Break Time! Hurry, Hurry: Difference between revisions
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{{ | {{prefixed title|Break Time!}} | ||
{{level infobox | {{level infobox | ||
|title=Break Time! Hurry, Hurry | |title=<small>Break Time!</small><br>Hurry, Hurry | ||
|image=[[File:SMBW Break Time! Hurry, Hurry.jpg|250px]] | |image=[[File:SMBW Break Time! Hurry, Hurry.jpg|250px]] | ||
|world=[[Pipe-Rock Plateau]] | |world=[[Pipe-Rock Plateau]] | ||
Line 12: | Line 12: | ||
}} | }} | ||
{{quote2|'''Dash & Go!''' Hold {{button|switch|y}} and move to [[dash]]. Dash to get the [[Wonder Seed]]!|Starting message|[[Super Mario Bros. Wonder]]}} | {{quote2|'''Dash & Go!''' Hold {{button|switch|y}} and move to [[dash]]. Dash to get the [[Wonder Seed]]!|Starting message|[[Super Mario Bros. Wonder]]}} | ||
'''Hurry, Hurry''' is a Break Time! level in ''[[Super Mario Bros. Wonder]]''. It is found in [[Pipe-Rock Plateau]], at the first open | '''Break Time! Hurry, Hurry''' is a Break Time! level in ''[[Super Mario Bros. Wonder]]''. It is a short level that simply has the player [[dash]] to the other side of the level to reach a [[Wonder Seed]]. It is found in [[Pipe-Rock Plateau]], at the first open area, and it is unlocked by beating [[Badge House in Pipe-Rock Plateau]]. | ||
This level was not included in the Nintendo Live and kiosk demo, and was replaced by [[Badge Challenge Wall-Climb Jump I]] instead. | |||
==Layout== | ==Layout== | ||
The player starts the level on solid ground, where a purple block and a Talking Flower are, with the latter encouraging the player to go. Upon striking the purple block, a bridge of magenta blocks will appear. The blocks will disappear after a short time. There is no penalty for falling, as a [[Zip Track]] will take any players that fall back to the start unharmed. On the bridge of blocks is lots of [[coin]]s, as well as a few [[flower coin]]s. Above the blocks are three groups of Talking Flowers, who all cheer for the player. At the far right of the stage is a Wonder Seed, and collecting it will complete the level. | The player starts the level on solid ground, where a purple block and a Talking Flower are, with the latter encouraging the player to go. Upon striking the purple block, a bridge of magenta blocks will appear. The blocks will disappear after a short time. There is no penalty for falling, as a [[Zip Track]] will take any players that fall back to the start unharmed. On the bridge of blocks is lots of [[coin]]s, as well as a few [[flower coin]]s. Above the blocks are three groups of Talking Flowers, who all cheer for the player. At the far right of the stage is a Wonder Seed, and collecting it will complete the level. | ||
== | ==Talking Flower quotes== | ||
* "''Go, go, go!''" ( | * "''Go, go, go!''" (at the start of the level) | ||
Nine other Talking Flowers in groups of three appear throughout the level, cheering the player on as they make progress. | Nine other Talking Flowers in groups of three appear throughout the level, cheering the player on as they make progress. | ||
== Gallery == | |||
<gallery> | |||
Break Time Hurry Hurry Thumbnail.png|The course's thumbnail | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ダッシュでGo! | |||
|JapR=Dasshu-de Go! | |||
|JapM=Dash and Go! | |||
|ChiS=冲刺Go! | |||
|ChiSR=Chōngcì Go! | |||
|ChiSM=Dash and Go! | |||
|ChiT=衝刺Go! | |||
|ChiTR=Chōngcì Go! | |||
|ChiTM=Dash and Go! | |||
|Dut=Zonder te stoppen | |||
|DutM=Without stopping | |||
|Fre=Course non-stop | |||
|FreM=Non-stop Race | |||
|Ger=Immer geradeaus | |||
|GerM=Keep straight ahead | |||
|Ita=Scatto matto! | |Ita=Scatto matto! | ||
|ItaM=Crazy dash!; portmanteau of "scatto" (dash) and "scacco matto" (checkmate, lit. "crazy check"); similar to the minigame [[Freeze Frame]] from ''[[Mario Party 6]]'' | |||
|Kor=대시&고! | |||
|KorR=Daesi & Go! | |||
|KorM=Dash & Go! | |||
|PorA=Sebo nas canelas! | |PorA=Sebo nas canelas! | ||
|PorAM=Expression for leaving in a hurry | |PorAM=Expression for leaving in a hurry | ||
|PorE=Partida, corrida! | |PorE=Partida, corrida! | ||
|PorEM=Lit. "Match, race!"; can be a play on ''partida corrida'' ("rushed start") | |PorEM=Lit. "Match, race!"; can be a play on ''partida corrida'' ("rushed start") | ||
|Rus=На всех парах | |||
|RusR=Na vsekh parakh | |||
|RusM=Full steam ahead | |||
|Spa=Acelera, ¡ra, ra, ra! | |Spa=Acelera, ¡ra, ra, ra! | ||
|SpaM=Dash, Rah, Rah, Rah! | |SpaM=Dash, Rah, Rah, Rah! | ||
}} | }} | ||
{{SMBW levels}} | {{SMBW levels}} | ||
[[Category:Break Time! levels]] | [[Category:Break Time! levels]] | ||
[[Category:Sky areas]] |
Revision as of 06:20, January 8, 2024
Level | |
---|---|
Break Time! Hurry, Hurry | |
World | Pipe-Rock Plateau |
Game | Super Mario Bros. Wonder |
<< Directory of levels >> |
Template:Quote2 Break Time! Hurry, Hurry is a Break Time! level in Super Mario Bros. Wonder. It is a short level that simply has the player dash to the other side of the level to reach a Wonder Seed. It is found in Pipe-Rock Plateau, at the first open area, and it is unlocked by beating Badge House in Pipe-Rock Plateau.
This level was not included in the Nintendo Live and kiosk demo, and was replaced by Badge Challenge Wall-Climb Jump I instead.
Layout
The player starts the level on solid ground, where a purple block and a Talking Flower are, with the latter encouraging the player to go. Upon striking the purple block, a bridge of magenta blocks will appear. The blocks will disappear after a short time. There is no penalty for falling, as a Zip Track will take any players that fall back to the start unharmed. On the bridge of blocks is lots of coins, as well as a few flower coins. Above the blocks are three groups of Talking Flowers, who all cheer for the player. At the far right of the stage is a Wonder Seed, and collecting it will complete the level.
Talking Flower quotes
- "Go, go, go!" (at the start of the level)
Nine other Talking Flowers in groups of three appear throughout the level, cheering the player on as they make progress.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ダッシュでGo! Dasshu-de Go! |
Dash and Go! |
Chinese (simplified) | 冲刺Go! Chōngcì Go! |
Dash and Go! |
Chinese (traditional) | 衝刺Go! Chōngcì Go! |
Dash and Go! |
Dutch | Zonder te stoppen |
Without stopping |
French | Course non-stop |
Non-stop Race |
German | Immer geradeaus |
Keep straight ahead |
Italian | Scatto matto! |
Crazy dash!; portmanteau of "scatto" (dash) and "scacco matto" (checkmate, lit. "crazy check"); similar to the minigame Freeze Frame from Mario Party 6 |
Korean | 대시&고! Daesi & Go! |
Dash & Go! |
Portuguese (NOA) | Sebo nas canelas! |
Expression for leaving in a hurry |
Portuguese (NOE) | Partida, corrida! |
Lit. "Match, race!"; can be a play on partida corrida ("rushed start") |
Russian | На всех парах Na vsekh parakh |
Full steam ahead |
Spanish | Acelera, ¡ra, ra, ra! |
Dash, Rah, Rah, Rah! |