Tanked Up Trouble: Difference between revisions

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{{more images|K-O-N-G Letter locations and Bonus Level.}}
{{more images|K-O-N-G Letter locations and Bonus Level.}}
{{levelbox
{{levelbox
|title=Tanked Up Trouble
|image=[[File:Tanked Up Trouble SNES.png]]
|image=[[File:Tanked Up Trouble SNES.png|256px]]
|code=6 - 1
|code=6 - 1
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
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|after=[[Manic Mincers|>>]]
|after=[[Manic Mincers|>>]]
}}
}}
'''Tanked Up Trouble''' is the twenty-ninth level of ''[[Donkey Kong Country]]''. It is also the first level in the [[Chimp Caverns]] area.
'''Tanked Up Trouble''' is the twenty-ninth level of ''[[Donkey Kong Country]]'' and the first level of [[Chimp Caverns]].


Similar to [[Trick Track Trek]], the [[Kong]]s must stay on a moving platform to navigate through this walkway level, avoiding [[Necky|Neckies]] and [[Zinger]]s on the way. However, this particular platform has a small fuel supply, requiring the Kongs to collect [[Fuel Barrel]]s along the way. Failure to do so results in the platform breaking down and falling, causing the Kongs to fall along with it and lose an [[Extra Life Balloon]]. The fuel supply on the platform is shown by five lights; five green lights indicates that the platform full, while one flashing red light means its fuel supply is close to becoming empty. Towards the end of the level the platform uses up fuel faster.
==Summary==
In Tanked Up Trouble, [[Donkey Kong]] and [[Diddy Kong]] must stand on a moving platform to progress through the level. The platform is like those from [[Trick Track Trek]], as it moves slowly on a set path. The main difference with the platforms of Tanked Up Trouble is that they run on limited fuel, and the [[Kong]]s must provide it with [[Fuel Barrel]]s to keep it running. The platform starts entirely fueled, and its fuel gauge is represented by five circles on the side of the platform. The circles start out green, but as the fuel depletes, the circles slowly change to red. If the circles are orange, it means that the platform is fueled halfway. The Kongs cannot skip a Fuel Barrel because it usually results in the platform running out of fuel before coming within distance of another Fuel Barrel. [[Zinger]]s are the main enemy in the level, and they are encountered during the latter half of the level. Some [[Kritter]]s are on the small boardwalk platforms which hang from the ceiling. The Kongs also encounter some [[Necky]]s, mostly during the first half of the level.


If the platform breaks down and falls while the Kongs are left completely stuck on a different platform and unable to advance any further, the characters will play the Bonus Area failure animation at the loss of a life.
If the platform runs out of fuel, it falls off the track with the Kongs. Furthermore, if the platform falls off-track while the Kongs are standing on a boardwalk, they cannot progress any farther. If this occurs, the Bonus Level failure theme plays, with the Kongs doing the corresponding animation, and they lose an [[extra life]].


==Overview==
==Layout==
[[File:Tanked Up Trouble DKC shot.png|left|thumb|right|The Kongs jump onto the fuel-powered platform]]
[[File:Tanked Up Trouble DKC shot.png|left|thumb|right|The Kongs jump onto the fuel-powered platform]]
At the start of the level, the Kongs can find a pit with a slanted pathway on the other side of it. After crossing another gap, they land on a flat scaffold with a dark platform ahead of it. The platform is activated upon touching it. The platform, running on a limited supply of fuel leads them to a Fuel Barrel, which refuels it completely. Afterwards, the platform makes a 90 degree turn, beginning to travel upwards. Shortly after, it pulls them to the east, where a Fuel Barrel can be found above a Necky. The third Fuel Barrel waits just ahead next to a hanging platform with some [[banana]]s on it. The platform then leads them down a few sharp turns to a Necky, who is followed by a thin, black platform with an arrow on it; this platform slowly drops after being stood on. A Fuel Barrel hovers above the platform. Eventually, the Kongs' mobile platform pulls them towards a set of hanging platforms, one of which that holds a Kritter and another Fuel Barrel.  
At the start of the level, the Kongs can find a pit with a slanted pathway on the other side of it. After crossing another gap, they land on a flat scaffold with a dark platform ahead of it. The platform is activated upon touching it. The platform, running on a limited supply of fuel leads them to a Fuel Barrel, which refuels it completely. Afterwards, the platform makes a 90 degree turn, beginning to travel upwards. Shortly after, it pulls them to the east, where a Fuel Barrel can be found above a Necky. The third Fuel Barrel waits just ahead next to a hanging platform with some [[banana]]s on it. The platform then leads them down a few sharp turns to a Necky, who is followed by a thin, black platform with an arrow on it; this platform slowly drops after being stood on. A Fuel Barrel hovers above the platform. Eventually, the Kongs' mobile platform pulls them towards a set of hanging platforms, one of which that holds a Kritter and another Fuel Barrel.  
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|align="center"|[[File:Necky.png]]
|align="center"|[[File:Necky.png]]
|align="center"|[[Necky]]
|align="center"|[[Necky]]
|7 (8 in GBC version)
|7 (8 in Game Boy Color remake)
|-
|-
|align="center"|[[File:Zinger_DKC.png]]
|align="center"|[[File:Zinger_DKC.png]]
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|21
|21
|}
|}
==Items==
==Items and objects==
{|class="dktable-brown" width=40%
{|class="dktable-brown" width=40%
|-
|-
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|align="center"|[[File:Enguarde Token Sprite SNES.png]]
|align="center"|[[File:Enguarde Token Sprite SNES.png]]
|align="center"|[[Animal Token|Enguarde Token]]
|align="center"|[[Animal Token|Enguarde Token]]
|1
|1 (the Kongs must keep standing on the first moving platform after its path appears to end, causing it to go further on an invisible path toward the Enguarde Token)
|-
|-
|align="center"|[[File:Red Balloon DKC SNES.png]]
|align="center"|[[File:Red Balloon DKC SNES.png]]
|align="center"|[[Extra Life Balloon]]
|align="center"|[[Red Balloon]]
|1
|1
|}
|}
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|-
|-
|align="center"|[[File:Letter_K_DKC.png]]
|align="center"|[[File:Letter_K_DKC.png]]
|The letter K is above a Necky after the second Fuel Barrel in the level.
|The letter K hovers above the second Necky, which flies up and down under it.  
|-
|-
|align="center"|[[File:Letter_O_DKC.png]]
|align="center"|[[File:Letter_O_DKC.png]]
|After collecting the fourth Fuel Barrel in the level, the heroes ride the platform upwards to the top of the area. As they rise, they can find a Kritter on a nearby platform with the letter O above its head.
|Shortly after the letter K, there are two down arrow platforms, which a 5-unit Fuel Barrel floats between. The Kongs must pass a Necky and then ascend past two Kritters. The letter O is directly over the lower Kritter to the right.
|-
|-
|align="center"|[[File:Letter_N_DKC.png]]
|align="center"|[[File:Letter_N_DKC.png]]
|The letter N is directly under a hanging platform just after the third DK Barrel in the level.
|The letter N is directly under a hanging platform just after the third DK Barrel.
|-
|-
|align="center"|[[File:Letter_G_DKC.png]]
|align="center"|[[File:Letter_G_DKC.png]]
|Near the end of the level, the heroes can find an Auto Fire Barrel that can blast them away from the moving platform and onto a safe area. If they ignore this, they are led towards a trio of Zingers. The letter G follows them.
|Near the end of the level, the Kongs must ride past several Zingers. If they skip the Auto-Fire Barrel shortcut, they can collect the letter G, which is hovering over the last Zinger.
|}
|}


===Bonus Level===
==Bonus Level==
{|class="dktable-brown" width=70%
{|class="dktable-brown" width=70%
|-
|-
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|-
|-
|align=center|
|align=center|
|'''''Stop the Barrel!'''''<br>To find the Bonus Level, the characters have to ride their platform at the beginning of the level until the platform makes its first 90 degree turn. When this happens, they should jump under the platform and fall below it to land in a hidden barrel. The barrel sends the primates to a [[Bonus Level]], where they need to watch as an [[Extra Life Balloon]] moves around four barrels. Once the balloon stops, it disappears. The Kongs then have to choose which barrel they think it stopped on. If they choose correctly, they are awarded with the balloon. Afterwards, they re-enter the main level.
|'''''Stop the Barrel!'''''<br>When the Kongs start to ride a platform, they must continue until the line goes up. They can jump down into a [[Bonus Barrel]] directly below. In the [[Bonus Level]], the Kongs must observe a [[Red Balloon]] move between four barrels until it eventually stops. The Kongs must jump at the barrel that it stopped in to win the Red Balloon. They are then sent back into the main level.
|}
|}


==Gallery==
==Gallery==
=== Super Nintendo ===
=== Super Nintendo Entertainment System ===
<gallery>
<gallery>
TankedUpTrouble-SNES-1.png|Donkey Kong, about to jump off a Necky toward a Fuel Barrel.
TankedUpTrouble-SNES-1.png|Donkey Kong jumps at a Necky, whom he must bounce on to reach a Fuel Barrel.
TankedUpTrouble-SNES-2.png|DK leaps for a Fuel Barrel above a Kritter.
TankedUpTrouble-SNES-2.png|Donkey Kong jumps at a Fuel Barrel above a Kritter.
TankedUpTrouble-SNES-3.png|Diddy bounces off a Tire for a Fuel Barrel.
TankedUpTrouble-SNES-3.png|Diddy bounces off a Tire to reach a Fuel Barrel.
</gallery>
</gallery>


=== Game Boy Color ===
=== Game Boy Color ===
<gallery>
<gallery>
TankedUpTrouble-GBC-1.png|The level in the [[Game Boy Color]] version.
TankedUpTrouble-GBC-1.png|Diddy jumps between two Zingers to land on a platform.
Tanked Up Trouble GBC.png|Diddy approaches a Fuel Barrel.
Tanked Up Trouble GBC.png|Diddy approaches a Fuel Barrel.
</gallery>
</gallery>
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=== Game Boy Advance ===
=== Game Boy Advance ===
<gallery>
<gallery>
TankedUpTrouble-GBA-1.png|The level in the [[Game Boy Advance]] version. By standing on the first moving platform after its path appears to end, it will go further on an invisible path toward [[Enguarde the Swordfish|Enguarde]]'s [[Animal Token]].
TankedUpTrouble-GBA-1.png|The platform moves on an invisible path to an Enguarde Token.
TankedUpTrouble-GBA-2.png|The duo prepare to jump between two Zingers.
TankedUpTrouble-GBA-2.png|The Kongs jump up to two Zingers.
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names|
{{foreign names
|Jap=トリックトラックリフト2
|Jap=トリックトラックリフト2
|JapR=Torikku torakku rifuto 2
|JapR=Torikku torakku rifuto 2
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==Trivia==
==Trivia==
*"Tanked up" is a colloquialism for "drunk".
*"Tanked up" is a colloquialism for "drunk".
*The moving platform produces different sound effects each playthrough whenever it runs low on fuel.
*Each time the Kongs play through the level, the moving platform produces different sound effects whenever it runs low on fuel.


{{DKC}}
{{DKC Levels}}
{{DKC Levels}}
[[Category:Subterranean Areas]]
[[Category:Subterranean Areas]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Country Levels]]
[[Category:Donkey Kong Country Levels]]

Revision as of 11:03, November 17, 2019

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: K-O-N-G Letter locations and Bonus Level.

Template:Levelbox Tanked Up Trouble is the twenty-ninth level of Donkey Kong Country and the first level of Chimp Caverns.

Summary

In Tanked Up Trouble, Donkey Kong and Diddy Kong must stand on a moving platform to progress through the level. The platform is like those from Trick Track Trek, as it moves slowly on a set path. The main difference with the platforms of Tanked Up Trouble is that they run on limited fuel, and the Kongs must provide it with Fuel Barrels to keep it running. The platform starts entirely fueled, and its fuel gauge is represented by five circles on the side of the platform. The circles start out green, but as the fuel depletes, the circles slowly change to red. If the circles are orange, it means that the platform is fueled halfway. The Kongs cannot skip a Fuel Barrel because it usually results in the platform running out of fuel before coming within distance of another Fuel Barrel. Zingers are the main enemy in the level, and they are encountered during the latter half of the level. Some Kritters are on the small boardwalk platforms which hang from the ceiling. The Kongs also encounter some Neckys, mostly during the first half of the level.

If the platform runs out of fuel, it falls off the track with the Kongs. Furthermore, if the platform falls off-track while the Kongs are standing on a boardwalk, they cannot progress any farther. If this occurs, the Bonus Level failure theme plays, with the Kongs doing the corresponding animation, and they lose an extra life.

Layout

Tanked Up Trouble
The Kongs jump onto the fuel-powered platform

At the start of the level, the Kongs can find a pit with a slanted pathway on the other side of it. After crossing another gap, they land on a flat scaffold with a dark platform ahead of it. The platform is activated upon touching it. The platform, running on a limited supply of fuel leads them to a Fuel Barrel, which refuels it completely. Afterwards, the platform makes a 90 degree turn, beginning to travel upwards. Shortly after, it pulls them to the east, where a Fuel Barrel can be found above a Necky. The third Fuel Barrel waits just ahead next to a hanging platform with some bananas on it. The platform then leads them down a few sharp turns to a Necky, who is followed by a thin, black platform with an arrow on it; this platform slowly drops after being stood on. A Fuel Barrel hovers above the platform. Eventually, the Kongs' mobile platform pulls them towards a set of hanging platforms, one of which that holds a Kritter and another Fuel Barrel.

At this point, the platform begins to gain speed, heading towards a pair of black platforms, similar to the one found previously. A Fuel Barrel hovers around them. The heroes can also find a Necky after the second of these platforms. Once they get back onto the mobile platform, it makes a sharp turn, beginning to move upwards. As they ride up, they ride past a Kritter, who stands on a hanging platform with the letter O above it. Another Kritter stands on a platform at the top of the area; this foe has a Fuel Barrel above it. After passing this Kritter, the moving platform carries the duo to the east, where they can find another black platform that falls when they land on it. Soon after this, the heroes come up to a platform hanging between two Neckies. A Fuel Barrel floats above the second Necky. The moving platform then leads the primates towards a Fuel Barrel found high in the air. It can be reached with the use of an Auto Fire Barrel hidden at the lower part of the area. After passing the barrel, the platform makes a stop next to a few hanging platforms with a villainous Kritter on one of them. The level's Star Barrel is located on one of the platforms.

Another mobile platform can be seen nearby that begins to move along the track once activated. It leads them straight towards a DK Barrel with a tire to the right of it. A Fuel Barrel positioned high in the air can be reached with the bouncy object. Neckies can be found ahead with hanging scaffolds after them; a tire stands on each of the platforms. The Kongs can find a Fuel Barrel just ahead. After passing the barrel, the mobile platform follows a pathway farther down the area, where a Zinger can be found between a tire and another Fuel Barrel. Another Fuel Barrel is just ahead of here in the center of two Zingers. They can reach both barrels with a tire. Soon, the fuel-powered platform rises along a vertical path and then moves east under a hanging scaffold and a tire. Larger hanging scaffolds are ahead with a tire and a pair of Gnawties placed on them. The tire can be rolled along the two platforms to help the heroes reach a Fuel Barrel that they can bounce to.

The primates are then lead back downwards towards an Auto Fire Barrel that can shoot them to a DK Barrel and another Fuel Barrel. If the heroes manage to travel farther, they come up to a long scaffold holding two Gnawties. The fuel-powered platform moves under this platform, coming up to the letter N on the way. A pair of Zingers follow the scaffold with a Fuel Barrel between them. Once the moving platform passes these wasps, it pulls the duo up to a Barrel Cannon with an Auto Fire Barrel to the upper-right of it. They blast the heroes into a Banana Bunch and back onto the platform, which then guides them towards some Zingers. The first Zinger is found alone, but the next two are piled on top of each other. At this point, the mobile platform begins to drain fuel faster and gain less fuel for the barrels. Once they jump over the enemies, the primates are led farther down to a Fuel Barrel with another pair of Zingers around it.

Tanked Up Trouble
The Kongs approach the end of the level

The heroes must jump between the wasps to grab the barrel and avoid the foes. The moving platform then leads the Kongs upwards towards two more Zinger with a Fuel Barrel above each of them. The next Fuel Barrel is located ahead in a higher part of the track, where a Zinger orbits it. A trio of Zingers are ahead with a Banana Bunch between all of them. The primates must maneuver over and under them to survive and reach a trail of bananas. After passing the trail, the moving platform slowly approaches a Fuel Barrel, which has a scaffold hanging above it. If the Kongs continue through the area after the Fuel Barrel, they come up to a trio of Zingers and then the letter G. If they jump to the scaffold, they can reach an Auto Fire Barrel that shoots them away from the mobile platform and onto a safe set of scaffolds. The first scaffold here holds a sign indicating that the level is almost over. After climbing along two scaffolds following this, both carrying Gnawty enemies, they make their way onto a flat scaffold with an exit sign on it. Once the two friends pass the sign, they gain access to the next level, Manic Mincers.

Enemies

Sprite Name Amount
Gnawty.png Gnawty 6
A sprite of a Kritter, from Donkey Kong Country. Kritter 4
Necky.png Necky 7 (8 in Game Boy Color remake)
Sprite of a yellow Zinger in Donkey Kong Country. Zinger 21

Items and objects

Sprite Name Amount
Sprite of a DK Barrel in Donkey Kong Country. DK Barrel 3
An animal token of Enguarde in Donkey Kong Country Enguarde Token 1 (the Kongs must keep standing on the first moving platform after its path appears to end, causing it to go further on an invisible path toward the Enguarde Token)
A Life Balloon in Donkey Kong Country. Red Balloon 1

K-O-N-G Letters

Image Location
The letter K in Donkey Kong Country. The letter K hovers above the second Necky, which flies up and down under it.
The letter O in Donkey Kong Country. Shortly after the letter K, there are two down arrow platforms, which a 5-unit Fuel Barrel floats between. The Kongs must pass a Necky and then ascend past two Kritters. The letter O is directly over the lower Kritter to the right.
The letter N in Donkey Kong Country. The letter N is directly under a hanging platform just after the third DK Barrel.
The letter G in Donkey Kong Country. Near the end of the level, the Kongs must ride past several Zingers. If they skip the Auto-Fire Barrel shortcut, they can collect the letter G, which is hovering over the last Zinger.

Bonus Level

Image Type and description
Stop the Barrel!
When the Kongs start to ride a platform, they must continue until the line goes up. They can jump down into a Bonus Barrel directly below. In the Bonus Level, the Kongs must observe a Red Balloon move between four barrels until it eventually stops. The Kongs must jump at the barrel that it stopped in to win the Red Balloon. They are then sent back into the main level.

Gallery

Super Nintendo Entertainment System

Game Boy Color

Game Boy Advance

Names in other languages

Language Name Meaning
Japanese トリックトラックリフト2
Torikku torakku rifuto 2
Trick Track Lift 2

German Aufgetankter Ärger
Literal translation
Italian Fa' il Pieno
Do the Full
Spanish Problema de Tanques
Tanks Problem

Trivia

  • "Tanked up" is a colloquialism for "drunk".
  • Each time the Kongs play through the level, the moving platform produces different sound effects whenever it runs low on fuel.

Template:DKC Levels