Final Smash: Difference between revisions

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|Lucario jumps high above the stage, then fires a beam of Aura, that the player can guide across the stage to devastate his opponents. If the beam stays on an opponent throughout the final smash, it does 70% damage, possibly higher. <sup><small>3</small></sup>
|Lucario jumps high above the stage, then fires a beam of Aura, that the player can guide across the stage to devastate his opponents. If the beam stays on an opponent throughout the final smash, and its power varies depending on how hurt Lucario is, varying from 28-72%, possibly higher. <sup><small>3</small></sup>
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Revision as of 11:16, June 1, 2008

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The Final Smash is a Special Move that is only possible through the aid of a Smash Ball in Super Smash Bros. Brawl. After breaking open one of these items, its power flows into the fighter, charging him or her up. The fighter's eyes glow white and yellow, at which point the fighter is free to unleash the Final Smash at any moment by pressing the special move button. Sometimes, the player with the least points can go on standby for a Final Smash after receiving a KO. Each person's attack is a manifestation of their individual personalities or unique abilities. For example, Zero Laser charges up Samus Aran's Power Suit while Peach Blossom is a magnification of Princess Peach's joyful personality.

Final Smashes are phenomenally powerful and can completely tip the scale of battles. However, each is not without its own repercussions. The attacks can cause self-destructs, and Samus even changes into Zero Suit Samus after using her Final Smash.

Final Smash Types

While each fighter's Final Smash is different, their are three general types. A common type is where the player must get near another one, and execute the Smash, or else they will miss. These may attack one or more opponents, inflicting great damage that often knock out opponents. Even if they fail to do so directly, an affected opponent is usually extremely weak afterwards. Examples for these kind are Link's Triforce Slash, Meta Knight's Galaxia Darkness, and Ike's Great Aether. The second type is based on transformations. These change fighters completely, giving them a completely new moveset and sometimes granting invincibility or the ability to fly. In this type, the player must control the fighter during the Smash, unlike other types. These Smashes are often more difficult to perform, as players must keep track of their position while they attack, lest they self-destruct in the process. Some examples for this type are Sonic's Super Sonic, Bowser's Giga Bowser Transformation, and Wario's Wario-Man. The third kind is when all the player has to do is execute the Smash, and the Smash itself will do the rest. It does not matter where, or when the Smash is done; there will almost always be an affect. These types of Final Smashes are most effective, when playing with more than two players. Some examples for this type of Smash are Pit's Palutena's Army, Captain Olimar's End of Day, and Captain Falcon's Blue Falcon. There are some Final Smashes, such as Donkey Kong's Konga Beat, which borrow elements from more than one category. Also, there are totally unique Smashes, such as Peach's Peach Blossom, Luigi's Negative Zone, and Jigglypuff's Puff Up, that are difficult to categorize in the three above. If possible, it will be categorized.
1. Damage
2. Probable KO
3. Damage and push back
4. Other

History

Final Smashes are either based on the character's individual background in their series, like Zelda's and Sheik's Light Arrow. However, some may have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were already planned to be included in the original Super Smash Bros.[1], Final Smashes made their first appearance in Super Smash Bros. Brawl and gained considerable attention due to their ability to turn the tide of battle in seconds. Masahiro Sakurai compared the moves to the Hammer item found in all Super Smash Bros. titles[2], as all players rush to collect it, and the ones who didn't flee after it has been collected.

Final Smash Moves

Attack Name Character Description
File:AuraStorm.jpg Aura Storm Lucario Lucario jumps high above the stage, then fires a beam of Aura, that the player can guide across the stage to devastate his opponents. If the beam stays on an opponent throughout the final smash, and its power varies depending on how hurt Lucario is, varying from 28-72%, possibly higher. 3
Beast Ganon.jpg Beast Ganon Ganondorf Ganondorf transforms into Dark Beast Ganon, slamming down on any foes in front of him, and charging off the stage, taking any unlucky victims with him. After the Final Smash ends, Ganondorf returns to where he was standing. The attack does 70% damage, with a guaranteed kill for one, possible kills for others. 2
File:Blue Falcon2.jpg Blue Falcon Captain Falcon Captain Falcon summons his vehicle, Blue Falcon, and then rams the other players with it into an unknown F-Zero track, and then rams them again while on this track, returning to the normal stage, causing players to be knocked into the air. The attack may only do 40% damage, but the victims will almost always get KO'd instantly. This Final Smash is unique in that there is a cinematic with the Blue Falcon. No other Final Smashes have cinematics. 2
Cook Kirby Cook Kirby Kirby Kirby pulls out a giant pot of boiling water, cooking any fighters caught by the attack. After the attack is finished, the fighters are sent flying from the pot along with items. The attack does 32% damage. 3
File:FSmash Marth.jpg Critical Hit Marth Marth raises his blade, then charges at the opposing player(s) and hits them with a powerful swing of his sword, almost always resulting in instant K.O. Its damage rate is 20%ps. 2
File:End of Day 2.jpg End of Day Captain Olimar Olimar flies off-screen in his ship, as the day turns to night. Various Pikmin enemies appear on the stage, and start attacking all the opposing players. Olimar's ship will then crash land, causing a large explosion. The enemy attacks do 80% damage. The explosion does a fine 78% damage. 1
Galaxia Darkness Galaxia Darkness Meta Knight Meta Knight spins his cape turning the screen black. Any fighter touched by the cape will be attacked. Meta Knight slices through the darkness and his enemies at the same time, returning the stage to normal. The attack does 32% damage. 2
File:Great Aether.jpg Great Aether Ike A much more powerful version of Aether, Ike's sword is set ablaze and causes much more damage to any rival struck by it. When he lands, a ground-based explosion results. The attack does 30% damage, but most of the times, the victims will end up K.O. 2
Grenade Launcher Grenade Launcher Solid Snake Snake will fly off the screen, and holds on to a rope ladder, extended from a helicopter, at the front of the screen. The player can then aim at his/her opponents with a Grenade Launcher, damaging them by firing the Grenades. Each grenade does 7% damage, but has high knockback. 3
File:Giga Bowser Brawl Attack.jpg Giga Bowser Transformation Bowser Bowser transforms into Giga Bowser, granting him a great increase in physical strength and invincibility. This transformation gives Bowser an altered moveset, which is the same one as Giga Bowser's moveset from Super Smash Bros. Melee. Each attack does triple the damage of Bowser's regular version. 4
File:Iceberg.jpg Iceberg Ice Climbers The Ice Climbers summon a huge iceburg from the bottom of the stage. Anyone hit by the attack is damaged and will oftentimes find him or herself frozen. After the attack, fighters must work to stay on the sloped iceberg without falling from the stage. The victims' damage raises by 4% every second, but every time they are frozen, they will take 14% damage. 1
File:Donkeykong final.jpg Konga Beat Donkey Kong Donkey Kong pulls out Bongos, and begins to drum. The controller has the same effect as his normal Bongo, sending out musical notes for great damage. DK is immobilized until the attack ends. Each beat does 14% damage. 1
File:Landmaster.jpg Landmaster Fox, Falco and Wolf Fox or Falco calls in his Landmaster Tank, and starts driving it around the stage. He is able to fire a very powerful cannon. Wolf has a move called the Wolfen Landmaster. A cannon blast causes 23% damage for Fox, and 20% for Falco. Wolfen Landmaster will prevail 26%. 1
File:Zelda 080121e-l.jpg Light Arrow Zelda/Sheik Zelda or Sheik summons a giant bow and fires a Light Arrow. Depending on which character uses the attack, the enemies are blasted away at different angles. Zelda's arrow will launch players diagonally up, and Shiek's will launch them straight forward. The attack does 28% damage, but there it a 93% chance the player(s) will get instantly K.O'd. 2
File:Mario finalsmash3.jpg Mario Finale Mario Mario shoots a huge blast of Fire across the stage, devastating anyone hit, causing 32% damage, but the fire will most likely push the player(s) off, rather than blast them off. 2
File:Negative Zone.jpg Negative Zone Luigi Luigi begins to perform an odd dance as a color-inverted bubble appears around him. Opponents caught inside the bubble will get a ramdom effect and flowers will appear on their heads. If an opponent is in the bubble throughout the whole smash, they will take 120% damage. 4
File:FinalSmashBrawl MGW.jpg Octopus Mr. Game & Watch Mr. Game & Watch turns into a floating octopus, with the option of attacking opponents with its tentacles, or ramming into them with its body. The body won't do as much damage when its tentacles are extended. When the tentacles are extended, 14% damage will be given, but they have the knockback of 72% damage. The Octopus can do a mid-air jump, but has no other recovery move. 3
Super Smash Bros. Brawl Palutena's Army Pit Pit calls Palutena to help him battle, and an army of Centurions divebomb into the other players at incredible speeds. Each Centurion does 20% damage. 3
File:Peach Blossom.jpg Peach Blossom Peach Every enemy onscreen will be put to sleep, then peaches fall into the screen, which Peach can then eat to heal herself, or, she can use the time to attack her opponents. Each peach restores 5% damage. 4
PK Starstorm PK Starstorm Lucas and Ness Lucas casts his Starstorm spell, which causes a rain of meteors to come crashing down on the field with unstoppable force. Ness' causes blue stars to rain down, and are distributed in a wider pattern. Each shooting star causes 32% damage. 1
File:PowerSuitSamusAttack.jpg Power Suit Samus Zero Suit Samus Zero Suit Samus instantly gets her armored suit, turning her back into Samus. Any other players nearby Zero Suit Samus will get sucked to her then blasted away, but no damage. 2
Puff Up.jpg Puff Up Jigglypuff Jigglypuff inflates to cover the stage a pushes the other players off, and when at full inflation, bounces people off. While doing the Smash, Jigglypuff is immobile, and will shrink back after a few seconds. 2
File:Rocketbarrel Barrage.jpg Rocketbarrel Barrage Diddy Kong Diddy Kong gets his Rocketbarrel Boost and Peanut Popgun, and flies around the stage, while firing explosive Peanuts at his opponents. Each peanut causes 7% damage, but if Diddy charges into a player, he/she will take 14% damage. 1
File:Super Dragon.jpg Super Dragon Yoshi Yoshi will sprout wings, and will earn the ability to breath fire, and starts flying across the stage shooting fireballs at opponents. Each fireball will cause 19% damage, but if Yoshi rams into a player, they will take 9% damage. 1
Super Sonic Super Sonic Sonic Sonic transforms into Super Sonic with the seven Chaos Emeralds, and flies around the stage, devastating the opposing players. Each ram does an amazing 47% damage. 3
Link Triforce Slash Link and Toon Link Link/Toon Link surrounds an opponent with the Triforce, and slashes him/her continously. The direction of the opponent when knocked depends on the character used. The attack does 32% damage, but has the knockback of 80% damage. For the attack to work, the player must fire the Triforce at people, but the Triforce only goes forward. 3
Triple Finish Triple Finish Pokémon Trainer The Pokémon Trainer sends out all three of his Pokémon, who use Hydro Pump, Solarbeam, and Fire Blast on the opponents twice. The two attacks do 47% damage up close, and 30% far away. 3
VoltTackle3.jpg Volt Tackle Pikachu Pikachu forms a ball of electricity around himself, and moves across the stage devastating players who get hit, taking 27% damage each time they are struck. 3
Waddle Dee Army Waddle Dee Army King Dedede King Dedede calls a group of super fast and powerful Waddle Dees, which charge into the opposing players to drag them off the screen. Waddle Doos and a Gordo appear as well. Waddle Dees do 7% damage, simply ramming with high knockback, Waddle Doos use electricity to cause 17% damage with low knockback, and Gordos do 30% damage with high knockback, but there are only ever two in the crowd. 3
File:Wario-Man.jpg Wario-Man Wario Wario eats some garlic and transforms into Wario-Man, boosting his attacks substantially. It even makes the Wario Bike attack dangerously fast. Using the Bike during this attack lets him keep up with the F-Zero racers in Big Blue. Sonic can also do this, but only while wearing a Bunny Hood. Damage meters range from 37% damage (a Punch) to 67% damage (Wario Bike). 4
File:Zero Laser.jpg Zero Laser Samus Samus charges and blasts a very large laser attack. Once an opponent is caught inside the beam, it is almost impossible to escape. They will get gradually pushed outward, until the final blast at the end, usually causing instant K.O. However, this causes Samus' armor to fall off, turning her into Zero Suit Samus. The attack does 52% damage. 2

References

  1. ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28
  2. ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28