Cannon Canyon: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{[Ll]evelbox" to "{{level infobox")
mNo edit summary
 
(9 intermediate revisions by 5 users not shown)
Line 2: Line 2:
{{level infobox
{{level infobox
|image=[[File:Cannon Canyon.png|280px]]
|image=[[File:Cannon Canyon.png|280px]]
|code=3 - 6
|code=3-6
|world=[[Bright Savannah]]
|world=[[Bright Savannah]]
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|song=Savannah Pop
|track=Savannah Pop
|before=[[Twilight Terror|<<]]
|before=[[Twilight Terror|<<]]
|after=[[Deep Keep|>>]]
|after=[[Deep Keep|>>]]
}}
}}
'''Cannon Canyon''' is the sixth level of [[Bright Savannah]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. As the name implies, the level revolves around using [[Barrel Cannon]]s to progress through the level. The level also makes extensive use of the dynamic camera angles introduced in this game. It is the shortest level in the game.
'''Cannon Canyon''' is the sixth level of [[Bright Savannah]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. As the name implies, the level revolves around using [[Barrel Cannon]]s to progress through the level. The level also makes extensive use of the dynamic camera angles introduced in this game. It is the shortest level in the game.
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 1:10.00 is required to get a gold medal, a time of 1:12.00 for silver, and a time of 1:23.00 for bronze.


==Layout==
==Layout==
Line 15: Line 17:
The level starts off in a rocky canyon in the middle of a savannah. [[Donkey Kong]] must continue across a few sturdy wooden platforms, some of which have a [[Tucks]] on them. The second platform has a [[DD Barrel]] on it, and the upper-left one leads to a bonus room. After this is a longer platform with [[Hanging TNT]]s moving up and down, then another platform which a Hanging TNT is swaying back and forth above, and another Hanging TNT swaying above two smaller platforms with a gap between. Afterwards, the Kongs must go on a platform leading into a [[Barrel Cannon]], and they must blast with proper timing because of a Hanging TNT raising and lowering next to it. This process is repeated two more times, followed by another Barrel Cannon, which launches the Kongs into a wooden wall, knocking it over, and the camera changes to a behind-the-back perspective. The Kongs must blast from some more Barrel Cannons (and possibly collect a [[Red Balloon]] along the way). Some [[Archy|Archies]] are shown in the background, attempting to shoot fish at the Kongs, but miss. The Kongs then blast from a few Blast Barrels which circle around to another area, where the Kongs must from a few more Barrel Cannons between Hanging TNTs. Afterward, the Kongs launch into another wall as more fish are fired at them in the background. The Kongs pass the first [[checkpoint]] along the way, and by hitting the wall, the Kongs knock it over and can use it for a bridge to continue.
The level starts off in a rocky canyon in the middle of a savannah. [[Donkey Kong]] must continue across a few sturdy wooden platforms, some of which have a [[Tucks]] on them. The second platform has a [[DD Barrel]] on it, and the upper-left one leads to a bonus room. After this is a longer platform with [[Hanging TNT]]s moving up and down, then another platform which a Hanging TNT is swaying back and forth above, and another Hanging TNT swaying above two smaller platforms with a gap between. Afterwards, the Kongs must go on a platform leading into a [[Barrel Cannon]], and they must blast with proper timing because of a Hanging TNT raising and lowering next to it. This process is repeated two more times, followed by another Barrel Cannon, which launches the Kongs into a wooden wall, knocking it over, and the camera changes to a behind-the-back perspective. The Kongs must blast from some more Barrel Cannons (and possibly collect a [[Red Balloon]] along the way). Some [[Archy|Archies]] are shown in the background, attempting to shoot fish at the Kongs, but miss. The Kongs then blast from a few Blast Barrels which circle around to another area, where the Kongs must from a few more Barrel Cannons between Hanging TNTs. Afterward, the Kongs launch into another wall as more fish are fired at them in the background. The Kongs pass the first [[checkpoint]] along the way, and by hitting the wall, the Kongs knock it over and can use it for a bridge to continue.


After this is a series of wooden platforms hanging over a larger platform. The larger platform leads to [[Boom Bird]], who must be defeated so that the Kongs can throw it at a nearby wall to access the area behind it. Beyond this point is a series of tree trunks attached with explosives, each having bundle of dynamite attached to them. This dynamite automatically detonates when the Kongs pass, causing the tree trunk to possibly fall onto him. The Kongs must go into a Barrel Cannon and immediately blast from it before a tree trunk crushes it. The Kongs must quickly blast from some more Barrel Cannons before they are crushed by a tree trunks. The Kongs must then blast from two Barrel Cannons that tilt in a few directions, but they must avoid hitting into the tree trunks or Hanging TNT; the game camera changes its angle for most of the Barrel Cannons that the Kongs move from. The Kongs must blast across four more tree trunks and then go down a waterfall, blasting from a few more Barrel Cannons. The Kongs must blast across the river and watch out for the [[green Finley]] that jumps in and out. Shortly after, the Kongs blast between two wooden walls, causing them to ricochet as they propel upwards. After this is a few more Barrel Cannons which all shoot into the background directly, with a Hanging TNT in each gap. After the brief sequence, the Kongs land onto a wooden platform with the [[Slot Machine Barrel]].
After this is a series of wooden platforms hanging over a larger platform. The larger platform leads to [[Boom Bird]], who must be defeated so that the Kongs can throw it at a nearby wall to access the area behind it. Beyond this point is a series of tree trunks attached with explosives, each having bundle of dynamite attached to them. This dynamite automatically detonates when the Kongs pass, causing the tree trunk to possibly fall onto him. The Kongs must go into a Barrel Cannon and immediately blast from it before a tree trunk crushes it. The Kongs must quickly blast from some more Barrel Cannons before they are crushed by a tree trunks. The Kongs must then blast from two Barrel Cannons that tilt in a few directions, but they must avoid hitting into the tree trunks or Hanging TNT; the game camera changes its angle for most of the Barrel Cannons that the Kongs move from. The Kongs must blast across four more tree trunks and then go down a waterfall, blasting from a few more Barrel Cannons. The Kongs must blast across the river and watch out for the [[Green Finley]] that jumps in and out. Shortly after, the Kongs blast between two wooden walls, causing them to ricochet as they propel upwards. After this is a few more Barrel Cannons which all shoot into the background directly, with a Hanging TNT in each gap. After the brief sequence, the Kongs land onto a wooden platform with the [[Slot Machine Barrel]].


==Collectibles==
==Collectibles==
===K-O-N-G Letters===
===KONG Letters===
*K: Above a swinging [[Hanging TNT]] before the first Barrel Cannon.
*K: Above a swinging [[Hanging TNT]] before the first Barrel Cannon.
*O: Between two wooden platforms shortly after the first checkpoint.
*O: Between two wooden platforms shortly after the first checkpoint.
*N: When the Kongs reach a Barrel Cannon positioned above water, a [[green Finley]] will leap out of the water along with the letter "N", before they both go back in. The Kongs must launch as the Finley jumps out.
*N: When the Kongs reach a Barrel Cannon positioned above water, a [[Green Finley]] will leap out of the water along with the letter "N", before they both go back in. The Kongs must launch as the Finley jumps out.
*G: Among the Hanging TNTs that spin in a carousel-like fashion before the Slot Machine Barrel. The Kongs must launch at the right time to collect it.
*G: Among the Hanging TNTs that spin in a carousel-like fashion before the Slot Machine Barrel. The Kongs must launch at the right time to collect it.


Line 35: Line 37:
*[[Tucks]]
*[[Tucks]]
*[[Boom Bird]]s
*[[Boom Bird]]s
*[[Fluff]]s
*[[Fluff (enemy)|Fluff]]s
*[[Green Finley]]s
*[[Green Finley]]s
*[[Hanging TNT]]s
*[[Hanging TNT]]s
Line 41: Line 43:
*[[Swooper Dooper]]s (background)
*[[Swooper Dooper]]s (background)


==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[Donkey Kong Country: Tropical Freeze]]''
|file1=<tt>content/Worlds/w02_savannah/l06_savannah_cannonCanyon.pak</tt>
|name1=l06_savannah_cannonCanyon.pak
|meaning1=Savannah Level 6: Cannon Canyon
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=タルたいほうキャニオン
|Jap=タルたいほうキャニオン
|JapR=Taru taihō kyanion
|JapR=Taru Taihō Kyanion
|JapM=Barrel Cannon Canyon
|JapM=Barrel Cannon Canyon
|Spa=Cañonazos en el cañón
|Spa=Cañonazos en el cañón
|SpaM=Cannon Shots in the Canyon
|SpaM=Cannon Shots in the Canyon
|Fra=Canyons aux canons
|Fre=Canyons aux canons
|FraM=Canyons to the Cannons
|FreM=Canyons to the Cannons
|Ger=Kanonenkasatschok
|Ger=Kanonenkasatschok
|GerM=Cannons Kozachok
|GerM=Cannons Kozachok
Line 66: Line 77:
*The level was originally known as '''Cannon Canyons''' and was going to be World 2-6, but this was changed in the final version.<ref>GameSpot (June 13, 2013). [https://youtu.be/K86LYfecZGE?t=7m16s Donkey Kong Country: Tropical Freeze - E3 2013 Stage Demo]. ''YouTube''. Retrieved June 12, 2017.</ref>
*The level was originally known as '''Cannon Canyons''' and was going to be World 2-6, but this was changed in the final version.<ref>GameSpot (June 13, 2013). [https://youtu.be/K86LYfecZGE?t=7m16s Donkey Kong Country: Tropical Freeze - E3 2013 Stage Demo]. ''YouTube''. Retrieved June 12, 2017.</ref>


==Reference==
==References==
<references/>
<references/>


{{DKCTF}}
{{DKCTF}}
[[Category:Mountains]]
[[Category:Donkey Kong Country: Tropical Freeze levels]]
[[Category:Donkey Kong Country: Tropical Freeze levels]]

Latest revision as of 21:49, February 20, 2024

Not to be confused with Barrel Cannon Canyon.
Level
Cannon Canyon
Donkey Kong prepares to launch himself between a series of swinging bombs in Cannon Canyon
Level code 3-6
World Bright Savannah
Game Donkey Kong Country: Tropical Freeze
Music track Savannah Pop
<< Directory of levels >>

Cannon Canyon is the sixth level of Bright Savannah in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port of the same name. As the name implies, the level revolves around using Barrel Cannons to progress through the level. The level also makes extensive use of the dynamic camera angles introduced in this game. It is the shortest level in the game.

In Time Attack mode, a time of 1:10.00 is required to get a gold medal, a time of 1:12.00 for silver, and a time of 1:23.00 for bronze.

Layout[edit]

Cannon Canyon
Donkey Kong launches between two Hanging TNTs

The level starts off in a rocky canyon in the middle of a savannah. Donkey Kong must continue across a few sturdy wooden platforms, some of which have a Tucks on them. The second platform has a DD Barrel on it, and the upper-left one leads to a bonus room. After this is a longer platform with Hanging TNTs moving up and down, then another platform which a Hanging TNT is swaying back and forth above, and another Hanging TNT swaying above two smaller platforms with a gap between. Afterwards, the Kongs must go on a platform leading into a Barrel Cannon, and they must blast with proper timing because of a Hanging TNT raising and lowering next to it. This process is repeated two more times, followed by another Barrel Cannon, which launches the Kongs into a wooden wall, knocking it over, and the camera changes to a behind-the-back perspective. The Kongs must blast from some more Barrel Cannons (and possibly collect a Red Balloon along the way). Some Archies are shown in the background, attempting to shoot fish at the Kongs, but miss. The Kongs then blast from a few Blast Barrels which circle around to another area, where the Kongs must from a few more Barrel Cannons between Hanging TNTs. Afterward, the Kongs launch into another wall as more fish are fired at them in the background. The Kongs pass the first checkpoint along the way, and by hitting the wall, the Kongs knock it over and can use it for a bridge to continue.

After this is a series of wooden platforms hanging over a larger platform. The larger platform leads to Boom Bird, who must be defeated so that the Kongs can throw it at a nearby wall to access the area behind it. Beyond this point is a series of tree trunks attached with explosives, each having bundle of dynamite attached to them. This dynamite automatically detonates when the Kongs pass, causing the tree trunk to possibly fall onto him. The Kongs must go into a Barrel Cannon and immediately blast from it before a tree trunk crushes it. The Kongs must quickly blast from some more Barrel Cannons before they are crushed by a tree trunks. The Kongs must then blast from two Barrel Cannons that tilt in a few directions, but they must avoid hitting into the tree trunks or Hanging TNT; the game camera changes its angle for most of the Barrel Cannons that the Kongs move from. The Kongs must blast across four more tree trunks and then go down a waterfall, blasting from a few more Barrel Cannons. The Kongs must blast across the river and watch out for the Green Finley that jumps in and out. Shortly after, the Kongs blast between two wooden walls, causing them to ricochet as they propel upwards. After this is a few more Barrel Cannons which all shoot into the background directly, with a Hanging TNT in each gap. After the brief sequence, the Kongs land onto a wooden platform with the Slot Machine Barrel.

Collectibles[edit]

KONG Letters[edit]

  • K: Above a swinging Hanging TNT before the first Barrel Cannon.
  • O: Between two wooden platforms shortly after the first checkpoint.
  • N: When the Kongs reach a Barrel Cannon positioned above water, a Green Finley will leap out of the water along with the letter "N", before they both go back in. The Kongs must launch as the Finley jumps out.
  • G: Among the Hanging TNTs that spin in a carousel-like fashion before the Slot Machine Barrel. The Kongs must launch at the right time to collect it.

Puzzle Pieces[edit]

Donkey Kong tosses a Watermelon Fuse Bomb into a Snowflake Shield and discovers an entrance to a bonus area. (Cannon Canyon)
Donkey Kong breaks a wooden plate to access the bonus room concealing the third Puzzle Piece.
  1. Among the wooden platforms at the beginning of the level, there is a high platform that is reached by jumping on a nearby Tuck. To the left of it is a secret entrance to a Bonus Area containing the Puzzle Piece.
  2. Just before the Kongs launch past the Hanging TNTs that move vertically up and down, the Puzzle Piece will appear coming down along the second rope. The Kongs must collect it as they launch towards the Blast Barrel at the right time before it disappears off the screen.
  3. Just past the first checkpoint, there is a Boom Bird carrying a Watermelon Fuse Bomb. After defeating it, Donkey Kong must carry the bomb and head back to find a wooden plate under the collapsed tower and throw it at it, opening an entrance to another Bonus Area with the Puzzle Piece.
  4. In a concealed area under where the Boom Bird was walking, accessed by pounding a panel on the right.
  5. Underneath the platform with the Slot Machine Barrel, obtained by entering a Barrel Cannon found on the left.

Enemies[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Donkey Kong Country: Tropical Freeze content/Worlds/w02_savannah/l06_savannah_cannonCanyon.pak l06_savannah_cannonCanyon.pak Savannah Level 6: Cannon Canyon

Names in other languages[edit]

Language Name Meaning
Japanese タルたいほうキャニオン
Taru Taihō Kyanion
Barrel Cannon Canyon

French Canyons aux canons
Canyons to the Cannons
German Kanonenkasatschok
Cannons Kozachok
Italian Canyon Cannone
Cannon Canyon
Spanish Cañonazos en el cañón
Cannon Shots in the Canyon

Gallery[edit]

Trivia[edit]

  • The level was originally known as Cannon Canyons and was going to be World 2-6, but this was changed in the final version.[1]

References[edit]

  1. ^ GameSpot (June 13, 2013). Donkey Kong Country: Tropical Freeze - E3 2013 Stage Demo. YouTube. Retrieved June 12, 2017.