Mario Pinball Land (microgame): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
Tag: Mobile edit
No edit summary
Line 17: Line 17:
* '''Level 2:''' The boss is [[Egyptian Koopa]] in the [[Shifting Sands Stage]]. He starts in the center and can move around.
* '''Level 2:''' The boss is [[Egyptian Koopa]] in the [[Shifting Sands Stage]]. He starts in the center and can move around.
* '''Level 3:''' The boss is [[Big Boo]] in [[the Fun Fair]]. It starts in the center and turns to face Mario, and can become invisible temporarily, making it immune to attacks while transparent.
* '''Level 3:''' The boss is [[Big Boo]] in [[the Fun Fair]]. It starts in the center and turns to face Mario, and can become invisible temporarily, making it immune to attacks while transparent.
==Names in other languages==
{{foreign names
|Jap=スーパーマリオボール
|JapR=Sūpā Mario Bōru
|JapM=Super Mario Ball
}}


{{9-Volt & 18-Volt's microgames}}
{{9-Volt & 18-Volt's microgames}}

Revision as of 14:58, December 7, 2023

Mario Pinball Land
The Mario Pinball Land microgame in WarioWare: Move It!
Appears in WarioWare: Move It!
Type 9-Volt
Command(s) Hit three times!
Info "Use the flippers to launch the Mario ball and Yoshi's Eggs at the enemies. Hit them three times to take them down! 2004: Game Boy Advance"
Controls Joy-Con
Form(s) "Massage"

Mario Pinball Land, titled Super Mario Ball in the British English version, is one of 9-Volt's microgames in WarioWare: Move It!. It is based on the Game Boy Advance game of the same name.

Gameplay

The player must use their Joy-Con as flippers to use balls to defeat a boss. As is typical of Nintendo Switch titles, the Joy-Con that appear in the microgame are the same color as the ones the player uses. The boss varies by level, and three hits will defeat it. Mario is in ball form, and there are also two Yoshi Eggs that can also be used to attack. In Level 1, a blue pipe blocks the exit, preventing any balls from leaving. In Levels 2 and 3 however, the blue pipe disappears shortly after the microgame starts, creating potential for the balls leaving. Defeating the boss causes it to drop coins and Blue Coins, which can be collected, though they serve no purpose.

Names in other languages

Language Name Meaning
Japanese スーパーマリオボール
Sūpā Mario Bōru
Super Mario Ball