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  • Glass Labyrinth is the second level of the second world in DK: Jungle Climber. When the player enters the level, they will find themselves outside surrounded
    3 KB (406 words) - 12:58, February 5, 2024
  • Glass Labyrinth 3 is the first level of the Wormhole in DK: Jungle Climber. Donkey Kong starts out in a small, simple area with a few small patches he
    3 KB (416 words) - 12:56, February 5, 2024
  • behind blocks. There are glass blocks that can be broken, and metal blocks that cannot be broken. Lasers activate after 13 beats. Level 1: There are six or eight
    2 KB (146 words) - 09:00, January 8, 2024
  • Cave Cliffy Peak Little Sun Sun Island Lost Island Tropical Treetops Glass Labyrinth Road to Ruins Forest Ruins Toybox Little Lost Island Ghost Island Spooky
    16 KB (1,170 words) - 00:05, May 10, 2024
  • Wormhole, where the Glass Labyrinth and Toybox dimensions are revisited back-to-back. However, the level directly following Glass Labyrinth 3 and Toybox 3,
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  • muscled. 1st level difficulty: The glass is half full of water. After finishing the liquid, Wario gives a thumbs up. 2nd level difficulty: The glass is three-quarters
    3 KB (283 words) - 20:29, July 9, 2023
  • loses the game. 1st level difficulty: The glass is thick. In the Japanese version, it is full of blue liquid. 2nd level difficulty: The glass is thinner. In
    1 KB (169 words) - 05:46, October 19, 2023
  • control the family with the , and avoid the glass cup. If even one stick figure gets captured, the game is lost. 1st level difficulty: There is one child.
    2 KB (123 words) - 17:24, June 3, 2023
  • microgames in WarioWare Gold. There are some people walking in front of glass windows. These reflect all people, except one. The person with no reflection
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  • area's exit pipe. Super Acorns: 5 Super Star: 1 1-Up Mushroom: 1 3-Up Moons: 3 (Boost Mode only) Fire Flower: 1 Slide Lifts: 26 pairs Donut Block (30 at most
    10 KB (1,409 words) - 22:59, January 3, 2024
  • course in Mario Kart Tour, see RMX Donut Plains 1. Not to be confused with Donut Plains 1. Donut Plains 1 is the second course in the Mushroom Cup of Super
    13 KB (1,221 words) - 20:08, May 8, 2024
  • course in Mario Kart Tour, see RMX Choco Island 1. Not to be confused with Chocolate Island 1. Choco Island 1 is the first course of the Flower Cup in Super
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  • The objective is to position the magnifying glass so that the ray of light is on the germ to kill it. 1st level difficulty: There is one germ. 2nd level
    2 KB (148 words) - 21:21, October 26, 2023
  • in Mario Kart: Super Circuit, see Bowser Castle 1. Bowser's Castle 1 (previously known as Bowser Castle 1) is the fourth and last course of the Mushroom
    13 KB (1,308 words) - 10:48, May 13, 2024
  • video of SNES Mario Circuit 1 shows GBA Peach Circuit instead. There is one mission that takes place on Mario Circuit 1: Mission 1-8: The player controls Mario
    15 KB (1,465 words) - 05:33, April 30, 2024
  • to make its items fall. If done so, the game is won. 1st level difficulty: The container is a glass with gelatin in it. 2nd level difficulty: The container
    991 bytes (86 words) - 11:43, May 10, 2022
  • Vanilla Lake remix course in Mario Kart Tour, see RMX Vanilla Lake 1. Vanilla Lake 1 is the third course of the Star Cup in Super Mario Kart. It was subsequently
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  • Food level in WarioWare: Get It Together! This microgame features a square glass bottle with a small round object for a drink (a lemon for lemonade, a tapioca
    2 KB (244 words) - 18:21, February 28, 2024
  • Mario Circuit course in Super Mario Kart, see SNES Mario Circuit 1. RMX Mario Circuit 1 is a race course in Mario Kart Tour that debuted in the Mario Bros
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  • until they reach the first large glass sphere, collecting as many Star Bits as they can when doing so. On the first glass sphere planet, the player will
    3 KB (184 words) - 04:27, January 8, 2024
  • items are shuffled, the player is covered in a wine glass to prevent interference with the cloches. Level 1: There is one item, and the cloches are shuffled
    3 KB (326 words) - 02:46, January 8, 2024
  • levels of the game, with red watermelons first debuting in Harry Hedgehog's Labyrinth and blue watermelons in Brave the Bumpty Blizzard. Watermelons appear in
    17 KB (1,859 words) - 18:41, May 9, 2024
  • avoid. There are also other cages that can be broken to reveal coins or a 1-Up Mushroom. It is also infested with several Goombeetles, which make it slightly
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  • rails and Bullet Bills. There are also many spinning bars, Space Mines and glass spheres to make the path difficult. These are three inaccessible moons that
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  • Ghost Valley remix course in Mario Kart Tour, see RMX Ghost Valley 1. Ghost Valley 1 is the third course of the Mushroom Cup in Super Mario Kart. It is
    12 KB (1,249 words) - 12:01, May 12, 2024
  • rotating block. Matching the pattern in the top right frees a man from a glass chamber. The game can still be won if the pattern is created in a different
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  • similarly only appear in a single level of their own, Harry Hedgehog's Labyrinth. Harry Hedgehogs are possibly a reference to Sonic, since they are blue
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  • Mario 3D Land; they only appear in the lava pools of World 8-Bowser: Part 1 and Special 8-Bowser, passing perpendicularly through Mario's path. In this
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  • the Ruby Passage from the Game Boy Advance game Wario Land 4. It is a labyrinth of a factory with robot-like enemies and many pistons and Decompressors
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  • in the background from later planets. This Planet contains Fire Bars and a 1-Up Mushroom. When the player advances on the platforms, they will go into a
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  • In Time Attack mode, a time of 1:31.00 is required to get a gold medal, a time of 1:42.00 for silver, and a time of 1:55.00 for bronze. In the first part
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  • take Mario to the next group of planets. Moving to the top of the large glass planets, Mario then has to use Pull Stars to navigate around floating orbs
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  • RMX Rainbow Road 1 tour appearances in Mario Kart Tour. The following are the drivers, karts, and gliders for which RMX Rainbow Road 1 and its variants
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  • much more common, appearing in the levels Haunted Shipwreck, Which-Way Labyrinth, Spinning Spirit House, and World Coin-6 in the former and in the levels
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  • Ghost Valley 1. RMX Ghost Valley 1 is a race course in Mario Kart Tour. Debuting in the Kamek Tour, it is a remix version of SNES Ghost Valley 1. It shares
    8 KB (818 words) - 00:58, October 24, 2023
  • first Choco Island course in Super Mario Kart, see SNES Choco Island 1. RMX Choco Island 1 is a race course in Mario Kart Tour. It is a remix version of the
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  • first Vanilla Lake course in Super Mario Kart, see SNES Vanilla Lake 1. RMX Vanilla Lake 1 is a race course in Mario Kart Tour. It is a remix version of the
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  • otherwise noted, all names are unofficial. The starting planet consists of a glass orb with a chest on top and a Koopa Shell on the bottom. Mario must use the
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  • Glide Ramps remain in the same position, Toad Circuit and GBA Bowser Castle 1 have a Glide Ramp that emerges from the ground after an amount of time, usually
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  • Kamella and Tarantox. The Star Dust Start Planet is a small planet with a glass core. A metallic outer shell shaped like a square is attached to the core
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  • In Time Attack mode, a time of 1:14.00 is required to get a gold medal, a time of 1:24.00 for silver, and a time of 1:41.00 for bronze. Past a Tucks at
    5 KB (627 words) - 21:26, February 2, 2024
  • see Bowser Castle 1. For the first Bowser's Castle course in Mario Kart: Super Circuit, see GBA Bowser's Castle 1. RMX Bowser's Castle 1 is a race course
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  • first Donut Plains course in Super Mario Kart, see SNES Donut Plains 1. RMX Donut Plains 1 is a race course in Mario Kart Tour that debuted in the Battle Tour
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  • halfway up and gets him a 1-Up Mushroom. This planet is a large stone octagon that is covered by three Thwomps, which has a 1-Up Mushroom under the third
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  • castle including: a museum with unknown statues, a barn and alter behind glass walls, a ball room with tile-decorated flooring, a library with a haunted
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  • Contest. In Yoshi's New Island, red watermelons appear in Harry Hedgehog's Labyrinth and Fire Watermelon Wonderland. The Super Red Watermelon Special Item is
    6 KB (416 words) - 16:44, March 3, 2024
  • Cinders Fire geysers Lava Geysers Fireballs Boulders Starting Planet Small Glass and Lava Planets Hardening Lava Planets Lava Spire
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  • Just watch out for those electric rails." — Phil Board in "The Electric Labyrinth", Super Mario Galaxy "The power lines are keeping me from helping my friend
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  • Paper Mario: Color Splash. It is found in the Green Energy Plant virtual labyrinth. At the end of the underground section, Mario enters a Warp Pipe into a
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  • design. As with all other courses from Wave 1, this course's icon and lighting were adjusted slightly in the 2.1.0 update. Coconut Mall returns in Mario Kart
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  • jump ramp The forest area, with rivers and Item Boxes The glass tunnel, underwater The glass tunnel exit The last turn before reaching the finish line
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  • Snow Cap Galaxy in Super Mario Galaxy. Mario (or Luigi) starts off on a glass sphere planet with a treasure chest on the top. Mario will have to go under
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  • afterwards. Broozers reappear in New Super Mario Bros. U in Which-Way Labyrinth, Spinning Spirit House, and World Coin-6, as well as in New Super Luigi
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  • https://www.youtube.com/watch?v=2bHVR1zthbI Former world record using the glitch and the turn-skip TheMadWeazel (January 1, 2020). New Year’s Tour “Diddy Kong
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  • first appearance. They appear in Inside the Outside and Harry Hedgehog's Labyrinth. Little Mousers later appear under the name of Mouser or Mice in Mario
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  • the way down. The player cannot harm Bowser Jr. in this section (due to a glass dome over the cockpit of his Junior Clown Car), so they must simply avoid
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  • to appear. The Sling Stars will send the player up to an area covered by glass and the player has to Wall Jump to navigate it. At the top is a group of
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  • few Crabbers (one of which will give a 1-Up Mushroom when defeated), one Tracks and, in the water, a chest with a 1-Up Mushroom. The Toad Brigade is found
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  • dots and a pink pacifier below its eyes. It reduces the Dice Block from 1-10 to 1-5 and allows a person under its effects to enter Gates and play Mini Mini-Games
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  • 100 lives. The US v1.1 version has different enemy bounce physics than the US v1.0 version. V1.0 mimics the original game, while v1.1 puts every bounce
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  • disk planets. One has a rising and sinking tower on one side and a sinking glass tower on the other side. The other disk has a rising and sinking tower with
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  • which are called Paris Promenade (known as Paris Promenade 1 between versions 1.2.0 and 1.4.0), Paris Promenade 2 and Paris Promenade 3, with each route
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  • (Digital English edition). nintendo.co.jp. Retrieved December 1, 2022. (Archived December 1, 2022, 20:11:43 UTC via Wayback Machine.)
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  • features pink walls with their own gravity. This planet has a 1-Up Mushrooms and a Life Mushroom. The 1-Up Mushroom is between two vent pipes to the left of the
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  • found in The Legend of Zelda: Ocarina of Time can be seen on the stained-glass windows in the Master Sword chamber. A sign in the village part of the course
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  • throughout the entire track. The track features a translucent multicolored glass path with star-shaped rails running throughout the entire course. Neon-light
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  • celebrations), 1st Anniversary Tour, and 2nd Anniversary Tour respectively. From versions 1.2.0 to 1.4.0, the first route was named New York Minute 1. A battle
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  • display the best time recorded for Mario Raceway. If a player beats the time of 1:30:00 on this course in Time Trial mode, they unlock a Mario staff ghost. Mario
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  • Stage 1 is the first extra stage of DK: Jungle Climber. It is unlocked after completing the main game, after ten Banana Coins have been collected. Like
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  • available only to the second player. When Co-Star Mode is active, "1P" appears below Player 1's Star Pointer, and "2P" appears below Player 2's Star Pointer
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  • Island 1, it is a remix version of the Choco Island courses from Super Mario Kart. It debuted in the Peach vs. Daisy Tour. Like Choco Island 1, Choco Island
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  • to resemble a space station's solar panels, as opposed to the transparent glass surface of previous games. It is located above the Earth's atmosphere, similar
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  • Tour Tokyo Blur (redirect from Tokyo Blur 1)
    sections as opposed to two laps. From versions 1.2.0 to 1.4.0, the first layout was called Tokyo Blur 1. Tokyo Blur reappears in the Booster Course Pass
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  • Kart Arcade GP DX are rode by Mole Miners in the background of Bananan Labyrinth. Minecarts in Mario Kart Tour have three karts designed after them, including
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  • Rainbow Road 2 is a race course in Mario Kart Tour. Like RMX Rainbow Road 1, it is a remix version of the Rainbow Road course from Super Mario Kart that
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  • both Mario Party 6, where it instead reduces the Dice Block numbers from 1-6 to 1-3 and exclusively appears in Solo Mode, and Mario Party 7, where a Cursed
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  • Piranha Plant Cove. The remaining Wiggler in Plaza Mayor now sleeps on Lap 1 before waking up during Lap 2, with the other being removed; it also faces
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  • copies worldwide. 1.1.0 Release date: November 18, 2012 Released at launch, the first update adds the game's Miiverse functionality. 1.2.0 Release date:
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  • with Vanilla Lake 1; in the original incarnation of the track, the outline of the course is also largely identical to Vanilla Lake 1, with the route differences
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  • featured in this cup are treated as Mario's favored or favorite courses. Version 1.1.0 of Mario Kart Live: Home Circuit adds the Mario Cup, with three new courses
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  • nearby worlds. Mario starts his travels in World 1, a land filled with grasslands and mountains. In W 1-1, Warm Fuzzy Plains, Mario and Kersti meet a group
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  • the front. The second version was 1.1 NTSC DOL-GALE 0-01, which was the Player's Choice version. The last version was 1.2 NTSC DOL-GALE 0-02, which had the
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  • ? Coin which releases several notes. After collecting all of the notes, a 1-Up Mushroom will appear. In "Luigi on the Roof", Luigi is located on top of
    26 KB (3,191 words) - 15:38, May 11, 2024
  • being chased by Doris 1 in a forest. The number of lives is represented by mushrooms. When the player wins a microgame, Doris 1 falls over and flowers
    125 KB (5,227 words) - 02:59, May 3, 2024
  • Mario and Luigi's on-screen appearance and as platforms in both World 1-1 and World 1-2 versions of Mushroomy Kingdom (though they cannot be entered, unlike
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  • to ride it. If Mario or Luigi finds another egg while a Yoshi is nearby, a 1-Up Mushroom will emerge instead. According to the story, Bowser trapped all
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  • 2022. [1] https://nintendoeverything.com/super-mario-maker-2-update-out-now-version-1-1-0-play-with-friends-online-and-more/ GameXplain (December 1, 2019)
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  • on the register. In the American version, there are two coins that display $1 and two coins that display 10¢. The numbers in the European version are the
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  • which is located on the 30th floor of the Grand Labyrinth. Once the last stage is completed, Chapter 1's ending sequence then plays, but the Super Crown
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  • Blue Shell power-up) and can only be found in some levels, such as Worlds 1-1, 1-2, 4-6, 4-Castle, 6-2, 7-3, 8-4, and 8-7. There is a new ability for the
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  • levels of World 3, including Rise of the Nasty Nep-Enuts, Harry Hedgehog's Labyrinth, and Ride the Blarggwich. They remain almost entirely unchanged from Super
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  • criteria are met. Dry Bones is the staff data used on Donut Plains 1 and has a time of 1:08:027 in the Dry Bomber. He is also the staff data on Banshee Boardwalk
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  • Castle. The layout of the two courses in this cup are the same as Yoshi Park 1 and Yoshi Park 2 from Mario Kart Arcade GP 2, with the Toad Cup replacing the
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  • Same as level 1, except that the player has two objects to scan. The microgame in this game shares its music with Screwed Tight. Level 1: The player must
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  • Europe on April 1, 2015. Retrieved April 1, 2015. Super Mario 64 for Wii U Virtual Console on the Nintendo of Japan website. Retrieved April 1, 2015. Nintendo
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  • the mountains in the balloon's basket. Level 1: There are four people, and the player must get at least 1 person on. Level 2: There are five people, and
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  • WarioWare Gold, the song playing is 18 x 13. 2nd level difficulty: There is only 1 strong spot. It will a bit difficult to get a good reception on the radio.
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  • also the first remix course to be added in the game since RMX Donut Plains 1 in the Battle Tour twenty-four tours prior. Racers start besides a bridge before
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  • Dragster/Nostalgia 1 Luigi's Classic Dragster/Nostalgia 1 Peach's Classic Dragster/Nostalgia 1 Daisy's Classic Dragster/Nostalgia 1 Yoshi's Classic Dragster/Nostalgia
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  • hits, and turning into Statue Mario above them. They first appear in World 1-1, where they will attempt to hit Mario by jumping out of the water. Cheep Cheeps
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  • resulting four paths splits for a third time, creating routes 1 through 6, from left to right. Route 1 is a narrow path taken by choosing the left option twice
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  • counterpart for each level. Level 1: Each player counts different colors of a specific type of fish. Level 2: Same as Level 1, but the fish swim around slightly
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  • Luigi Fireball (red)1 & Fireball (green) Peach & Daisy Heart Yoshi & Birdo Yoshi's Egg & Birdo's Egg Baby Mario & Baby Luigi Chain Chomp1 Toad & Toadette Golden
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  • Hammer Brothers appear in the game: a pair in World 3-1, two pairs in World 5-2, two pairs in World 7-1, one in World 7-4 that is disguised as Bowser, eight
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  • Sky, Caped Escape, Koopaling Confusion, Classic World 1-2, Classic World 1-3 and Classic World 1-4, while several stationary lifts in their Super Mario
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  • the game and shares its music with the game's other three Bowser Castles: 1, 2, and 3. This course features many dangerous jumps over lava pits, several
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  • background. The course shares its music with the game's other three Bowser Castles: 1, 3, 4. Prior to its appearance in Mario Kart Tour, it was named Bowser Castle
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  • Besides the aforementioned methods, it only appears in four levels: Worlds 1-1, 1-2, 4-4 and 7-5. If Mario or Luigi ground pounds a block containing a Mega
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  • DS, which is also reused for Choco Island 1, RMX Choco Island 1, and RMX Choco Island 2. This and Choco Island 1 are the only SNES courses to use their Mario
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  • background turns dark. Level 1: The apple is on the head of a tree, and becomes a bow when shot. Level 2: Same as Level 1, but the trees move up and down
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  • courses in the game and RMX Bowser's Castle 1, this course reuses Mario Kart 7's arrangement for GBA Bowser's Castle 1. The course also appears as Bowser's Castle
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  • 7. It also shares its music with SNES Mario Circuit 1, SNES Mario Circuit 3, and RMX Mario Circuit 1. The course also appears as Mario Circuit 2R (reversed)
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  • stack a piece on Level 1, no effort points are awarded. The player that incorrectly stacks a piece loses an effort point. Level 1: Same as single-player
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  • Metal Mario's immunity to strange clouds can help Mario navigate the labyrinth. Jolly Roger Bay's mission Through The Jet Stream features a Power Star
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  • timing out, the game will circle around spots that are left to clean. Level 1: There is one dirty spot and one patch of spray on the window. The window shows
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  • planes, grails, scrap metal, and Haniwa statues riding on Trojan horses. Level 1: There are four treasures. Level 2: There are two treasures and two indestructible
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  • (Digital English edition). nintendo.co.jp. Retrieved December 1, 2022. (Archived December 1, 2022, 20:11:43 UTC via Wayback Machine.) From the iQue localization
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  • Tour, forty-nine tours later. The visual changes made to SNES Ghost Valley 1 were also applied to this course. A glide ramp was added near the end of the
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  • (Digital English edition). nintendo.co.jp. Retrieved December 1, 2022. (Archived December 1, 2022, 20:11:43 UTC via Wayback Machine.) Official Canadian French
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  • sheet. Upon completion, the box falls apart, revealing something inside. Level 1: Five tissues must be removed. The last sheet resembles a bedsheet, and inside
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  • machines each, and the amount of capsules to get in each level is doubled. Level 1: The player(s) must get one or two capsules from one or two of the brown machines
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  • announcement of Wave 3. As with all other courses from Wave 1, this course's icon was updated in the 2.1.0 update. Unlike the other courses, however, this course's
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  • typing the wrong letter, and must finish the word before time runs out. Level 1: The player must use two different letters to spell a three-letter word. The
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  • screen with drawings of the two animal types active during this minigame. Level 1: The animals are stationary in a straight line. Level 2: Two of the animals
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  • around it, and the player must illuminate enough bells to find the star. Level 1: The tree is small and has two bells. Level 2: The tree is slightly wider and
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  • grab and lift the item in the time limit, the microgame will be won. Level 1: The toy inside the machine is a small cat toy. If successful, the cat smiles
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  • Battlefield, Small Battlefield, and Final Destination as of the version 8.1.0 update. The course is reminiscent of various NASCAR-style speedway tracks
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  • itself, a man's moan can be heard, the music stops, and the game is lost. Level 1: The nose is wide and stands perfectly still. Level 2: The nose is narrower
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  • the top. Hitting the cracks on the bottle makes it easier to break. Level 1: There are three cracks on the bottle, and the cork takes a few hits to pop
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  • red Koopa Paratroopas first appear in World 1-3, while green Koopa Paratroopas first appear in World 1-1, being one of the first enemies encountered.
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  • Sky Garden. However, on the Nintendo eShop imageMedia:MK8D BCP Wave 1.jpg for Wave 1, Sky Garden is the only course to use a screenshot of its 8 Deluxe
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  • Retrieved May 11, 2022. Nintendo (September 1, 2016). Nintendo Direct 9.1.2016. YouTube. Retrieved September 1, 2016. Drmarioworld_EN (September 3, 2019)
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  • Luigi (redirect from 0+1)
    『マリオブラザーズ』の元ネタは『ジャウスト』? (その). Retrieved May 2, 2023. (Addendum quotes an interview with Miyamoto found in 「ゲーム・マエストロ Vol.1」.) News article covering interview
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  • in VS mode. There is one mission that takes place on Peach Circuit: Mission 1-2: The player controls Peach, who must collect 15 coins scattered along the
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  • mostly faithful to the layout of the original, the course is not remade in a 1:1 scale - most notably, the section after the pipe tunnel has been made far
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  • reach the player. Once a person is hit, they become clean and take off. Level 1: There are two muddy people both of whom require one hit. Level 2: There are
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  • course. As with all other courses from Wave 1, this course's icon and lighting were adjusted slightly in the 2.1.0 update. Prior to the aforementioned update
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  • the shōji close before the player selects a mask, the game is lost. Level 1: There are three different masks. Only the back shōji closes. Level 2: There
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  • player clicks on. If the rabbit falls into a hole, the game is lost. Level 1: There is only one hole. The level takes place during the day. Level 2: There
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  • Mushroom Piston (Trackside banners) 1-Up Mushroom Car Insurance Group (Signs) Mario Automobile Association (Signs) 1-Up Fuel (Signs) Shy Guy Metals (Signs)
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  • cavities on the teeth and hold the trigger button to drill them down. Level 1: The player must drill three cavities on a koala's teeth. Level 2: The player
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  • looks disappointed and shows the correct chord that the player missed. Level 1: The player must play two chords. It is set on a dock at sunset. Level 2: The
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  • one who is fully voiced; in this case, he says, "Good luck to you!" Level 1: One phone will ring. Level 2: Both phones will ring, except one is for an
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  • them capable of walking. The first appearance of Piranha Plants is in World 1-2 of Super Mario Bros., where they are semi-common enemies. They have been
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  • Gold. The objective is to make the subject dizzy by circling around the face. 1st level difficulty: The subject is a gymnast that stands still. 2nd level difficulty:
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  • face is sufficiently illuminated, he chuckles as a clapperboard sounds. Level 1: The actor stays stationary and wears a purple suit with an orange collar.
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  • player removes all of the soaked areas, the cloth turns into an object. Level 1: The player must wring out a small amount of water in a white cloth that turns
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  • tournament that took place from June 1, 2019 to June 30, 2019 and became automatically unlocked for all players after July 1, 2019. Excluding capturing in Super
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  • wrong child/monkey/dog, the child, monkey, or dog cries and they lose. Level 1: There are two children/dogs who reach out to the player once. The crowd in
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  • character is shown celebrating depending on the level of difficulty. Level 1: The slime is blue with a masculine face inside a rather small flask. Victory
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  • on-screen. 1st level difficulty: 7 specimens in total. 2nd level difficulty: 15 specimens in total. 3rd level difficulty: 23 specimens in total. 1st level
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  • Yellow Koopa Troopa = 238/256 (119/128) Thwimp = 9/256 Coin = 8/256 (1/32) 1-Up Mushroom = 1/256 The magic blasts come in the forms of shapes: a circle, a triangle
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  • bottles by plugging the holes with their thumbs when the bugs enter them. Level 1: There are two ants that each crawl on a bottle, and the player must trap them
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  • course's theme (for instance, Mario Circuit 1 features white, bracket-shaped spaces on its asphalt road, Choco Island 1 has thin lines drawn into the dirt road
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  • clothesline as a joyful person appears in the background and laughs. Level 1: The player must shake a small blue-and-yellow shirt or a red pair of shorts
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  • or the boss's sneeze, the robot is destroyed and the player loses. Level 1: The first and second waves include 2 light-blue enemies, and the third wave
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  • stroke. When the player reaches the green flags, the swimmer celebrates. Level 1: The swimmer faces no obstacles. The game is set in the afternoon, and when
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  • turning them in sync causes the pancake to twist, failing the microgame. Level 1: The player must flip a small pancake towards them into a pan. If successful
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  • microgame is to make the couple reach each other by ringing the bell. Level 1: The two are close to each other. Level 2: The two are far away from each other
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  • respectively, and the number of creatures to feed in each level is doubled. Level 1: The player(s) must feed one or two seagulls that fly left and right. The background
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  • touches the ground, the cactus falls forward, and the microgame is lost. Level 1: Two bikers toss objects from the front. The objects may be paper airplanes
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  • look at the item in confusion while those who can receive the item sob. Level 1: There is one item to hand out, held in the player's dominant hand. Level 2:
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  • the handle on a handcar up and down so that it gets to the other side. Level 1: The handcar has small wheels. It carries a small carriage with a woman sitting
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  • and is purely visual. Elves will celebrate when the microgame is won. Level 1: The bag is only filled at the bottom and lets out cream into a cup of coffee
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  • spotlight is fully in color, the crowd cheers and the microgame is won. Level 1: The guitar is stationary. Level 2: The guitar moves left to right. Level 3:
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  • changes from red to green and the nearby security guard gives a thumbs-up. Level 1: Playing as a biker in a leather jacket, the player must jump twice to drop
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  • still stops inside the green zone during the time limit afterwards. Level 1: The microgame takes place in a green forest with a blue sky. There are no
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  • by the player without being given hair, resulting in it looking sad. Level 1: There are four alpacas, one of which needs hair. One alpaca heads down the
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  • Kart: Double Dash!! instruction booklet, page 12. Mario Kart DS Mission Mode: 1-8
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  • each hand which can be released to launch the corresponding monkey. Level 1: The other tree contains nothing. If a monkey is launched into it, it will
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  • player-controlled princess raises her hands up in shock, and the game is lost. Level 1: The player must greet one princess. The parlor is orange. Level 2: The player
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  • as long as both writing utensils are ready to draw as time runs out. Level 1: The player uses a blue pen and a red pen. If successful, the player draws
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  • he celebrates with confetti showering him, while the wrestler flexes. Level 1: The barbell has one medium-sized weight on each end, and the man is wearing
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  • Bumping into another penguin causes it to scold the player's penguin. Level 1: The gap between the penguins in front and behind the player are wide and they
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  • the person in the middle. Both players must do the same tasks to win. Level 1: The player(s) must dodge a king riding a paper airplane, who flies without
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  • player must attack it until the bag turns the water completely into tea. Level 1: The player must steep the tea bag inside a teacup. Level 2: The player must
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  • shine on the performer either by moving the light or the performer. Level 1: The player must shine the light on a male opera singer who is close to the
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  • or entering the bell of the horn and pushing it out the mouthpiece. Level 1: The object is small (a wedge of Swiss cheese or a bread roll) and easy to
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  • October 6, 2021, 22:06:00 UTC via Wayback Machine.) mariokarttourEN (September 1, 2019). Twitter. Retrieved March 10, 2020.
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  • player must then choose between two images, based on what they saw. Level 1: The image depicts a single goodie, and the player must choose the correct
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  • snowballs meet, they become an animated snowman and the player wins. Level 1: There are 17 spaces between the snowballs. The game happens in the afternoon
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  • 10 in total! #MarioKartTour". Twitter. Retrieved February 1, 2023. mariokarttour (February 1, 2023). "Piranha Plant Cove, an all-new course for the Mario
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  • objective of the game is to poke at least one kitty that pops out of its hole. 1st level difficulty: The kitties pop almost all of their body, except their
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  • runs out or if the player chooses the wrong Fronk, they lose the microgame. 1st level difficulty: The Fronks are yellow. The player has to use the head patterns
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  • needed, this game lasts twice as long than most of the others in the game. 1st level difficulty: Four objects must be sorted by shape. 2nd level difficulty:
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  • controllers, and both players must each plug the same amount of leaks. Level 1: The player(s) must plug three holes. If successful, the water fills an inflatable
    2 KB (224 words) - 11:44, February 5, 2024
  • of America (November 1, 2023). Mario Kart 8 Deluxe - Booster Course Pass Wave 6 - Course Overview. YouTube. Retrieved November 1, 2023.
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  • https://docs.google.com/document/d/1YmgFibm99C2r7q-OzXrufNHQgXQBYli3V0M7APTQ4OQ/edit#heading=h.yx3o1ihvn54t Zebra Gamer (October 1, 2019). Mario Kart Tour Gameplay
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  • visible on the second player's split screen, the mirror is removed. Level 1: The player(s) must pump four times to escape the boulder in a grassy field
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  • objective is to move the rolled-up tissue up the nostril to make it sneeze. 1st level difficulty: The nose doesn't have a cork in any of its nostrils. 2nd
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  • is to line up the three boxes to make a person appear in the cabinet. Level 1: One of the boxes is misaligned. A woman appears and smiles in the cabinet
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  • off the fireworks. The player is knocked out if they touch the flame. Level 1: A short candle must be pushed to light the fuse. The fireworks set off over
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  • the player can still win if the statue extinguishes all of the fire. Level 1: There is one fire on a spit-roasted piece of meat. The fire is either on or
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  • instructor are cats. 1st level difficulty: Two commands. 2nd level difficulty: Three commands. 3rd level difficulty: Four commands. 1st level difficulty:
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  • doll, or the player hits the dolls too many times, the game is lost. Level 1: Both halves of each doll are the same color. Level 2: One half of the doll
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  • be when the mouth closes, then move the cavity germ to that spot in time. 1st level difficulty: The pattern of the teeth is relatively simple, making the
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  • When every bug is defeated, both hands will thumbs up to the camera. Level 1: The player needs to defeat two regular bugs to succeed. The room is blue and
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  • The cracked rocks can be broken, while the solid ones are unbreakable. Level 1: There is only one solid rock. Level 2: There are more solid rocks, including
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  • (Digital English edition). nintendo.co.jp. Retrieved December 1, 2022. (Archived December 1, 2022, 20:11:43 UTC via Wayback Machine.) mariokarttourEN (November
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  • the game is lost. The instruments include a gong, drum, and cymbals. Level 1: There is only one instrument. Level 2: There are two instruments, and the
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  • derived from the stock sound HUMAN, YELL - YELL: FEMALE from Voice Spectral Vol. 1 - Track 02. In Illumination's The Super Mario Bros. Movie, Koopa Troopas are
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  • connect the boy and girl together while avoiding the obstacles between them. 1st level difficulty: There are no obstacles in the way. 2nd level difficulty:
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  • player's placement. Racers begin at Yoshi's House in a field that resembles World 1 from Super Mario World 2: Yoshi's Island. Racers drive along a slight serpentine
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  • partially breaks them while breaking the roots completely removes them. Level 1: There is one branch to break. Completing the microgame reveals a tea party
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  • (December 1, 2022). Twitter. Retrieved December 8, 2022. (Archived December 8, 2022, 20:26:14 UTC via Wayback Machine.) MarioKartUK (December 1, 2022). Facebook
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  • Bowser becomes Dry Bowser when he falls into lava after being defeated in World 1. He later appears as the boss of World 8-Castle; here, Dry Bowser appears in
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  • (Digital English edition). nintendo.co.jp. Retrieved December 1, 2022. (Archived December 1, 2022, 20:11:43 UTC via Wayback Machine.) Official Canadian French
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  • One to extinguish the fire from the rings, rendering them harmless. Level 1: There is one ring. Level 2: There are two rings that travel across the screen
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  • into a pipe with a sideaways and top entrance in the same fashion as World 1-2 in Super Mario Bros. The track is mainly underground. It has flowing water
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  • her Jet Tank One to fill up the deer scare without using the bamboo. Level 1: There is one bamboo stick. Level 2: There are two bamboo sticks. One of the
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  • unknown. As with all other courses from Wave 1, this course's icon and lighting were adjusted slightly in the 2.1.0 update. This version of the course has
    19 KB (2,086 words) - 19:40, May 3, 2024
  • on the counter, they cannot correct it to lower the number and will lose. 1st level difficulty: One to five frogs appear. 2nd level difficulty: Three to
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  • Page 91. noclip.website, pra_ice_dossuntif [1] Nintendo. (June 17, 2015). Nintendo Treehouse Live @ E3 2015 Day 1 Skylanders SuperChargers. YouTube. Retrieved
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  • washtub will fall out, knocking out the player and the microgame is lost. Level 1: There will be no distractions on the screen whilst the ninja is hiding. Level
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  • at the hand where the player made the mistake, and the game is lost. Level 1: The player must cook two of the same ingredient. The ingredients can be a
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  • Inc.: Mega Party Game$!, the only items present on the scale are turtles. 1st level difficulty: There are three turtles on each side. 2nd level difficulty:
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  • the electricity hits a corner, they must press the direction the line turns. 1st level difficulty: The path is simple and requires either three, five or seven
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  • final lap starts in reverse along the Athens Dash 2 route. Lap 1 follows the route of 1, although instead of racers turning left toward the finish line
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  • Arcade GP DX, they are performed by pressing down on the accelerator when "1" appears on the screen. In Mario Kart Tour, a number of karts have the Rocket
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  • a key) after every lap, making it the first classic course to do this (lap 1 in F major, lap 2 in F#/G♭ major, lap 3 in G major, lap 4 in A♭ major, lap
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  • compared to Mario Kart 8. The course retains the visuals of RMX Donut Plains 1 and the other two Donut Plains courses in the game. The course also appears
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  • player presses the button connected to the toaster, bread comes out. Level 1: The wires are not tangled much, the caves are green and the other items are
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  • number of actual presses, rather than the number of beeps they have heard. 1st level difficulty: The codes require the player to press a button while holding
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  • fails if they select the wrong option or take too long to select any option. 1st level difficulty: The player fights an enemy named Hungraa. They have 2 moves
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  • of a shape. Some of the tracing will already be done, indicated in yellow. 1st level difficulty: The shapes appearing in this level are simple. They include
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  • game is won. However, if one single person falls, the player loses the game. 1st level difficulty: The player must save people from falling. 2nd level difficulty:
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  • Distance: 209 Star Distance: 260 Trajectory: Draw Height: 1.5/5 Impact: 3/5 Control: 2/5 Spin: 1.5/5 Special Orb: Vacuum Orb For this subject's image gallery
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  • tires are different than usual. For some examples from Mario Kart 7, the Egg 1 would become faster, while the Barrel Train would become slower. In Mario Kart
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  • the top bit of the sticker is sharp) and reduces all of Bowser's damage to 1. To counter this, Mario's partner Kersti sacrifices herself by turning into
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  • thinner, and a thin path was made through the mud patch. As in Donut Plains 1, the mud patches now slow down racers. The molehills of the Monty Moles can
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  • is lost. The background changes color based on how much time is left. Level 1: The maze is simple. The first section contains a pit of stomach acid. The
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  • level meant to represent Super Mario Bros.'s World 1-2. If Mario or Luigi defeats the fake Bowser of World 1's castle with fireballs, it turns into its true
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  • the Fuzzies are also gone, and racers are forced to take the red path on lap 1 and the blue path on lap 2. In the R/T variant, the Piranha Plants in the orange
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  • instruction booklet. There are two missions that take place on DK Pass: Mission 4-1: The player controls Wario, who must beat Donkey Kong in a single-lap race
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  • Mario Bros. The color, too, makes the wallpaper resemble the sky from World 1-1. Lakitu's Cloud can be seen on several balloons. There is a mobile in the
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  • Circuit. As with all other courses from Wave 1, this course's icon and lighting were adjusted slightly in the 2.1.0 update. Mario Kart (trackside banners)
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  • microgames. The purpose of this microgame is to put the pipe through the rings. 1st level difficulty: None of the rings have misleading holes. 2nd level difficulty:
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  • Deluxe vol. 36 - Super Mario 64 part 1. Page 6Media:SM64 Character Info Book.jpg. Nintendo official French magazine N1, page 86
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  • ballerina over to her partner by using the warp zone to get through the maze. 1st level difficulty: There are no portals in the maze. 2nd level difficulty:
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  • Super Mario Bros. 3. For some reason, in the remakes, the ones in World 5-1 have blue mouths instead of red. There are four ways to defeat Chain Chomps
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  • arrows. To do so, the player has to tilt the system to tip the container. 1st level difficulty: The space between the arrows is large. 2nd level difficulty:
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  • King Boo drifting in the Super 1 on the R variant Yoshi (Egg Hunt) tricking in the Bright Bunny Yoshi drifting in the Egg 1 Black Yoshi tricking in the Pipe
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  • Toybox (redirect from Toybox 1)
    Kruizer IV • Little High-High Island Wormhole Glass Labyrinth 3 • Toybox 3 • Planet Plantaen Extra stages Stage 1 • Stage 2 • Stage 3 • Stage 4 • Stage 5 •
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  • Winning the microgame will turn the shapes into objects, such as a spaceship. 1st level difficulty: There are four right-angled triangles. 2nd level difficulty:
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  • In WarioWare Gold, sometimes a mushroom has to be caught instead of a mug. 1st level of difficulty: The mug always comes from the left. 2nd level of difficulty:
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  • make a full animal body. The animals are a giraffe, cat, bird, and a pig. 1st level difficulty: Two of the tiles match from the start. The animals are
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  • courses, see List of GBA Yoshi Desert tour appearances in Mario Kart Tour. 1-Up Mushroom Car Insurance Group (signs) Bullet Bill Speed Trial (signs) Roy
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  • time for the penguin to cross, this microgame has twice the time to complete. 1st level difficulty: There are three platforms, but one is already in place
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  • player must use the picture of the target cat shown in the corner as reference. 1st level difficulty: There are six cats in the corner. 2nd level difficulty:
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  • online tournament from August 1, 2018 to August 31, 2018, and was automatically unlocked for everyone after September 1, 2018. Blooper also appears in
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