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  • Aerial Loop is the first Funky's Flights mission in the Game Boy Advance port of Donkey Kong Country 2. It can be played in Gangplank Galleon. Diddy Kong
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  • Bones, Buzzy Beetles, aerial enemies, or fire-based enemies like Fire Bros, no damage will be dealt. In addition, ice-based enemies like Ice Bros will take
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  • Super Koopa (enemy) (category Super Mario World enemies)
    capes: They have the same behavior as above, but they are randomly generated enemies. They can also be summoned by two whistling Chargin' Chucks in Funky. Blue
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  • segments flying toward a target. If this move is used in range of any non-aerial enemies, the shock will stun them for a few seconds. Instruction manual bio:
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  • Choppa (category Super Paper Mario enemies)
    Not to be confused with Choppah. Choppas are aerial aliens living on Planet Blobule, in the game Super Paper Mario. They look like blue-green dragonflies
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  • Hippopo (category Super Mario RPG: Legend of the Seven Stars enemies)
    using aerial attacks. Hippopos are also able to using various magic attacks, such as Painspout, Solidify or Sand Storm. Among the unused enemies of Super
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  • lets it fall onto enemies. This allows for airborne enemies to be hit by a hammer attack. When it lands, it bounces and can hurt enemies in its path. In
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  • so that it rolls into it instead. The level also introduces Kopter, an aerial enemy that flies in set paths and cannot be hurt. At the start of the level
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  • Donkey Kong Land. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row
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  • constructs at Funky's Rentals, and is the only vehicle that is capable of aerial travel around the Northern Kremisphere map, allowing Dixie and Kiddy Kong
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  • must jump over any barrel that a Klank throws at them. There are two aerial enemies in the level: Zingers and Flitters; the former only serve as obstacles
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  • robots, introduced alongside Egg Pawns in Sonic Heroes. They are usually weak aerial sentry drones that only get in the way, but different colors exist with
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  • are done tricking, the event ends and players get their final placements. Aerial moves: Swing/twist Wii Remote, , , . Appeal: Swing Wii Remote. When commands
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  • from Flagman. His neutral aerial is the parachute from Parachute, his forward aerial is a package from Mario Bros., his back aerial is a turtle from Turtle
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  • Bowser throws Mario and Geno up in the air while Mario gives Geno another aerial boost as he shoots shooting stars. Battle menu description: Shooting stars
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  • being a "legendary" Luiginary Work. While using Luiginoid Formation, all enemies that come into contact with the Luiginoids are instantly defeated without
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  • standard aerial; his up aerial is completely new, being the Moon Somersault Kick from the Fighter ability; his forward aerial is now the Aerial Spin Kick
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  • a special level in World 2 of New Super Mario Bros. 2. This level is an aerial, ruin-like level filled with Fuzzies that attempt to hinder Mario's progress
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  • Lakitufo (category Mario & Luigi: Partners in Time enemies)
    more Spiny Shroopas. A Lakitufo can also jump off of its UFO and perform an aerial spin attack, which is dodged by jumping.
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  • YouTube channel. Aerial Attack (Up): Performs a rising rocket headbutt in midair. Provides some height, but leaves himself relatively open. Aerial Attack (Down):
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  • fourth normal level of World 1 in New Super Mario Bros. 2. It is the first aerial level in the game and features the new Gold Ring item. The player starts
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  • Mario: Color Splash. It serves as a defense item that protects Mario from aerial attacks. “An attack that provides a spiky surprise for attackers from above
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  • attack, forward smash, back aerial attack, and down aerial attack; and increased damage for his standard, forward, and up aerial attacks. In the Adventure
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  • gather a brigade of Nimbis, who then engage the Skellobombers in a fierce aerial battle, thereby allowing Mario and co. to head for Grambi's palace without
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  • Roketon (category Super Mario Land enemies)
    Roketons, also known as Rocketons, are airborne enemies that serve Tatanga as his personal guards in his invasion of Sarasaland during the events of Super
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  • Spider (Donkey Kong Country 2) (category Donkey Kong enemies)
    then the article should be moved to its appropriate title. Spiders are enemies appearing only in the Funky's Flights Bonus Game in Donkey Kong Country
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  • Zinger (category DK: Jungle Climber enemies)
    deformed. In Donkey Kong Land, Zingers retain their role as aerial enemies. They are very common enemies and appear in most levels of the game. They no longer
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  • pieces of land jutting out from below the cloud. The levels here are mainly aerial levels, although some do take place on land, which are mainly cliffs or
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  • in several kingdoms in Super Mario Odyssey that allows Mario to perform aerial Spin Jumps. For the similarly named object found only in the Cascade Kingdom
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  • fashion while there are some platforms that move sideways or up and down. The enemies encountered here are Paragoombas. The farthest right and left sides feature
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  • cannot flap upward or spit eggs at enemies. It is defenseless, so it and the Kongs must carefully navigate around the enemies they encounter, usually Zingers
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  • much more range than Luigi's previous grab, and it also grants him a grab aerial. Luigi's up throw directly involves the Poltergust G-00, as he uses it to
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  • respectively; forward smash is Joudan Sokutogeri; forward aerial is Tobigeri; up aerial is Sukui Tsuki; down aerial is Straight Punch; back throw is Somersault Throw;
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  • unlocked by beating World 4-3, and unlocks World 4-5 upon completion. It is an aerial containing many tilting Mushroom Platforms. Mario begins on a stationary
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  • secondary weapon. This move deals damage to nearby enemies, with more damage being dealt to closer enemies. Once used, it cannot be used again for the following
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  • damage to other enemies. Unlike the Hammer cards, the shockwave can hit floating or aerial enemies. The jump can also hit spiked enemies without damaging
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  • Blaze: Blaze's third mission is to achieve a combo of 20 when performing aerial moves. Yoshi: Yoshi's first mission is to enter the water at an angle between
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  • featured in all of Olimar's special moves, smash attacks, aerial attacks (except for his neutral aerial), and grabs. As such, they must be plucked from the ground
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  • opponents with her body, and ends with a move that is similar to her neutral aerial attack. However, the move does halt her momentum upon ending, and it cannot
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  • as Mario's down special, though this move was still kept as Mario's down aerial move. As a result, Mario loses a recovery option, but Mario Tornado's hits
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  • Kaley (category Bowser Jr.'s Journey enemies)
    sound-based skill Discord, which lowers allies' accuracy, and acts as the group's aerial fighter (with the Flying type status). Her name is a reference to kale,
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  • Pidgit (category Brain Drain enemies)
    appearance, though they do not fly or ride carpets. Pidgits are a rare aerial enemy in Subcon, with one appearing in World 1-2, one in World 3-1, and two
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  • Parabomb (category Hotel Mario enemies)
    they cannot be placed in cannons. In Hotel Mario, Parabombs can crash into enemies from above. They are similar to their counterparts from Super Mario World
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  • world, with generic enemies being common. Gleam Glacier: A snow and ice world, with sad and angry enemies being common. Giddy Sky: An aerial, cloudy, sky-themed
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  • Cloud Cruising is the aerial level 3-1 in Yoshi's Story. In this level, the Yoshi must ride on snakes that climb higher and higher into the sky. Also in
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  • nicknames: up smash is Ear, Nose, and Throat, neutral aerial is Dr. Kick, forward aerial is Dr. Punch, down aerial is CLEAR! (Bone Drill prior to version 2.0.0)
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  • to the course's thunderhead segment Mario racing on the course Final jump Aerial view of the beanstalk segment of the course Shy Guy racing on the course
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  • and attack several enemies at once. Wario Land 4 was the first game to introduce the name "Dash Attack" (and subsequently its aerial variant Jumping Dash
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  • attacks have names: down tilt is Tail Cutter, neutral aerial is Spinning Falco Chop, and down aerial is Corkscrew Meteor. Falco's Blaster Falco Phantasm
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  • Olympic Games Tokyo 2020, exclusive to Tokyo 1964. Players must perform aerial tricks while diving off the 10M Platform, in an attempt to score as many
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  • can also help to stop the player from falling and it can be used to avoid enemies. There is also a glitch that allows Yoshi to endlessly Flutter Jump. Yoshi
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  • be realized in the future, including helicopters (which was then called "aerial screws"), tanks, parachutes, cannons, and much more. Leonardo was born on
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  • his entire stomach and head region, with it taking critical damage from aerial attacks. Dreamy Bowser can only perform certain attacks and actions with
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  • he can attack most enemies by hitting them with the car's propeller, which will have the same effect as a jump; however, an enemy cannot hurt Mario through
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  • World Flower-Castle, skipping World Flower-2 and World Flower-3. This is an aerial level with many bouncy mushroom platforms and Lakitus. Mario begins on some
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  • Island while being based on Donkey Kong Country Returns. Some elements and enemies of the game thus appear in the course, like Tiki Goons, Screaming Pillars
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  • as their down smash attack, firing a slingshot as their forward and back aerial attacks, and using a net for their grab. Villager's standard special move
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  • reduced, his aerials have less landing lag, he can directionally air dodge, and he can use any ground attack out of a run and any aerial attack on a ladder
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  • gold-colored platforms. This level marks the introduction of Hammer Bros. This aerial level takes place on totem poles that have wing-like structures, acting
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  • which is its antenna. After taking three hits, Fracktail will perform an aerial loop. Mario must jump from the tail at the end of the loop back onto the
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  • though is now lighter than Kirby. Fox's forward aerial is nicknamed Tornado Kick, while his up aerial is McCloud Flip. In the Adventure mode, Fox is seen
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  • Running Headbutt, its down smash is Electric Flower, its back aerial is Glider, and its down aerial is Electric Skew. By completing Pikachu's Classic Mode route
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  • can be countered with the hammer. Robo-Drilldigger can also change into an aerial form that can't be hit with the hammer, but instead has to be jumped on
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  • down from the top of the mountain now has wooden ramps for the purpose of aerial tricks. Racers can also either stay on track or go off-road without losing
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  • Kannon (redirect from Kannon (enemy)) (category Donkey Kong Country 2: Diddy's Kong Quest enemies)
    Quest. In Donkey Kong Country 2: Diddy's Kong Quest, Kannons are common enemies, and attack by shooting barrels or kannonballs at the Kongs in whatever
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  • have appeared in the games, such as his wife, Ms. Pac-Man, and his arch-enemies, the ghosts: Blinky, Pinky, Inky, and Clyde. Pac-Man makes his first crossover
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  • using his wand for attacking, Ludwig uses his wand to fire magic attacks on enemies charging their Special Skill attacks as part of his First Officer Captain
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  • Peach Castle, Kingdom Way, NAMCO Circuit, Bananan Labyrinth, DK Jungle, Aerial Road, Sky Arena, and Bowser's Castle. As Mario Kart Arcade GP VR reuses
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  • form, Link can attack enemies with his sword, block projectiles with his shield, perform a Dash Attack to charge through enemies, perform a Down Thrust
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  • Piranha Plant (category The Adventures of Super Mario Bros. 3 enemies)
    and Pull, its forward smash is Prickly Swing, its back aerial is Fire Breath, and its down aerial is Flowerpot Meteor. Its various alternate colors reference
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  • tents with the top resembling mushrooms. The first jump is replaced with an aerial trick ramp, and the second jump is replaced with a glider segment. In addition
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  • Circuit, Tropical Coast, Bon Dance Street, Omatsuri Circuit, DK Jungle, Aerial Road, Sky Arena, Bowser's Factory, and Bowser's Castle. They also appear
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  • bouncing off Tiki Buzzes and using Barrel Cannons. The Kongs need to get good aerial gain from the Tiki Buzzes if they want to jump from one to the other. The
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  • kart will roll in the air just before activating the glider giving an extra aerial boost, although no boost will be given upon landing unless another trick
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  • Fly Guy (category Mario and Donkey Kong: Minis on the Move enemies)
    Power Tennis. Fly Guys appear as enemies in Smash Run in Super Smash Bros. for Nintendo 3DS. Unlike most other enemies, they do not damage the player. Instead
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  • the starting and ending points of each mission. The first two missions, Aerial Loop and Submerged Stint, have two helipads due to their linear structure
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  • and up aerial; Failnaught for standard aerial; Areadbhar for forward smash, and forward and back aerials; and Aymr for down smash and down aerial. Byleth
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  • Shroob (category Bowser Jr.'s Journey enemies)
    normal enemies; this also occurs with Bowser Memory ML. The Shroobs, along with the Elite Goombule and Bowser X, were not in the Prima Guide Enemy Compendium;
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  • benefits from universal changes: his already quick mobility is much faster; his aerial attacks have less landing lag; his short hop timing is reduced; he can directionally
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  • effects were changed, including the Kongs, enemies, bosses, and even effects such as explosions and wind. Some enemy voices were taken from Diddy Kong Racing
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  • been repurposed as Mario's down aerial move. When Mario uses the move, he puts F.L.U.D.D. on his back and douses his enemies with water. The attack does not
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  • mid-air moves allow him to gain altitude with each move (except his down aerial, which can now meteor smash). The Corkscrew also gains electric effects
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  • or by colliding with them directly. A defeated enemy rewards a racer with ten bananas. Defeated enemies respawn after a while. Items are obtained from
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  • Donkey Kong: 21132 is a number that DK might find useful. Diddy Kong: Take an aerial trip to the top of the giant mushroom with Diddy. Lanky Kong: The banana
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  • double jump, similar to the Flying Squirrel form (but with a more versatile aerial movement), and avoid falling into fatal objects. However, unlike the Flying
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  • kiss him). In the Super Smash Bros. series, Peach attacks in her forward aerial by swiping down with her crown before putting it back on. In Mario & Luigi:
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  • Koopa Paratroopa (category Brain Drain enemies)
    Eggs from invasive enemies, with one of those enemies being Para Troopas. Para Troopas, alongside Koopas, make an appearance as enemies in Donkey Kong. In
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  • leads to the cave shortcut via a mushroom during high tide, or with a good aerial trick during low tide. Additionally, the shortcut through the rock hill
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  • option is unlockable, because Funky wants Diddy and Dixie to complete the Aerial Loop mission in Gangplank Galleon to prove themselves capable of piloting
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  • Diddy and Dixie to freely use from the world map after they complete the Aerial Loop challenge. Funky hosts a different challenge in each world, and if
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  • Junior Clown Cars, completely protecting themselves from everything except aerial attacks. Once a single Junior is taken out, the gang must defeat the other
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  • charge into enemies and defeat them. Otherwise invincible to most enemies even when standing still, he is vulnerable to lightning, fire enemies, or any other
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  • Bowser. As it says in his Tattle information, Rawk Hawk mainly specializes in aerial attacks. His attacks consist of a jumping flip attack, a flying elbow attack
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  • Allows the player to Tattle enemies and reveal invisible objects. Thoreau - Allows the player to pick up and throw enemies and objects, as well as activate
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  • can always try using the gusts of air from the pipes criss-crossing the aerial section of the course to make it back! View of the mountain with Dash Panels
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  • bounce repeatedly, creating ripples on the track that can be used to perform aerial tricks. Along the course, Dash Panels have been added and are surrounded
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  • the game, totaling at 14 bonus areas. Enemies marked with an asterisk (*) are only found in bonus areas. Enemies formatted in bold are capturable. Urban
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  • Cheep Cheep (redirect from Bub (enemy)) (category The Adventures of Super Mario Bros. 3 enemies)
    pufferfish-like enemies that made their first appearance in Super Mario Bros. in the underwater levels. They are common recurring enemies throughout the
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  • to launch, going further the longer it is held for, and can control their aerial movements the same way as moving on the ground. Once the ball is taken to
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  • Scuttlebug (category New Super Mario Bros. enemies)
    Bugs) are round striped spider-like arachnids that act as semi-recurring enemies in the Super Mario franchise. Their design from Super Mario 64 DS onward
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