New Super Mario Bros. U Deluxe: Difference between revisions

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Unlike in the main game, player 1 can choose any character in these modes.
Unlike in the main game, player 1 can choose any character in these modes.
==Characters==
===Playable===
<gallery>
NSMBU Mario Jumping Artwork.png|[[Mario]]
NSMBU Luigi Jumping Artwork.png|[[Luigi]]
NSMBUYellowToad.png|[[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]]
NSMBUBlueToad.png|[[Blue Toad (character)|Blue Toad]]
NSMBU Nabbit
Artwork.png|[[Nabbit]]
(character)|Nabbit]]
NSMBUToadette.png [[Toadette
[[(character)| Toadette]]
NSMBU Four Miis Artwork.png|
[[Mii]] ([[Coin Battle]], [[Boost Rush]], and [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] only)
</gallery>
===Bosses===
====Tower bosses====
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
!width="5%"|Boss
!width="50%"|Description
|-
|[[File:Boom Boom NSMBU Model.png|68px]]<br>[[Boom Boom]]
|The tower boss from [[Acorn Plains]] to the first tower of [[Rock-Candy Mines]]. He does not change in the first battle. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Frosted Glacier]] and [[Sparkling Waters]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Soda Jungle]], Magikoopa will make him larger. In [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|-
|[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]<br>[[Boss Sumo Bro]]
|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|-
|[[File:NSMBW Kamek Artwork.png|100px]]<br>[[Kamek|Magikoopa]]
|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|}
====Castle/airship bosses====
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
!width="5%"|Boss
!width="50%"|Description
|-
|[[File:Lemmy Koopa NSMBU.png|68px]]<br>[[Lemmy Koopa]]
|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|-
|[[File:MortonNSMBU.png|68px]]<br>[[Morton Koopa Jr.]]
|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer Cake Desert]] and uses a large hammer that is apparently filled with magic to knock giant [[Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|-
|[[File:NSMBU Larry Koopa Artwork.png|68px]]<br>[[Larry Koopa]]
|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|-
|[[File:NSMBU Wendy Koopa Artwork.png|68px]]<br>[[Wendy O. Koopa]]
|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|-
|[[File:NSMBU Iggy Artwork.png|68px]]<br>[[Iggy Koopa]]
|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|-
|[[File:NSMBU Roy Artwork.png|68px]]<br>[[Roy Koopa]]
|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|-
|[[File:LudwigNSMBU.png|68px]]<br>[[Ludwig von Koopa]]
|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|-
|[[File:Bowserjr NSMBU.png|68px]]<br>[[Bowser Jr.]]
|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|-
|[[File:BowserNSMBU.png|68px]]<br>[[Bowser]]
|Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|}
===Supporting===
<gallery>
YoshiNSMBW.png|[[Yoshi (species)|Yoshis]]
NSMBU Balloon Baby Yoshi Artwork.png|[[Balloon Baby Yoshi]]s
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
PeachtoadsNSMBU.png|[[Princess Peach]]<br>[[Toad]]
</gallery>
===Other===
[[File:NabbitNSMBU.png|100px]]<br>[[Nabbit]]
===Transformations===
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse;textalign:center"
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
|[[File:NSMBU Flying Squirrel Mario Artwork.png|110px|center]]
|[[File:Fire Mario.png|185px|center]]
|[[File:NSMBW Ice Mario Artwork.png|180px|center]]
|-
|<center>'''[[Small Mario]]'''<br>(starting form)</center>
|<center>'''[[Super Mario (form)|Super Mario]]'''<br>([[File:NSMBU Mushroom Artwork.png|20px|link=Super Mushroom]] required)</center>
|<center>'''[[Flying Squirrel Mario]]'''<br>(New, [[File:NSMBU Super Acorn Artwork.png|20px|link=Super Acorn]] required)</center>
|<center>'''[[Fire Mario]]'''<br>([[File:NSMBU Fire Flower Artwork.png|x20px|link=Fire Flower]] required)</center>
|<center>'''[[Ice Mario]]'''<br>([[File:NSMBU Ice Flower Artwork.png|x20px|link=Ice Flower]] required)</center>
|-
|[[File:NSMBUMiniMario.png|60px|center]]
|[[File:NSMB2 Invincible Mario Artwork.png|150px|center]]
|[[File:NSMBU Power Squirrel Mario Render.png|80px|center]]
|[[File:NSMBW Propeller Mario.png|70px|center]]
|[[File:NSMBW Penguin Mario Artwork.png|140px|center]]
|-
|<center>'''[[Mini Mario (form)|Mini Mario]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|<center>'''[[Invincible Mario]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|<center>'''[[P Flying Squirrel Mario]]'''<br>(New, [[File:New_Super_Mario_Bros._U_Deluxe_P-Acorn.png|20px|link=P-Acorn]] required)</center>
|<center>'''[[Propeller Mario]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>
|<center>'''[[Penguin Mario]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>
|}


==Differences from ''New Super Mario Bros. U'' and ''New Super Luigi U''==
==Differences from ''New Super Mario Bros. U'' and ''New Super Luigi U''==

Revision as of 01:02, May 13, 2024

This article is about the Nintendo Switch port of the New Super Mario Bros. U game. For the game's original version, see New Super Mario Bros. U.
Not to be confused with Super Mario Bros. Deluxe or New Super Mario Bros. U + New Super Luigi U.
New Super Mario Bros. U Deluxe
New Super Mario Bros U Deluxe boxart
North American box cover
For alternate box art, see the game's gallery.
Developer Nintendo EPD
Publisher Nintendo
Tencent Games (China)
Platform(s) Nintendo Switch
Release date Japan January 11, 2019
USA January 11, 2019
Mexico January 11, 2019[1]
Europe January 11, 2019
Australia January 11, 2019[2]
South Korea January 11, 2019
HK January 11, 2019
ROC January 11, 2019
China December 10, 2019[3]
Language(s) Deutsch
English (United Kingdom)
English (United States)
Español (España)
Español (Latinoamérica)
Français (Canada)
Français (France)
Italiano
Nederlands
Português (Portugal)
Русский
한국어
日本語
简体中文1
繁體中文1 - The global and domestic versions have slightly different localizations.
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
DEJUS:L - General audience
SMECCV:A - All ages
RARS:0+ - All ages
GRAC:All - All ages
CADPA:8+ - Eight years and older
GSRR:P - Six years and older
FPB:PG - Parental guidance
GCAM:3 - Three years and older
NMC:7 - Seven years and older
Mode(s) Single player, multiplayer
Media
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:

New Super Mario Bros. U Deluxe is a side-scrolling 2.5D platform game released on the Nintendo Switch worldwide on January 11, 2019; it is the last Super Mario game to be released during the Heisei era of Japan, coming out three and a half months before the abdication of emperor Akihito. It is a port of the 2012 Wii U launch title New Super Mario Bros. U. It contains both the base game and the New Super Luigi U DLC. Mario, Luigi, Yellow Toad, Blue Toad (both generically named Toad in this game), and Nabbit all return as playable characters from the original Wii U title while this game introduces a new playable character, Toadette, who makes her playable debut in the New Super Mario Bros. games and replaces Blue Toad in the story. She has a unique form known as Peachette, which she obtains after grabbing a new item called the Super Crown. The Peachette form grants her abilities similar but not identical to those of the Flying Squirrel form.

Story

The Mario Bros. and Toads about to be hit by the Mecha Hand.

Mario, Luigi, Yellow Toad, and Blue Toad are with Princess Peach in Peach's Castle dining together. Bowser and the Koopalings suddenly arrive in their Airships, with the former sporting a Mecha Hand that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the Acorn Tree, launching Super Acorns through the area. They then tumble out of the tree, passing by a Bubble Baby Yoshi and Balloon Baby Yoshi, and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to save Princess Peach.

As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after Tilted Tunnel), and the castle being surrounded by a thin tornado-like cloud that is made thicker by Magikoopa's magic (after Stoneslide Tower), entirely obscuring the castle (after Giant Skewer Tower or Freezing-Rain Tower). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, Boom Boom, Magikoopa, and Bowser Jr., who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.

Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s Junior Clown Car while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.

Gameplay features

New Super Mario Bros. U is a platform game which plays very similarly to that of past New Super Mario Bros. games, especially New Super Mario Bros. Wii, with the return of the 4-player multiplayer functioning identically to the Wii game, while most of the elements and design found in the game make heavy reference to Super Mario World. Many other gameplay elements from the Wii game, such as the Super Guide, Enemy Courses, and the bubble function, also return. In certain modes, players can play as their Miis, including the first player, who can also choose whoever to play as. Power-ups, like the Fire Flower, Ice Flower, Penguin Suit, Propeller Mushroom, and the Mini Mushroom return. The game also features a new power-up, the Super Acorn, which gives Mario and co. a Flying Squirrel form, which lets them glide and grab on to walls.

New Super Mario Bros. U features two main controller options: single player using the Wii U GamePad, and single-player or multiplayer using Wii Remotes and/or Wii U Pro Controllers; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing Plus Button on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as Boost Mode. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports Off-TV Play.

After clearing Layer-Cake Desert-1, an enemy called Nabbit appears and steals an item from a Toad House connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a P-Acorn. Replacing the Toad saving in New Super Mario Bros. Wii, Nabbit only appears in one stage in the first seven worlds.

The first update to the game added Miiverse support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing A Button; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.

The sound is in stereo, with no support for 5.1 surround.

Controls

Boost Mode in New Super Mario Bros. U
Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.

Like New Super Mario Bros. Wii, the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a Spin Jump, dismount Yoshi, and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.

Unlike New Super Mario Bros. Wii, this game lacks Nunchuk support.

Stages

Action(s) Wii U GamePad Wii U Pro Controller Wii Remote
Move, swim (Baby Yoshi) Classic Controller Left Stick / +Control Pad +Control Pad
Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing) Option 1: B Button / A Button
Option 2: X Button / A Button
Two Button
Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi) Option 1: Y Button / X Button
Option 2: Y Button / B Button
One Button
Ground Pound (normal, simultaneous*) Jump + Classic Controller Left Stick (down) / +Control Pad down Two Button + +Control Pad down
Crouch, slide (on slopes) Classic Controller Left Stick (down) / +Control Pad down +Control Pad down
Climb (on fences, ladders, poles) Classic Controller Left Stick (up) / +Control Pad up +Control Pad up
Bubble* N/A Minus Button A Button
Enter door/Warp Pipe Door: Classic Controller Left Stick (up) / +Control Pad up
Pipe: Classic Controller Left Stick / +Control Pad (in direction of entrance)
Door: +Control Pad up
Pipe: +Control Pad (in direction of entrance)
Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi) GamePad (shake) / L Button / R Button / ZL Button / ZR Button L Button / R Button Wii Remote (shake)
Grab other players*/frozen enemies Run + GamePad (shake) / L Button / R Button / ZL Button / ZR Button
(release run button to throw)
Run + L Button / R Button
(release run button to throw)
One Button + Wii Remote (shake)
(release One Button to throw)
Tilt Tilt Lifts Tilt GamePad Alternate between pressing ZL Button and ZR Button Tilt Wii Remote
Pause Plus Button
Boost Mode* Touchscreen N/A

* Multiplayer only.

Map/menus

Action(s) Wii U GamePad/Pro Controller Wii Remote
Move, select option Classic Controller Left Stick / +Control Pad +Control Pad
Open inventory B Button One Button
View map L Button A Button
Pause Plus Button
Zoom in/out (map view) Plus Button / Minus Button
Confirm, hide/show Miiverse posts (map view) A Button Two Button
Back B Button One Button

Worlds

Secret IslandAcorn PlainsLayer-Cake DesertSparkling WatersFrosted GlacierSoda JungleRock-Candy MinesMeringue CloudsPeach's CastleThe Mushroom Kingdom's artwork from New Super Mario Bros. U.
Click an area to open the relevant article.

Unlike the previous New Super Mario Bros. titles, where worlds are separated like in Super Mario Bros. 3, New Super Mario Bros. U has a contiguous world map, similar to Super Mario World. Like New Super Mario Bros. Wii, the worlds include Toad Houses and Enemy Courses, though only red and green Toad Houses return. Also returning are Towers, Castles, and Ghost House-related levels. The music changes instruments throughout the world map similar to Yoshi's Island.

This is the first 2D Super Mario game to use completely unique names for each of its levels, and the second after Super Mario World to name its greater areas in-game. Both games use food and beverages as the theme for their world names.

Worlds
Acorn Plains Layer-Cake Desert Sparkling Waters
Acorn Plains in New Super Mario Bros. U A full map of Layer Cake Desert in New Super Mario Bros. U Sparkling Waters map
A grassy world with plenty of shrubs, slanted mountains, and the Acorn Tree. This world is similar to many other first worlds in the Super Mario series. A desert dotted with melting ice creams, giant cakes, and a sea of sand with Moai-like statues. A chain of tropical islands and sea stacks, similar to World 4 from New Super Mario Bros. Wii. This world can be entirely skipped for Frosted Glacier.
# Level # Level # Level
1 Acorn Plains Way 1 Stone-Eye Zone 1 Waterspout Beach
2 Tilted Tunnel 2 Perilous Pokey Cave 2 Tropical Refresher
Tower Crushing-Cogs Tower 3 Fire Snake Cavern Tower Giant Skewer Tower
3 Yoshi Hill Tower Stoneslide Tower Ghost House Haunted Shipwreck
4 Mushroom Heights 4 Spike's Spouting Sands 3 Above the Cheep Cheep Seas
5 Rise of the Piranha Plants 5 Dry Desert Mushrooms 4 Urchin Shoals
Castle Lemmy's Swingback Castle 6 Blooming Lakitus 5 Dragoneel's Undersea Grotto
Secret Blooper's Secret Lair Castle Morton's Compactor Castle Castle Larry's Torpedo Castle
Secret Piranha Plants on Ice Secret Skyward Stalk
Frosted Glacier Soda Jungle Rock-Candy Mines
Frosted Glacier in New Super Mario Bros. U Soda Jungle World Map
Soda Jungle in New Super Mario Bros. U
Map of Rock-Candy Mines in New Super Mario Bros. U
A snowy mountain set at night, filled with stars and constellations. This world can be entirely skipped for Sparkling Waters. A rainforest flooded by purple poison, based on the Forest of Illusion from Super Mario World and World 4 from New Super Mario Bros. A rocky region with tall, holey mountains. Several red and blue switches similar to ! Switches appear in this world, and pressing them activates Stretch Blocks with their corresponding color.
# Level # Level # Level
1 Spinning-Star Sky Airship The Mighty Cannonship 1 Fuzzy Clifftop
2 Cooligan Fields 1 Jungle of the Giants 2 Porcupuffer Falls
Tower Freezing-Rain Tower 2 Bridge over Poisoned Waters Tower Grinding-Stone Tower
3 Prickly Goombas! 3 Bramball Woods 3 Waddlewing's Nest
4 Scaling the Mountainside Tower Snake Block Tower 4 Light Blocks, Dark Tower
5 Icicle Caverns Ghost House Which-Way Labyrinth 5 Walking Piranha Plants!
Ghost House Swaying Ghost House 4 Painted Swampland 6 Thrilling Spine Coaster
Castle Wendy's Shifting Castle 5 Deepsea Ruins Tower2 Screwtop Tower
Secret Fliprus Lake 6 Seesaw Bridge 7 Shifting-Floor Cave
7 Wiggler Stampede Castle Roy's Conveyor Castle
Castle Iggy's Volcanic Castle
Secret Flight of the Para-Beetles
Meringue Clouds Peach's Castle Superstar Road
A map of Meringue Clouds in New Super Mario Bros. U A map of Peach's Castle in New Super Mario Bros. U The map of Superstar Road.
A world above the clouds. Two levels take place at sunset, and this world's Castle takes place near the tornado surrounding the next world, as marked by different cloud coloration. Peach's domain, initially in its welcoming usual state but slowly transformed into a lava-based area by Bowser. This world must be completed to beat the game. A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
# Level # Level # Level
1 Land of Flying Blocks 1 Meteor Moat 1 Spine-Tingling Spine Coaster
2 Seesaw Shrooms 2 Magma-River Cruise 2 Run for It
3 Switchback Hill 3 Rising Tides of Lava 3 Swim for Your Life!
Tower Slide Lift Tower 4 Firefall Cliffs 4 Hammerswing Caverns
Ghost House Spinning Spirit House The Icon of Princess Peach's Castle from New Super Mario Bros. Wii. Red-Hot Elevator Ride 5 Spinning Platforms of Doom
4 Bouncy Cloud Boomerangs The Icon of Princess Peach's Castle from New Super Mario Bros. Wii.2 The Final Battle 6 Fire Bar Cliffs
5 A Quick Dip in the Sky 7 Lakitu! Lakitu! Lakitu!
6 Snaking above Mist Valley 8 Pendulum Castle
Castle Ludwig's Clockwork Castle 9 Follow That Shell!
Airship Boarding the Airship

Other areas

Secret Island Coin Courses
Secret Island Coin Courses
A small island between Acorn Plains and Sparkling Waters that houses a Purple Toad House, where the player can check several records. It is unlocked alongside Superstar Road. A multiplayer-exclusive world found in Coin Battle, similar to World Coin from New Super Mario Bros. Wii.
# Difficulty
World Coin-1
World Coin-2
World Coin-3 ★★
World Coin-4 ★★★
World Coin-5 ★★★
World Coin-6 ★★★★
World Coin-7 ★★★★★
World Coin-8 ★★★★★

Yoshis

New Super Mario Bros. U screenshot.
Mario and Luigi using Balloon Baby Yoshis to get over a Big Piranha Plant.

Green Yoshis make a return, acting like in New Super Mario Bros Wii. Green is the only color available for Yoshis that the players ride on, unlike New Super Mario Bros. Wii. Yoshi now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in New Super Mario Bros. Wii, Yoshi cannot leave the courses that he appears in.

New Super Mario Bros. U also features the return of Baby Yoshis, having been absent from the Super Mario series since their debut in Super Mario World. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in Super Mario World, however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of Fortresses, Airships, and Castles.

Baby Yoshi Description
Artwork of Blue Toad with a Bubble Baby Yoshi in New Super Mario Bros. U
Bubble Baby Yoshi
Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 Coins, a power-up or a 1-Up Mushroom. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
WiiU NewMarioU 3 char03 E3.png
Balloon Baby Yoshi
Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the Blimp Yoshi power-up, found in Super Mario Galaxy 2. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
Artwork of the Glowing Baby Yoshi with Mario in New Super Mario Bros. U
Glowing Baby Yoshi
Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the Light Blocks, found in New Super Mario Bros. Wii, and also Bulb Yoshi from Super Mario Galaxy 2. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as Perilous Pokey Cave. Instead of following the characters throughout the courses, they give an extra life when reach the end of the levels that they appear in.

Inventory

The game inventory
The inventory.

The world map inventory, seen in Super Mario Bros. 3 and New Super Mario Bros. Wii, returns in New Super Mario Bros. U, allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing Red Toad House minigames, collecting items on the world map itself, completing an Enemy Course, catching Nabbit, or finishing a level with the final two digits of the time matching.

Extra modes

Time Attack Trial in New Super Mario Bros. U
Small Mario playing through a Time Attack stage in Challenge Mode.

In addition to the main adventure, New Super Mario Bros. U features three additional bonus modes to play. The first of these is Challenge Mode, in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.

Another mode is Boost Rush Mode, where players have to reach the end of two or three selected stages in the lowest possible time, similar to the Coin Rush mode featured in New Super Mario Bros. 2. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.

Coin Battle from New Super Mario Bros. Wii is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for Coin Edit, in which the GamePad is used to customize the coin placement in the Coin Battle-exclusive courses.

Unlike in the main game, player 1 can choose any character in these modes.

Characters

Playable

Bosses

Tower bosses

Boss Description
Boom Boom's in-game model from New Super Mario Bros. U.
Boom Boom
The tower boss from Acorn Plains to the first tower of Rock-Candy Mines. He does not change in the first battle. However, following his first defeat, Magikoopa gives him special abilities. In Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Frosted Glacier and Sparkling Waters, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Soda Jungle, Magikoopa will make him larger. In Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3.
Boss Sumo Bro.
Boss Sumo Bro
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower.
Kamek artwork
Magikoopa
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.

Castle/airship bosses

Boss Description
Lemmy Koopa NSMBU.png
Lemmy Koopa
Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario.
MortonNSMBU.png
Morton Koopa Jr.
Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer Cake Desert and uses a large hammer that is apparently filled with magic to knock giant Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
Larry Koopa
Larry Koopa
Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
NSMBU Wendy Koopa Artwork.png
Wendy O. Koopa
Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
NSMBU Iggy Artwork.png
Iggy Koopa
Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
NSMBU Roy Artwork.png
Roy Koopa
Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
LudwigNSMBU.png
Ludwig von Koopa
Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
Bowser Jr.
Bowser Jr.
Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated.
Artwork of Bowser in New Super Mario Bros. U
Bowser
Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.

Supporting

Other

Artwork of Nabbit for New Super Mario Bros. U (reused for Mario & Sonic at the Rio 2016 Olympic Games and Mario Kart Tour)
Nabbit

Transformations

NSMBUSmallMario.png
Artwork of Mario in New Super Mario Bros. U
Artwork of Mario from New Super Mario Bros. U
Artwork of Fire Mario in New Super Mario Bros. (also used in New Super Mario Bros. Wii and Super Mario 3D Land)[1][2]
Artwork of Ice Mario in New Super Mario Bros. Wii
Small Mario
(starting form)
Super Mario
(A Super Mushroom required)
Flying Squirrel Mario
(New, Artwork of a new item from New Super Mario Bros. U required)
Fire Mario
(A Fire Flower required)
Ice Mario
(Ice Flower required)
Artwork of Mini Mario in New Super Mario Bros. U
Invincible Mario's artwork from New Super Mario Bros. 2, New Super Mario Bros. U and Super Mario 3D World.
3D render of Power Squirrel Mario
Artwork of Propeller Mario in New Super Mario Bros. Wii
Artwork of Penguin Mario in New Super Mario Bros. Wii
Mini Mario
(A Mini Mushroom required)
Invincible Mario
(Artwork of a Super Star from New Super Mario Bros. U required)
P Flying Squirrel Mario
(New, P-Acorn required)
Propeller Mario
(A Propeller Mushroom required)
Penguin Mario
(A Penguin Suit required)


Differences from New Super Mario Bros. U and New Super Luigi U

General

  • It is now possible to play as Luigi, Toad, and Nabbit in single player in this game's version of the main mode of New Super Mario Bros. U, as well as this game's version of New Super Luigi U. The original release of New Super Mario Bros. U only allows single players to play as Mario in story mode, while the original release of New Super Luigi U restricts single players to Luigi, Nabbit (except in Flying Squirrel Ovation and Enemy Courses), and Mii characters (only in Flying Squirrel Ovation).
  • The game has a higher resolution, being displayed in native 1080p in TV mode, and 720p in Handheld and Tabletop modes, as opposed to the 720p resolution of the Wii U version.
  • New Super Mario Bros. U Deluxe is incompatible with Miiverse, as the service ended prior to the game's release and is not available for the Nintendo Switch.
  • Boost Mode challenges are removed due to Boost Mode being incompatible with the Nintendo Switch controls.
  • The game uses HD rumble, unlike the original game which uses simple rumble.
  • The game is now localized in Korean and Chinese (both simplified and traditional).

Character-specific

  • Toadette makes her New Super Mario Bros. series debut as a new playable character.
    • The Super Crown is added as a new power-up exclusively for Toadette. Toadette becomes Peachette after touching the Super Crown, which allows her to float and double jump, similar to the Flying Squirrel form (but with a more versatile aerial movement), and avoid falling into fatal objects. However, unlike the Flying Squirrel form, she cannot cling on to walls and she will not descend significantly when turning. Other characters cannot pick it up, merely passing through it without getting rewarded.
    • When playing as Toadette, all Blocks containing 1-Up Mushrooms instead contain 3-Up Moons. Only Toadette can hit blocks to reveal them in multiplayer.
  • Nabbit has been integrated into more aspects of the game.
    • Nabbit can now be played within the New Super Mario Bros. U levels.
    • Nabbit has new voice clips that are similar to the Toads.
    • Nabbit can bounce off Yoshis since he cannot ride them, unlike the original game where he simply goes through them.
    • Nabbit can now carry objects.
  • Toadette and Nabbit have altered abilities compared to the rest of the cast.
    • Toadette and Nabbit have swimming properties like the Penguin Suit, no matter what form they have.
    • Toadette and Nabbit are less slippery than Mario, Luigi, and Toad. Even while running, they will stop sooner and are less likely to fall into pits. They are also resistant to slipping on ice.
      • As a result, Toadette and Nabbit are not playable in Challenge Mode.
  • Yellow Toad and Blue Toad share a character slot, and are both referred to as simply "Toad". To switch between them, the player needs to hold L Button while choosing said playable character.
    • This means two players cannot choose Yellow and Blue Toad simultaneously.
  • When playing as Luigi in New Super Mario Bros. U, a red-colored Super Guide Block appears and summons a computer-controlled Mario to clear the level in place of Luigi.
  • Playing as a Mii is no longer possible in Flying Squirrel Ovation within New Super Luigi U.
  • Both the New Super Mario Bros. U and the New Super Luigi U levels start with 100 additional seconds on the timer when playing as either Toadette or Nabbit, though no bigger time bonus is given when both of them are being played.

Gameplay

  • The jump controls are now shared with the mid-air spin, performed by pressing B Button or A Button in mid-air. Players can still spin with the L Button and R Button buttons, however.
    • The player can disable the mid-air spin for B Button or A Button by holding the Left Stick down for three seconds on the title screen while pressing the L Button and R Button buttons at the same time. When Nabbit's voice is heard, the jump controls have been disabled for the mid-air spin. However, this has to be done each time the game starts up.
  • Pressing ZL Button no longer lets the player play as Nabbit in New Super Luigi U; this is instead done through the menu.
  • Two buttons are now used to go in the bubble during multiplayer by holding down L Button and R Button rather than one button, unlike the original Wii U game.
  • In the red Toad Houses with ? Blocks, Toad gives the player all of the items inside the blocks that were hit, instead of just one.
  • In the pause menu during levels, the controls for the B Button and X Button buttons can be reversed; however, nothing else can be remapped.
  • On the pause screen, characters can be changed on the map screen.
  • A neon Nintendo Switch console appears in the Records Toad House, which plays a music box rendition of the game's credits theme while the credits roll.
  • The Records Toad House pages now resemble a map marked with a red stamp depicting a silhouette of Nabbit's ears. "Records" is now renamed to "Mario U Records" and "Luigi U Records" in the American English version, depending on the game being played. As Boost Mode has been removed, the records for "Distance on Boost Blocks" and "Distance on Mini Boost Blocks" have been replaced with "Times Companion Lifted" and "Synchronize Ground Pounds", respectively, along with updated icons.
  • In New Super Mario Bros. U Deluxe, the red Toad Houses with the shuffle mini-games have some items changed. Several Super Stars have been replaced by Super Crowns, while in New Super Luigi U, the 1-Up Mushrooms are now 3-Up Moons.
  • Enemy Courses now have a chance to hold a Super Crown, a Propeller Mushroom, or a Penguin Suit.
  • In New Super Mario Bros. U Deluxe, the stars on the player's profile will remain shiny, even if the player activated the Super Guide before.

Cutscenes

  • In both the ending and the cutscene where Peach is being rescued, Nabbit always appears in the background, regardless of what character(s) was/were used in the final boss battle.
  • Blue Toad is absent from the introduction and ending cutscenes, with Toadette appearing instead. Yellow Toad is the one who watches Bowser's and the Koopalings' escape in the ending (Blue Toad does this in the original versions).
  • Before fighting Bowser's final phase as Peachette, Peach notices Peachette from her tower looking confused just before the window slams shut.

UI and artwork

  • The buttons for Challenges, Boost Rush, and Coin Battle on the main menu have artwork of Mario thinking, Mario running, and a Star Coin, respectively, replacing the Super Mario Bros. sprites seen on the buttons in the original New Super Mario Bros. U.
  • Character selection icons now use their updated artwork. Toadette and Nabbit are also labeled as "Easier" and "Easiest" ("Easy" and "Very Easy" in the British English version) respectively.
  • The title screen uses the same ground as the New Super Luigi U title screen with Nabbit included.
  • The loading screen's background uses different 2D icons.
  • Save files now show the last played character.
  • The challenges menu has been redesigned.
  • There is now a hint button on the menu.
  • When entering a world, the name of the map has a different banner design, with 2D artwork of blocks in outlines.
  • In this game's version of New Super Mario Bros. U, the button tabs on the map are red instead of blue. This game's versions of both New Super Mario Bros. U and New Super Luigi U use button icons of the Switch controllers. Additionally, the player can also use Minus Button to open the menu.
  • Nabbit's icon marker on the map for chasing him has been updated.
  • In the Baby Yoshi minigame for the Power-Up Toad House, the Glowing Baby Yoshis' Toad icon has been updated to resemble Toad's 2D artwork from Super Mario 3D World, but with red spots.
  • When playing as Nabbit in single player, completed level spaces turn purple instead of blue. If the level is completed again with a character other than Nabbit, the space changes from purple to blue.
  • The movement instruction icons when using motion-controlled platforms have Joy-Con/Pro Controllers instead of Wii Remotes.
  • The Game Over and "Continues Used" screens are flatter and overall less detailed.

Audio

  • The audio quality of the music has been increased; all tracks now have a sample rate of 48 kHz instead of 32 kHz.
  • In the second half of the athletic theme, the melody instrument is now stereo instead of mono.

Sound effects and voices

Promotion

A browser game was released on the Play Nintendo website in 2019 called New Super Mario Bros. U Deluxe Power-Ups Trivia Quiz.

Critical reception

Similarly to the original New Super Mario Bros. U, New Super Mario Bros. U Deluxe has received generally positive reviews from critics.

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Blake Morse,
Shacknews
8/10 New Super Mario Bros. U Deluxe isn't without its faults. I really think that the levels needed to be longer or provide a bit more of a challenge for seasoned players as opposed to watering things down for a younger audience who probably could've handled a regular challenge in the first place. I can't help but feel like so much of this game was spoon fed to me. I definitely finished this a heck of a lot quicker than I had any previous Mario games. Maybe it's because I grew up having my mind blown by Super Mario Bros. 3 and Super Mario World, but side-scrolling Mario games have always had a place in my heart. While I wouldn't put this latest entry on the same pedestal, this is still a very solid game with a lot of what we've all come to love about the series thrown into a melting pot. I don't think Nintendo would ever put out a "bad" Mario, honestly. There's plenty here to keep fans and next of kin busy and entertained for quite some time.
Nintendo Switch Tristan Ogilvie,
IGN
8/10 New Super Mario Bros. U Deluxe is a broadly approachable and feature-rich platforming game. Toadette is a welcome addition to the roster for those after a more forgiving way to tackle some of the more challenging levels, and the inclusion of the New Super Luigi U mode extends its lifespan substantially. While there are a number of other Nintendo Switch games within the genre that outdo New Super Mario Bros. U Deluxe in various different ways, it nonetheless remains a highly enjoyable platforming package as a whole.
Nintendo Switch Gavin Lane,
Nintendo Life
8/10 New Super Mario Bros. U Deluxe is an impressive package if you skipped the original, offering the best of modern-era 2D Mario, madcap multiplayer and glimpses of the outrageous invention that was to come in Super Mario Odyssey. Only the most fervent fans will find enough new content here to justify double-dipping, though, especially if you already played the Luigi expansion. The chance to replay a top-drawer Mario game on a handheld may be enough for some – goodness knows we've rebought Super Mario Bros. 3 enough times! – but this is the oldest of the Wii U games to have found new life on Switch and, gameplay aside, ageing visuals and the colossal irritation of being kicked back to the world map after every death stand out as things in need of attention. The bottom line is that Switch now has a very fine 2D Mario to its name; we just can't help feeling disappointed that Nintendo didn't push the boat out with a more thorough 'Deluxe' refurbishment. Having said that, this is still an excellent package that deserves a new lease of life on Switch, especially as there will be many owners of that console who didn't get to experience the Wii U original and its expansion.
Nintendo Switch Oscar Dayus,
GameSpot
7/10 Despite its aging formula, New Super Mario Bros. U Deluxe is still a great entry in the series, with its typically tight platforming and both accessibility and depth to spare. While it can feel a bit stale for those who have been round the Mushroom Kingdom one too many times before, Deluxe is well worth playing, especially if you didn't get a chance to play NSMBU on Wii U.
Aggregators
Compiler Platform / Score
Metacritic 80
GameRankings 79.93%

Sales

As of March 31st, 2024, the game had sold 17.45 million units worldwide.[4]

Pre-release and unused content

During the September 2018 Nintendo Direct, Mario was shown being used in Waddlewing Warning! and Larry's Trigger-Happy Castle, two New Super Luigi U levels.[5] However, Mario is not playable in the New Super Luigi U levels in the final game, as is the case in the original New Super Luigi U.

Gallery

For this subject's image gallery, see Gallery:New Super Mario Bros. U Deluxe.

Staff

Main article: List of New Super Mario Bros. U Deluxe staff

References to other games

References in other games

Names in other languages

Language Name Meaning
Japanese New スーパーマリオブラザーズ U デラックス
Nyū Sūpā Mario Burazāzu Yū Derakkusu
New Super Mario Bros. U Deluxe

Chinese (simplified) New 超级马力欧兄弟U 豪华版 (Global release)
New Chāojí Mǎlìōu Xiōngdì U Háohuábǎn
新 超级马力欧兄弟U 豪华版 (China release)[6]
Xīn Chāojí Mǎlìōu Xiōngdì U Háohuábǎn

New Super Mario Brothers U Deluxe Edition

Chinese (traditional) New 超級瑪利歐兄弟U 豪華版[7]
New Chāojí Mǎlìōu Xiōngdì U Háohuábǎn
New Super Mario Brothers U Deluxe Edition

Korean 뉴 슈퍼 마리오브라더스 U 디럭스
Nyu Syupeo Mario Beuradeoseu U Direokseu
New Super Mario Bros. U Deluxe

References