List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 10:46, August 17, 2012 by Glowsquid (talk | contribs) (organising per [[Mariowiki:Beta Elements}} + adding a bunch of things mentioned on Unseen 64 and TCRF.)
Jump to navigationJump to search

This article pertains to the beta elements of Donkey Kong Country 2: Diddy's Kong Quest.

Early Builds

Rare Witch Project Preview and German strategy guide

File:Mr. X.jpg
Mr. X, an abandoned character from Donkey Kong Country 2: Diddy's Kong Quest.

The Rare Witch Project website once had previews of several upcoming enemies and characters for Donkey Kong Country 2: Diddy's Kong Quest. Among these enemies was a sinister looking character (or perhaps generic enemy) simply dubbed "Mr. X". Mr. X was a white Kremling wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as a beta element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a person no one known or has seen.

Flight of Fantasy preview

Originally, Klaptraps were used instead of Klampons, a similar enemy. Also, Web Woods, one of the game's levels, did not feature any fog, Lava Lagoon had no lava, and the level Mainbrace Mayhem and boss stage Krow's Nest both originally took place during the storm before being changed to windy with a clear sky in the final version. Additionally, Squawks was going to be used in Parrot Chute Panic, but was replaced by a new character, Flapper in the final version.[1]


Unused Data

Graphics

Unused sprites of Diddy Kong, animated into a GIF.
One of the beta animated sprites of Diddy Kong.

Diddy Kong and Dixie Kong have unused sprites: [2].

The Zinger, Floatsam and Flitter enemies have various unused colour palletes.[3]

Levels

An Action Replay code warps the player to an unfinished level similar to Web Woods[3] whenever the player attempts to enter any level.

Music

There are three music tracks (one death theme and two victory themes) meant to be used during the two battles against Kaptain K. Rool. However, due to a programming error, none of these plays in the actual game [3].

References


Template:BetaElements