Donkey Konga
- This article is about the video game. For the series, see Donkey Konga (series). For the microsite, see Donkey Konga (Flash game).
Donkey Konga | |||||||||||
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![]() For alternate box art, see the related gallery. | |||||||||||
Developer | Namco | ||||||||||
Publisher | Nintendo | ||||||||||
Platform | Nintendo GameCube | ||||||||||
Release date | ![]() ![]() ![]() ![]() | ||||||||||
Languages | English Japanese French (Canada) Spanish (Latin America) | ||||||||||
Genre | Rhythm | ||||||||||
Ratings |
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Modes | Single player, multiplayer | ||||||||||
Format | Nintendo GameCube:
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Input | Nintendo GameCube:
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Serial codes | ![]() |
Donkey Konga is a rhythm game released for the Nintendo GameCube. It is the first installment of the Donkey Konga series. The game was developed by Namco and published by Nintendo in 2003 in Japan and 2004 overseas. This was the first game to be compatible with the DK Bongos. In 2005, a sequel to the game was released, Donkey Konga 2, followed by Donkey Konga 3 JP, the latter of which never received an international release.
Story
Donkey Kong and Diddy Kong are strolling across a beach and suddenly find a mysterious pair of barrels. Donkey Kong attempts to open it but is stopped by Diddy, who believes it is a trap from King K. Rool.
Following Diddy's advice, the duo takes the barrels to Cranky Kong. Cranky chuckles and explains that they are bongos. Donkey Kong decides to call them the "DK Bongos," and he plays on them. Diddy comments that Donkey Kong is bad at the bongos, and he tries the bongos. Donkey Kong, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, causing the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.
In response, Donkey Kong and Diddy perform and clap with the bongos more. After they make a lot of loud noise, Donkey Kong becomes discouraged and admits that he and Diddy are not good at playing the bongos. Cranky explains that nobody starts out as a professional, and their performance gradually improves from practicing. Donkey Kong initially mentions his dislike of practicing, but he suddenly realizes that he might achieve fame if he becomes good at the bongos, which Cranky believes to be a possibility. Donkey Kong and Diddy then daydream about becoming rich and owning lots of bananas, causing Cranky to sigh and remind them to practice; the pair heads out to get some training in as the scene ends.
Gameplay
The main gameplay is largely identical to the Taiko no Tatsujin games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls Donkey Kong, whose goal is to hit "beats," which scroll across the screen and have to be hit with accurate timing when it moves under a cursor to the very left. Every note passed displays a word on screen, corresponding to how accurately the beat is hit. A combo is displayed if the player hits two or more beats in a row but vanishes if they miss. There are four types of beats:
Modes
All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as Diddy Kong in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.
Screenshot | Mode | Description |
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Street Performance 1 player |
Donkey Kong can perform songs and earn coins from doing street performances and use them to purchase unlockable content at DK Town. One and two coins are earned per regularly perfectly timed hits, respectively. The number of coins is shown at the bottom, next to Ellie, and a bar at the top right keeps track of how many notes the player hit. The "CLEAR" label in the center is divided into red and yellow sections, representing poor and good performance, respectively. Every note fills the bar more but decreases per each miss. Once the performance is done, the player wins if the bar passes the clear label and gets to keep their coins. |
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Challenge 1-2 players |
An endless run-style mode where the player performs endless songs in a row, kept track by a counter with Steel Kegs. |
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Battle 2 players |
A two-player competition between Donkey Kong and Diddy competing for the highest score. |
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Jam Session 1-4 players |
A practice variation of Street Performance. The scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats. |
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Ape Arcade 1-2 players |
Unlockable mini-games can be played here. |
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DK Town 1 player |
The player can buy various unlockables, listed below, in addition to viewing Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. The Electric Hut is the settings sub-menu, where the player can change Stereo/Mono, Volume Balance, and toggle between DK Bongo and Controller. Selecting "Default" resets the settings. |
DK Town unlockables
Jungle Jams
The player can purchase individual songs to perform on Gorilla (expert) difficulty.
Bongo Sets
The player can purchase alternate sounds for the bongos to make during gameplay. They cost the following amount of coins:
- Electric Drum Set: 25,000 coins
- Konga Crew Set: 64 coins
- Toy Set: 14,900 coins
- Quiz Set: 912 coins
- Mario Set: 4,599 coins
- Dogs Set: 11 coins
- Kirby Set: 2,599 coins
- Latin Percussion Set: 1,900 coins
- Zelda Set: 4,599 coins
- Big Band Set: 88 coins
- Laser Space Set: 77 coins
- Car Set: 66 coins
- Country Set: 49 coins
- Barnyard Set: 1,050 coins
- Classical Orchestra Set: 2,220 coins
- Cold Set: 460 coins
- Whip It Set: 707 coins
- Jungle Set: 333 coins
Monkey Shines
The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode.
Screenshot | Minigame | Summary |
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100M Vine Climb Cost: 4,800 coins |
Single player: "Climb vines and collect fruit to set records!" Multiplayer (Vs.): "Climb vines and collect fruit to be the king of the Jungle! |
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Banana Juggle Cost: 5,800 coins |
Single player: "Juggle bananas and set records!" Multiplayer (Vs.): "Compete at juggling! Only one ape can win!" |
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Bash K.Rool Cost: 5,800 coins |
"Slam King K.Rool back into the ground. Go for high scores!" |
List of songs
Donkey Konga features around thirty songs, most of which differ between regional release. Every region has songs that originate from other Nintendo titles along with traditional music, including kids' medleys, pop and classical. Almost every traditional song was made into a shortened cover for the North American release.
Song | Difficulty | Jungle Jams Cost |
Ordering | |||||
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Artist | Song Name | Monkey | Chimp | Gorilla | NA | EU | JP | |
Diddy's Ditties[note 1] | ★★ | ★★ | ★★★★ | 365 | 1 | |||
Bingo | ★★★★★ | ★★ | ★★ | 25 | 2 | |||
Campfire Medley[note 2] | ★ | ★★★ | ★★★ | 580 | 3 | |||
Pokémon Theme | ★★★ | ★★★★ | ★★★★★ | 250 | 4 | |||
Kirby: Right Back at Ya! | ★★★ | ★★★★ | ★★★★ | 848 | 5 | |||
Queen | We Will Rock You | ★ | ★ | ★★★★ | 69 | 6 | ||
Leslie Carter | Like Wow | ★★★★★ | ★★★★★ | ★★★★★★ | 1898 | 7 | ||
The Troggs | Wild Thing | ★★ | ★★★ | ★★★★★★ | 580 | 8 | 20 | |
The Partridge Family | I Think I Love You | ★★★★★★★ | ★★★ | ★★★ | 99 | 9 | ||
Richard Berry | Louie Louie | ★★ | ★★★★★★ | ★★★★ | 1990 | 10 | 12 | |
Little Eva | The Loco-Motion | ★★★ | ★★★★★ | ★★★★ | 2060 | 11 | 4 | |
Earth, Wind, & Fire | Shining Star | ★★ | ★★★ | ★★★★ | 1005 | 12 | ||
Blink-182 | All the Small Things | ★★★★★ | ★★★★★★ | ★★★ | 1313 | 13 | 10 | |
Stray Cats | Rock This Town | ★★★★★ | ★★★★★★ | ★★★ | 644 | 14 | ||
The Supremes | You Can't Hurry Love | ★★★ | ★★★★ | ★★★★ | 3399 | 15 | 9 | |
Jesus Jones | Right Here, Right Now | ★★★ | ★★★★ | ★★★★ | 1200 | 16 | ||
Martha and the Vandellas | Dancing in the Street | ★★★★★ | ★★★★★★★ | ★★★★★★★★ | 1745 | 17 | 5 | |
The B-52's | Rock Lobster | ★ | ★★★★★ | ★★★ | 980 | 18 | ||
Connie Francis | Stupid Cupid | ★★★★★ | ★★★ | ★★ | 1599 | 19 | ||
The Mighty Mighty Bosstones | The Impression That I Get | ★★★★★★★★ | ★★★★★★ | ★★★ | 1399 | 20 | 14 | |
The Romantics | What I Like About You | ★★★★★★★★ | ★★★★★★ | ★★★ | 590 | 21 | ||
Devo | Whip It | ★★★★ | ★★★★★ | ★ | 707 | 22 | ||
The Crystal Method | Busy Child | ★★★ | ★★★★★★★★ | ★★★★★★★★ | 800 | 23 | 15 | |
Tito Puente | Para Los Rumberos | ★★★★★★★★ | ★★★★★★★★ | ★★★★★★ | 380 | 24 | 6 | |
Louis Prima | Sing, Sing, Sing (With a Swing) | ★★★★ | ★★★★★★ | ★★★★★★ | 12 | 25 | 7 | |
Tito Puente | Oye Como Va | ★★★ | ★★★ | ★★★★★★★★ | 2250 | 26 | 11 | |
Willie Nelson | On the Road Again | ★★ | ★★★★★★★ | ★★★★★★ | 1600 | 27 | ||
Johannes Brahms | Hungarian Dance No.5 in G Minor | ★★★★ | ★★★★★ | ★★★★ | 1848 | 28 | 23 | 29 |
Wolfgang Amadeus Mozart | Turkish March | ★★ | ★★★★ | ★★ | 331 | 29 | 24 | 28 |
DK Rap | ★★★ | ★★ | ★ | 6800 | 30 | 31 | 31 | |
The Legend of Zelda Theme | ★★★★★★ | ★★★★★ | ★★★★★ | 4900 | 31 | 27 | ||
Mario Bros. Theme | ★★★★ | ★★★★★★★★ | ★★★★★ | 4900 | 32 | 25 | 30 | |
Donkey Konga Theme | ★★★★ | ★★★★★ | ★★★★★ | 100 | 33 | 30 | 32 | |
Supergrass | Alright | ★★★★ | ★★★★ | ★★★★★★★ | 250 | 1 | ||
Jamiroquai | Canned Heat | ★★★★★★ | ★★★★★★ | ★★★★★★★ | 25 | 2 | ||
Queen | Don't Stop Me Now | ★★★★★★★ | ★★★★★★ | ★★★★★ | 1777 | 3 | ||
Chumbawumba | Tubthumping | ★ | ★★★ | ★★★★★ | 69 | 8 | ||
Nena | 99 Red Balloons | ★★★★★★★ | ★★★★★★★ | ★★★ | 99 | 13 | ||
The Jackson 5 | I Want You Back | ★★★★ | ★★★★★★ | ★★★ | 1898 | 16 | ||
Jamiroquai | Cosmic Girl | ★★★ | ★★★ | ★★ | 980 | 17 | ||
Supergrass | Richard III | ★★★★ | ★★★★★ | ★★★★★★★ | 111 | 18 | ||
Christina Aguilera, Mýa, P!nk and Lil' Kim | Lady Marmalade | ★★★★ | ★★★★★ | ★★★★★★★ | 365 | 19 | ||
Earth, Wind & Fire | September | ★★★★★★★★ | ★★★★★ | ★★★ | 930 | 21 | ||
Take That | Back for Good | ★★ | ★★★ | ★★ | 707 | 22 | ||
Donkey Kong Country Theme | ★★★ | ★ | ★★★ | 1600 | 26 | |||
Rainbow Cruise | ★★★★★ | ★★★★ | ★★★★★★★★ | 1200 | 28 | |||
Super Smash Bros. Melee Opening | ★★★★★★ | ★★★★★★★ | ★★★★★★★★ | 644 | 29 | |||
Yoshihiro Baba | Mori no Kumasan | ★★★★ | ★★★★★★ | ★★★★★★★★ | 903 | 1 | ||
Yoshiko Ishii | Clarinet o Kowashichatta | ★★★ | ★★★ | ★★★★ | 1001 | 2 | ||
Tachikawa Sumito | Ōkina Furudokei | ★★★ | ★★★★ | ★★★ | 969 | 3 | ||
Yoko Maekawa | Hyokkori Hyōtanjima[note 3] | ★ | ★ | ★ | 8 | 4 | ||
Akira Kushida | We are the ONE ~Bokura wa Hitotsu~[note 4] | ★★ | ★★★★★ | ★★★★ | 1200 | 5 | ||
Hamtaro Tottokōta[note 5] | ★★ | ★★★★ | ★★★★★★ | 868 | 6 | |||
GARDEN | Advance Adventure[note 6] | ★★★★★ | ★★★★★★ | ★★★★ | 1300 | 7 | ||
Hiroko Asakawa | Kirby![note 7] | ★★ | ★★ | ★★★★ | 1260 | 8 | ||
Becky | Densetsu no Starfy[note 8] | ★★★ | ★★★★★ | ★★★ | 1000 | 9 | ||
Strawberry Flower | Ai no Uta[note 9] | ★★★★★★ | ★★★★★ | ★★★ | 1000 | 10 | ||
Yuzu | Mata Aeru Hi Made[note 10] | ★★ | ★★★ | ★★★★ | 1293 | 11 | ||
Mai Kuraki | Kaze no La La La[note 11] | ★★ | ★★★★ | ★★★★★ | 1000 | 12 | ||
Aya Matsuura | Momoiro Kataomoi | ★★★★★★★ | ★★★★★★★ | ★★★★★★★ | 1020 | 13 | ||
Mini-Moni | Mini-Moni. Jankenpyon! | ★★★★★★ | ★★★★★★ | ★★★★★★ | 1020 | 14 | ||
Re:Japan[note 12] | Ashita ga Arusa | ★★ | ★★★★ | ★★★ | 23 | 15 | ||
Morning Musume | Koi no Dance Site | ★★★★ | ★★★★ | ★★★★★ | 1020 | 16 | ||
Ayumi Hanasaki | Fly High | ★★★ | ★★★★★★ | ★★★★★★★★ | 1365 | 17 | ||
SMAP | Shake | ★★ | ★★★★ | ★★★ | 971 | 18 | ||
Akina Nakamori | Desire -Jōnetsu- | ★★★ | ★★★★★ | ★★★★★★ | 1986 | 19 | ||
Hikaru Utada | Colors | ★★★ | ★★★ | ★★★★★ | 1100 | 20 | ||
I WiSH | Asu e no Tobira[note 13] | ★★★★ | ★★★★★★ | ★★★★★★★ | 1223 | 21 | ||
Maxi Priest and Yūji Oda | Love Somebody[note 14] | ★★★★ | ★★★ | ★★ | 110 | 22 | ||
Godiego | The Galaxy Express 999[note 15] | ★★★★ | ★★★★★ | ★★★★ | 999 | 23 | ||
Sérgio Mendes[note 16] | Mas que Nada | ★★★★★★ | ★★★★★ | ★★★★★★ | 777 | 24 | ||
Ritchie Valens | La Bamba | ★★★ | ★★★★★★ | ★★★★★★★ | 666 | 25 | ||
Pérez Prado | Mambo No. 5 | ★★★★★★ | ★★★★★★★★ | ★★★★★★★ | 555 | 26 | ||
Oklahoma Mixer | ★★ | ★★★ | ★★ | 4900 | 27 |
Regional differences
Aside from a different set of songs, Donkey Konga's North American logo is different from the European and Japanese logo. This change is reflected both in-game and on each region's box cover. The Japanese logo has a subtitle, which western versions do not have.
Every title screen depicts a scene of the beach, but the North American one displays a different scene from the European and Japanese versions. The latter two depict a straight view of the beach, which is partially obscured by the game's logo. The North American title screen shows Donkey Kong and Diddy Kong partying at the shore, complete with a pair of bongos and a boombox in the scene.
The logo on the GameCube menu banner is also different between regions.
There is a start-up warning advising players to be wary of vibrations, the sound, and the time of day they play, though this message does not appear in international releases. A health and safety warning is featured in every regional release of Donkey Konga 2, but this exact warning was also featured in the Japanese version of the sequel.
Staff
- Main article: List of Donkey Konga staff
Hiroyuki Onoda was the director of this game and would later reprise his role for its sequels. Koji Kondo and Toru Minegishi are credited as sound support. Along with Masanori Sato, prominent Super Mario franchise illustrator Yoichi Kotabe served as graphic support.
Reception
- “As an executive, I hated Donkey Konga[...] The first game actually sold reasonably well, but boy was I not a fan.”
- —Reggie Fils-Aimé
In a 2022 interview, Nintendo of America executive Reggie Fils-Aimé confessed to hating Donkey Konga, stating he had "pushed back" against the Japanese office regarding the game, finding it unfun to play and that it might hurt the Donkey Kong brand.[5]
Reviews | |||
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Release | Reviewer, Publication | Score | Comment |
Nintendo GameCube | Tom Bramwell, Eurogamer | 6/10 | In the end, Donkey Konga is just too short-lived, even in multiplayer, to be worth the sort of outlay it represents. Nintendo has been surprisingly generous in its pricing here - most people will sell you the game and a set of bongos for £30 as far as we can see, and extra sets run to just £20 - but with the songs already shortened (and covered by a fairly decent bunch of impersonators, rather than licensed, curiously) Donkey Konga just doesn't have the legs. We appreciate the simplicity of the idea, but in the absence of the hidden depths we normally expect from this sort of game - or the ritual humiliation we now demand - it ultimately wears thin far too quickly. And for that reason we can't see it becoming the eBay legend that Samba was, although we've little doubt that you'll be able to find it on there all too quickly. |
Nintendo GameCube | Juan Castro, IGN | 8.5/10 | Donkey Konga packs hours of fun. It's a good single-player experience and a great multiplayer one. If you can round up four buddies and four bongo controllers, you're set for the evening. All that's missing in a room with this game (and four bongos) is booze and a bowl of Tostitos. A somewhat limited song selection is the only thing keeping the multiplayer aspect from being the greatest thing EVAR, so to speak. The graphics, while bland and lacking several layers of polish, get the job done without causing too much of an eye-sore. The mini-games offer a little fun, but your best still sits in Kongo's primary game modes. |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 76 | ||
GameRankings | 77.67% |
Gallery
- For this subject's image gallery, see Gallery:Donkey Konga.
Multimedia
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References to other media
- When choosing whether to display the screen in 50Hz or 60Hz, Mario (as he appears in Donkey Kong) acts as a cursor, and Donkey Kong (also as he appears in Donkey Kong) stands to the left.
- The "NES" Bongo Set use sound effects from this game. The left bongo plays Mario's jump sound effect and clapping plays the sound effect of Mario jumping over an obstacle.
- If the game is unable to save to a memory card[6] or the game's disc cannot be read,[7] the error screen contains Donkey Kong's defeated sprite and the girders from 100m.
- In the "NES" Bongo Set, the right bongo plays the sound effect of Donkey Kong Jr. getting hit by an obstacle.
- The Legend of Zelda Theme is featured on the North American, European and Australian versions of the game.
- The track "Donkey Kong Country Theme" is the Super Smash Bros. Melee arrangement of "DK Island Swing" from this game.
- Rambi appears in the Challenge and Jam Session modes.
- Ellie appears in the Street Performance and Jam Session modes.
- Banana Birds appear in the Street Performance, Challenge, and Jam Session modes.
- The North American release includes the anime's theme song for the first season.
- The Super Smash Bros. Melee version of the DK Rap appears in the game.
- The tracks "Donkey Kong Country Theme", "Rainbow Cruise", "Super Smash Bros. Melee Opening", and "DK Rap" are taken from this game.
- The Japanese and North American releases both include the anime's theme song.
- Artwork of Mario, Yoshi, Princess Peach, and Wario from this game is used in Battle mode.
References in later media
- Donkey Kong's Final Smash Konga Beat is based off this game. The bongos he uses are the DK Bongo controller.
- Konga Beat returns as Donkey Kong's Final Smash. The new timing indicator is taken from this game.
- During the April 5, 2025 Nintendo Treehouse: Live stream of this game, as Donkey Kong's Hand Slap stance is showcased in Photo Mode, one of the commentators exclaims "PAN PAN, DK!"[8] This invokes an instructional illustration for Donkey Konga where the act of clapping above the DK Bongos is marked with the phrase "PAN! PAN!" (Panpan is a Japanese onomatopoeic word for clapping.) Given the relative obscurity of this illustration, it is likely the commentator's utterance is specifically a reference to an inside joke by fan website DK Vine,[9][note 17] which originates from the Donkey Konga illustration.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドンキーコンガ[1] Donkī Konga |
Donkey Konga |
Footnotes and references
Footnotes
- ^ A medley of "Happy Birthday to You," "Itsy Bitsy Spider," and "Row, Row, Row Your Boat."
- ^ A medley of "I've Been Working on the Railroad," "She'll Be Coming 'Round the Mountain," and "Yankee Doodle."
- ^ The theme song for the animated film of the same name.
- ^ The ending theme for Bakuryū Sentai Abaranger.
- ^ The opening theme for Hamtaro.
- ^ The first Japanese opening theme for Pokémon the Series: Ruby and Sapphire.
- ^ The second Japanese opening theme for Kirby: Right Back at Ya!.
- ^ The theme from a Japanese commercial for the game.
- ^ A song created for Japanese commercials for Pikmin.
- ^ The eighth ending theme for the second incarnation of the Doraemon anime.
- ^ The twelfth opening theme for Case Closed, better known as Detective Conan.
- ^ Originally performed by Kyu Sakamoto.
- ^ Opening theme of Ainori.
- ^ Opening theme of Bayside Shakedown.
- ^ Opening theme of the 1979 film adaptation of Galaxy Express 999.
- ^ Originally performed by Jorge Ben.
- ^ The following are several instances of DK Vine using the phrase "PAN PAN":
- "[...] the mere inclusion of the PAN PAN-errific DK Bongos from the past generation is the equivalent of rubbing a fresh container of salt all over an open wound." – darkmark8 (July 30, 2007). DK's Final Smash Revealed!. dkvine.com. Archived August 5, 2007, 10:26:11 UTC from the original via Wayback Machine. Retrieved May 7, 2025.
- "At least [Dixie Kong and Diddy Kong are] using their Donkey Kong Country 2 instruments. Instead, they could both be on the bongos trying to PAN PAN a Good Charlotte song!" – dkvine (April 18, 2019). Post. Facebook. Retrieved May 7, 2025. (Archived April 5, 2025, 22:59:46 UTC via archive.today.)
- Hyle (May 5, 2022). Reggie's Not a FAN FAN of the PAN PAN. dkvine.com. Retrieved May 7, 2025. (Archived April 5, 2025, 23:04:14 UTC via Wayback Machine.)
- DK Vine. PAN! PAN! T-Shirt. teepublic.com. Archived April 5, 2025, 22:33:03 UTC from the original via Wayback Machine. Retrieved May 7, 2025.
References
- ^ Jump up to: a b 2003. ドンキーコンガ. Nintendo Co., Ltd. (Japanese). Retrieved January 1, 2025.
- ^ Super Smash Bros. Brawl Chronicle
- ^ Donkey Konga | Nintendo GameCube | Games | Nintendo UK. Nintendo UK (British English). Retrieved January 1, 2025.
- ^ Updated Australian Release List – 24/10/04. PALGN Video Game Feature (Australian English). Archived March 7, 2012, 08:47:11 UTC from the original via Wayback Machine.
- ^ Xplay (May 3, 2022). Reggie Fils-Aimé Interview + Star Wars Games! | Xplay Live (1:07:24). YouTube (English). Retrieved May 3, 2022.
- ^ 2003. Donkey Konga instruction booklet. Nintendo of America (American English). Page 10.
- ^ Supper Mario Broth (February 23, 2025). Supper Mario Broth - While the vast majority of GameCube and Wii games.... Tumblr. Retrieved February 23, 2025. (Archived February 24, 2025, 04:24:52 UTC via Wayback Machine.)
- ^ Nintendo of America (April 4, 2025). Donkey Kong Bananza – Exploration Gameplay – Nintendo Treehouse: Live | Nintendo Switch 2 (14:32). YouTube. Retrieved May 7, 2025.
- ^ "Absolutely gobsmacked that Nintendo Treehouse Live made a 'PAN PAN' joke in their Donkey Kong Bananza session today (14:32). I feel like that's an ultra-specific joke that's never really broken outside of the insular DK Vine network and associated weirdos..." – dkvine.com (April 5, 2025). Post. Bluesky. Retrieved May 7, 2025. (Archived April 5, 2025, 22:37:18 UTC via archive.today.)
External links
show Donkey Konga |
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show Donkey Kong games |
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