Manic Mincers: Difference between revisions

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{{more images|K-O-N-G Letter locations.}}
{{more images|K-O-N-G Letter locations.}}
{{levelbox
{{levelbox
|title=Manic Mincers
|image=[[File:Manic Mincers SNES.png]]
|image=[[File:Manic Mincers SNES.png|256px]]
|code=6 - 2
|code=6 - 2
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
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|after=[[Misty Mine|>>]]
|after=[[Misty Mine|>>]]
}}
}}
'''Manic Mincers''' is the thirtieth level in ''[[Donkey Kong Country]]'' and the second level of the [[Chimp Caverns]] area.
'''Manic Mincers''' is the thirtieth level in ''[[Donkey Kong Country]]'' and the second level of [[Chimp Caverns]].


Taking place in a damp cave, [[Donkey Kong|Donkey]] and [[Diddy Kong]] find themselves surrounded by many [[Mincer]]s in this level. These enemies are found all over the level, moving in several fast patterns so they can hit into the primates. The heroes find themselves dashing under and jumping over them as they ride along platforms. Next to Mincers, the most abundant foe in this level are [[Krusha]]s, who are found often in the stage. These foes can knock the Kongs in a pit or into a Mincer with their strength. [[Gnawty|Gnawties]] also appear in this level, but are less of a threat to the Kongs than the other enemies. Though the level could be hard for the Kongs, [[Rambi the Rhino]], in his final level appearance in the game, can be found in this stage to ride and defeat enemies with. Through out the level, the lighting subtly changes, with it getting slightly darker directly before Rambi's crate, and getting lighter after the letter O, for instance.
==Summary==
==Overview==
Manic Mincers is a cave level that feature several [[Mincer]]s as the main obstacle, as its name suggests. Each Mincer moves in a different pattern, either horizontal, vertical, or clockwise. Some of them do not move at all. Early in the level, [[Donkey Kong]] and [[Diddy Kong]] can release [[Rambi the Rhino]] from its [[Animal Crate]] to ride him for the rest of the level. Rambi cannot defeat the Mincers, because if he hits one, he runs away. Rambi can help the Kongs access a few [[Bonus Level]]s. A few [[Krusha]]s are in the level, and [[Gnawty|Gnawties]] are the most common enemy of the level. In the original [[Super Nintendo]] version, the lighting subtly changes; for instance, it gets slightly darker just before the Rambi Crate but lighter after the letter O.
 
==Layout==
[[File:ManicMincers2.png|thumb|left|Donkey Kong defeats a Krusha with a TNT Barrel]]
[[File:ManicMincers2.png|thumb|left|Donkey Kong defeats a Krusha with a TNT Barrel]]
A Gnawty and a small pit containing a Mincer can be found at the level's entrance. Two more Mincers are ahead, moving in vertical paths. The level's first [[DK Barrel]] wobbles immediately before them, and a Gnawty walks between them. A small wall with the [[K-O-N-G Letters|letter K]] next to it is located near the second Mincer in this area, which has a small pit in it. A Mincer floats in and out of the abyss. An [[Animal Crate]] containing Rambi the Rhino sits near here by a pit consisting of two moving Mincers that are always parallel to each other. The primates can find a few Gnawties marching down the area after the abyss, being followed by two higher pieces of land with Mincers on the edge of them. Another Gnawty can be found before a pair of Mincers on the highest piece of land. In this Mincer group, one stationary Mincer sits on the ground with the letter O over it, while the other Mincer moves up and down above it. Another pair of Mincers are ahead that move in the same patten, except this time the top Mincer is stationary while the other moves. Four more stationary Mincers grind against the ground after this, and a fifth Mincer travels between the last two of the obstacles. The level's [[Star Barrel]] can be found shortly after the last Mincer in this area.
A Gnawty and a small pit containing a Mincer can be found at the level's entrance. Two more Mincers are ahead, moving in vertical paths. The level's first [[DK Barrel]] wobbles immediately before them, and a Gnawty walks between them. A small wall with the [[K-O-N-G Letters|letter K]] next to it is located near the second Mincer in this area, which has a small pit in it. A Mincer floats in and out of the abyss. An [[Animal Crate]] containing Rambi the Rhino sits near here by a pit consisting of two moving Mincers that are always parallel to each other. The primates can find a few Gnawties marching down the area after the abyss, being followed by two higher pieces of land with Mincers on the edge of them. Another Gnawty can be found before a pair of Mincers on the highest piece of land. In this Mincer group, one stationary Mincer sits on the ground with the letter O over it, while the other Mincer moves up and down above it. Another pair of Mincers are ahead that move in the same patten, except this time the top Mincer is stationary while the other moves. Four more stationary Mincers grind against the ground after this, and a fifth Mincer travels between the last two of the obstacles. The level's [[Star Barrel]] can be found shortly after the last Mincer in this area.
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|-
|-
| align="center" |[[File:Letter K DKC.png]]
| align="center" |[[File:Letter K DKC.png]]
|The letter K is located next to a wall under the third Mincer in the level.
|The letter K is against a wall, which the third Mincer of the level moves over vertically.
|-
|-
| align="center" |[[File:Letter O DKC.png]]
| align="center" |[[File:Letter O DKC.png]]
|The Kongs find the letter O between a pair of Mincers shortly after they pass Rambi's Animal Crate.
|Between two Mincers shortly after the Rambi Crate.
|-
|-
| align="center" |[[File:Letter N DKC.png]]
| align="center" |[[File:Letter N DKC.png]]
|After crossing the first abyss containing a moving platform, the primates pass the third Krusha from the Star Barrel. The letter N follows the mighty foe above another wide abyss with a platform hovering across it.
|After crossing the first abyss with a moving platform, the Kongs pass the third Krusha from the Star Barrel. From the next moving platform above an abyss, the Kongs must jump up to the letter N.
|-
|-
| align="center" |[[File:ManicMincers-SNES-3.png]]
| align="center" |[[File:ManicMincers-SNES-3.png]]
|The letter G is found at the end of the second Bonus Level.
|At the end of the second Bonus Level.
|}
|}


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|-
|-
| align="center" |[[File:Photograph DKC2GBA sprite.png]]
| align="center" |[[File:Photograph DKC2GBA sprite.png]]
|After the primates find Rambi, they should use him to defeat a Krusha. If they do so, they earn a [[photograph]], found on the ninth page of their [[scrapbook]], of themselves riding Rambi in a jungle area.
|While the Kongs ride Rambi, they must use him to defeat a Krusha. By doing so, they earn a [[photograph]] for the ninth page of their [[scrapbook]], which shows them riding Rambi in a jungle area.
|}
|}


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|-
|-
| align="center" |[[File:ManicMincersBonus1.png]]
| align="center" |[[File:ManicMincersBonus1.png]]
|'''Bash the Baddies''': Mid-way through the level, the heroes can discover a lone barrel near a small alcove with a Krusha in it. They can either pick up the barrel and blast away the wall to the right of the foe with it, or just break it with Rambi. Once the opening is revealed, the heroes must walk in and enter the Bonus Level, where they have to jump on three Klaptraps to earn many Banana Bunches. At some point, the foes are knocked out, and the primates are awarded with an [[Extra Life Balloon]]. After they take their reward, they are taken back to the main level. If the Klaptrap enemy hits them at any time in the bonus, they are forced out of the level with the balloon.
|'''Bash the Baddies!''': Midway through the level, there is a barrel next to a small alcove with the second Krusha. They can either defeat Krusha and then pick up the barrel to blast away the wall to the right of it, or they can break the right wall. The opening leads into the first [[Bonus Level]]. There, the Kongs must jump from three Klaptraps to earn many Banana Bunches. After jumping on each Klaptrap three times, the Kongs are rewarded a Red Balloon.
|-
|-
| align="center" |[[File:ManicMincers-SNES-3.png]]
| align="center" |[[File:ManicMincers-SNES-3.png]]
|'''Find the Exit''': Near the end of the level, the Kongs can find the opening to a small cave. They must simply walk into it to enter the Bonus Level. Inside, they must sneak under three Mincers as they move up and down. At the end of the area, the heroes must walk into another opening to exit the bonus. This one is not a proper bonus level, as it can be entered multiple times, features the normal level music, and doesn't add to the game completion percentage or whether the "!" indicator will appear on the world map selection, though the Kongs getting hit does result in the room being exited rather than losing a Kong.
|'''Find the Exit!''': After the arrow sign indicating a nearby exit, the Kongs must pass two Mincers and then enter an opening from a small platform to access the [[Bonus Level]]. Inside, the Kongs must sneak under vertically-moving three Mincers (four in the Game Boy Advance remake). The letter G is at the end, followed by the exit.
 
This Bonus Level differs from others because it is not required to complete the game. The Bonus Room Blitz theme does not play in the area. If a Kong is hit, instead of returning to the main level, the lead one runs away, or if only the lead Kong is in play, they lose an [[extra life]].
|-
|-
| align="center" |[[File:ManicMincersBonus3.png]]
| align="center" |[[File:ManicMincersBonus3.png]]
|'''Stop the Barrel''': After exiting the second Bonus Level, the Kongs can find themselves next to a [[TNT Barrel]]. They must pick up the barrel and carry it down a ledge. While trying not to bumping any Gnawties, the primates must blast away the first wall they see and enter the opening created to get in the third and final Bonus Level. Alternatively, they can use Rambi if they still have him with them. There, they need to watch as an Extra Life Balloon moves around four barrels. Once it stops and disappears, they have to choose the barrel they think it's located in. If they choose correctly, they are awarded with the balloon and then exit the bonus. If they fail of choose the right barrel, they are forced out of the bonus without a prize.
|'''Stop the Barrel!''': After exiting the second Bonus Level, the Kongs must pick up a [[TNT Barrel]]. They must pick up the barrel and carry it down a ledge. They must avoid hitting the Gnawties and blast away a wall to the left of two vertical Mincers to enter the third and last Bonus Level. Alternatively, they can use Rambi to break down the wall. In the Bonus Level, the Kongs must observe a Red Balloon as it moves between four barrels before it stops and disappears. The Kongs must jump at the barrel that the Red Balloon stopped in to be awarded it. The Kongs return into the main level after either winning or losing.


The entrance to the third Bonus Level is located in the wall found immediately after the last two Mincers in the level in the [[Game Boy Color]] version, rather than in the wall before them.
In the [[Game Boy Color]] remake, the third Bonus Level's entrance is entered from the wall after the Mincers rather than in front. There is a similar case to the first Bonus Level of [[Reptile Rumble]].
|}
|}


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==Names in other languages==
==Names in other languages==
{{foreign names|
{{foreign names
|Jap=あばれスピナーのがけ
|Jap=あばれスピナーのがけ
|JapR=Abare Supinā no gake
|JapR=Abare Supinā no gake

Revision as of 15:49, November 17, 2019

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: K-O-N-G Letter locations.

Template:Levelbox Manic Mincers is the thirtieth level in Donkey Kong Country and the second level of Chimp Caverns.

Summary

Manic Mincers is a cave level that feature several Mincers as the main obstacle, as its name suggests. Each Mincer moves in a different pattern, either horizontal, vertical, or clockwise. Some of them do not move at all. Early in the level, Donkey Kong and Diddy Kong can release Rambi the Rhino from its Animal Crate to ride him for the rest of the level. Rambi cannot defeat the Mincers, because if he hits one, he runs away. Rambi can help the Kongs access a few Bonus Levels. A few Krushas are in the level, and Gnawties are the most common enemy of the level. In the original Super Nintendo version, the lighting subtly changes; for instance, it gets slightly darker just before the Rambi Crate but lighter after the letter O.

Layout

Manic Mincers
Donkey Kong defeats a Krusha with a TNT Barrel

A Gnawty and a small pit containing a Mincer can be found at the level's entrance. Two more Mincers are ahead, moving in vertical paths. The level's first DK Barrel wobbles immediately before them, and a Gnawty walks between them. A small wall with the letter K next to it is located near the second Mincer in this area, which has a small pit in it. A Mincer floats in and out of the abyss. An Animal Crate containing Rambi the Rhino sits near here by a pit consisting of two moving Mincers that are always parallel to each other. The primates can find a few Gnawties marching down the area after the abyss, being followed by two higher pieces of land with Mincers on the edge of them. Another Gnawty can be found before a pair of Mincers on the highest piece of land. In this Mincer group, one stationary Mincer sits on the ground with the letter O over it, while the other Mincer moves up and down above it. Another pair of Mincers are ahead that move in the same patten, except this time the top Mincer is stationary while the other moves. Four more stationary Mincers grind against the ground after this, and a fifth Mincer travels between the last two of the obstacles. The level's Star Barrel can be found shortly after the last Mincer in this area.

A TNT Barrel can be found immediately after the barrel, along with two Mincers; one of these Mincers are stationary, while the other orbits around it at a quick pace. The heroes can find a DK Barrel on a raised piece of land after they pass a Krusha. Two additional Mincers moving in a circular path are ahead above an abyss that is followed by a barrel and an alcove containing a Krusha. Three more Mincers can be found ahead, each traveling in a circular patten around a Banana Bunch. The primates can find a wide abyss ahead of here with a Mincer grinding in the center of it. A small platform hovers across the whole pit to help the heroes cross it. A TNT Barrel and another Krusha can be found on the opposite side of this pit, followed by a second wide abyss with another moving platform in it. As it pulls them over the abyss, they are taken past two Mincers and the letter N.

A DK Barrel shakes on the other side of the pit, and it can be broken to free a lost partner. A Mincer orbits a small platform floating in an abyss nearby, which is followed by a lone piece of land with a pair of Krushas on it. Another abyss after this area contains a small platform used to cross it. Two sharp Mincers surround it. Once the heroes cross the pit, they come towards a few Gnawties and a sign indicating that the level is almost over on a straight pathway. A stationary Mincer with another Mincer speeding around it can be found nearby, being followed by a group of high ledges. Gnawties march along a pathway that leads farther into the level in front of the ledges. Using a small cave (leading to a Bonus Level) around this area, the primates can access the top of the high pieces of land, where a DK Barrel and a TNT Barrel wait. The primates' path is soon blocked by a wall created by two Mincers stacked on top of each other, which can be jumped over with the use of a tire sticking out of the ground next to them. An exit sign stands on the other side of the obstacles with a tunnel ahead of them that leads out of the level.

Enemies

Enemy Count
Gnawty.png
Gnawty
12
A sprite of a Klaptrap in Donkey Kong Country
Klaptrap
3
Sprite of a blue Krusha in Donkey Kong Country
Krusha
4
A Mincer in Donkey Kong Country.
Mincer
SNES: 36
GBA: 37

Items and collectables

Sprite Name Count
Sprite of a DK Barrel in Donkey Kong Country. DK Barrel 3
A Life Balloon in Donkey Kong Country. Extra Life Balloon 2
Sprite of a TNT Drum in Donkey Kong Country. TNT Barrel 4

K-O-N-G Letters

Letter Location
The letter K in Donkey Kong Country. The letter K is against a wall, which the third Mincer of the level moves over vertically.
The letter O in Donkey Kong Country. Between two Mincers shortly after the Rambi Crate.
The letter N in Donkey Kong Country. After crossing the first abyss with a moving platform, the Kongs pass the third Krusha from the Star Barrel. From the next moving platform above an abyss, the Kongs must jump up to the letter N.
Manic Mincers At the end of the second Bonus Level.

Photograph (Game Boy Advance version only)

Image Location
Sprite of a photograph from both Donkey Kong Country and Donkey Kong Country on Game Boy Advance. While the Kongs ride Rambi, they must use him to defeat a Krusha. By doing so, they earn a photograph for the ninth page of their scrapbook, which shows them riding Rambi in a jungle area.

Bonus Levels

Image Type and description
Manic Mincers' first bonus area from Donkey Kong Country Bash the Baddies!: Midway through the level, there is a barrel next to a small alcove with the second Krusha. They can either defeat Krusha and then pick up the barrel to blast away the wall to the right of it, or they can break the right wall. The opening leads into the first Bonus Level. There, the Kongs must jump from three Klaptraps to earn many Banana Bunches. After jumping on each Klaptrap three times, the Kongs are rewarded a Red Balloon.
Manic Mincers Find the Exit!: After the arrow sign indicating a nearby exit, the Kongs must pass two Mincers and then enter an opening from a small platform to access the Bonus Level. Inside, the Kongs must sneak under vertically-moving three Mincers (four in the Game Boy Advance remake). The letter G is at the end, followed by the exit.

This Bonus Level differs from others because it is not required to complete the game. The Bonus Room Blitz theme does not play in the area. If a Kong is hit, instead of returning to the main level, the lead one runs away, or if only the lead Kong is in play, they lose an extra life.

Manic Mincers' third bonus area from Donkey Kong Country Stop the Barrel!: After exiting the second Bonus Level, the Kongs must pick up a TNT Barrel. They must pick up the barrel and carry it down a ledge. They must avoid hitting the Gnawties and blast away a wall to the left of two vertical Mincers to enter the third and last Bonus Level. Alternatively, they can use Rambi to break down the wall. In the Bonus Level, the Kongs must observe a Red Balloon as it moves between four barrels before it stops and disappears. The Kongs must jump at the barrel that the Red Balloon stopped in to be awarded it. The Kongs return into the main level after either winning or losing.

In the Game Boy Color remake, the third Bonus Level's entrance is entered from the wall after the Mincers rather than in front. There is a similar case to the first Bonus Level of Reptile Rumble.

Gallery

Super Nintendo Entertainment System

Game Boy Color

Game Boy Advance

Names in other languages

Language Name Meaning
Japanese あばれスピナーのがけ
Abare Supinā no gake
Cliff of the Rampaging Mincers

German Dyna-Grotten
Dyna Grottos
Italian Tritatutto
Mincer
Spanish Picadora Maniaca
Literal translation

Template:DKC Levels