List of Donkey Kong 64 glitches: Difference between revisions

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===Test Room Glitch===
===Test Room Glitch===
Once a player has collected all 40 Blueprints, Snide will give them the opportunity to play mini-games in his hideout. The options that appear on screen allow for the player to view their collected [[Blueprints]], exit the hideout, and play minigames, using the A, B, and Up C buttons respectively. If the player presses Up C, a menu will appear allowing the player to access the different mini-games available. If A and B are pressed simultaneously, on the mini-game selection menu, the player will be transported to a test room containing several pillars that can be jumped on, as well as an unmoving model of Donkey Kong. Also located in the Test Room is a yellow [[Banana Balloon]] that, if popped, will award the player 10 [[Banans]], regardless of how many have been collected in the level. If the player walks off of the platform, they will continue to walk through space until a scene change occurs. They will then appear back where they started in the room. The Test Room also lacks background music. Within the test room, the game also can not be paused.
Once a player has collected all 40 Blueprints, Snide will give them the opportunity to play mini-games in his hideout. The options that appear on screen allow for the player to view their collected [[Blueprint]]s, exit the hideout, and play minigames, using the A, B, and Up C buttons respectively. If the player presses Up C, a menu will appear allowing the player to access the different mini-games available. If A and B are pressed simultaneously, on the mini-game selection menu, the player will be transported to a test room containing several pillars that can be jumped on, as well as an unmoving model of Donkey Kong. Also located in the Test Room is a yellow [[Banana Balloon]] that, if popped, will award the player 10 [[Banana]]s, regardless of how many have been collected in the level. If the player walks off of the platform, they will continue to walk through space until a scene change occurs. They will then appear back where they started in the room. The Test Room also lacks background music. Within the test room, the game also can not be paused.


This room was likely used for testing the games physics when it was still in development and left in the code of the game when it was released.
This room was likely used for testing the games physics when it was still in development and left in the code of the game when it was released.


[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 13:27, December 6, 2010

This is a list of the glitches pertaining to the game, Donkey Kong 64.

Go Through the Mountain

In Jungle Japes, the player must go just outside the entrance to Funky's Armory with Diddy Kong. On the wall to the right there should be some flowers. If Diddy Kong aims his Chimpy Charge just to the left of the flowers, he should go right through the wall.

Get into the Barn house during the day

In Fungi Forest there is a glitch that allows the player into the blocked off barn during the day. Chunky Kong is required and can use the Hunky Chunky barrel in the area with the evil tomatoes, Once the player returns to the main area, he/she should walk to the edge of the part where he/she puts the giant apple. The player should then walk along the edge closest to the wall; if done correctly the player should walk through the wall. Once through the wall, the player walk forward a little bit and he/she will be in the locked off barn during the day.

Get into level without required amount of Golden Bananas

This is a simple glitch that uses Lanky Kong's B move, his stretching arms. The player should walk up to any level entrance with B. Locker stopping the player's way. The player should choose Lanky Kong and go as close as he/she can to the DK portal and he/she should press B three times. If done correctly, the player can gain premature access to any level guarded by B. Locker.

Below the Rotating Puzzle Room

With Donkey Kong, the player must go to the Rotating Puzzle Room in Crystal Caves. The player will have to make Donkey Kong Press the switch to the right of the room then jump into the wall. If done successfully, DK should end up under the room. If he walks away he will end up at the beginning of the world.

Under DK Island

The player will have to first monkeyport to the top of Crocodile Isle with Tiny Kong, and then blow her saxophone on the saxophone pad. A Chunky Barrel will appear. The player will have to change into Chunky Kong and jump into the barrel to become huge. Chunky will have to go to the two huge stone steps leading up the island. The player has to make him first go to the second step then fall to the first step while holding the control stick towards the second. Chunky Kong should be under DK Island. If he walks away, he'll start to swim. This glitch also leads to a couple other glitches.

The Secret Computer Room

File:Computer room.jpg
The computers in the computer room.

The player should now swim under the waterfall. Then Chunky kong must swim to the green objects in the sky till he reaches the top of the water. The player must now make him swim around until he disappears. The player will have to move the camera around until appearing inside a room. Depending where he enters the room from, Chunky Kong might have have to jump onto the computers. Chunky kong will now be inside the secret computer room.

This room was used in the game for a cutscene, but was never meant to be playable. It can be accessed due to the model being stored under the island.

Bananaport Glitch

A glitch from Donkey Kong 64.
The pink and green second bananaport.

Randomly the colors on second bananaport on DK island may become disoriented and standing on it for a while will freeze the game.

Test Room Glitch

Once a player has collected all 40 Blueprints, Snide will give them the opportunity to play mini-games in his hideout. The options that appear on screen allow for the player to view their collected Blueprints, exit the hideout, and play minigames, using the A, B, and Up C buttons respectively. If the player presses Up C, a menu will appear allowing the player to access the different mini-games available. If A and B are pressed simultaneously, on the mini-game selection menu, the player will be transported to a test room containing several pillars that can be jumped on, as well as an unmoving model of Donkey Kong. Also located in the Test Room is a yellow Banana Balloon that, if popped, will award the player 10 Bananas, regardless of how many have been collected in the level. If the player walks off of the platform, they will continue to walk through space until a scene change occurs. They will then appear back where they started in the room. The Test Room also lacks background music. Within the test room, the game also can not be paused.

This room was likely used for testing the games physics when it was still in development and left in the code of the game when it was released.