Punch Bowl: Difference between revisions

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==Layout==
==Layout==
The level begins outside a wooden processing plant infested with vines and fruit that resemble pumpkins. Moving onwards, [[Donkey Kong]] will come across a [[DK Barrel]] at the end of the platform. Next is a [[Barrel Cannon]] marked with a skull, that launches the [[Kong]]s into a wide wooden tube where some juice flows. A cutscene will trigger, showing Bashmaster lying down and licking a popsicle peacefully. Suddenly, the Kongs fall out the end of the pipe, shaking the ice platform that Bashmaster is lying on. This sends his popsicle flying into the pool of juice below, where it is quickly engulfed by a school of [[Punch Piranha]]s. The angered Bashmaster looks over at the Kongs, who smile sheepishly. Bashmaster then grabs his hammer and challenges them, causing the battle to ensue.
The level begins outside a processing plant with vines and fruit. After that, there is a [[DK Barrel]] at the end of a platform. The [[Kong]]s can later get launched to a wide wooden tube where some juice flows via a [[Barrel Cannon]]. A cutscene will trigger, showing the Kongs interrupting Bashmaster by shaking his ice platform after being shot out, which also causes his popsicle to be engulfed by a school of [[Punch Piranha]]s, triggering a fight.


For the fight, the Kongs and Bashmaster are standing on an ice platform that tilts around whenever the latter character jumps. As his first attack, Bashmaster will thrust his hammer in front of him, getting it stuck in the ground. This gives DK a chance to jump on his head, knocking him into the juice pool. Immediately after being knocked off however, he will climb back onto the arena, and jump off the top of the screen. As he lands, the platform will shake and ice cubes will fall from the sky; some of them in pairs. As each cube falls, Bashmaster will lightly kick it towards the Kongs. Some of these contain items like [[Banana Coin]]s or [[Watermelon Fuse Bomb]]s. If the Kongs pounds the ice cubes, he can receive the items inside. After this segment, Bashmaster will slowly walk towards the Kongs completely protected in front. If the Kongs manage to grab the bomb from one of the cubes, he can throw it at Bashmaster. However, this is not the only way to stop him, as after taking a couple of steps, Bashmaster will repeat his first attack, giving the player a chance to attack. After being hit a second time, Bashmaster will repeat his second attack, though this time he will shake the ground twice before sending ice cubes at the player. Repeating the same process applies. After the first three hits, Bashmaster will get frustrated after his fur turns light purple due to being drenched from the juice.
For the fight, the Kongs and Bashmaster are standing on an ice platform that tilts around whenever the latter jumps. Bashmaster can thrust his hammer in front of him as an attack, which causes it to get stuck in the ice if it misses the Kongs, giving them a chance to jump on his head, knocking him into a juice pool. When he jumps back, the platform shakes and ice cubes fall from the sky. As each cube falls, Bashmaster lightly kicks it towards the Kongs. Some of these contain items like [[Banana Coin]]s or [[Watermelon Fuse Bomb]]s, which can be obtained by ground-pounding the ice cubes. After this segment, Bashmaster will walk towards the Kongs protected in front. Though after taking a couple of steps, Bashmaster will repeat his first attack, allowing him to be hit again. He can also be hit by throwing a Watermelon Fuse Bomb at him. After being hit a second time, Bashmaster will repeat his second attack, though this time he will shake the ground twice before sending ice cubes at the player. After the first three hits, Bashmaster's fur turns light purple due to the juice.


In the second phase, ice blocks will automatically fall from above, forming walls. Bashmaster will then charge through them, proceeding to slide on his rear about halfway across. At the edge of the platform, he will end up dizzy, and open to another jump on the head. Afterwards, Bashmaster will perform his high jump attack a few times, though now it creates icy shockwaves whenever he lands. After this, his first attack for this phase will be repeated, though now he will cross the arena a second time before becoming dazed. He will repeat this attack as well as the previous one for the rest of the phase.
In the second phase, ice blocks will automatically fall from above, forming walls. Bashmaster will then charge through them, proceeding to slide on his rear about halfway across. At the edge of the platform, he will end up dizzy, allowing him to be hit again. Afterwards, Bashmaster will jump a few times, though now it creates shockwaves whenever he lands. After this, his first attack for this phase will be repeated, though he now crosses the platform a second time before becoming dazed.  


In the third and final phase, Bashmaster's fur will turn a darker shade of purple. Here, he will begin the phase with his "kicking ice cubes" attack. After this, he will jump high in the air and land on one end of the arena. Here, he will repeatedly charge up hammer swings to knock the incoming ice cubes at the player at a much higher velocity. Once hit, the cubes will become spiked, and unsafe to touch. On the last ice cube he hits, he will hesitate before doing so in an attempt to mess up the Kongs' timing. After this, he will thrust his hammer down like in the beginning, (though it no longer creates icy shockwaves). After being knocked off, he will climb back onto the platform, and perform his kicking ice cubes attack once more. After being hit during this part, Bashmaster is defeated.
In the third and final phase, Bashmaster's fur will turn a darker shade of purple. He then begins to kick ice cubes at the player and he also jumps high in the air. Bashmaster then repeatedly charges up hammer swings to knock the incoming ice cubes at the player at a much higher velocity. Once hit, the cubes will become spiked, and unsafe to touch. On the last ice cube, he will hesitate to hit it, which can mess up the Kongs' timing. After this, he will thrust his hammer down like in the beginning. After being knocked off, he climbs back onto the platform, and he continues to kick ice cubes at the player. After being hit during this part, Bashmaster is defeated.


==Time Attack times==
==Time Attack times==

Revision as of 23:09, March 11, 2022

Template:Levelbox

It has been requested that this article be rewritten.

Punch Bowl is the boss level of Juicy Jungle in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port of the same name, where the Kongs fight Bashmaster.

Layout

The level begins outside a processing plant with vines and fruit. After that, there is a DK Barrel at the end of a platform. The Kongs can later get launched to a wide wooden tube where some juice flows via a Barrel Cannon. A cutscene will trigger, showing the Kongs interrupting Bashmaster by shaking his ice platform after being shot out, which also causes his popsicle to be engulfed by a school of Punch Piranhas, triggering a fight.

For the fight, the Kongs and Bashmaster are standing on an ice platform that tilts around whenever the latter jumps. Bashmaster can thrust his hammer in front of him as an attack, which causes it to get stuck in the ice if it misses the Kongs, giving them a chance to jump on his head, knocking him into a juice pool. When he jumps back, the platform shakes and ice cubes fall from the sky. As each cube falls, Bashmaster lightly kicks it towards the Kongs. Some of these contain items like Banana Coins or Watermelon Fuse Bombs, which can be obtained by ground-pounding the ice cubes. After this segment, Bashmaster will walk towards the Kongs protected in front. Though after taking a couple of steps, Bashmaster will repeat his first attack, allowing him to be hit again. He can also be hit by throwing a Watermelon Fuse Bomb at him. After being hit a second time, Bashmaster will repeat his second attack, though this time he will shake the ground twice before sending ice cubes at the player. After the first three hits, Bashmaster's fur turns light purple due to the juice.

In the second phase, ice blocks will automatically fall from above, forming walls. Bashmaster will then charge through them, proceeding to slide on his rear about halfway across. At the edge of the platform, he will end up dizzy, allowing him to be hit again. Afterwards, Bashmaster will jump a few times, though now it creates shockwaves whenever he lands. After this, his first attack for this phase will be repeated, though he now crosses the platform a second time before becoming dazed.

In the third and final phase, Bashmaster's fur will turn a darker shade of purple. He then begins to kick ice cubes at the player and he also jumps high in the air. Bashmaster then repeatedly charges up hammer swings to knock the incoming ice cubes at the player at a much higher velocity. Once hit, the cubes will become spiked, and unsafe to touch. On the last ice cube, he will hesitate to hit it, which can mess up the Kongs' timing. After this, he will thrust his hammer down like in the beginning. After being knocked off, he climbs back onto the platform, and he continues to kick ice cubes at the player. After being hit during this part, Bashmaster is defeated.

Time Attack times

  • Gold: 3:48
  • Silver: 3:58
  • Bronze: 4:32

Names in other languages

Language Name Meaning
Japanese パワフルベア バッシュマスター
Pawafurubea Basshumasutā
Powerful Bear Bashmaster

German Punsch mit Punch
Punch (drink) with Punch (hitting)
Italian Pericolo Polare
Polar Danger
Spanish Pelea polar
Polar Battle