List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content: Difference between revisions
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==Unused Data== | ==Unused Data== | ||
===Graphics=== | ===Graphics=== | ||
[[Image:DKC2-Diddy_Sad.gif|frame| | [[Image:DKC2-Diddy_Sad.gif|frame|right|One of the beta animated sprites of Diddy Kong.]] | ||
[[Diddy Kong]] and [[Dixie Kong]] have unused sprites: <ref>[http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc2_unused_diddy.png Diddy], [http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc2_unused_dixie.png Dixie]</ref>. | *[[Diddy Kong]] and [[Dixie Kong]] have unused sprites: <ref>[http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc2_unused_diddy.png Diddy], [http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc2_unused_dixie.png Dixie]</ref>. | ||
*The [[Zinger]], [[Floatsam]] and [[Flitter]] enemies have various unused colour palletes.<ref name="TCRF">[http://tcrf.net/Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest#Unused_Music The Cutting Room Floor: Donkey Kong Country 2 Diddy's Kong Quest]</ref> | |||
The [[Zinger]], [[Floatsam]] and [[Flitter]] enemies have various unused colour palletes.<ref name="TCRF">[http://tcrf.net/Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest#Unused_Music The Cutting Room Floor: Donkey Kong Country 2 Diddy's Kong Quest]</ref> | |||
===Levels=== | ===Levels=== | ||
An Action Replay code warps the player to an unfinished level similar to [[Web Woods]]<ref name="TCRF"></ref> whenever the player attempts to enter any level. | *An Action Replay code warps the player to an unfinished level similar to [[Web Woods]]<ref name="TCRF"></ref> whenever the player attempts to enter any level. | ||
===Music=== | ===Music=== | ||
There are three music tracks (one death theme and two victory themes) meant to be used during the two battles against [[Kaptain K. Rool]]. However, due to a programming error, none of these plays in the actual game <ref name="TCRF"></ref>. | *There are three music tracks (one death theme and two victory themes) meant to be used during the two battles against [[Kaptain K. Rool]]. However, due to a programming error, none of these plays in the actual game <ref name="TCRF"></ref>. | ||
*The theme "Stickerbrush Symphony" was originally played in underwater levels, as a sequence to "Aquatic Ambience" from ''[[Donkey Kong Country]]''. However, as there weren't any regular underwater levels, the song was almost scrapped, but was later set in [[bramble]] levels.<ref>[http://www.officialnintendomagazine.co.uk/42912/why-donkey-kongs-stickerbush-symphony-might-never-have-been-heard/ David Wise for the Official Nintendo Magazine]</ref> | |||
==References== | ==References== |
Revision as of 08:05, January 29, 2013
This article pertains to the beta elements of Donkey Kong Country 2: Diddy's Kong Quest.
Early Builds
Rare Witch Project Preview and German strategy guide
The Rare Witch Project website once had previews of several upcoming enemies and characters for Donkey Kong Country 2: Diddy's Kong Quest. Among these enemies was a sinister looking character (or perhaps a generic enemy) simply dubbed "Mr. X". Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as a beta element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one known or has seen.
Flight of Fantasy preview
Originally, Klaptraps were used instead of Klampons, a similar enemy. Also, Web Woods, one of the game's levels, did not feature any fog, Lava Lagoon had no lava, and the level Mainbrace Mayhem and boss stage Krow's Nest both originally took place during the storm before being changed to windy with a clear sky in the final version. Additionally, Squawks was going to be used in Parrot Chute Panic, but was replaced by a new character, Flapper in the final version.[1]
Nintendo Power
A preview of the game was featured in the 76th issue, showing a few differences.
- Ghost Ropes are said to appear in Crocodile Cauldron.
- Several locations and characters have different, presumably placeholder names. Gloomy Gulch is "The Haunted Forest", Krem Quay is "The Swamplands", Krazy Kremland is "Kremland Amusement Park", K. Rool's Keep is "K. Rool's Castle", Kannon is "Klumpa" and Kruncha is "Krusha". Kremkoins are also referred to as "coins of the Krelm", though this may be an error on Nintendo Power's end.
- A K appears in a screenshot, showing that the K-O-N-G Letters were featured in earlier builds of the game.
Additionally, a render of Mr. X is included, though the actual article makes no reference to it.
Unused Data
Graphics
- Diddy Kong and Dixie Kong have unused sprites: [2].
- The Zinger, Floatsam and Flitter enemies have various unused colour palletes.[3]
Levels
- An Action Replay code warps the player to an unfinished level similar to Web Woods[3] whenever the player attempts to enter any level.
Music
- There are three music tracks (one death theme and two victory themes) meant to be used during the two battles against Kaptain K. Rool. However, due to a programming error, none of these plays in the actual game [3].
- The theme "Stickerbrush Symphony" was originally played in underwater levels, as a sequence to "Aquatic Ambience" from Donkey Kong Country. However, as there weren't any regular underwater levels, the song was almost scrapped, but was later set in bramble levels.[4]