Sheepy Shop: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
(There are actually 12 watches in DKL3; K. Rool gives you 6 more upon beating him)
Line 4: Line 4:
[[Image:Donkey_Kong_Land_3_Card_Game.png|thumb|right|The card game played in the Sheepy Shop.]]
[[Image:Donkey_Kong_Land_3_Card_Game.png|thumb|right|The card game played in the Sheepy Shop.]]
For a certain amount of [[Bear Coin]]s, the Kongs can do one of three things:
For a certain amount of [[Bear Coin]]s, the Kongs can do one of three things:
* The first offer that Bear makes is to play a memory game, but only if the Kongs have acquired a certain amount of [[Bonus Coin]]s; the coins, though, are not traded in, but merely act to "unlock" the game.  The first time the Kongs enter a specific world's store, the game, if available, can be played for free, but if it is not completed the first time, Bear begins to charge five Bear Coins per play.  In the game, there are 10 pairs of cards (for 20 total).  On each card is a picture of either an [[Extra Life Balloon]], a [[Banana Bunch]], a [[Bear Coin]], a [[DK Coin]], [[Dixie Kong]], [[Kiddy Kong]], [[Squawks the Parrot]], [[Ellie the Elephant]], [[Squitter the Spider]], or [[Enguarde the Swordfish]]. Within a time limit, the Kongs must match all ten pairs of cards. This needs to be played six times (each successive iteration of the game requires a progressively higher number of Bonus Coins to be offered by Bear), with each time becoming progressively harder (i.e., less time).  Depending on which cards are uncovered before time runs out, Bear will reward the Kongs with such items as Banana Bunches, Extra Life Balloons, Bear Coins, and a DK Coin (only one per shop).  In addition, if all cards are flipped successfully before time expires, the Kongs will receive a [[Stop Watch]]; again, there is only one of these per shop, for a total of six in the game.
* The first offer that Bear makes is to play a memory game, but only if the Kongs have acquired a certain amount of [[Bonus Coin]]s; the coins, though, are not traded in, but merely act to "unlock" the game.  The first time the Kongs enter a specific world's store, the game, if available, can be played for free, but if it is not completed the first time, Bear begins to charge five Bear Coins per play.  In the game, there are 10 pairs of cards (for 20 total).  On each card is a picture of either an [[Extra Life Balloon]], a [[Banana Bunch]], a [[Bear Coin]], a [[DK Coin]], [[Dixie Kong]], [[Kiddy Kong]], [[Squawks the Parrot]], [[Ellie the Elephant]], [[Squitter the Spider]], or [[Enguarde the Swordfish]]. Within a time limit, the Kongs must match all ten pairs of cards. This needs to be played six times (each successive iteration of the game requires a progressively higher number of Bonus Coins to be offered by Bear), with each time becoming progressively harder (i.e., less time).  Depending on which cards are uncovered before time runs out, Bear will reward the Kongs with such items as Banana Bunches, Extra Life Balloons, Bear Coins, and a DK Coin (only one per shop).  In addition, if all cards are flipped successfully before time expires, the Kongs will receive a [[Stop Watch]]; again, there is only one of these per shop, for a total of six out of the twelve necessary to beat the game; the other six are obtained by beating the last boss.
* For two Bear Coins, Dixie and Kiddy can be provided a helpful hint pertaining to a certain location on that particular world.
* For two Bear Coins, Dixie and Kiddy can be provided a helpful hint pertaining to a certain location on that particular world.
* Starting in [[Primate Plains]], Bear will offer the Kongs a "test-drive" in his teleport for five Bear Coins.  Similar to [[Funky's Flights]], this will teleport Dixie and Kiddy to any of the seven worlds that they have previously visited. Unfortunately, unlike Funky's Flights, the Kongs have to pay every time to use the teleport.
* Starting in [[Primate Plains]], Bear will offer the Kongs a "test-drive" in his teleport for five Bear Coins.  Similar to [[Funky's Flights]], this will teleport Dixie and Kiddy to any of the seven worlds that they have previously visited. Unfortunately, unlike Funky's Flights, the Kongs have to pay every time to use the teleport.

Revision as of 22:22, May 6, 2010

The Sheepy Shop is the general store of Bear in Donkey Kong Land III. Similar to Bazaar's General Store in Donkey Kong Country 3, it is where Dixie and Kiddy Kong can buy items. There is a store in every world of Donkey Kong Land III.

Activities

File:Donkey Kong Land 3 Card Game.png
The card game played in the Sheepy Shop.

For a certain amount of Bear Coins, the Kongs can do one of three things:

  • The first offer that Bear makes is to play a memory game, but only if the Kongs have acquired a certain amount of Bonus Coins; the coins, though, are not traded in, but merely act to "unlock" the game. The first time the Kongs enter a specific world's store, the game, if available, can be played for free, but if it is not completed the first time, Bear begins to charge five Bear Coins per play. In the game, there are 10 pairs of cards (for 20 total). On each card is a picture of either an Extra Life Balloon, a Banana Bunch, a Bear Coin, a DK Coin, Dixie Kong, Kiddy Kong, Squawks the Parrot, Ellie the Elephant, Squitter the Spider, or Enguarde the Swordfish. Within a time limit, the Kongs must match all ten pairs of cards. This needs to be played six times (each successive iteration of the game requires a progressively higher number of Bonus Coins to be offered by Bear), with each time becoming progressively harder (i.e., less time). Depending on which cards are uncovered before time runs out, Bear will reward the Kongs with such items as Banana Bunches, Extra Life Balloons, Bear Coins, and a DK Coin (only one per shop). In addition, if all cards are flipped successfully before time expires, the Kongs will receive a Stop Watch; again, there is only one of these per shop, for a total of six out of the twelve necessary to beat the game; the other six are obtained by beating the last boss.
  • For two Bear Coins, Dixie and Kiddy can be provided a helpful hint pertaining to a certain location on that particular world.
  • Starting in Primate Plains, Bear will offer the Kongs a "test-drive" in his teleport for five Bear Coins. Similar to Funky's Flights, this will teleport Dixie and Kiddy to any of the seven worlds that they have previously visited. Unfortunately, unlike Funky's Flights, the Kongs have to pay every time to use the teleport.