Donkey Kong Land 2: Difference between revisions

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'''''Donkey Kong Land 2''''' is a video game developed by Rareware for the [[Game Boy]], released in September 1996. It is a sequel to ''[[Donkey Kong Land]]'', and a prequel to ''[[Donkey Kong Land III]]'', and is a handheld follow-up of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Like its prequel, the game featured a yellow  cartridge and Super Game Boy special features.
'''''Donkey Kong Land 2''''' is a video game developed by Rareware for the [[Game Boy]], released in September 1996. It is a sequel to ''[[Donkey Kong Land]]'', and a prequel to ''[[Donkey Kong Land III]]'', and is a handheld follow-up of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Like its prequel, the game featured a yellow  cartridge and Super Game Boy special features.


The game is a pseudo-sequel to ''Donkey Kong Country 2''; after [[Diddy Kong]] and [[Dixie Kong]] rescue [[Donkey Kong]] from [[King K. Rool|Kaptain K. Rool]], he is kidnapped again, and the Kongs must return to [[Crocodile Isle]] to rescue him again.
The game has a condensed version of the story from ''Donkey Kong Country 2''; [[Diddy Kong]] and [[Dixie Kong]] must rescue [[Donkey Kong]] from [[King K. Rool|Kaptain K. Rool]] at [[Crocodile Isle]].


This game is often mistaken as a handheld port of ''Donkey Kong Country 2'' - this is untrue. Although the two games run on the same engine and have the same areas, the layouts on each of the levels are new, and the storyline is slightly different. Another difference is that two worlds, [[Krem Quay]] and [[Crocodile Cauldron]], are merged into one world: [[Krem Cauldron]]. [[Kleever]] is the boss of this area, while [[Kudgel]] doesn't appear at all in the game. However, the game doesn't differ from its [[SNES]] counterpart as much as its prequel, ''Donkey Kong Land'', does.
This game is often mistaken as a handheld port of ''Donkey Kong Country 2'' - this is untrue. Although the two games run on the same engine and have the same areas, the layouts on each of the levels are new, and the storyline is slightly different. Another difference is that two worlds, [[Krem Quay]] and [[Crocodile Cauldron]], are merged into one world: [[Krem Cauldron]]. [[Kleever]] is the boss of this area, while [[Kudgel]] doesn't appear at all in the game. However, the game doesn't differ from its [[SNES]] counterpart as much as its prequel, ''Donkey Kong Land'', does.

Revision as of 14:51, June 17, 2009

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Donkey Kong Land 2 is a video game developed by Rareware for the Game Boy, released in September 1996. It is a sequel to Donkey Kong Land, and a prequel to Donkey Kong Land III, and is a handheld follow-up of Donkey Kong Country 2: Diddy's Kong Quest. Like its prequel, the game featured a yellow cartridge and Super Game Boy special features.

The game has a condensed version of the story from Donkey Kong Country 2; Diddy Kong and Dixie Kong must rescue Donkey Kong from Kaptain K. Rool at Crocodile Isle.

This game is often mistaken as a handheld port of Donkey Kong Country 2 - this is untrue. Although the two games run on the same engine and have the same areas, the layouts on each of the levels are new, and the storyline is slightly different. Another difference is that two worlds, Krem Quay and Crocodile Cauldron, are merged into one world: Krem Cauldron. Kleever is the boss of this area, while Kudgel doesn't appear at all in the game. However, the game doesn't differ from its SNES counterpart as much as its prequel, Donkey Kong Land, does.

Trivia

  • DKL2 initially had the subtitle "Diddy's Kong Quest". This was removed shortly before the game was released, likely to avoid making people think it was an exact port of DKC2, which had the same subtitle.
  • All the levels in the game have same names as those in DKC2, however, the level layouts were new. The only exceptions are "Haunted Hall" (replaced with "Krazy Koaster") and "Castle Crush" (replaced with "Dungeon Danger").
  • The boxart depicts in the background, Glimmer the Anglerfish,even though he doesn't appear in the game. The box art was later used for the title screen in the Game Boy Advance port of Donkey Kong Country 2.


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