Anti-gravity: Difference between revisions

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m (Undo revision 3835175 by Ahemtoday (talk) this order makes more sense since only Mario Kart 8 has anti-gravity, plus it makes it easier to see which courses are base game, original DLC, and BCP)
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[[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in anti-gravity mode]]
[[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in anti-gravity mode]]
[[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near an [[Antigravity Panel]] in [[Mario Circuit (Mario Kart 8)|Mario Circuit]] from ''Mario Kart 8'']]
[[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near an [[Antigravity Panel]] in [[Mario Circuit (Mario Kart 8)|Mario Circuit]] from ''Mario Kart 8'']]
'''Anti-gravity''' is a mechanic in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their [[tire]]s turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the [[Koopa Clown]] activating a pair of propellers and the [[Streetle]]’s wings opening. Drivers can receive a [[Spin Boost]] by bumping into other drivers or [[Spin Boost Pillar]]s.
'''Anti-gravity''', also written as '''antigravity''', is a mechanic in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their [[tire]]s turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the [[Koopa Clown]] activating a pair of propellers and the [[Streetle]]’s wings opening. While in anti-gravity mode, drivers can receive [[Spin Boost]]s by bumping into other drivers or [[Spin Boost Pillar]]s.


Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place [[Underwater driving|underwater]] (such as in [[Twisted Mansion]]). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces.
Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place [[Underwater driving|underwater]] (such as in [[Twisted Mansion]]). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces.
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Most courses featuring anti-gravity have designated sections in which it is activated that start with [[Antigravity Panel]]s, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. [[Wild Woods]] uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.
Most courses featuring anti-gravity have designated sections in which it is activated that start with [[Antigravity Panel]]s, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. [[Wild Woods]] uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.


In the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], [[Half-pipe (object)|half-pipe]]s (which strongly resemble Antigravity Panels) cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if the half-pipe is in an anti-gravity section).
In the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', [[Half-pipe (object)|half-pipe]]s take the appearance of Antigravity Panels and cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section).


Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], and [[Super Bell Subway]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, seventeen [[classic course]]s feature anti-gravity (seven from the ''Mario Kart 8'' base game, five from its DLC, and five from the ''Mario Kart 8 Deluxe'' – Booster Course Pass):
Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], [[Super Bell Subway]], and [[Yoshi's Island (race course)|Yoshi's Island]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, 27 [[classic course]]s feature anti-gravity (7 from the ''Mario Kart 8'' base game, 5 from its DLC, and 15 from the ''Mario Kart 8 Deluxe – Booster Course Pass''):
*{{classic-link|GBA|Mario Circuit}}  
*{{classic-link|GBA|Mario Circuit}}  
*{{classic-link|N64|Toad's Turnpike}}
*{{classic-link|N64|Toad's Turnpike}}
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*{{classic-link|N64|Rainbow Road}}
*{{classic-link|N64|Rainbow Road}}
*{{classic-link|Wii|Wario's Gold Mine}}
*{{classic-link|Wii|Wario's Gold Mine}}
*{{classic-link|GCN|Baby Park}} (which is notably set entirely in anti-gravity)
*{{classic-link|GCN|Baby Park}} (set entirely in anti-gravity)
*{{classic-link|GBA|Cheese Land}}
*{{classic-link|GBA|Cheese Land}}
*{{classic-link|3DS|Neo Bowser City}}
*{{classic-link|3DS|Neo Bowser City}}
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*[[Merry Mountain]]
*[[Merry Mountain]]
*{{classic-link|3DS|Rainbow Road}}
*{{classic-link|3DS|Rainbow Road}}
*{{classic-link|Wii|DK Summit}} (only from the half-pipes)
*{{classic-link|GCN|Waluigi Stadium}}
*{{classic-link|Tour|Athens Dash}} (only from the half-pipes)
*{{classic-link|Tour|Los Angeles Laps}} (only from the half-pipe)
*{{classic-link|Wii|Koopa Cape}}
*{{classic-link|Tour|Vancouver Velocity}}
*{{classic-link|GCN|DK Mountain}} (only from the half-pipes)
*{{classic-link|3DS|Rosalina's Ice World}} (only from the half-pipes)
*{{classic-link|SNES|Bowser Castle 3}}
*{{classic-link|Wii|Rainbow Road}} (set entirely in anti-gravity)


Additionally, in ''Mario Kart 8 Deluxe'', the [[Battle Mode|battle]] courses [[Battle Stadium]] and [[Lunar Colony]] feature anti-gravity, with the latter being set entirely in anti-gravity.
Additionally, in ''Mario Kart 8 Deluxe'', the [[Battle Mode|battle]] courses [[Battle Stadium]] and [[Lunar Colony]] feature anti-gravity, with the latter being set entirely in anti-gravity.
In ''[[The Super Mario Bros. Movie]]'', a kart is shown having its anti-gravity feature tested before the [[Kong]] army travels down [[Rainbow Road#The Super Mario Bros. Movie|Rainbow Road]]. It is later used when the road splits into extremely sloped paths. It is also shown that it can be manually deactivated using a button on the dashboard, and can be used to hover above water. The karts that the [[Koopa Troop]] uses have red glows instead of blue when using anti-gravity.


==Names in other languages==
==Names in other languages==
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|Spa=Antigravedad
|Spa=Antigravedad
|SpaM=Antigravity
|SpaM=Antigravity
|Fra=Antigravité
|Fre=Antigravité
|FraM=Antigravity
|FreM=Antigravity
|Dut=Antizwaartekracht
|Dut=Antizwaartekracht
|DutM=Antigravity
|DutM=Antigravity
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==Trivia==
==Trivia==
[[File:MK8 Larry Charging Super Mini-Turbo.jpg|thumb|[[Larry Koopa|Larry]] charging a [[Mini-Turbo|Super Mini-Turbo]] on his [[Standard Bike]] while in anti-gravity mode]]
[[File:MK8 Larry Charging Super Mini-Turbo.jpg|thumb|[[Larry Koopa|Larry]] charging a [[Mini-Turbo|Super Mini-Turbo]] on his [[Standard Bike]] while in anti-gravity mode]]
*While [[drift]]ing in anti-gravity mode, the blue glow will match the corresponding level of [[Mini-Turbo]] sparks present, which means it will become orange for a Super Mini-Turbo and purple for an Ultra Mini-Turbo.
*While [[drift]]ing in anti-gravity mode, the blue glow will change to match the corresponding level of [[Mini-Turbo]] sparks present, which means it will become orange for a Super Mini-Turbo and purple for an Ultra Mini-Turbo.
*According to ''Mario Kart 8'' producer [[Hideki Konno]], the anti-gravity mechanic was inspired by the portion of [[3DS Rainbow Road|Rainbow Road]] in ''[[Mario Kart 7]]'' set on the [[moon]].<ref>GamersPrey (May 1, 2014). [https://youtu.be/Neb3082iJpg?t=123 <nowiki>Mario Kart 8 - Direct Presentation 30.04.2014 [HD]</nowiki>]. ''YouTube''. Retrieved August 31, 2022.</ref> Fittingly, this part of the course would become an anti-gravity section upon its addition in the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], and [[Lunar Colony]] also features anti-gravity on the moon.
*According to ''Mario Kart 8'' producer [[Hideki Konno]], the anti-gravity mechanic was inspired by the portion of [[3DS Rainbow Road|Rainbow Road]] in ''[[Mario Kart 7]]'' set on the [[moon]].<ref>GamersPrey (May 1, 2014). [https://youtu.be/Neb3082iJpg?t=123 <nowiki>Mario Kart 8 - Direct Presentation 30.04.2014 [HD]</nowiki>]. ''YouTube''. Retrieved August 31, 2022.</ref> Fittingly, this part of the course would become an anti-gravity section upon its addition in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', and [[Lunar Colony]] also features anti-gravity on the moon.
*Anti-gravity is referenced in ''[[Super Mario Maker]]'', in which the [[jump]]ing sprite of the [[Costume Mario]] costume Kart Mario has its tires in anti-gravity mode.
*Anti-gravity is referenced in ''[[Super Mario Maker]]'', in which the [[jump]]ing sprite of the [[Costume Mario]] costume Kart Mario has its tires in anti-gravity mode.
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{{br}}

Latest revision as of 06:57, April 14, 2024

Mario driving a kart in anti-gravity mode
Bowser, near the new anti-gravity booster (blue, with arrows) at Mario Circuit.
Bowser near an Antigravity Panel in Mario Circuit from Mario Kart 8

Anti-gravity, also written as antigravity, is a mechanic in Mario Kart 8 and Mario Kart 8 Deluxe. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their tires turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the Koopa Clown activating a pair of propellers and the Streetle’s wings opening. While in anti-gravity mode, drivers can receive Spin Boosts by bumping into other drivers or Spin Boost Pillars.

Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place underwater (such as in Twisted Mansion). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces.

Most courses featuring anti-gravity have designated sections in which it is activated that start with Antigravity Panels, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. Wild Woods uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.

In the Mario Kart 8 Deluxe – Booster Course Pass, half-pipes take the appearance of Antigravity Panels and cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section).

Every new course in the games except Excitebike Arena, Animal Crossing, Super Bell Subway, and Yoshi's Island features anti-gravity, with Mute City, Big Blue, and Sky-High Sundae entirely taking place in anti-gravity. Additionally, 27 classic courses feature anti-gravity (7 from the Mario Kart 8 base game, 5 from its DLC, and 15 from the Mario Kart 8 Deluxe – Booster Course Pass):

Additionally, in Mario Kart 8 Deluxe, the battle courses Battle Stadium and Lunar Colony feature anti-gravity, with the latter being set entirely in anti-gravity.

In The Super Mario Bros. Movie, a kart is shown having its anti-gravity feature tested before the Kong army travels down Rainbow Road. It is later used when the road splits into extremely sloped paths. It is also shown that it can be manually deactivated using a button on the dashboard, and can be used to hover above water. The karts that the Koopa Troop uses have red glows instead of blue when using anti-gravity.

Names in other languages[edit]

Language Name Meaning
Japanese 反重力
Hanjūryoku
Antigravity

Chinese 反重力
Fǎnzhònglì
Anti-gravity

Dutch Antizwaartekracht
Antigravity
French Antigravité
Antigravity
German Antigravitation
Antigravity
Italian Antigravità
Antigravity
Korean 반중력
Banjungnyeok
Antigravity

Portuguese Antigravidade
Antigravity
Russian Антигравитация
Antigravitatsiya
Antigravity

Spanish Antigravedad
Antigravity

Trivia[edit]

Larry charging a Super Mini-Turbo on his Standard Bike while in Anti-gravity mode in Mario Kart 8.
Larry charging a Super Mini-Turbo on his Standard Bike while in anti-gravity mode

References[edit]

  1. ^ GamersPrey (May 1, 2014). Mario Kart 8 - Direct Presentation 30.04.2014 [HD]. YouTube. Retrieved August 31, 2022.