KnuckleFest Bowser's Blazing Beats: Difference between revisions

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==Layout==
==Layout==
The level starts with a row of {{conjectural|Giant Fists}} smashing {{conkectural|Bowser Block}}s above the player, showing them that they can destroy these kinds of blocks. Not far after that is a platform that moves when the player jumps on it, but moves faster if ground-pounded. There is then some [[Takebo]] more Giant Fists and more Bowser Blocks. Before the first checkpoint is a {{conjectural|Dragon Bull's Eye Blaster}} that fires {{conjectural|Dragon Bull's Eye Bill}}s that home in on the player.
The level starts with a row of {{conjectural|Giant Fists}} smashing {{conjectural|Bowser Block}}s above the player, showing them that they can destroy these kinds of blocks. Not far after that is a platform that moves when the player jumps on it, but moves faster if ground-pounded. There is then some [[Takebo]] more Giant Fists and more Bowser Blocks. Before the first checkpoint is a {{conjectural|Dragon Bull's Eye Blaster}} that fires {{conjectural|Dragon Bull's Eye Bill}}s that home in on the player.


After the first checkpoint is more Dragon Bull's Eye Bills, [[Bill Blaster]]s that fire [[Bullet Bill]]s and moving platforms powered by jumping. There is then a long line of Giant Fists that break Bowser Blocks protecting moving platforms. After three more Giant Fists there is a pipe leading to the second checkpoint, but it is high up in the wall and the player needs the assistance of a moving platform to enter the pipe.
After the first checkpoint is more Dragon Bull's Eye Bills, [[Bill Blaster]]s that fire [[Bullet Bill]]s and moving platforms powered by jumping. There is then a long line of Giant Fists that break Bowser Blocks protecting moving platforms. After three more Giant Fists there is a pipe leading to the second checkpoint, but it is high up in the wall and the player needs the assistance of a moving platform to enter the pipe.


Beyond the second pipe is an {{conjectural|interactive tulip}} that when activated causes the [[Winder Flower]] to appear. Upon collecting the Wonder Flower, the player will strike a pose, and "Bowser's Blazing Beats" will play, causing all Takebo to dance to the music. In addition, Bill Blasters, Dragon Bull's Eye Bill Blasters, pipes with coins and Giant Fists all follow the rhythm with their abilities. This is a long section that changes the music style as the player makes progress. Along the way, there are also moving platforms that add xylophone-like sounds to the music as they move. There is eventually a dead end, and once it is reached to, the green lava below will rise up. Giant Fists to the sides will break Bowser Blocks to the music, and once the top is reached, seven Giant Fists will break more Bowser Blocks and a cage containing a Wonder Seed. After the Wonder Seed is obtained, the music stops and returns to normal. To the right is a pipe that will take the player to the goal. One final moving platform and Dragon Bull's Eye Bill Blaster will help support the player to make it to the top of the flagpole.
Beyond the second pipe is an {{conjectural|interactive tulip}} that when activated causes the [[Wonder Flower]] to appear. Upon collecting the Wonder Flower, the player will strike a pose, and "Bowser's Blazing Beats" will play, causing all Takebo to dance to the music. In addition, Bill Blasters, Dragon Bull's Eye Bill Blasters, pipes with coins and Giant Fists all follow the rhythm with their abilities. This is a long section that changes the music style as the player makes progress. Along the way, there are also moving platforms that add xylophone-like sounds to the music as they move. There is eventually a dead end, and once it is reached to, the green lava below will rise up. Giant Fists to the sides will break Bowser Blocks to the music, and once the top is reached, seven Giant Fists will break more Bowser Blocks and a cage containing a Wonder Seed. After the Wonder Seed is obtained, the music stops and returns to normal. To the right is a pipe that will take the player to the goal. One final moving platform and Dragon Bull's Eye Bill Blaster will help support the player to make it to the top of the flagpole.


==10-flower coins==
==10-flower coins==

Revision as of 22:37, November 7, 2023

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Level
KnuckleFest Bowser's Blazing Beats
Mario striking a very rad pose in KnuckleFest Bowser's Blazing Beats in Super Mario Bros. Wonder
World Petal Isles
Game Super Mario Bros. Wonder
Difficulty ★★★★
Wonder Effect Causes the characters to strike a pose, and starts "Bowser's Blazing Beats"
<< Directory of levels >>
“Not gonna lie, I'm a little impressed you've made it all the way here. Impressed and GLAD! It means I get to hit you with the greatest show of all time... I mean that literally. I'm gonna hit you now. Get ready for the most amazing, groundbreaking show ever produced! It's time to get this KnuckleFest started! Gwahahaha!”
Castle Bowser, Super Mario Bros. Wonder

KnuckleFest Bowser's Blazing Beats is a level in Super Mario Bros. Wonder, found in the Petal Isles, more specifically where Castle Bowser is. This level is unlocked after clearing Evade the Seeker Bullet Bills!, and completion of this level unlocks The Final Battle! Bowser's Rage Stage. This level has two Wonder Seeds.

Layout

The level starts with a row of Giant Fists smashing Bowser Blocks above the player, showing them that they can destroy these kinds of blocks. Not far after that is a platform that moves when the player jumps on it, but moves faster if ground-pounded. There is then some Takebo more Giant Fists and more Bowser Blocks. Before the first checkpoint is a Dragon Bull's Eye Blaster that fires Dragon Bull's Eye Bills that home in on the player.

After the first checkpoint is more Dragon Bull's Eye Bills, Bill Blasters that fire Bullet Bills and moving platforms powered by jumping. There is then a long line of Giant Fists that break Bowser Blocks protecting moving platforms. After three more Giant Fists there is a pipe leading to the second checkpoint, but it is high up in the wall and the player needs the assistance of a moving platform to enter the pipe.

Beyond the second pipe is an interactive tulip that when activated causes the Wonder Flower to appear. Upon collecting the Wonder Flower, the player will strike a pose, and "Bowser's Blazing Beats" will play, causing all Takebo to dance to the music. In addition, Bill Blasters, Dragon Bull's Eye Bill Blasters, pipes with coins and Giant Fists all follow the rhythm with their abilities. This is a long section that changes the music style as the player makes progress. Along the way, there are also moving platforms that add xylophone-like sounds to the music as they move. There is eventually a dead end, and once it is reached to, the green lava below will rise up. Giant Fists to the sides will break Bowser Blocks to the music, and once the top is reached, seven Giant Fists will break more Bowser Blocks and a cage containing a Wonder Seed. After the Wonder Seed is obtained, the music stops and returns to normal. To the right is a pipe that will take the player to the goal. One final moving platform and Dragon Bull's Eye Bill Blaster will help support the player to make it to the top of the flagpole.

10-flower coins

  • First 10-flower coin: Floating above green lava right before the first checkpoint. The player can bounce off of a Dragon Bull's Eye Bill to get it safely.
  • Second 10-flower coin: Floating high up above in the space between to sets of giant fists. The player can run quickly on Bowser Blocks to jump to it easily.
  • Third 10-flower coin: During the "Bowser's Blazing Beats" section, the coin can be found above a Dragon Bull's Eye Bill Blaster, below a platform.

Enemies