Metroid (9-Volt): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "({{[Ff]oreign names[^{}]+}}) ({{[^b]|==)" to "$1 $2")
mNo edit summary
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{minigame-infobox
{{minigame infobox
|title=Metroid
|image=[[File:MetroidWWDIY.png|256px]]
|image=[[File:MetroidWWDIY.png|256px]]
|appeared_in=''[[WarioWare: D.I.Y.]]''
|appears_in=''[[WarioWare: D.I.Y.]]''
|type=[[9-Volt]]
|type=[[9-Volt]]
|info="''Roll Samus to the missle tank!''"
|intro=''Get it!''
|info="''Roll Samus to the missile tank!''"
|controls={{button|ds|Stylus}} – Tap Samus
|controls={{button|ds|Stylus}} – Tap Samus
}}
}}
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[Game Boy Advance|GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''.
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[Game Boy Advance|GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''.
==Gameplay==
==Gameplay==
The player must help [[Samus Aran]] go across the stage. When she is tapped, she curls into her [[metroidwiki:Morph Ball|Morph Ball]] and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus is damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss.
The player must help [[metroidwiki:Samus Aran|Samus Aran]] go across the stage. When she is tapped, she curls into her [[metroidwiki:Morph Ball|Morph Ball]] and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus is damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss.


==Names in other languages==
==Names in other languages==
Line 20: Line 20:
}}
}}


{{9-Volt & 18-Volt's Microgames}}
{{9-Volt & 18-Volt's microgames}}
{{WWDIY Microgames}}
{{WWDIY microgames}}
[[Category:WarioWare: D.I.Y. microgames]]
[[Category:WarioWare: D.I.Y. microgames]]
[[Category:Metroid series]]
[[Category:Metroid series]]

Latest revision as of 11:32, December 19, 2023

Metroid
MetroidWWDIY.png
Appears in WarioWare: D.I.Y.
Type 9-Volt
Command(s) Get it!
Info "Roll Samus to the missile tank!"
Controls Stylus – Tap Samus

Metroid is one of 9-Volt's microgames in WarioWare: D.I.Y. It is set in the GBA game Metroid: Zero Mission.

Gameplay[edit]

The player must help Samus Aran go across the stage. When she is tapped, she curls into her Morph Ball and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a Skree must be rolled under, or Samus is damaged. After that, she must pop back up to grab a Missile Tank on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss.

Names in other languages[edit]

Language Name Meaning
Japanese メトロイド
Metoroido
Metroid

Italian Metroid
-