Anti-gravity: Difference between revisions

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==Trivia==
==Trivia==
*Neither of the two ''[[Super Mario Kart]]'' [[Retro Course]]s ([[Donut Plains 3]] and [[Rainbow Road (SNES)|Rainbow Road]]) received anti-gravity sections, thus making ''Super Mario Kart'' the only game with Retro Courses in ''Mario Kart 8'' that lack any anti-gravity sections.
*Neither of the two ''[[Super Mario Kart]]'' [[Retro Course]]s ([[Donut Plains 3 (course)|Donut Plains 3]] and [[Rainbow Road (SNES)|Rainbow Road]]) received anti-gravity sections, thus making ''Super Mario Kart'' the only game with Retro Courses in ''Mario Kart 8'' that lack any anti-gravity sections.
*[[Mute City (course)|Mute City]], Big Blue, and <small>GCN</small> Baby Park are the only courses to take place entirely in anti-gravity: the wheels are turned sideaways already before starting.
*[[Mute City (course)|Mute City]], Big Blue, and <small>GCN</small> Baby Park are the only courses to take place entirely in anti-gravity: the wheels are turned sideaways already before starting.
*When the player leaves the anti-gravity section, the SFX is similar to the zoom-in camera adjustment in ''[[Diddy Kong Racing]]''.
*When the player leaves the anti-gravity section, the SFX is similar to the zoom-in camera adjustment in ''[[Diddy Kong Racing]]''.

Revision as of 04:24, May 4, 2015

Mario driving a kart in anti-gravity mode.

Anti-gravity is a fundamental game mechanic introduced in Mario Kart 8. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to Boost Pads. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game but Excitebike Arena, Animal Crossing and Super Bell Subway is given an anti-gravity section, likely to fully incorporate the new feature. However, only twelve (7 originally added; 5 DLC) retro courses are given this feature:

If the player goes in the opposite direction than what they are meant to, the wheels will turn horizontal once they touch an anti-gravity section despite an anti-gravity strip not being present. This is because the Kart is programmed to avoid glitching by falling in anti-gravity sections. This applies to any course with anti-gravity where it is possible to drive backwards from a non-anti-gravity section into an anti-gravity section, such as Mario Circuit.

Name in other languages

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Trivia

  • Neither of the two Super Mario Kart Retro Courses (Donut Plains 3 and Rainbow Road) received anti-gravity sections, thus making Super Mario Kart the only game with Retro Courses in Mario Kart 8 that lack any anti-gravity sections.
  • Mute City, Big Blue, and GCN Baby Park are the only courses to take place entirely in anti-gravity: the wheels are turned sideaways already before starting.
  • When the player leaves the anti-gravity section, the SFX is similar to the zoom-in camera adjustment in Diddy Kong Racing.
  • None of the non-DLC retro courses have spin boost bumpers, while some of the nitro courses and two DLC retro courses, GBA Cheese Land and 3DS Neo Bowser City, do.

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