Misty Mine: Difference between revisions

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{{DKClevelbox
{{DKClevelbox
|title=Misty Mine
|image=[[File:Misty Mines SNES.png]]
|image=[[File:Misty Mines SNES.png|256px]]
|code=6 - 3
|code=6 - 3
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
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|afterGBC=[[Necky Nutmare|>>]]
|afterGBC=[[Necky Nutmare|>>]]
}}
}}
'''Misty Mine''' is the thirty-first level in ''[[Donkey Kong Country]]''. It is also the third level in the [[Chimp Caverns]] area.
'''Misty Mine''' is the thirty-first level in ''[[Donkey Kong Country]]'' and the third level of [[Chimp Caverns]].


Taking place, as its name suggests, in a misty mine, this level is littered with many enemy-generating [[Oil Drum]]s. These enemies include [[Slippa]]s at the beginning of the level, and then [[Gnawty|Gnawties]], [[Klaptrap]]s, and [[Army|Armies]]. The level's mist effect also makes the area a little less clear and harder for the [[Kong]]s to see. One of this level's most unique features is the placement of its [[K-O-N-G Letters]]. Each letter is hidden near the other, all put into the first [[Bonus Level]] of Misty Mine. If the primates are able to find this Bonus Level, they also meet [[Expresso the Ostrich]], who helps them progress through the level. This location has the same music and tiles as [[Stop & Go Station]].
==Summary==
Misty Mine takes place in a mine with a light fog, although it does not affect the gameplay. There are several [[Black Drum]]s along the way, which spawn various enemies including [[Gnawty|Gnawties]], [[Slippa]]s, [[Klaptrap]]s, and [[Army|Armies]]. There are also long vertical [[rope]]s which [[Donkey Kong]] and [[Diddy Kong]] can grab onto for the rope to start moving them across a gap. Misty Mine is unique in that all of its [[K-O-N-G Letters]] are collected in the first [[Bonus Level]] if the [[Kong]]s swing from a rope. An [[Animal Crate]] of [[Expresso the Ostrich]] is at the end of the first Bonus Level, and the Kongs can break it open to ride Expresso for the rest of the main level. The level has the same theme as [[Stop & Go Station]].


==Overview==
In the [[Game Boy Color]] remake, the "fog" is just a transparent white layer over the screen which slightly darkens as the Kongs progress.
 
==Layout==
[[File:Misty Mine 5.png|thumb|left|The Kongs travel between a pair of Oil Drums]]
[[File:Misty Mine 5.png|thumb|left|The Kongs travel between a pair of Oil Drums]]
The Kongs begin the level next to a [[TNT Barrel]] with a Slippa-producing Oil Drum ahead of it. After they pass the obstacle and the snakes it shoots at them, they can find a [[DK Barrel]] on a higher piece of ground with another Slippa-shooting Oil Drum at the end of it near a second raised piece of land. An alcove with a rope dangling above it is nearby. The primates must use the rope to swing over the alcove, which contains a TNT Barrel and an Oil Drum that spawns Gnawties. Two more Oil Drums that release Slippas are ahead, and a wide alcove and a TNT Barrel are located between them. Another TNT Barrel stands on the edge of a ledge just before an Oil Drum that creates more Slippas. If the primates progress down a small ledge, they can find an Oil Drum above a small gap containing an [[Animal Token]] of [[Rambi]]. Another Oil Drum stands nearby on the edge of a cliff that can be crossed with a straight rope that begins to move to the right when touched. On the opposite side of this abyss, they can find an Oil Drum that shoots Slippas and then a DK Barrel and a TNT Barrel next to each other on the edge of a ledge. Two more Oil Drums releasing Slippas stand ahead on the end of long strips of land. The Kongs can find a large pit immediately after the second Oil Drum. After using two ropes to cross the abyss, they duo reaches a long pathway holding a Slippa-shooting Oil Drum and the level's [[Star Barrel]].
The Kongs begin the level next to a [[TNT Barrel]] with a Slippa-producing Oil Drum ahead of it. After they pass the obstacle and the snakes it shoots at them, they can find a [[DK Barrel]] on a higher piece of ground with another Slippa-shooting Oil Drum at the end of it near a second raised piece of land. An alcove with a rope dangling above it is nearby. The primates must use the rope to swing over the alcove, which contains a TNT Barrel and an Oil Drum that spawns Gnawties. Two more Oil Drums that release Slippas are ahead, and a wide alcove and a TNT Barrel are located between them. Another TNT Barrel stands on the edge of a ledge just before an Oil Drum that creates more Slippas. If the primates progress down a small ledge, they can find an Oil Drum above a small gap containing an [[Animal Token]] of [[Rambi]]. Another Oil Drum stands nearby on the edge of a cliff that can be crossed with a straight rope that begins to move to the right when touched. On the opposite side of this abyss, they can find an Oil Drum that shoots Slippas and then a DK Barrel and a TNT Barrel next to each other on the edge of a ledge. Two more Oil Drums releasing Slippas stand ahead on the end of long strips of land. The Kongs can find a large pit immediately after the second Oil Drum. After using two ropes to cross the abyss, they duo reaches a long pathway holding a Slippa-shooting Oil Drum and the level's [[Star Barrel]].
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After the primates pass two Slippa-releasing Oil Drums, they encounter a wide abyss containing a long, straight rope that begins to pull them over it once it is grabbed onto. As the primates glide over the pit, they are brought towards a group of [[banana]]s in a V shape and a DK Barrel. An Oil Drum sits on the other side of the abyss, shooting more Slippa enemies. Several Gnawties march along a long pathway ahead of here, being spawned by an Oil Drum. After climbing up two stair-like structures, the two friends approach an Oil Drum located next to a small abyss with another Oil Drum, which releases Klaptraps, following it. An Animal Token of Expresso floats above the enemies. The next Oil Drum, shooting more Klaptraps, can be discovered in a large alcove that also contains a bouncy [[tire]] sticking out of the ground. A TNT Barrel stands on the edge of the alcove that can be used to destroy a Klaptrap-shooting Oil Drum placed farther ahead. Once the duo passes over a small, empty alcove near here, they encounter another two Oil Drums that spawn Klaptraps.  
After the primates pass two Slippa-releasing Oil Drums, they encounter a wide abyss containing a long, straight rope that begins to pull them over it once it is grabbed onto. As the primates glide over the pit, they are brought towards a group of [[banana]]s in a V shape and a DK Barrel. An Oil Drum sits on the other side of the abyss, shooting more Slippa enemies. Several Gnawties march along a long pathway ahead of here, being spawned by an Oil Drum. After climbing up two stair-like structures, the two friends approach an Oil Drum located next to a small abyss with another Oil Drum, which releases Klaptraps, following it. An Animal Token of Expresso floats above the enemies. The next Oil Drum, shooting more Klaptraps, can be discovered in a large alcove that also contains a bouncy [[tire]] sticking out of the ground. A TNT Barrel stands on the edge of the alcove that can be used to destroy a Klaptrap-shooting Oil Drum placed farther ahead. Once the duo passes over a small, empty alcove near here, they encounter another two Oil Drums that spawn Klaptraps.  


A DK Barrel wobbles above another Klaptrap-shooting Oil Drum found ahead, which is followed by an abyss containing a floating Oil Drum releasing the same enemies. With the use of this Oil Drum, the two friends can cross the pit and access a higher area supporting another Oil Drum that releases Armies. After passing a wide alcove, the primates reach another Oil Drum that shoots Klaptraps. They can find another alcove next to this that is followed by an Oil Drum that spawns Armies. An abyss is immediately after this obstacle, and once they cross it, they can discover four more Slippa-shooting Oil Drums, each being placed in the ground. Once the Kongs continue past the drums, they approach a trail of bananas and then an exit sign with the level's outlet beyond it.
A DK Barrel wobbles above another Klaptrap-shooting Oil Drum found ahead, which is followed by an abyss containing a floating Oil Drum releasing the same enemies. With the use of this Oil Drum, the two friends can cross the pit and access a higher area supporting another Oil Drum that releases Armies. After passing a wide alcove, the primates reach another Oil Drum that shoots Klaptraps. They can find another alcove next to this that is followed by an Oil Drum that spawns Armies. An abyss is immediately after this obstacle, and once they cross it, they can discover four more Slippa-shooting Oil Drums, each being placed in the ground. Once the Kongs continue past the drums, they approach a trail of bananas and then an exit sign with the level's outlet beyond it. After completing the level, the Kongs can access [[Funky's Flights]] and the next level.


==Enemies==
==Enemies==
An indefinite number of every enemy is spawned from the Black Drums throughout the level.
{|class="dktable-brown" width=25%
{|class="dktable-brown" width=25%
|-
|-
!Sprite
!Sprite
!Name
!Name
!Amount
|-
|-
|align="center"|[[File:Army_DKC_sprite.png]]
|align="center"|[[File:Army_DKC_sprite.png]]
|align="center"|[[Army]]
|align="center"|[[Army]]
|
|-
|-
|align="center"|[[File:Gnawty.png]]
|align="center"|[[File:Gnawty.png]]
|align="center"|[[Gnawty]]
|align="center"|[[Gnawty]]
|
|-
|-
|align="center"|[[File:Klaptrap_DKC.png]]
|align="center"|[[File:Klaptrap_DKC.png]]
|align="center"|[[Klaptrap]]
|align="center"|[[Klaptrap]]
|
|-
|-
|align="center"|[[File:Slippa_DKC.png]]
|align="center"|[[File:Slippa_DKC.png]]
|align="center"|[[Slippa]]
|align="center"|[[Slippa]]
|
|}
|}
{{stub|section=yes}}
 
==Items==
==Items and objects==
{|class="dktable-brown" width=40%
{|class="dktable-brown" width=50%
|-
|-
!Sprite
!Sprite
!Name
!Name
!Amount
!Count
|-
|-
|align="center"|[[File:Expresso Token Sprite SNES.png]][[File:Enguarde Token Sprite SNES.png]][[File:Rambi Token Sprite SNES.png]][[File:Winky Token Sprite SNES.png]]
|align="center"|[[File:Expresso Token Sprite SNES.png]][[File:Enguarde Token Sprite SNES.png]][[File:Rambi Token Sprite SNES.png]][[File:Winky Token Sprite SNES.png]]
|align="center"|[[Animal Token]]s
|align="center"|[[Animal Token]]s
|'''Rambi Token''': Underneath a Skull & Crossbones barrel. TNT can be used to destroy the barrel.<br>'''Expresso Token''': Found high above a Klaptrap, and also after the first bonus room; Expresso himself can be use to reach it.<br>An additional token of either type can be collected in the second Bonus Level.
|'''Rambi Token''': Underneath a Black Drum, which can be destroyed with a TNT Barrel.<br>'''Expresso Token''': After the first Bonus Level, floating in midair over a Klaptrap. Expresso can glide to the Animal Token to reach it.<br>An Animal Token of either of the four types can be rewarded for completing the second Bonus Level.
|-
|-
|align="center"|[[File:DK Barrel DKC.png]]
|align="center"|[[File:DK Barrel DKC.png]]
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|6
|6
|}
|}
<!--Doesn't need K-O-N-G Letters section-->
 
===K-O-N-G Letters===
All of the K-O-N-G Letters are found in the first Bonus Level.
 
*The letter K can be collected if the Kongs stay at the top of the rope.
*The letter O by sliding to the bottom of the rope.
*The letter N can then be collected by climbing back to the top of the rope,
*The letter G can be collected by climbing to the bottom.
 
===Photograph===
===Photograph===
{|class="dktable-brown" width=70%
{|class="dktable-brown" width=70%
|-
|-
!Image
!Image
!Name
!Location
!Location
|-
|-
|align="center"|[[File:Photograph DKC2GBA sprite.png]]
|align="center"|[[File:Photograph DKC2GBA sprite.png]]
|align="center"|[[Photograph]] (Game Boy Advance version)
|After the Star Barrel, the Kongs must pass several Gnawties that are spawned from a Black Drum. An [[photograph]] is hidden offscreen to the upper-left of a Black Drum. The Kongs can reach it by either performing a roll jump or by flapping to it with Expresso. The photograph depicts a [[Bitesize]] in the seventeenth page of the [[scrapbook]].
|After passing a long line of Gnawties found shortly after the level's Star Barrel, the Kongs should stand on a nearby Oil Drum and turn to the left to put a camera icon in view. If they grab it, they earn a [[photograph]] of a [[Bitesize]] in the seventeenth page their [[scrapbook]].
|}
|}


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|-
|-
|align=center|[[File:Misty Mine KONG Bonus.gif]]
|align=center|[[File:Misty Mine KONG Bonus.gif]]
|'''''Find the Exit!'''''<br>After passing the Star Barrel, the heroes need to grab onto a long rope. As they ride along it, they have to climb downwards to the bottom of the area to find a small cave. They should walk into it to enter the first [[Bonus Level]]. In this special Bonus Level, the heroes can grab onto a rope and swing over a wide abyss. As they go, they can notice the letter K at the top part of the area. After they snatch it, they come up to the letter O below them, then the letters, N and G. Once they pass every K-O-N-G letter, they are able to jump off of the rope and break open a crate on a solid area of land. In it, they find Expresso the Ostrich, whom they can ride on for the rest of the level. This bonus can be entered multiple times in one go.
|'''''Find the Exit!'''''<br>After passing the Star Barrel, the Kongs must grab a long rope and travel to the bottom of it. The rope stops next to a ledge with an opening which leads into the first [[Bonus Level]]. There, the Kongs must ride a rope and climb up and down the rope to collect the K-O-N-G Letters and follow a trail of bananas that are arranged in a circle shape. The rope stops at a small ground platform with an Expresso Crate and the level exit. The Bonus Level can be re-entered more than once.
|-
|-
|align=center|
|align=center|
|'''''Stop the Barrel!'''''<br>A while after the Star Barrel, the primates find a TNT Barrel around several Klaptrap-spitting Oil Drums. The heroes should pick it up and carry it to a low area where a wall can be found. After blasting away the wall, the primates should walk into it to access the next Bonus Level, where they need to hit three barrels so that the changing pictures of [[Animal Token]]s displayed on them all match. If this is done correctly, the Kongs are awarded with the Animal Token matched on the barrels. Afterwards, they exit the area automatically. They are also forced out of the bonus without a prize if they fail to march all of the barrels.
|'''''Stop the Barrel!'''''<br>Shortly after completing the first Bonus Barrel, the Kongs find a TNT Barrel just before a Black Drum which spawns Klaptraps. The Kongs must jump over the Klaptraps and the Black Drum and carry the TNT Barrel into the right wall of a small alcove shortly after. In the Bonus Level, there are three barrels which alternate between each four types of [[Kong Token]]s. By matching the Animal Token on each barrel, the Kongs are awarded that Animal Token. They return into the main level after either winning or losing the challenge.
|}
|}


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|ItaM=Clouds in Mine
|ItaM=Clouds in Mine
}}
}}
{{DKC}}
 
==Trivia==
*In the original [[Super Nintendo]] version, there is a glitch where the Kongs can lose a life. If Diddy does a cartwheel jump at the rope when it goes offscreen, he falls through the floor and loses a life.
*In the Game Boy Color version, the Exit sign is farther away from the actual exit than in the two other versions.
 
{{DKC Levels}}
{{DKC Levels}}
[[Category:Subterranean Areas]]
[[Category:Subterranean Areas]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Country Levels]]
[[Category:Donkey Kong Country Levels]]

Revision as of 17:22, November 17, 2019

Template:DKClevelbox Misty Mine is the thirty-first level in Donkey Kong Country and the third level of Chimp Caverns.

Summary

Misty Mine takes place in a mine with a light fog, although it does not affect the gameplay. There are several Black Drums along the way, which spawn various enemies including Gnawties, Slippas, Klaptraps, and Armies. There are also long vertical ropes which Donkey Kong and Diddy Kong can grab onto for the rope to start moving them across a gap. Misty Mine is unique in that all of its K-O-N-G Letters are collected in the first Bonus Level if the Kongs swing from a rope. An Animal Crate of Expresso the Ostrich is at the end of the first Bonus Level, and the Kongs can break it open to ride Expresso for the rest of the main level. The level has the same theme as Stop & Go Station.

In the Game Boy Color remake, the "fog" is just a transparent white layer over the screen which slightly darkens as the Kongs progress.

Layout

Misty Mine
The Kongs travel between a pair of Oil Drums

The Kongs begin the level next to a TNT Barrel with a Slippa-producing Oil Drum ahead of it. After they pass the obstacle and the snakes it shoots at them, they can find a DK Barrel on a higher piece of ground with another Slippa-shooting Oil Drum at the end of it near a second raised piece of land. An alcove with a rope dangling above it is nearby. The primates must use the rope to swing over the alcove, which contains a TNT Barrel and an Oil Drum that spawns Gnawties. Two more Oil Drums that release Slippas are ahead, and a wide alcove and a TNT Barrel are located between them. Another TNT Barrel stands on the edge of a ledge just before an Oil Drum that creates more Slippas. If the primates progress down a small ledge, they can find an Oil Drum above a small gap containing an Animal Token of Rambi. Another Oil Drum stands nearby on the edge of a cliff that can be crossed with a straight rope that begins to move to the right when touched. On the opposite side of this abyss, they can find an Oil Drum that shoots Slippas and then a DK Barrel and a TNT Barrel next to each other on the edge of a ledge. Two more Oil Drums releasing Slippas stand ahead on the end of long strips of land. The Kongs can find a large pit immediately after the second Oil Drum. After using two ropes to cross the abyss, they duo reaches a long pathway holding a Slippa-shooting Oil Drum and the level's Star Barrel.

After the primates pass two Slippa-releasing Oil Drums, they encounter a wide abyss containing a long, straight rope that begins to pull them over it once it is grabbed onto. As the primates glide over the pit, they are brought towards a group of bananas in a V shape and a DK Barrel. An Oil Drum sits on the other side of the abyss, shooting more Slippa enemies. Several Gnawties march along a long pathway ahead of here, being spawned by an Oil Drum. After climbing up two stair-like structures, the two friends approach an Oil Drum located next to a small abyss with another Oil Drum, which releases Klaptraps, following it. An Animal Token of Expresso floats above the enemies. The next Oil Drum, shooting more Klaptraps, can be discovered in a large alcove that also contains a bouncy tire sticking out of the ground. A TNT Barrel stands on the edge of the alcove that can be used to destroy a Klaptrap-shooting Oil Drum placed farther ahead. Once the duo passes over a small, empty alcove near here, they encounter another two Oil Drums that spawn Klaptraps.

A DK Barrel wobbles above another Klaptrap-shooting Oil Drum found ahead, which is followed by an abyss containing a floating Oil Drum releasing the same enemies. With the use of this Oil Drum, the two friends can cross the pit and access a higher area supporting another Oil Drum that releases Armies. After passing a wide alcove, the primates reach another Oil Drum that shoots Klaptraps. They can find another alcove next to this that is followed by an Oil Drum that spawns Armies. An abyss is immediately after this obstacle, and once they cross it, they can discover four more Slippa-shooting Oil Drums, each being placed in the ground. Once the Kongs continue past the drums, they approach a trail of bananas and then an exit sign with the level's outlet beyond it. After completing the level, the Kongs can access Funky's Flights and the next level.

Enemies

An indefinite number of every enemy is spawned from the Black Drums throughout the level.

Sprite Name
An Army in Donkey Kong Country. Army
Gnawty.png Gnawty
A sprite of a Klaptrap in Donkey Kong Country Klaptrap
A sprite of a Slippa in Donkey Kong Country. Slippa

Items and objects

Sprite Name Count
An animal token of Expresso in Donkey Kong CountryAn animal token of Enguarde in Donkey Kong CountryAn animal token of Rambi in Donkey Kong CountryAn animal token of Winky in Donkey Kong Country Animal Tokens Rambi Token: Underneath a Black Drum, which can be destroyed with a TNT Barrel.
Expresso Token: After the first Bonus Level, floating in midair over a Klaptrap. Expresso can glide to the Animal Token to reach it.
An Animal Token of either of the four types can be rewarded for completing the second Bonus Level.
Sprite of a DK Barrel in Donkey Kong Country. DK Barrel 4
Sprite of a TNT Drum in Donkey Kong Country. TNT Barrel 6

K-O-N-G Letters

All of the K-O-N-G Letters are found in the first Bonus Level.

  • The letter K can be collected if the Kongs stay at the top of the rope.
  • The letter O by sliding to the bottom of the rope.
  • The letter N can then be collected by climbing back to the top of the rope,
  • The letter G can be collected by climbing to the bottom.

Photograph

Image Location
Sprite of a photograph from both Donkey Kong Country and Donkey Kong Country on Game Boy Advance. After the Star Barrel, the Kongs must pass several Gnawties that are spawned from a Black Drum. An photograph is hidden offscreen to the upper-left of a Black Drum. The Kongs can reach it by either performing a roll jump or by flapping to it with Expresso. The photograph depicts a Bitesize in the seventeenth page of the scrapbook.

Bonus Levels

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Second Bonus Level.

Image Type and description
Misty Mine Find the Exit!
After passing the Star Barrel, the Kongs must grab a long rope and travel to the bottom of it. The rope stops next to a ledge with an opening which leads into the first Bonus Level. There, the Kongs must ride a rope and climb up and down the rope to collect the K-O-N-G Letters and follow a trail of bananas that are arranged in a circle shape. The rope stops at a small ground platform with an Expresso Crate and the level exit. The Bonus Level can be re-entered more than once.
Stop the Barrel!
Shortly after completing the first Bonus Barrel, the Kongs find a TNT Barrel just before a Black Drum which spawns Klaptraps. The Kongs must jump over the Klaptraps and the Black Drum and carry the TNT Barrel into the right wall of a small alcove shortly after. In the Bonus Level, there are three barrels which alternate between each four types of Kong Tokens. By matching the Animal Token on each barrel, the Kongs are awarded that Animal Token. They return into the main level after either winning or losing the challenge.

Gallery

Super Nintendo Entertainment System

Game Boy Color

Game Boy Advance

Names in other languages

Language Name Meaning
Japanese どくガストンネル
Dokugasu tonneru
Poison Gas Tunnel

German Nebel-Mine
Mist Mine
Italian Nubi in Miniera
Clouds in Mine
Spanish Niebla en la Mina
Mist in the Mine

Trivia

  • In the original Super Nintendo version, there is a glitch where the Kongs can lose a life. If Diddy does a cartwheel jump at the rope when it goes offscreen, he falls through the floor and loses a life.
  • In the Game Boy Color version, the Exit sign is farther away from the actual exit than in the two other versions.

Template:DKC Levels