Crosshair Cranky: Difference between revisions

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(almost all of the info was removed from the dk wiki one. this was my proudest work too.. one of the last i didd on dk wiki)
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[[File:DKC GBC Crosshair Cranky Overworld.png‎|thumb|Crosshair Cranky map]]
[[File:DKC GBC Crosshair Cranky Overworld.png‎|thumb|Crosshair Cranky map]]
'''Crosshair Cranky''' is a mode exclusively found in the [[Game Boy Color]] port of ''[[Donkey Kong Country]]''. Here, [[Donkey Kong]] (and [[Diddy Kong]] in multiplayer mode) travel through parts throughout [[Donkey Kong Island]] where the [[Kong]]s can't usually visit in the Adventure mode. There are six different stages in this mode. It is operated by [[Cranky Kong]], though he does not appear in the mode.
{{Rewrite}}
'''Crosshair Cranky''' is a mini-game mode exclusive to the [[Game Boy Color]] version of ''[[Donkey Kong Country]]''. Crosshair Cranky, as its name suggests, is operated by [[Cranky Kong]], despite that he is not featured in the mode.


In each minigame stage, the Kong needs to use their [[Coconut Shooter]] to fire [[coconut]]s at [[Kremling]]s. In some stages, there are obstructions to avoid, such as other Kongs or [[Animal Friends]]. Every stage has a yellow-background coconut icon in the center, divided into four sections. The sections are organized from left to right (i.e. the first section is at the top-left corner and the last section is at the bottom-right). A section turns entirely brown for each coconut that DK fires (half the icon turns brown for each fired coconut in Buddies Beware). DK cannot fire any coconuts after he fires all four (or two in Buddies Beware), so the player must press {{button|gbc|B}} to reload the supply (and therefore reset the coconut icon) so that DK can fire coconuts again. The supply cannot be reloaded until every coconut is used.
== Gameplay ==
Crosshair Cranky has six off-shore stages, each with its objective. The mini-game is inspired by ''[[Donkey Kong 64]]'', as the [[Coconut Gun]] (originating from said game) is the main feature of the mini-game, and a few mini-games are based on a Bonus Stage from ''Donkey Kong 64''. The objective in almost every stage is to fire coconuts at Kritters (but in the stage, Buddies Beware, he has to fire coconuts to help [[Animal Buddy|Animal Buddies]] cross pathways, or fire at cannons in Galleon Gunner).


A mood icon of Donkey Kong is displayed in the bottom-left corner. By default, Donkey Kong's icon is happy. His mood will gradually worsen for each mistake that he makes, such as failing to fire at a Kritter on time. If he makes four mistakes, Donkey Kong loses. Every stage has a counter set to a specific number, which gradually decreases (usually by numbers of one) if Donkey Kong meets an objective. When the counter successfully decreases down to zero, Donkey Kong clears the stage.  
Every stage has a yellow-background coconut icon in the center, divided into four sections. The sections are organized from left to right (i.e. the first section is at the top-left corner and the last section is at the bottom-right). A section turns entirely brown for each coconut that DK fires (half the icon turns brown for each fired coconut in Buddies Beware). DK cannot fire any coconuts after he fires four (or two in Buddies Beware). The player must press {{button|gbc|b}} to reload the supply (and therefore reset the coconut icon) to allow DK to fire more coconuts. The supply cannot be reloaded until every coconut is used.


==Controls==
A mood icon of Donkey Kong is displayed in the bottom-left corner. By default, DK's icon is happy. His mood will gradually worsen for each mistake that he makes. An example of a mistake is failing to fire at a Kritter on time. If he makes four mistakes, DK loses at the stage. Every stage has a counter set to a specific number, which gradually decreases (usually by numbers of one) if DK meets an objective (for example, by shooting a Kritter). When the counter successfully decreases down to zero, DK wins at the stage.
 
Crosshair Cranky is also featured in multiplayer mode. The first player is DK and the second player is [[Diddy Kong|Diddy]] with a blue cap. Both players must compete to complete every stage first.
 
===Controls===
*{{button|gbc|Pad}} Move crosshair
*{{button|gbc|Pad}} Move crosshair
*{{button|gbc|a}} Shoot (max of four shots)
*{{button|gbc|a}} Shoot (max of four shots)
*{{button|gbc|b}} Reload
*{{button|gbc|b}} Reload


==Stages==
== Stages ==
{| class="wikitable"
Crosshair Cranky has six stages, all of which take place on small islands on the shore of [[Donkey Kong Island]] (except for the final stage Galleon Gunner). Every stage is inaccessible in the main Adventure mode. However, Galleon Gunner can be considered as an exception because it takes place just outside [[Gangplank Galleon]].
|-
 
! Image !! Name !! Objective
DK starts on the world map on "Crosshair Cranky" (which is actually [[Kongo Jungle]]); the area has DK's head icon on it, but it cannot be accessed--it only functions as the world map's starting point. Just like in Adventure mode, the mini-game saves the progress of the stages that were completed by DK.
 
{|class="dktable-brown"
!Name
!Summary
|-
|-
| {{anchor|Kremlings and Kongs}}[[File:DKC GBC Kremlings and Kongs.png]] || '''Kremlings and Kongs''' || The minigame starts with a round of [[banana]] bunches. The player must fire coconuts at fifty [[Kritter]]s, who try to steal these bananas. DK and Diddy also occasionally appear on the scene and should not be shot. If the player misses too many Kritters or misfires at too many Kongs, they lose. The stage is set in a temple and therefore has the "Voices of the Temple" theme.  
|{{anchor|Kremlings and Kongs}}[[File:Kremlings and Kongs.png]]<br>'''Kremlings and Kongs'''
|Donkey Kong must fire coconuts at fifty [[Kritter]]s, who try to steal [[Banana]]s. DKs and Diddys also jump on the Bananas, of whom he must not fire at. If DK misses too many Kritters or misfires at too many Kongs, he loses. The stage is set in a temple and therefore has the temple theme.
|-
|-
| {{anchor|Barrel O' Kremlings}}[[File:DKC GBC Barrel O Kremlings.png]] || '''Barrel O' Kremlings''' || Kritters randomly pop out of barrels and must be shot with coconuts. The player must score 100 points by shooting Kritters of various colors, each color being worth a certain amount of points--green Kritters are worth a point, blue Kritters are worth two, and red Kritters are worth five. If the player fails to shoot a certain amount of Kritters, they lose the stage. This stage is heavily based on the ''[[Donkey Kong 64]]'' Bonus Stage, [[Kremling Kosh]].
|{{anchor|Barrel o' Kremlings}}[[File:Barrel o Kremlings.png]]<br>'''Barrel o' Kremlings'''
 
|Kritters randomly pop out of barrels, and they must be shot with coconuts. The counter is set at "100" at the beginning of this stage. The counter decreases based on which color Kritter DK shoots--green ones are worth a point, blue ones are worth two, and red ones are worth five. If DK fails to shot too many Kritters, he loses the stage. This stage is heavily based on the ''[[Donkey Kong 64]]'' Bonus Stage, [[Kremling Kosh]].<br><br>This stage erroneously plays the forest theme even though it is situated on a wooden platform in the Island's shore.
This stage erroneously plays the forest theme even though it is situated on a wooden pier near the island's shore.  
|-
|-
| {{anchor|Kremling Krackdown}}[[File:DKC GBC Kremling Krackdown.png]] || '''Kremling Krackdown''' || The player must shoot 70 Kritters, all of whom attempt to steal the bananas again. The stage has a jungle setting, and the background music is "DK Island Swing".  
|{{anchor|Kremling Krackdown}}[[File:Kremling Krackdown.png]]<br>'''Kremling Krackdown'''
|Donkey Kong must shoot 70 Kritters, all of whom try attempt to steal the Bananas again. The stage has a jungle setting, and the background music is "DK Island Swing".
|-
|-
| {{anchor|Buddies Beware}}[[File:DKC GBC Buddies Beware.png]] || '''Buddies Beware''' || [[Rambi the Rhino|Rambi]], [[Expresso the Ostrich|Expresso]], and [[Winky the Frog|Winky]] are chased by a group of [[Gnawty|Gnawties]] and the Kongs must shoot coconuts in the holes so the Animal Buddies do not fall through it. They must do it 25 times to complete the stage. Each fired coconut will darken a half of the counter, which no longer has lines to divide it into four sections. The coconuts only temporarily patch the holes and disappear after an Animal Buddy crosses over it. The counter, originally set at 25, decreases by a number after an Animal Buddy exits from the right side of the third and bottommost path. The stage's difficulty increases halfway through (when the counter is down at 12), as more Animal Buddies start to spawn from the paths and even run faster. The player loses if too many of the Animal Buddies fall down the holes. This mini-game is similar to the Bonus Stage [[Peril Path Panic]] from ''Donkey Kong 64''.
|{{anchor|Buddies Beware}}[[File:Buddies Beware.png]]<br>'''Buddies Beware'''
 
|In this stage, big [[Gnawty]]s (who resemble [[Very Gnawty]] and [[Really Gnawty]]) chase [[Expresso the Ostrich|Expresso]]s, [[Rambi the Rhinoceros|Rambi]]s, and [[Winky the Frog|Winky]]s across three different pathways, each with two holes in them. DK must help 25 [[Animal Buddy|Animal Buddies]] safely cross each pathway by firing coconuts at the holes, to prevent them from falling down. Each fired coconut will darken a half of the counter, which no longer has lines to divide it into four sections. The coconuts only temporarily patch the holes and disappear after an Animal Buddy crosses over it. The counter, originally set at 25, decreases by a number after an Animal Buddy exits from the right side of the third and bottommost path. The stage's difficulty increases halfway through (when the counter is down at 12), as more Animal Buddies start to spawn from the paths and even run faster. DK loses if too many of the Animal Buddies fall down the holes. This mini-game is similar to the Bonus Stage [[Peril Path Panic]] from ''Donkey Kong 64''. Just like Kremling Krackdown, this stage is set in a jungle and plays the DK Island Swing theme.
Just like Kremling Krackdown, this stage is set in a jungle and plays the "DK Island Swing" theme. The minigame plays similarly to the Game & Watch game ''[[Manhole (Game & Watch)|Manhole]]''.
|-
|-
| {{anchor|Wanted}}[[File:DKC GBC Wanted.png]] || '''Wanted''' || {{redirect|Wanted|a minigame from [[Super Mario 64 DS]] and [[New Super Mario Bros.]]|[[Wanted!]]}}
|{{anchor|Wanted}}[[File:Wanted.png]]<br>'''Wanted'''
 
|This stage's objective is similar to "Barrel o' Kremlings" except that DK has to fire at specific Kritters in the barrels, known as the "wanted" ones. After DK accesses the stage, the lights go out and a Kritter (either red, blue, green, purple, or black) pokes its head out a barrel; this Kritter is the "wanted" one, as indicated by its color. The Kritter then retreats in its barrel, the lights turn on, and many Kritters start to pop their heads out of barrels. DK must only shoot a coconut at the "wanted" Kritter. The cycle repeats, and the number of wanted Kritters increases (thus increasing the difficulty) as the stage progresses. DK loses if he hits the incorrect Kritter four times or misses too many of the wanted ones. The stage is set inside a cave and plays the cavern theme.
This stage's objective is similar to Barrel O' Kremlings except that the player has to fire at specific Kritters in the barrels, known as the "wanted" ones. After the player accesses the stage, the lights go out and a Kritter (either red, blue, green, purple, or black) pokes its head out a barrel; this Kritter is the "wanted" one, as indicated by its color. The Kritter then retreats in its barrel, the lights turn on, and many Kritters start to pop their heads out of barrels. The player must only shoot a coconut at the "wanted" Kritter. The cycle repeats, and the number of wanted Kritters increases (thus increasing the difficulty) as the stage progresses. The player loses if they hit the incorrect Kritter four times or miss too many of the wanted ones. The stage is set inside a cave and plays the "Cave Dweller Concert" theme.  
|-
|-
| {{anchor|Galleon Gunner}}[[File:DKC GBC Galleon Gunner.png]] || '''Galleon Gunner''' || The player must shoot coconuts at [[Gangplank Galleon]]'s six cannons, all of which are at the side of the ship. King K. Rool is on-board the ship and operates the cannons. The counter is set at 36, and the player must destroy every cannon by firing at each one six times. The counter decreases by one for every cannon that is shot. The player can only shoot a cannon after K. Rool pulls it out; they have to quickly fire coconuts at the cannons before the cannons fire first. After the player shoots a cannon, it retracts into the ship. The player loses at the stage if they get hit by cannonballs four times. After the player destroys every cannon, K. Rool furiously jumps around in his ship and the minigame is completed. If the minigame is completed for the first time, the player will unlock the Banner Creator, accessible from the Selection menu. Galleon Gunner plays the Gangplank Galleon theme.  
|{{anchor|Galleon Gunner}}[[File:Galleon Gunner.png]]<br>'''Galleon Gunner'''
|DK must shoot coconuts at [[Gangplank Galleon]]'s six cannons, all of which are at the side of the ship. [[King K. Rool]] is on-board the ship in this minigame and operates the cannons. The counter is set at 36, and DK must destroy every cannon by firing at each one six times. The counter decreases by one for every cannon that is shot. DK can only shoot a cannon after K. Rool pulls it out; he has to quickly fire coconuts at the cannons before they fire first. After he shoots a cannon, it retracts into the ship. DK loses at the stage if he gets hit by cannonballs four times. After DK destroys every cannon, K. Rool furiously jumps around in his ship. The player then completes the mini-game. If the mini-game is completed for the first time, the player will unlock the Banner Creator, accessible from the Selection menu. Galleon Gunner plays the Gangplank Galleon theme.
|}
|}



Revision as of 18:04, June 2, 2019

Crosshair Cranky map

It has been requested that this article be rewritten.

Crosshair Cranky is a mini-game mode exclusive to the Game Boy Color version of Donkey Kong Country. Crosshair Cranky, as its name suggests, is operated by Cranky Kong, despite that he is not featured in the mode.

Gameplay

Crosshair Cranky has six off-shore stages, each with its objective. The mini-game is inspired by Donkey Kong 64, as the Coconut Gun (originating from said game) is the main feature of the mini-game, and a few mini-games are based on a Bonus Stage from Donkey Kong 64. The objective in almost every stage is to fire coconuts at Kritters (but in the stage, Buddies Beware, he has to fire coconuts to help Animal Buddies cross pathways, or fire at cannons in Galleon Gunner).

Every stage has a yellow-background coconut icon in the center, divided into four sections. The sections are organized from left to right (i.e. the first section is at the top-left corner and the last section is at the bottom-right). A section turns entirely brown for each coconut that DK fires (half the icon turns brown for each fired coconut in Buddies Beware). DK cannot fire any coconuts after he fires four (or two in Buddies Beware). The player must press B Button to reload the supply (and therefore reset the coconut icon) to allow DK to fire more coconuts. The supply cannot be reloaded until every coconut is used.

A mood icon of Donkey Kong is displayed in the bottom-left corner. By default, DK's icon is happy. His mood will gradually worsen for each mistake that he makes. An example of a mistake is failing to fire at a Kritter on time. If he makes four mistakes, DK loses at the stage. Every stage has a counter set to a specific number, which gradually decreases (usually by numbers of one) if DK meets an objective (for example, by shooting a Kritter). When the counter successfully decreases down to zero, DK wins at the stage.

Crosshair Cranky is also featured in multiplayer mode. The first player is DK and the second player is Diddy with a blue cap. Both players must compete to complete every stage first.

Controls

  • +Control Pad Move crosshair
  • A Button Shoot (max of four shots)
  • B Button Reload

Stages

Crosshair Cranky has six stages, all of which take place on small islands on the shore of Donkey Kong Island (except for the final stage Galleon Gunner). Every stage is inaccessible in the main Adventure mode. However, Galleon Gunner can be considered as an exception because it takes place just outside Gangplank Galleon.

DK starts on the world map on "Crosshair Cranky" (which is actually Kongo Jungle); the area has DK's head icon on it, but it cannot be accessed--it only functions as the world map's starting point. Just like in Adventure mode, the mini-game saves the progress of the stages that were completed by DK.

Name Summary
File:Kremlings and Kongs.png
Kremlings and Kongs
Donkey Kong must fire coconuts at fifty Kritters, who try to steal Bananas. DKs and Diddys also jump on the Bananas, of whom he must not fire at. If DK misses too many Kritters or misfires at too many Kongs, he loses. The stage is set in a temple and therefore has the temple theme.
File:Barrel o Kremlings.png
Barrel o' Kremlings
Kritters randomly pop out of barrels, and they must be shot with coconuts. The counter is set at "100" at the beginning of this stage. The counter decreases based on which color Kritter DK shoots--green ones are worth a point, blue ones are worth two, and red ones are worth five. If DK fails to shot too many Kritters, he loses the stage. This stage is heavily based on the Donkey Kong 64 Bonus Stage, Kremling Kosh.

This stage erroneously plays the forest theme even though it is situated on a wooden platform in the Island's shore.
File:Kremling Krackdown.png
Kremling Krackdown
Donkey Kong must shoot 70 Kritters, all of whom try attempt to steal the Bananas again. The stage has a jungle setting, and the background music is "DK Island Swing".
File:Buddies Beware.png
Buddies Beware
In this stage, big Gnawtys (who resemble Very Gnawty and Really Gnawty) chase Expressos, Rambis, and Winkys across three different pathways, each with two holes in them. DK must help 25 Animal Buddies safely cross each pathway by firing coconuts at the holes, to prevent them from falling down. Each fired coconut will darken a half of the counter, which no longer has lines to divide it into four sections. The coconuts only temporarily patch the holes and disappear after an Animal Buddy crosses over it. The counter, originally set at 25, decreases by a number after an Animal Buddy exits from the right side of the third and bottommost path. The stage's difficulty increases halfway through (when the counter is down at 12), as more Animal Buddies start to spawn from the paths and even run faster. DK loses if too many of the Animal Buddies fall down the holes. This mini-game is similar to the Bonus Stage Peril Path Panic from Donkey Kong 64. Just like Kremling Krackdown, this stage is set in a jungle and plays the DK Island Swing theme.
File:Wanted.png
Wanted
This stage's objective is similar to "Barrel o' Kremlings" except that DK has to fire at specific Kritters in the barrels, known as the "wanted" ones. After DK accesses the stage, the lights go out and a Kritter (either red, blue, green, purple, or black) pokes its head out a barrel; this Kritter is the "wanted" one, as indicated by its color. The Kritter then retreats in its barrel, the lights turn on, and many Kritters start to pop their heads out of barrels. DK must only shoot a coconut at the "wanted" Kritter. The cycle repeats, and the number of wanted Kritters increases (thus increasing the difficulty) as the stage progresses. DK loses if he hits the incorrect Kritter four times or misses too many of the wanted ones. The stage is set inside a cave and plays the cavern theme.
File:Galleon Gunner.png
Galleon Gunner
DK must shoot coconuts at Gangplank Galleon's six cannons, all of which are at the side of the ship. King K. Rool is on-board the ship in this minigame and operates the cannons. The counter is set at 36, and DK must destroy every cannon by firing at each one six times. The counter decreases by one for every cannon that is shot. DK can only shoot a cannon after K. Rool pulls it out; he has to quickly fire coconuts at the cannons before they fire first. After he shoots a cannon, it retracts into the ship. DK loses at the stage if he gets hit by cannonballs four times. After DK destroys every cannon, K. Rool furiously jumps around in his ship. The player then completes the mini-game. If the mini-game is completed for the first time, the player will unlock the Banner Creator, accessible from the Selection menu. Galleon Gunner plays the Gangplank Galleon theme.

Names in other languages

Language Name Meaning
Japanese クランキーのミニゲーム
Kurenkī no Minigēmu
Cranky's Minigame

French Cibles Cranky
Target Cranky
German Crankys Crash
Cranky's Crash
Italian Mirino di Cranky
Cranky's Viewfinder
Spanish Mirilla Cranky
Peephole Cranky

Template:DKC Levels