Miller Instinct: Difference between revisions

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|notes = It is the only mill in which [[Squawks]] can be controlled.
|notes = It is the only mill in which [[Squawks]] can be controlled.
|before = [[Riverbank Riot|<<]]
|before = [[Riverbank Riot|<<]]
|after = [[Bleak|>>]]  
|after = [[Rocketeer Rally|>>]]  
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'''Miller Instinct''' is the twelfth level in ''[[Donkey Kong Land III]]''. It takes place inside a large water-mill located in the west of the [[Primate Plains]], and is the sixth level in this area. The water of the nearby river drives the blades of the big wooden wheel, however it is unknown whether the mill produces flour like those in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''.
'''Miller Instinct''' is the twelfth level in ''[[Donkey Kong Land III]]''. It takes place inside a large water-mill located in the west of the [[Primate Plains]], and is the sixth level in this area. The water of the nearby river drives the blades of the big wooden wheel, however it is unknown whether the mill produces flour like those in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''.

Revision as of 11:12, September 3, 2009

Template:Level Miller Instinct is the twelfth level in Donkey Kong Land III. It takes place inside a large water-mill located in the west of the Primate Plains, and is the sixth level in this area. The water of the nearby river drives the blades of the big wooden wheel, however it is unknown whether the mill produces flour like those in Donkey Kong Country 3: Dixie Kong's Double Trouble.

Early in the level, Dixie Kong and Kiddy Kong will find Squawks the Parrot in an Animal Barrel. Since the mill is almost completely devoid of elevator platforms, the Kongs will need their friend's abilities to reach the higher storeys. The player will thus be playing as Squawks for most of this level. Many Buzzes, Re-Koils, Sneeks and Bristles will try to block the parrot's way, but spitting eggs at them shall clear the way. Shortly after the Star Barrel, Squawks will enter a large room, with several corridors and empty lift shafts. Many items are scattered throughout this area, though the correct path is located at the top of the main shaft. After reaching the No Squawks Sign, Dixie and Kiddy will have to make their through a couple of corridors and a lift shaft to complete the level.

Trivia


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