User:Koopa con Carne/sandbox: Difference between revisions

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| style="background:#FBFF83" |Scene of a desolate savannah territory, which is used as a theme throughout Bright Savannah. A lone, round hut sustained by stilts is built on a large rock in the middle. Pieces of cloth and other tribal accessories surround the hut; two heads resembling [[Tiki Goon]]s are seen in one corner of the giant rock. Some vultures rest on the hut and a tree branch grown from the rock.
| align="center" style="background:#FBFF83" |Collect all Puzzle Pieces in [[Grassland Groove]]
| align="center" style="background:#FBFF83" |Collect all Puzzle Pieces in [[Grassland Groove]]
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| style="background:#FBFF83" |Early visualization of [[Bramble Scramble (Donkey Kong Country: Tropical Freeze)|Bramble Scramble]]. Aside from its main focus, the brambles, it is also faithful to the final version for being set in a steep canyon with various rock columns. However, in the picture, the brambles are green instead of red, and are weaving through a village of red anthill-like huts, which do not appear in the game.
| align="center" style="background:#FBFF83" |Collect all Puzzle Pieces in [[Bramble Scramble (Donkey Kong Country: Tropical Freeze)|Bramble Scramble]]
| align="center" style="background:#FBFF83" |Collect all Puzzle Pieces in [[Bramble Scramble (Donkey Kong Country: Tropical Freeze)|Bramble Scramble]]
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Revision as of 06:12, August 20, 2017

I'm currently working on a List of extras in Donkey Kong Country: Tropical Freeze page. This is casual work I'm doing, so I might abandon it for a long time before I get around to it again. If this happens, you may take on the project and complete it. Anyway, feel free to give me any suggestions/corrections in the talk page!

I'll upload images at another time. Here's a video for reference.

List of extras in Donkey Kong Country: Tropical Freeze

Figurines

Main article: Capsule Toy Machine

Funky Kong's Capsule Toy Machine vends figurines which are miniature versions of characters in the game. They are received at random, but only five figurines are possible to obtain at the beginning of the game. Defeating a boss unlocks six more figurines, and completing every level of Secret Seclusion unlocks the Professor Chops figurine.

Images

Many concept artworks depicting used and unused ideas are available in the game, and can be gradually unlocked in the Image Gallery by collecting Puzzle Pieces (certain images, however, are unlocked only by beating the game on Hard Mode, and are the sole reward for completing this task). The Image Gallery consists of eight sub-galleries, each entirely dedicated to a world of the game, except for the seventh and eighth sub-galleries which house general concepts.

The following table lists every concept artwork found in the game, as well as a description and the condition to unlock it. The color assigned to an image indicates to what extent the idea or ideas depicted in the image were used for the final game: green for ideas used entirely, yellow for ideas used partially, and red for completely unused ideas.

Lost Mangroves
Image Description Unlocking criteria
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Mangrove Cove Here, it is shown that at least Donkey Kong and Diddy Kong, together with their treehouse, would have been flung in Lost Mangroves. Washed ashore, the Kongs watch as two unseen figures approach them, their shadows projected on sand. In the final game, the Kongs wind up into a dilapidated plane in the treetops, the treehouse having remained on Donkey Kong Island. Collect all Puzzle Pieces in Mangrove Cove
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Shipwreck Shore A mangrove bayou with Donkey Kong in the frontground and several flamingos resting on a mangrove shrub nearby. Ship wreckage appears to be tangled into mangroves. No flamingos appear in the final game, having probably been rejected in favor of birds like Dozies and Sour Dodos. Collect all Puzzle Pieces in Shipwreck Shore
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Canopy Chaos Sketch for a water-coveying trunk and an obstacle. According to a note found beside, the obstacle consists of a broken plane carcass connected with a rope to a big propeller. The Kongs are able to stay on the carcass, but as water falls down on the propeller, it spins and moves the carcass closer to it. The Kongs should "jump before getting sliced". No such contraption appears in the final game, but there are water mills in Canopy Chaos that move giant platforms from side to side, driving them into rotating propellers. Collect all Puzzle Pieces in Canopy Chaos
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Trunk Twister A different vision of the Lost Mangroves island. The island was originally depicted as having a large tree trunk in the middle, with a waterfall coming from it into a lagoon beneath. A group of flamingos can be seen relaxing into the lagoon. The shoreline on the left side of the island is littered with shipwrecks, and the wooden hulls tangled in the trees from the second artwork can be seen further behind. On the right side, there is a Mine Cart railtrack weaving through broken planes and wooden logs, heading right onto what appears to be an early Snowmad ship. This ship holds a half-pipe arena, similar to the one found in Big Top Bop, the boss level of Lost Mangroves in the final game. This suggests that the battle against Pompy was going to take place on a ship instead of a circus.

The artwork is faithful to the final version for presenting numerous wreckages, as well as featuring a minecart area before the boss battle.

Collect all Puzzle Pieces in Trunk Twister
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Zip-Line Shrine Donkey Kong resting on a branch protruding from a shipwreck. The leaves on the branch are reddish-yellow, something that is not seen in the final game. The scene is set in a mangrove glade and is reminiscent of Canopy Chaos. Collect all Puzzle Pieces in Zip-Line Shrine
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Busted Bayou Silhouettes of DK and Diddy Kong are seen running in a shady area, resembling Busted Bayou. Collect all Puzzle Pieces in Busted Bayou
Autumn Heights
Image Description Unlocking criteria
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Windmill Hills Probably an early idea for Windmill Hills. It is set in a mountaneous Swiss landscape with a windmill peering from behind a rocky cliff. There are rope cables transporting bales of hay. These would have been used as platforms, as Donkey Kong and Cranky Kong are being ferried by one of them in the picture. Collect all Puzzle Pieces in Windmill Hills
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Mountain Mania Side overview of an autumnal level, possibly a lighter version of Horn Top Hop. Donkey Kong is seen resting on a bed of leaves next to some oval huts, which do not appear in the final game. Collect all Puzzle Pieces in Mountain Mania
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Horn Top Hop An enormous pine tree, decorated with bird houses, candelabrums, globes, and a Brass pipe. This tree was probably meant to be an early Hootz residence or village, and is reminiscent of Mountaintop Tussle, where the battle against Skowl, the Startling, takes place. Collect all Puzzle Pieces in Horn Top Hop
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Sawmill Thrill Donkey Kong is shown riding a Mine Cart during a rain, jumping from one log of wood to another, the logs being carried by a water slide. This most probably stands as the concept for Sawmill Thrill. Collect all Puzzle Pieces in Sawmill Thrill
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Alpine Incline Concept for a wheel with beavers, which did not made the cut. Nothing else appears in the artwork. These beavers do not seem to be Gnawties, a beaver species present in other Donkey Kong games. Collect all Puzzle Pieces in Alpine Incline
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Wing Ding A basic representation of Autumn Heights. The mountains are entirely surrounded by autumnal woods and two windmills in a corner. Midway on the mountains, a watermill stands between some pines on a cliff. Beyond a large cloud, two owl visages are carved in the summit, and a Swiss house rises aloft. An airship can be seen next to the cloud, although nothing like that can be seen in the final game. Collect all Puzzle Pieces in Wing Ding
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Crumble Cavern Donkey Kong jumps a gap inside a large cavern. The place is filled with luminescent mushrooms and red tufts of vegetation. The artwork most probably served as basis for Crumble Cavern. Collect all Puzzle Pieces in Crumble Cavern
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Rodent Ruckus Donkey Kong rides a Rocket Barrel while two Cheesy Chesters try to stop him. The concept appears to have been used for Rodent Ruckus. Collect all Puzzle Pieces in Rodent Ruckus
Bright Savannah
Image Description Unlocking criteria
Scene of a desolate savannah territory, which is used as a theme throughout Bright Savannah. A lone, round hut sustained by stilts is built on a large rock in the middle. Pieces of cloth and other tribal accessories surround the hut; two heads resembling Tiki Goons are seen in one corner of the giant rock. Some vultures rest on the hut and a tree branch grown from the rock. Collect all Puzzle Pieces in Grassland Groove
An African-looking landscape with a river flowing in the middle, flanked by baobabs and acacias. A path rises and ends abruptly at the edge of the river bed, but continues slightly downhill on the other side. The left side of the river seems to belong to a savannah, while the territory on the right resembles more of a desert, due to the smoother ground. Two upright crocodiles, purported enemies, are seen in the river, and a series of small elephants rest along the desert path. These elements do not appear in the game. Collect all Puzzle Pieces in Baobab Bonanza
A scene with the Kongs riding Rambi the Rhinoceros through tall grass. While Rambi does appear in a level of Bright Savannah, Frantic Fields, the weather in the picture looks tranquil rather than stormy as in said level. Collect all Puzzle Pieces in Frantic Fields
Concept for a silhouetted stage in Bright Savannah, which does not exist in the game. DK and Diddy run through a shaded field with young acacia trees. In the background, there is a vast plain surrounded by plateaus, with a lake covering a large part of it. Collect all Puzzle Pieces in Scorch 'n' Torch
Donkey Kong platforming on treetops while Diddy skips on hippopotami peering from a river. These resemble Bopapodamuses from Donkey Kong Country Returns, and it is possible they would have functioned like red Krockheads from Donkey Kong Country 2: Diddy's Kong Quest. Collect all Puzzle Pieces in Twilight Terror
In the first half of the image, Donkey Kong is shown standing on a cliff, closely surrounded by a group of chicks or Kiwi-like birds. In the second half, DK uses one of these birds to carefully float down a bramble ravine. Collect all Puzzle Pieces in Cannon Canyon
Sketch of Donkey Kong observing the obstacles ahead: a Papa Painguin holding its spear from a window, a spiky roller in the lower-right corner, and above, a gigantic octopus, possibly Squiddicus, peeking a tentacle with a club from behing some bars. A wooden platform linked to a chain appears in the middle, and part of a mill wheel can be seen lower left. The whole scene appears to take place in a heavily guarded, mechanized area. In the game itself, Twilight Terror and Rickety Rafters contain various mechanisms, but few of them resemble the specific elements in the sketch. Collect all Puzzle Pieces in Rickety Rafters
Early visualization of Bramble Scramble. Aside from its main focus, the brambles, it is also faithful to the final version for being set in a steep canyon with various rock columns. However, in the picture, the brambles are green instead of red, and are weaving through a village of red anthill-like huts, which do not appear in the game. Collect all Puzzle Pieces in Bramble Scramble
Sea Breeze Cove
Image Description Unlocking criteria
Collect all Puzzle Pieces in Deep Keep
Collect all Puzzle Pieces in High Tide Ride
Collect all Puzzle Pieces in Amiss Abyss
Collect all Puzzle Pieces in Irate Eight
Collect all Puzzle Pieces in Sea Stack Attack
Collect all Puzzle Pieces in Current Capers
Collect all Puzzle Pieces in Rockin' Relics
Collect all Puzzle Pieces in Shoal Atoll
Juicy Jungle
Image Description Unlocking criteria
Collect all Puzzle Pieces in Harvest Hazards
Collect all Puzzle Pieces in Reckless Ride
Collect all Puzzle Pieces in Fruity Factory
Collect all Puzzle Pieces in Panicky Paddles
Collect all Puzzle Pieces in Jelly Jamboree
Collect all Puzzle Pieces in Frosty Fruits
Collect all Puzzle Pieces in Beehive Brawl
Collect all Puzzle Pieces in Jammin' Jams
Donkey Kong Island
Image Description Unlocking criteria
Collect all Puzzle Pieces in Homecoming Hijinxs
Collect all Puzzle Pieces in Seashore War
Collect all Puzzle Pieces in Aqueduct Assault
Collect all Puzzle Pieces in Blurry Flurry
Collect all Puzzle Pieces in Forest Folly
Collect all Puzzle Pieces in Cliffside Slide
Concept artwork of an ice dragon, unlocked in the Extras menu after collecting all Puzzle Pieces in Frozen Frenzy Collect all Puzzle Pieces in Frozen Frenzy
Collect all Puzzle Pieces in Meltdown Mayhem
Concept artwork of several walrus viking warriors, depicting earlier versions of Waldough enemies. It can be unlocked after collecting all Puzzle Pieces in Dynamite Dash. Collect all Puzzle Pieces in Dynamite Dash
Collect all Puzzle Pieces in Icicle Arsenal
Hidden Kong Temple
Image Description Unlocking criteria
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Swinger Flinger Various species from Lost Mangroves: a Thug Slug, a Dozy, a Punchy Paddy, a Wild Wendell, and a Monocle Monica. Their designs have remained widely unchanged, apart from the Monocle Monica having a bird-like beak in its final version instead of insect mandibles as depicted here. Collect all Puzzle Pieces in Swinger Flinger
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Bopopolis Various species from Autumn Heights: a Cheesy Chester, a goat, and a Schnautzel. A skunk-like being and some bees swarming over a bale of hay are also seen among the previous, though they are inexistent in the game itself. Collect all Puzzle Pieces in Bopopolis
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Precarious Pendulums Various species from Bright Savannah: a Porcupal, a Buffaloafer, and a Swooper Dooper. A lynx-like enemy and a Bopapodamus wearing a rubber ring also appear in the artwork, though not in the game itself. Of note is that the proportions in the withers and hips of the Buffaloafer are more exaggerated here than in the final version. Collect all Puzzle Pieces in Precarious Pendulums
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Spinning Spines Various species from Sea Breeze Cove, most of which are inexistent in the final version: a giant eel monster, a nautillus enemy, a crustacean, a Fritz, and a jellyfish foe. Collect all Puzzle Pieces in Spinning Spines
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Platform Problems Various species from Juicy Jungle: a Bouncelisk, a Buzzy, a Bucky, a Chompasaurus, and a Toucan't, respectively. Collect all Puzzle Pieces in Platform Problems
Concept artwork, unlocked in the Extras menu after collecting all Puzzle Pieces in Slippy Spikes Various Snowmad warriors Collect all Puzzle Pieces in Slippy Spikes
Secret Seclusion
Image Description Unlocking criteria
Collect all Puzzle Pieces in Levitation Station
Collect all Puzzle Pieces in Rocket Rails
Collect all Puzzle Pieces in Crazy Clouds
Concept artwork of Funky's Fly 'n' Buy, unlocked after beating the game on Hard Mode Beat the game on Hard Mode
Concept artwork of Dixie Kong's Gumball Popgun. It can be unlocked after beating the game on Hard Mode.

Music

The music gallery is a collection of themes that play throughout the game, and is divided into six sets, each covering some of the music that plays in one world of the game (excluding Secret Seclusion). Each set is composed of four themes and can be unlocked by defeating the boss of its corresponding world.

Dioramas

The diorama gallery comprises elaborate models that represent the six main worlds of the game. They feature Donkey Kong and his pals, depicted in numerous poses and instances, often facing the dangers of one world. A diorama is unlocked after defeating the boss of its represented world. Like figurines, dioramas can be rotated and zoomed in or out in the gallery.

<insert diorama images here>

List of Donkey Kong Country: Tropical Freeze pre-release and unused content

Lost Mangroves

3D render of a steamboat used as basis for all nautical structures present in Lost Mangroves, the first world of Donkey Kong Country: Tropical Freeze. Next to it is a screenshot from Trunk Twister, where part of the boat can be seen in the backdrop.
The steamboat, next to a screenshot of Trunk Twister, where part of it can be seen in the backdrop.

A steamboat model was built to serve as the basis for all mechanical structures present in Lost Mangroves. The steamboat itself is not fully used in the game, but a few instances appear in Trunk Twister.[1]

Sea Breeze Cove

Despite being set in an aquatic world, only a few artworks show the Kongs swimming in water, the rest showing them walking on the shoreline or beside aquarium-like environments. This was probably in anticipation that the game would lack swimming mechanics, like Donkey Kong Country Returns, the predecessor, did.

Juicy Jungle

In most artworks related to Juicy Jungle, many pig characters looking similar to Professor Chops appear to populate the area and work inside the factory. Even though the factory setting of Juicy Jungle was kept, no pigs are seen, and the factory itself is fully automated in the final version.

References