Donkey Kong Jr. Math: Difference between revisions
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{{ | {{game infobox|title=Donkey Kong Jr. Math | ||
|image=[[File: | |image=[[File:Dk jr math box.jpg|200px]] | ||
|developer=Nintendo | |developer=[[Nintendo Research & Development 2]]<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: ''New Super Mario Bros. Wii'']. ''Nintendo''. Retrieved May 1, 2015</ref> | ||
|publisher=Nintendo | |publisher=[[Nintendo]] | ||
| | |release='''Famicom/NES:'''<br>{{release|Japan|December 12, 1983|USA|October 1985<ref>[https://web.archive.org/web/20080921015524/http://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf Nintendo ''NES Games'' release chart.] Archived September 21, 2008.</ref> or June 1986<ref>M. Arakawa. ''Nintendo Power Pak Source''. Page 12.</ref>}} '''Virtual Console (Wii):'''<br>{{release|Japan|March 27, 2007|Europe|April 20, 2007|Australia|April 20, 2007|USA|September 3, 2007}} '''Virtual Console (Wii U):'''<br>{{release|USA|August 28, 2014|Europe|January 22, 2015|Australia|January 23, 2015|Japan| April 15, 2015<ref>https://www.nintendoworldreport.com/game/38376/donkey-kong-jr-math-wii-u-vc-nes</ref>}} | ||
|genre=Educational | |genre=[[Genre#Educational games|Educational]] | ||
|modes= | |modes=Single player, multiplayer (up to two players) | ||
|ratings={{ratings|esrb=e|pegi=3}} | |ratings={{ratings|esrb=e|pegi=3}} | ||
|platforms=[[ | |platforms=[[Family Computer]]/[[Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]]) | ||
|media={{ | |media={{media|nes=1|wiidl=1|container|wiiudl=1}} | ||
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|wiiu=1}} | |input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|wiiu=1}} | ||
}} | }} | ||
'''''Donkey Kong Jr. Math''''' | '''''Donkey Kong Jr. Math''''' is an [[Genre#Educational games|educational game]] in the [[Donkey Kong (series)|''Donkey Kong'' series]] for the [[Family Computer]] released in 1983. [[Donkey Kong]] holds up a sign, and [[Donkey Kong Jr.]] must find the numbers and math sign to get to that number to get a point. A preview of this game was released as a [[reissue|compilation]] called ''[[Donkey Kong Jr. + Jr. Sansū Lesson]]'', which included both a prototype of ''Donkey Kong Jr. Math'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' a few months earlier. | ||
''Donkey Kong Jr'' | ''Donkey Kong Jr. Math'' was met with negative reviews and was the worst-selling launch title for the [[Nintendo Entertainment System]] in North America. This game was recreated as [[nookipedia:Item:DK Jr MATH (Animal Crossing)|an obtainable item]] in ''[[nookipedia:Animal Crossing|Animal Crossing]]'', and it was rereleased the first time on the [[Virtual Console#Wii|Virtual Console]] for the [[Wii]] (500 [[Virtual Console#Wii Points|Wii Points]]) on September 3, 2007, and the [[Virtual Console#Wii U|Virtual Console]] for the [[Wii U]] ($4.99) in North America on August 28, 2014. | ||
''Donkey Kong Jr. Math'' was the only game to be released under the "Educational Series" label of North American NES titles. While ''[[Donkey Kong no Ongaku Asobi]]'' was intended to | ''Donkey Kong Jr. Math'' was the only game to be released under the "Educational Series" label of North American NES titles. While ''[[Donkey Kong no Ongaku Asobi]]'' was intended to be released around the same time, it was canceled, and no other educational games in the ''Donkey Kong'' series were made. | ||
== Gameplay == | ==Gameplay== | ||
[[File: | [[File:Pink Kong Jr Math.png|thumb|left|Calculate A mode]] | ||
The game features | The game features three modes: Calculate A, Calculate B, and +-×÷ Exercise. In Calculate A, the player controls [[Donkey Kong Jr.]] and has to move around the screen to collect numbers on the chains and mathematical symbols on the platforms to create equations whose solution matches the number shown on [[Donkey Kong]]'s placard. The solution of an equation is carried over to the next equation as the first number. Aside from the number calculated from previous equations, the player can only use single-digit numbers in equations. The game is over when the player matches Donkey Kong's number five times. The gameplay of Calculate B is similar, but the player starts with a number already in their equation and negative numbers can appear on Donkey Kong's placard. Both of these modes can be played with a second player. The second player controls a pink version of Donkey Kong Jr. named Junior (II). The first to match Donkey Kong's number five times is the winner. | ||
In +-×÷ Exercise, the player's goal is to enter the answers to ten mathematical problems in order to receive points. To insert the digits of the answer, the player has to climb up or down the chains until the desired number shows up. The player can clear all of the entered digits by pressing {{button|NES|B}}. The player can also push the question mark to the keyhole to show the correct solution, though this does not give the player any points. Up to 100 points are given for each problem with points being deducted for answering incorrectly and taking too long to answer. The player can earn a maximum of 1,000 points. The following problem types are available in this mode: | |||
*Adding two two-digit numbers | |||
*Subtracting two three-digit numbers | |||
*Adding two four-digit numbers | |||
*Subtracting two four-digit numbers | |||
*Multiplying two one-digit numbers | |||
*Adding two six-digit numbers | |||
*Subtracting two six-digit numbers | |||
*Multiplying a three-digit number by a two-digit number | |||
*Dividing a two-digit number by a one-digit number | |||
{{br|left}} | |||
==Characters== | ==Characters== | ||
===Playable=== | ===Playable=== | ||
*Donkey Kong Jr. | *[[Donkey Kong Jr.]] | ||
*[[Donkey Kong Jr.#Donkey Kong Jr. Math|Junior (II)]] | |||
===Non- | ===Non-playable=== | ||
*[[Donkey Kong]] | *[[Donkey Kong]] | ||
*[[Nitpicker]] | *[[Nitpicker]] | ||
== References to other games == | ==Nintendo eShop description== | ||
* ''[[Donkey Kong Jr.]]'' | <blockquote>''Learning can be fun, especially when you play along with Donkey Kong Jr.! | ||
''Practice addition, subtraction, multiplication, and division by directing Junior, a cute little monkey, who must climb up and down vines to collect numbers and symbols in order to solve the math problems his father gives him. | |||
''Compete with a friend in a race to solve problems in Game A, or add more challenge with Game B. Of course, you can also practice on your own! | |||
''This game is perfect for younger players who are looking for a fun and easy way to develop their math skills!</blockquote> | |||
==Gallery== | |||
===Logo/artwork=== | |||
<gallery> | |||
Donkey Kong Jr Math FC Logo.svg|Japanese logo | |||
DKJM Donkey Kong Jr Artwork.png|[[Donkey Kong Jr.]] | |||
SSBU Donkey Kong Jr Spirit.png|Donkey Kong Jr. | |||
DKJM Reissue Donkey Kong Jr Artwork.png|Donkey Kong Jr.<br>(reissue cover) | |||
DonkeyKongJrMathwork.png|Artwork used on international box arts | |||
</gallery> | |||
===Sprites=== | |||
<gallery> | |||
DKJM-Pink Donkey Kong Jr.png|[[Donkey Kong Jr.|Junior (II)]] | |||
DKJMDonkeyKongSprite.png|[[Donkey Kong]] | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | |||
DKJM Title Screen.png|Title screen | |||
DKJM Jp Title Screen.png|Japanese title screen | |||
</gallery> | |||
===Box art/Virtual Console icon=== | |||
<gallery> | |||
DK Jr. Maths.jpg|European box art | |||
Another box JP - Donkey Kong Jr. Math.jpg|Japanese box art | |||
File:Donkey Kong Jr Math FC Box Alt.png|Alternate Japanese box art | |||
DKjrMath VCIcon.png|Wii U Virtual Console icon | |||
</gallery> | |||
==Media== | |||
{{media table | |||
|file1=DKJM Title Theme.oga | |||
|title1=Title Theme | |||
|length1=0:12 | |||
|file2=DKJ NES Stage 1 Theme.oga | |||
|title2=Stage Theme | |||
|length2=0:30 | |||
|file3=DKJ NES Stage 1 Clear Theme.oga | |||
|title3=Success Theme | |||
|length3=0:05 | |||
|file4=DKJ NES Stage 4 Clear Theme.oga | |||
|title4=Match Won Theme | |||
|length4=0:06 | |||
}} | |||
==References to other games== | |||
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' – The game's cast, its setting, and many of its graphical elements are reused from the NES version of its predecessor. Calculate A and B's setting resembles the [[Jump Board Scene]] and +-×÷ Exercise's setting resembles the [[Chain Scene]]. In fact, the game's ROM image was copied and hacked directly from ''Donkey Kong Jr.'', as evidenced by the presence of unused ''Donkey Kong Jr.''-exclusive graphics in the ROM, among other things.<ref>''[[tcrf:Donkey Kong Jr. Math|Donkey Kong Jr. Math]]''. ''The Cutting Room Floor''. Retrieved April 4, 2015.</ref> | |||
==References in later games== | |||
*''[[Donkey Kong Country Returns]]'' – Donkey Kong's sprite while holding a sign is reused as a background element in [[Wonky Waterway]]. | |||
*''[[Super Smash Bros. Melee]]'' - Donkey Kong Jr.'s trophy mentions that one of his skills was in mathematics, alluding to this game. | |||
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' – Donkey Kong's pink alternate costume is similar to [[Donkey Kong Jr.|Junior (II)]]. | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ドンキーコングJR.の算数遊び | |||
|JapR=Donkī Kongu Junia no Sansū Asobi | |||
|JapM=Donkey Kong Jr.'s Math Play | |||
}} | |||
== | ==External links== | ||
* | *[https://www.nintendo.com/jp/famicom/software/hvc-ca/index.html Official Japanese website] | ||
== References == | ==References== | ||
{{NIWA|Nookipedia=Item:DK Jr MATH (Animal Crossing)|StrategyWiki=1}} | |||
<references/> | <references/> | ||
{{Donkey Kong games}} | |||
{{NES}} | {{NES}} | ||
{{ | {{Virtual Console}} | ||
[[Category:Virtual Console | [[Category:Virtual Console games]] | ||
[[Category:Nintendo Entertainment System | [[Category:Nintendo Entertainment System games]] | ||
[[Category: | [[Category:Educational games]] | ||
[[Category:1983 games]] | [[Category:1983 games]] | ||
[[Category:1985 games]] | [[Category:1985 games]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Donkey Kong series]] | |||
[[de:Donkey Kong Jr. Math]] | |||
[[it:Donkey Kong Jr. Math]] |
Revision as of 04:24, May 11, 2024
Donkey Kong Jr. Math | |||||
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![]() | |||||
Developer | Nintendo Research & Development 2[1] | ||||
Publisher | Nintendo | ||||
Platform(s) | Family Computer/Nintendo Entertainment System, Virtual Console (Wii, Wii U) | ||||
Release date | Famicom/NES:![]() ![]() Virtual Console (Wii): ![]() ![]() ![]() ![]() Virtual Console (Wii U): ![]() ![]() ![]() ![]() | ||||
Genre | Educational | ||||
Rating(s) |
| ||||
Mode(s) | Single player, multiplayer (up to two players) | ||||
Input | NES:
Wii: ![]() Wii U:
|
Donkey Kong Jr. Math is an educational game in the Donkey Kong series for the Family Computer released in 1983. Donkey Kong holds up a sign, and Donkey Kong Jr. must find the numbers and math sign to get to that number to get a point. A preview of this game was released as a compilation called Donkey Kong Jr. + Jr. Sansū Lesson, which included both a prototype of Donkey Kong Jr. Math and Donkey Kong Jr. a few months earlier.
Donkey Kong Jr. Math was met with negative reviews and was the worst-selling launch title for the Nintendo Entertainment System in North America. This game was recreated as an obtainable item in Animal Crossing, and it was rereleased the first time on the Virtual Console for the Wii (500 Wii Points) on September 3, 2007, and the Virtual Console for the Wii U ($4.99) in North America on August 28, 2014.
Donkey Kong Jr. Math was the only game to be released under the "Educational Series" label of North American NES titles. While Donkey Kong no Ongaku Asobi was intended to be released around the same time, it was canceled, and no other educational games in the Donkey Kong series were made.
Gameplay
The game features three modes: Calculate A, Calculate B, and +-×÷ Exercise. In Calculate A, the player controls Donkey Kong Jr. and has to move around the screen to collect numbers on the chains and mathematical symbols on the platforms to create equations whose solution matches the number shown on Donkey Kong's placard. The solution of an equation is carried over to the next equation as the first number. Aside from the number calculated from previous equations, the player can only use single-digit numbers in equations. The game is over when the player matches Donkey Kong's number five times. The gameplay of Calculate B is similar, but the player starts with a number already in their equation and negative numbers can appear on Donkey Kong's placard. Both of these modes can be played with a second player. The second player controls a pink version of Donkey Kong Jr. named Junior (II). The first to match Donkey Kong's number five times is the winner.
In +-×÷ Exercise, the player's goal is to enter the answers to ten mathematical problems in order to receive points. To insert the digits of the answer, the player has to climb up or down the chains until the desired number shows up. The player can clear all of the entered digits by pressing . The player can also push the question mark to the keyhole to show the correct solution, though this does not give the player any points. Up to 100 points are given for each problem with points being deducted for answering incorrectly and taking too long to answer. The player can earn a maximum of 1,000 points. The following problem types are available in this mode:
- Adding two two-digit numbers
- Subtracting two three-digit numbers
- Adding two four-digit numbers
- Subtracting two four-digit numbers
- Multiplying two one-digit numbers
- Adding two six-digit numbers
- Subtracting two six-digit numbers
- Multiplying a three-digit number by a two-digit number
- Dividing a two-digit number by a one-digit number
Characters
Playable
Non-playable
Nintendo eShop description
Learning can be fun, especially when you play along with Donkey Kong Jr.!
Practice addition, subtraction, multiplication, and division by directing Junior, a cute little monkey, who must climb up and down vines to collect numbers and symbols in order to solve the math problems his father gives him.
Compete with a friend in a race to solve problems in Game A, or add more challenge with Game B. Of course, you can also practice on your own!
This game is perfect for younger players who are looking for a fun and easy way to develop their math skills!
Gallery
Logo/artwork
Sprites
Screenshots
Box art/Virtual Console icon
Media
File info 0:12 |
File info 0:30 |
File info 0:05 |
File info 0:06 |
References to other games
- Donkey Kong Jr. – The game's cast, its setting, and many of its graphical elements are reused from the NES version of its predecessor. Calculate A and B's setting resembles the Jump Board Scene and +-×÷ Exercise's setting resembles the Chain Scene. In fact, the game's ROM image was copied and hacked directly from Donkey Kong Jr., as evidenced by the presence of unused Donkey Kong Jr.-exclusive graphics in the ROM, among other things.[5]
References in later games
- Donkey Kong Country Returns – Donkey Kong's sprite while holding a sign is reused as a background element in Wonky Waterway.
- Super Smash Bros. Melee - Donkey Kong Jr.'s trophy mentions that one of his skills was in mathematics, alluding to this game.
- Super Smash Bros. for Nintendo 3DS / Wii U – Donkey Kong's pink alternate costume is similar to Junior (II).
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ドンキーコングJR.の算数遊び Donkī Kongu Junia no Sansū Asobi |
Donkey Kong Jr.'s Math Play |
External links
References
- ^ Iwata, Satoru et al. Iwata Asks: New Super Mario Bros. Wii. Nintendo. Retrieved May 1, 2015
- ^ Nintendo NES Games release chart. Archived September 21, 2008.
- ^ M. Arakawa. Nintendo Power Pak Source. Page 12.
- ^ https://www.nintendoworldreport.com/game/38376/donkey-kong-jr-math-wii-u-vc-nes
- ^ Donkey Kong Jr. Math. The Cutting Room Floor. Retrieved April 4, 2015.