from normal Samus mid-battle by executing her up, down, and up taunts in rapid succession.
{{br}}
{{br}}


=====The Subspace Emissary=====
=====The Subspace Emissary=====
[[File:SubspaceIntro-ZeroSuitSamus.png|200px|thumb|right|'''Zero Suit Samus'''{{'}}s snapshot in The Subspace Emissary.]]
[[File:SubspaceIntro-ZeroSuitSamus.png|200px|thumb|right|'''Zero Suit Samus'''{{'}}s snapshot in The Subspace Emissary.]]
Samus first appears in the Subspace Emissary in her Zero Suit, infiltrating [[the Research Facility]] to retrieve her stolen Power Suit. Along the way, she finds [[Pikachu]] trapped in a power generator and frees it. Eventually, Samus tracks her Power Suit down, but was stopped by evil copies of it. She defeats them and retrieves her suit. She, along with [[Pikachu]], spends most of the Subspace Emmisary in either the [[The Research Facility]] or [[The Subspace Bomb Factory]]. When Samus is selected on the World Map, she can still be turned into Zero Suit Samus by pressing the {{button|wii|C}} button on the Nunchuk or similar buttons mapped to grabbing in other control layouts.
Samus first appears in the Subspace Emissary in her Zero Suit, infiltrating [[the Research Facility]] to retrieve her stolen Power Suit. Along the way, she finds [[Pikachu]] trapped in a power generator and frees it. Eventually, Samus tracks her Power Suit down, but was stopped by evil copies of it. She defeats them and retrieves her suit. She, along with [[Pikachu]], spends most of the Subspace Emmisary in either the [[The Research Facility]] or [[The Subspace Bomb Factory]]. When Samus is selected on the World Map, she can still be turned into Zero Suit Samus by pressing the grab button.
{{br}}
{{br}}


====''Super Smash Bros. for Nintendo 3DS / Wii U''====
====''Super Smash Bros. for Nintendo 3DS / Wii U''====
{{newsubject|section=yes}}
[[File:ZeroSuitSamusSSB4.png|thumb|left|150px|Zero Suit Samus's artwork from ''Super Smash Bros. for Nintendo 3DS / Wii U''.]]
[[File:ZeroSuitSamusSSB4.png|thumb|left|150px|'''Zero Suit Samus''''s artwork from ''Super Smash Bros. for Nintendo 3DS / Wii U''.]]
{{main|SmashWiki:Zero Suit Samus (SSB4)}}
Zero Suit Samus reappears for ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' as an independent character, after the removal of in-battle transformation moves. As a result, she has a different Final Smash. For her general moveset, she adopts different footwear which enables her kicking moves to be more powerful and have an electricity effect. These jet boots have also replaced her up special move of using her whip, as her jet boots are able to propel her instead.
Zero Suit Samus reappears for ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' as an independent character, after the removal of in-battle transformation moves. Her overall appearance has been somewhat altered, still using her general design from ''Metroid: Zero Mission'' while also taking elements from her appearance in ''[[metroidwiki:Metroid: Other M|Metroid: Other M]]''. As a result of being a separate character, she has a different Final Smash, [[Gunship]], in which she jumps into the gunship. For her general moveset, she adopts different footwear, her boots now featuring a pair of jet boosters on the heels, which enables her kicking moves to be more powerful and have an electricity effect. These jet boots have also replaced her up special move, Plasma Wire, with [[Boost Kick]], which uses the jet heels to boost herself into the air while kicking.


==Special Moves==
Zero Suit Samus also has two additional alternate costumes, based upon her appearances during the endings for ''Metroid: Zero Mission'' and ''[[metroidwiki:Metroid Fusion|Metroid Fusion]]''.
===Paralyzer===
[[File:Paralyzer.jpg|thumb|200px|Zero Suit Samus's '''Paralyzer'''.]]
'''Paralyzer''' is a [[Special Move]] that is used by Zero Suit Samus in ''[[Super Smash Bros. Brawl]]''. When used, Samus will fire an electric ray from her gun, which will paralyze players who get hit. When this happens, the opponent will be stunned in one spot, allowing Zero Suit Samus to attack or run away. It can also be used to stop an opponents attack. If Zero Suit Samus charges the gun a bit more, the opponent will be stunned longer. If the player does a down smash with this move, she will fire at the opponent's feet. Paralyzer is also used by [[Kirby]] if he has copied Zero Suit Samus' power.
{{br}}
{{br}}
===Plasma Whip===
[[File:Plasma Whip.jpg|thumb|200px|left|Zero Suit Samus's '''Plasma Whip'''.]]
'''Plasma Whip''' is Zero Suit Samus's Side Special move in ''[[Super Smash Bros. Brawl]]''. When Zero Suit Samus uses the whip, she shoot a plasma whip from her Gun. This move goes very far, and it is assumed she can keep it out for a while, damaging players who hit the whip. This can be compared with [[Sheik]]'s [[Sheik#Chain|Chain]] move. The tip of the whip is the strongest part of the whip, and thus, causes more damage.
{{br}}
===Plasma Wire===
[[File:Plasma Wire.jpg|thumb|200px|Zero Suit Samus's '''Plasma Wire'''.]]
'''Plasma Wire''' is the name of Zero Suit Samus's Up special move, which she uses in ''[[Super Smash Bros. Brawl]]''. When she uses it, using her gun, she will fire a plasma beam in any direction she is facing, which will continue to grab a player who the whip hits. This is similar to [[Link]] and [[Young Link]]'s Hookshot. She can also use this as a [[Tether Recovery]] move. When it clings on to a part of the stage, she can retract the whip, bringing her back to the stage safely. It has a very large range, so is more useful than the Hookshot. The move can damage anyone that gets caught in the whip. Curiously, when she uses the move in the air and misses the stage, she doesn't go into a helpless state.
{{br}}
===Flip Jump===
[[File:FlipJump.jpg|thumb|200px|left|Zero Suit Samus's '''Flip Jump'''.]]
'''Flip Jump''' is Zero Suit Samus's Down Special Move in ''[[Super Smash Bros. Brawl]]''. Zero Suit Samus flashes as she does a flip and an arching jump through the air. This provides some horizontal and vertical recovery. It functions as Zero Suit Samus's Third Jump, but does not put Zero-Suit Samus into Helpless, allowing her to use her tether recovery in addition, which makes up for its relatively short length compared to other third jumps. She cannot perform the Flip Jump again until she lands or is hit.


If Zero Suit Samus hits a wall while performing the Flip Jump, she will automatically perform a [[Wall Jump]]. This does not count as the one Wall Jump Zero Suit Samus can perform without landing. She will automatically do up to 4 wall jumps if she continues to contact them soon enough, mostly in custom stages.
==Profiles and statistics==
 
===''Super Smash Bros. Brawl''===
If the player inputs a standard attack, special, or grab (A, B, or Z on the Gamecube controller) while Zero Suit Samus is flashing, she will stick out her foot at a 45 degree angle, performing a kick. Anyone hit by this kick will be sent downwards in a moderate-power meteor smash.  
====Bios====
*'''Online:''' ''"When Samus destroys her Power Suit, she’s left with the Zero Suit. What she’s lost in power and weaponry, she makes up for in speed!''<br>
:''Once she turns that Paralyzer in her hand into a whip, she has quite a long reach as well! Not exactly the straightforward fight you thought it was, huh?"''
*'''Instruction booklet:''' ''"Samus in her unarmored form. Her physical abilities far outclass standard humans."''


If the player attempts to jump while Samus is still flashing, and she is just above a character or item, she will do a special spinning jump that can move great distances horizontally.
====Trophy====
 
===Power Suit Samus===
[[File:PowerSuitSamus.jpg|thumb|200px|Zero Suit Samus, using '''Power Suit Samus'''.]]
[[File:SamusPowerSuit.jpg|thumb|160px|left|Samus with her [[Power Suit]] back.]]
'''Power Suit Samus''' is the [[Final Smash]] of Zero Suit Samus, in the game ''[[Super Smash Bros. Brawl]]''. After Zero Suit Samus gets the [[Smash Ball]] and uses it, an energy whirl appears around her, which causes damage to opponents that touch around her. Zero Suit Samus then reappears from the flash in her [[Power Suit]] as normal [[Samus Aran|Samus]]. It has the potential to KO players if they are close enough to Zero Suit Samus when she uses the attack.
{{br}}
 
===Gunship===
{{main|SmashWiki:Gunship (Final Smash)}}
'''Gunship''' is Zero Suit Samus' Final Smash in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', replacing her previous Final Smash since in-battle transformations have been removed and Zero Suit Samus has been made her own character. After collecting a Smash Ball, Zero Suit Samus calls her [[Gunship]] down and leaps in, flying into the foreground. From there, the player can aim the ship's crosshairs and fire a short, continuous stream of twin lasers at opponents, similar to [[Solid Snake|Snake]]'s Final Smash in ''Super Smash Bros. Brawl''.
 
==Profiles and tatistics==
===''Super Smash Bros. Brawl''===
====Trophies====
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
|-
Line 93: Line 70:
| align=center | Samus Aran without her mighty Power Suit. In this condition, she does not have the firepower she's famed for but is in full possession of the agility and athleticism she gained through her childhood training with the Chozo. Without the armor, she's also much, much faster. The weapon she carries is a self-protection device known as a Paralyzer that stops enemies cold.
| align=center | Samus Aran without her mighty Power Suit. In this condition, she does not have the firepower she's famed for but is in full possession of the agility and athleticism she gained through her childhood training with the Chozo. Without the armor, she's also much, much faster. The weapon she carries is a self-protection device known as a Paralyzer that stops enemies cold.
|-
|-
| align=center | 32
| align=center | Power Suit Samus
| [[File:BrawlTrophy032.png|100px|center]]
| align=center | '''Wii''' [[Super Smash Bros. Brawl]]
| align=center | Zero Suit Samus's Final Smash. Samus loses her Power Suit when she fires the Zero Laser, but she can restore it--that is, she can return from her Zero Suit form to her familiar armored form. That being said, Zero Suit Samus is very quick with great reach, so there are tactical reasons to fight as is. If that's your preference, don't pick up any Smash Balls.
|}
|}


Line 115: Line 87:
|}
|}


====Snake's codec====
====[[Solid Snake]]'s codec conversation====
*'''[[Solid Snake|Snake]]''': [[Radio conversation|Mei Ling]], Samus took her clothes off!
*'''[[Solid Snake|Snake]]''': [[Radio conversation characters#Mei Ling|Mei Ling]], Samus took her clothes off!
*'''Mei Ling''': That's just her in the Zero Suit, Snake.
*'''Mei Ling''': That's just her in the Zero Suit, Snake.
*'''Snake''': Without that bulky Power Suit, she's gotten a lot more agile... You know, I bet if I took off all this heavy gear, I could catch her.
*'''Snake''': Without that bulky Power Suit, she's gotten a lot more agile... You know, I bet if I took off all this heavy gear, I could catch her.
Line 122: Line 94:
*'''Snake''': ...Her loss.
*'''Snake''': ...Her loss.


===''Super Smash Bros. for Wii U''===
===''Super Smash Bros. for Nintendo 3DS / Wii U''===
====Trophies====
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
!width="10%"|Name
!Image
!width="20%"|Appears in<br>(Wii U version only)
!Description
|-
!Zero Suit Samus
|[[File:ZeroSuitSamusTrophy3DS1.png|100px]]
|align=center|'''GBA''' Metroid: Zero Mission (02/2004)<br>'''Wii''' Metroid: Other M (08/2010)
|'''NA:''' ''Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies.''<br>
'''PAL:''' ''Without her Power Suit, Samus Aran may not have her usual strength, specials moves or over-powered arm cannon, but her Jet Boots definitely kick things up a notch in their own way. The Paralyzer, her gun, does just what you'd expect it to, but it can also turn into a whip for attacking and grabbing onto edges while falling.''
|-
!rowspan=2|Zero Suit Samus (Alt.)
|align=center|[[File:ZeroSuitSamusTrophy3DS2.png|100px]]<br>(3DS)
|align=center rowspan=2|'''GBA''' Metroid: Zero Mission (02/2004)<br>'''Wii''' Metroid: Other M''' (08/2010)
|rowspan=2|'''NA:''' ''Zero Suit Samus's up special Boost Kick involves a series of fast kicks that end with a swift, sideways-launching one. A perfectly executed attack will hit eight times! Her down special Flip Jump can bury a grounded fighter in the dirt. She can kick midflip by pressing the special button.''<br>
'''PAL:''' ''Zero Suit Samus's Boost Kick up special finishes with a swift sideways kick. If you start the move close to an opponent, you can hit them up to eight times and launch them sideways! Her main down special, Flip Jump, buries opponents if you land on them at the end of it. Alternatively, press the button again mid-flip for a drop kick.''
|-
|align=center|<br>(Wii U)
|}
 
====Palutena's Guidance====
====Palutena's Guidance====
*'''[[Pit]]''': Who's that woman?
*'''[[Pit]]''': Who's that woman?
Line 170: Line 165:
==Trivia==
==Trivia==
{{NIWA|SmashWiki=1|MetroidWiki=Zero Suit Samus}}
{{NIWA|SmashWiki=1|MetroidWiki=Zero Suit Samus}}
*Her [[metroidwiki:Zero Suit|Zero Suit]] is never actually referred to as such in any [[metroidwiki:Metroid (series)|Metroid title]].
*Her [[metroidwiki:Zero Suit|Zero Suit]] is never actually referred to as such in any [[metroidwiki:Metroid (series)|''Metroid'' title]].
{{Human}}
{{Human}}
{{SSBB}}
{{SSBB}}

Revision as of 00:21, April 8, 2015

Template:Articleabout Template:SSB Infobox

“Is that all?”
Zero Suit Samus, Super Smash Bros. Brawl

Zero Suit Samus is an alternate form of Samus that originates from the Metroid game, Metroid: Zero Mission. In Super Smash Bros. Brawl, she made her debut as a playable fighter, where she could be playable after Samus releases her Power Suit. Zero Suit Samus also returns in Super Smash Bros. for Nintendo 3DS / Wii U, though as a separate character from the normal Samus.

History

Super Smash Bros. series

Super Smash Bros. Brawl

File:Zero Suit Samus.jpg
Samus, after using the Zero Laser.
Zero Suit Samus
Main article: SmashWiki:Zero Suit Samus (SSBB)

When Samus finishes her Final Smash, the Zero Laser, the force of the beam is so strong it causes the Power Suit to fall off, which was seen in the E3 Trailer. Once this happens, she is left only in her Zero Suit. Zero Suit Samus is more swift and agile than her armored form, though lighter and easier to KO. In this state Samus fights using a gun that can stun opponents and also turn into an energy whip. Zero Suit Samus's neutral special move is the Paralyzer, in which she fires a blast from the gun that can stun opponents. Her side special is Plasma Whip, in which she fires a whip to the side that deals more damage at the tip. Her up special is Plasma Wire, in which she fires the whip directly up. Finally, her down special is Flip Jump, in which she does a jump that can be followed up with a kick. Similar to Samus, Zero Suit Samus's grab also uses the Paralyzer's whip, which gives her an extended grab; this and her up and side specials can all be used as tether recoveries.

At the character selection screen, when players select Samus, they can start the battle as Zero Suit Samus by holding the following buttons when proceeding to the stage selection screen.

  • With the Wii Remote: Minus Button
  • With the Wii Remote and Nunchuk: Nunchuk Z Button
  • With the Classic Controller: Classic Controller L Button or Classic Controller R Button
  • With the Nintendo GameCube Controller: L Button or R Button

Players can also turn into Zero Suit Samus from normal Samus mid-battle by executing her up, down, and up taunts in rapid succession.

The Subspace Emissary
Zero Suit Samus's snapshot in The Subspace Emissary.

Samus first appears in the Subspace Emissary in her Zero Suit, infiltrating the Research Facility to retrieve her stolen Power Suit. Along the way, she finds Pikachu trapped in a power generator and frees it. Eventually, Samus tracks her Power Suit down, but was stopped by evil copies of it. She defeats them and retrieves her suit. She, along with Pikachu, spends most of the Subspace Emmisary in either the The Research Facility or The Subspace Bomb Factory. When Samus is selected on the World Map, she can still be turned into Zero Suit Samus by pressing the grab button.

Super Smash Bros. for Nintendo 3DS / Wii U

Zero Suit Samus in Super Smash Bros. for Nintendo 3DS / Wii U.
Zero Suit Samus's artwork from Super Smash Bros. for Nintendo 3DS / Wii U.
Main article: SmashWiki:Zero Suit Samus (SSB4)

Zero Suit Samus reappears for Super Smash Bros. for Nintendo 3DS / Wii U as an independent character, after the removal of in-battle transformation moves. Her overall appearance has been somewhat altered, still using her general design from Metroid: Zero Mission while also taking elements from her appearance in Metroid: Other M. As a result of being a separate character, she has a different Final Smash, Gunship, in which she jumps into the gunship. For her general moveset, she adopts different footwear, her boots now featuring a pair of jet boosters on the heels, which enables her kicking moves to be more powerful and have an electricity effect. These jet boots have also replaced her up special move, Plasma Wire, with Boost Kick, which uses the jet heels to boost herself into the air while kicking.

Zero Suit Samus also has two additional alternate costumes, based upon her appearances during the endings for Metroid: Zero Mission and Metroid Fusion.

Profiles and statistics

Super Smash Bros. Brawl

Bios

  • Online: "When Samus destroys her Power Suit, she’s left with the Zero Suit. What she’s lost in power and weaponry, she makes up for in speed!
Once she turns that Paralyzer in her hand into a whip, she has quite a long reach as well! Not exactly the straightforward fight you thought it was, huh?"
  • Instruction booklet: "Samus in her unarmored form. Her physical abilities far outclass standard humans."

Trophy

# Name Image Appearance(s) Description
31 Zero Suit Samus
BrawlTrophy031.png
GBA Metroid: Zero Mission
Wii Super Smash Bros. Brawl
Samus Aran without her mighty Power Suit. In this condition, she does not have the firepower she's famed for but is in full possession of the agility and athleticism she gained through her childhood training with the Chozo. Without the armor, she's also much, much faster. The weapon she carries is a self-protection device known as a Paralyzer that stops enemies cold.

Stickers

Image Game Effect
File:Running Zero Suit Samus Sticker.jpg Metroid: Zero Mission [Weapon] - Attack +25
Usable by: Samus, Zero Suit Samus
File:Zero Suit Samus Sticker.jpg Metroid: Zero Mission [Leg] - Attack +9
Usable by: Samus, Zero Suit Samus

Solid Snake's codec conversation

  • Snake: Mei Ling, Samus took her clothes off!
  • Mei Ling: That's just her in the Zero Suit, Snake.
  • Snake: Without that bulky Power Suit, she's gotten a lot more agile... You know, I bet if I took off all this heavy gear, I could catch her.
  • Mei Ling: Um, yeah, you wish. Even without the Power Suit, all that training she did with the Chozo has made her a super athlete. I don't think a normal human could ever keep up. Just look at her.
  • Snake: ...Her loss.

Super Smash Bros. for Nintendo 3DS / Wii U

Trophies

Name Image Appears in
(Wii U version only)
Description
Zero Suit Samus ZeroSuitSamusTrophy3DS1.png GBA Metroid: Zero Mission (02/2004)
Wii Metroid: Other M (08/2010)
NA: Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies.

PAL: Without her Power Suit, Samus Aran may not have her usual strength, specials moves or over-powered arm cannon, but her Jet Boots definitely kick things up a notch in their own way. The Paralyzer, her gun, does just what you'd expect it to, but it can also turn into a whip for attacking and grabbing onto edges while falling.

Zero Suit Samus (Alt.) ZeroSuitSamusTrophy3DS2.png
(3DS)
GBA Metroid: Zero Mission (02/2004)
Wii Metroid: Other M (08/2010)
NA: Zero Suit Samus's up special Boost Kick involves a series of fast kicks that end with a swift, sideways-launching one. A perfectly executed attack will hit eight times! Her down special Flip Jump can bury a grounded fighter in the dirt. She can kick midflip by pressing the special button.

PAL: Zero Suit Samus's Boost Kick up special finishes with a swift sideways kick. If you start the move close to an opponent, you can hit them up to eight times and launch them sideways! Her main down special, Flip Jump, buries opponents if you land on them at the end of it. Alternatively, press the button again mid-flip for a drop kick.


(Wii U)

Palutena's Guidance

  • Pit: Who's that woman?
  • Palutena: That's Zero Suit Samus. She usually wears heavy armor, but not in this incarnation. Even so, she's still pretty powerful.
  • Pit: She has some pretty hurty-looking equipment. Getting kicked by those Jet Boots has gotta sting!
  • Palutena: You have a good deal of "hurty-looking equipment" yourself, Pit.
  • Pit: Yeah, and can you believe that there are some fighters that battle empty handed? Crazy!
  • Palutena: It's all about discipline, not weaponry. Don't worry, though. When we get home, I'll enroll you in Palutena's Boot Camp. That'll fix you right up.
  • Pit: Or I can just keep my weapons. Yeah, let's do that.
  • Palutena: Anyway, Zero Suit Samus is a difficult target to hit. Keep your attack sure and ready.

Quotes

All quotations are from Super Smash Bros. Brawl.

  • "You're mine."
  • "Try me."
  • "Is that all?"
  • "Be still."

Names in other languages

Template:Foreignname

Trivia

Template:Human