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WarioWare: Smooth Moves: Difference between revisions

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{{FA}}
{{italic title}}
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{{Infobox
{{game infobox
|image=[[File:Smooth moves cover.jpg|250px|'''''WarioWare: Smooth Moves''''' box art.]]
|image=[[File:Smooth moves cover.jpg|250px|'''''WarioWare: Smooth Moves''''' box art.]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]<ref>[http://wii.ign.com/articles/710/710610p1.html IGN: ''WarioWare: Smooth Moves'' Interview]</ref><br>[[Intelligent Systems]]
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=
|release='''Original release:'''<br>{{release|Japan|December 2, 2006|Europe|January 12, 2007|USA|January 15, 2007|Australia|January 25, 2007|ROC|July 12, 2008|South Korea|June 18, 2009}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{release|Europe|May 20, 2011}} '''Wii U (digital download):'''<br>{{release|USA|September 15, 2016|Europe|October 6, 2016|Australia|October 7, 2016|Japan|June 21, 2017<ref>[https://www.nintendo.co.jp/titles/20010000025573 Wii U download Japanese software page]</ref>}}
|engine=
|released={{releasedate|Japan|December 2, 2006|Europe|January 12, 2007|USA|January 15, 2007|Australia|January 25, 2007|South Korea|June 18, 2009}}
|genre=Puzzle
|genre=Puzzle
|modes=Single player, Multiplayer
|modes=Single player, Multiplayer
|ratings={{ratings|esrb=E10+|pegi=7|cero=A|acb=G}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|media=
|ratings='''Original release:'''<br>{{ratings|esrb=E10+|pegi=7|cero=A|acb=G|usk=6|grac=All}} '''Wii U (digital download):'''<br>{{ratings|acb=PG}}
|requirements=
|media={{media|wii=1|wiiudl=1}}
|input={{input|wiimote=1}}
|input={{input|wiimote=1}}
|platforms=[[Wii]]}}
|platforms=[[Wii]], [[Wii U]]}}
'''''WarioWare: Smooth Moves''''', known as '''''Odoru Made in Wario''''' (おどるメイド イン ワリオ ''Odoru Meido in Wario'', lit. "Dancing Made in Wario") in Japan, is the fifth game in the ''[[WarioWare]]'' series. It was released for the [[Wii]], in Europe on January 12, 2007 and in North America on January 15, 2007. This game takes full advantage of the [[Wii#Wii Remote|Wii Remote]].
'''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first ''WarioWare'' game to receive an E10+ rating from the ESRB. The game received a successor, ''[[WarioWare: Move It!]]'', which was released in November 2023.


==Story==
==Story==
==="Mysterious Form Baton Found!"===
A long time ago, humanity was given a mysterious artifact known as the [[Form Baton]]. The ancients used this baton in their everyday lives in a large range of movement from rigorous activity to more nuanced actions. The [[Splunks]], a species that lived alongside the ancients, eventually kept the Form Baton in a [[Temple of Form|temple]] to retain its history.
[[File:WWSM Wario - Mysterious Form Baon Found.png|150px|left|thumb|[[Wario]]'s stage]]
One day, Wario was sitting at home eating a plate of cakes when a small, strange creature called a [[Splunk]] appeared from nowhere and stole them from right under his nose. Furious at the creature ruining his junk-food snack, Wario gave chase, which led him all the way to the Temple of Form, where he discovers the Form Baton. Picking up the strange item out of curiosity, Wario accidentally triggered a trap that the Temple probably used in case of a thief, and thus caused a menacing boulder to try and run over him.


During the game Wario was seen running from the boulder that was chasing him. Each time a mini-game was failed the boulder would get a little bit closer, and when all four of his garlic shaped health icons are gone, it would stampede him. However, if the player won a mini-game the boulder would be momentarily get stuck in a hole in a wall giving Wario the opportunity to get further ahead of it.
Many years later, the temple remains in ruins amidst what is now known as [[Diamond City]]. [[Wario]] drives his [[Wario Bike|bike]] down the streets, contemplating the day.


Luckily, Wario was fast enough to get out of the ruins. Wario started gloating about his treasure as soon as he caught his breath and admired it for as long as he wanted to.
{|width=65% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{{br}}
|-
===Cheerleading to Victory===
!Image
[[File:WWSM Mona - Cheerleading to Victory.png|150px|right|thumb|[[Mona]]'s stage]]
!Host/Microgame Set Name
Later, Mona is shown speeding down the roads of Diamond City, late for her new job as captain of the cheerleading squad for the Diamond City Roughs. And thinking that she was late for the big game, she drove her scooter straight into the stadium. Mona is then shown performing her routine, along with the other cheerleaders, which distracted one of the football players (who happened to be in love with Mona) for a moment.
!Host Greeting
|-
|align="center"|[[File:WWSM Wario - Mysterious Form Baton Found.png|170px]]
|align="center"|[[File:Wario Overworld Sprite WWSM.png|link=Wario]]<br>'''[[Wario]]'''<br>Mysterious Form Baton Found!
|"''BWAHAHAHA!!! Waaaario here! The other day, I found this crazy stick-thing in these old ruins. I just KNOW it's worth something! All I gotta do now is figure out how it works.''"
|-
|colspan=3|'''Wario's Story:'''<br>One day, while Wario is at home, eating a pile of sweets, a Splunk suddenly steals all of his food. Angered, Wario chases the Splunk to the Temple of Form and comes across the Form Baton. Wario picks the strange object up and inadvertently sets off a boulder that starts rolling after him. He narrowly escapes the rock and as he leaves the temple, he gloats about his newly-discovered treasure.
|-
|align="center"|[[File:WWSM Mona - Cheerleading to Victory.png|170px]]
|align="center"|[[File:Mona Overworld Sprite WWSM.png|link=Mona]]<br>'''[[Mona]]'''<br>Cheerleading to Victory
|"''Ciao! I'm Mona! I'm captain of the cheerleading squad, so I know all about form AND batons! Now all I need is an awesome finishing pose!''"
|-
|colspan=3|'''Mona's Story:'''<br>Mona, late for an American football game with the [[Diamond City Roughs]] against [[the Dinosaurs]], speeds down the streets on [[Mona's scooter|her scooter]]. As she leads the cheerleading routine alongside the rest of the [[Monettes]], one of the player for the Diamond City Roughs, [[Boy (WarioWare: Smooth Moves)|Boy]] (who has a crush on Mona), gets momentarily distracted before returning his focus on the game. As the Monettes finish their routine, the game is down to only a few seconds. Boy receives the ball and, with the motivation of his crush on Mona, charges through the opposing players and scores a touchdown, winning the game for his team. Later, he tries to admit his attraction to Mona, but hesitates due to being too nervous and ends up accidentally confessing to another Monette while Mona rides off on her scooter.
|-
|align="center"|[[File:WWSM Kat and Ana - Evil Attacks Diamond Dojo.png|170px]]
|align="center"|[[File:Kat Overworld Sprite WWSM.png|link=Kat & Ana]]<br>'''[[Kat & Ana]]'''<br>Evil Attacks Diamond Dojo!
|"''Hiya! It's me, Kat!" "Ana's here, too!" "We're practicing our forms, 'cause serious ninjas have to know how to move fast!''"
|-
|colspan=3|'''Kat & Ana's Story:'''<br>An enormous, red monster called an [[Elephant Ogre]] is shown attacking [[Diamond City Castle|Diamond Dojo]], with the [[Sensei]] looking worriedly. Kat & Ana immediately start running towards the dojo and split up. Ana enters the dojo and uses her ninjutsu to split herself into four turtles. After navigating the rooms of the dojo, Ana enters the Sensei's room to find a small, red monster called a [[Li'l Ogre]] pulling at the Sensei's hair. Meanwhile, Kat is in the middle of fighting against the Elephant Ogre when the Li'l Ogre calls out for the fighting to stop. Afterwards, the Elephant Ogre goes off with what looks like the Li'l Ogre as Kat waves them goodbye. It is soon revealed that the Li'l Ogre is with Kat and that Ana was mistakenly taken by the Elephant Ogre.
|-
|align="center"|[[File:WWSM Young Cricket and Master Mantis - Enter Young Cricket.png|170px]]
|align="center"|[[File:Young Cricket Overworld Sprite WWSM.png|link=Young Cricket]]<br>'''[[Young Cricket]] & [[Master Mantis]]'''<br>Enter Young Cricket
|"''Good to meet you! People call me Young Cricket. As part of my kung-fu training, Master Mantis and I travel around in search of new stances.''"
|-
|colspan=3|'''Young Cricket & Master Mantis' Story:'''<br>Young Cricket & Master Mantis, hungry from their travels, smell a nearby stand, run by [[Mona]], [[Mona's Pets|Mona's Elephant]], [[Mona's Pets|Mona's Monkey]], [[Mona's Pets|Mona's Pig]], [[Mona's Pets|Mona's Bear]], [[Art and Deco]], and [[Joe]], selling meat dumplings, with a [[Park Street Residents|long line of people]] waiting to be served. Young Cricket quickly runs across the heads of the people to get to the front of the line. As he makes it to the front, the people behind him become annoyed due to their bruised heads. Young Cricket realizes this and walks over their heads again to get back to the end of the line, where he tells Master Mantis to get in line with him.
|-
|align="center"|[[File:WWSM Jimmy T. - Feline Fever.png|170px]]
|align="center"|[[File:Jimmy T Overworld Sprite WWSM.png|link=Jimmy T]]<br>'''[[Jimmy T|Jimmy T.]]'''<br>Feline Fever
|"''YO! YO! Jimmy T. in the house! I remixed all the moves you've learned so far! Get ready to get down!''"
|-
|colspan=3|'''Jimmy T.'s Story:'''<br>While walking down a rainy street, Jimmy sees a cat hiding behind a trash can. Smiling, he props his umbrella above the cat so that it is protected from the weather. As Jimmy continues to walk down the street, the same cat starts to follow him before a bunch of other cats do the same. Soon enough, Jimmy starts to dance, with all of the cats acting as background dancers. They soon take their dancing to [[Club Sugar]]. After they finish dancing, all the cats walk out of the club, and as Jimmy watches them leave, the first cat taps him on the back and gives him back his umbrella.
|-
|align="center"|[[File:WWSM Ashley and Red - The Loquacious Spell Book.png|170px]]
|align="center"|[[File:Ashley Overworld Sprite WWSM.png|link=Ashley]]<br>'''[[Ashley]] & [[Red (WarioWare series)|Red]]'''<br>The Loquacious Spell Book
|"''I'm Ashley. This is Red. I know all about forms, but who needs forms when you have magic? I'll watch you do them instead.''"
|-
|colspan=3|'''Ashley & Red's Story:'''<br>Inside the library of [[Ashley's Mansion|Ashley's House]], Ashley & Red try to figure out how to make a monster plant. After reading through a book, Red turns into a magic wand that Ashley uses to zap a potted plant. The sapling in the plant quickly grows into a normal flower. Ashley gets irritated by the failure of her experiment, but the [[Chatty Mr. Spell Book]] enters and says that he has an idea. A bit of time passes, and the Spell Book says that she's now ready. She fires the spell at a second potted plant, which very quickly grows into a monstrous plant that grows so large, it breaks through the walls and roof of the mansion. As Red cowers in fear, Ashley gives a little smile.
|-
|align="center"|[[File:WWSM Dribble and Spitz - Tomorrow Hill.png|170px]]
|align="center"|[[File:Dribble Overworld Sprite WWSM.png|link=Dribble & Spitz]]<br>'''[[Dribble & Spitz]]'''<br>Tomorrow Hill
|"''Dribble here. Good to meet ya." "Yeah, and I'm Spitz." "Our cab will take you anywhere you wanna go! So, where to today?''"
|-
|colspan=3|'''Dribble & Spitz's Story:'''<br>As Dribble & Spitz wash their taxi, a young woman walks up to them and asks if she can get a ride. When they're all in the car, she says that she wants to go to [[Tomorrow Hill]]. Dribble revs up the car and takes it on the road while Spitz turns on the radio. Once they've arrived at their destination, the woman leaves the taxi and starts to walk towards the edge of the hill. Dribble & Spitz are soon stupefied when an enormous UFO flies in front of the hill and the woman transforms into an alien. As she's beamed back onto the ship, she waves goodbye to her drivers before the ship flies away. As the spaceship leaves, Spitz realizes that the woman did not pay her fare.
|-
|align="center"|[[File:WWSM Penny - The Invent-Off.png|170px]]
|align="center"|[[File:Penny Overworld Sprite WWSM.png|link=Penny]]<br>'''[[Penny]]'''<br>The Invent-Off
|"''Hi there. I'm Penny Crygor. You probably know my grandpa 'cause he's a famous inventor. I wanna be just like him, so I spend most of my time in the lab at school!''"
|-
|colspan=3|'''Penny's Story:'''<br>At the [[Diamond Academy]], Penny and her grandfather, [[Dr. Crygor]], prepare for a competition known as the "Invent-Off" in a wrestling ring. Penny tells her uncle to watch out after initiating her competition sequence. [[Mike]] is seen cheering from Dr. Crygor's side of the ring, and an audience of what appear to be [[Mr. Game & Watch|Mr. Game & Watches]] are cheering from outside the ring. A screen in the middle starts to display Penny's invention, a Wario-themed motorbike. After some time has passed, Penny shows off her completed invention, wowing her grandfather and causing him to admit defeat. With Penny declared the winner, she, her grandfather, and Mike all start to sing while her invention rides around.
|-
|align="center"|[[File:WWSM 9-Volt and 18-Volt - The Multiplayer Test.png|170px]]
|align="center"|[[File:9-Volt Overworld Sprite WWSM.png|link=9-Volt]]<br>'''[[9-Volt]] & [[18-Volt]]'''<br>The Multiplayer Test
|"'''Sup! 9-Volt here. I'm Nintendo's #1 fan! I've got a ton of old games! Stop by and give 'em a whirl!''"
|-
|colspan=3|'''9-Volt & 18-Volt's Story:'''<br>At [[9-Volt's House]], 9-Volt is showing off his new [[Game & Watch]] to 18-Volt. 9-Volt starts to play it, and 18-Volt gets jealous, causing him to grab one of the sides. As the two of them pull, the Game & Watch accidentally breaks in half. Angered, 9-Volt shouts at 18-Volt to get out of his house. Later, 18-Volt goes to [[Toy Express]] to look for a replacement Game & Watch, but does not find one. Across the street, he notices a shop (run by [[Shop Manager Iwata]]) that has gained some attention. Soon enough, Iwata shows off a Game & Watch, and 18-Volt reaches for it. He then notices that 9-Volt is next to him, also reaching for it, and the two soon reconcile.
|-
|align="center"|[[File:WWSM Jimmy P. - Canine Crazed.png|170px]]
|align="center"|[[File:Jimmy P Overworld Sprite WWSM.png|link=Jimmy P.]]<br>'''[[Jimmy P.]]'''<br>Canine Crazed
|"''YO! YO! Jimmy P. in the house! I remixed all the moves you've learned so far! Get ready to get down! What's that? I remind you of someone? I have no idea what you're talking about.''"
|-
|colspan=3|'''Jimmy P.'s Story:'''<br>While walking down a sunny street, Jimmy sees a dog hiding behind a trash can. Smiling, he gives a bone to the dog, which happily barks in response. As Jimmy continues to walk down the street, the same dog starts to follow him before a bunch of other dogs do the same. Soon enough, Jimmy starts to dance, with all of the dogs acting as background dancers. They soon take their dancing to [[Club Spice]]. After they finish dancing, all the dogs walk out of the club, and as Jimmy watches them leave, Jimmy T. taps him on the back and gives him an odd look.
|-
|align="center"|[[File:WWSM Tiny Wario - Forever Form Baton.png|170px]]
|align="center"|[[File:Tiny Wario Overworld Sprite WWSM.png|link=Tiny Wario]]<br>'''[[Tiny Wario]]'''<br>Forever Form Baton
|"''BWAHAHAHA! I'm Wa- - Hey?! What's that over there?! STRAWBERRIES?! My favorite! They're mine! Mine mine MINE!''"
|-
|colspan=3|'''Tiny Wario's Story:'''<br>Wario is at his house when he gets a package in the mail. Inside the package is the pink bike that Penny made at the Invent-Off. Wario gleefully takes it out for a ride, despite him being much too large for it, but he suddenly starts shrinking before eventually getting sucked into the bike. Out of its exhaust pipe, the bike shoots out a bunch of Tiny Warios. The Tiny Warios start to roam around before they notice a field of strawberries, and they soon swarm it. After a while, they all jump into one pile and become the standard Wario. However, he is soon chased by the Splunks, who want their Form Baton back. Wario is eventually chased into the Temple of Form but ends up tripping, dropping the Form Baton, and inadvertently placing it back where it belongs. A Splunk thanks him for giving it back.
|-
|align="center"|[[File:WWSM Orbulon - The Secret of the Balance Stone.png|170px]]
|align="center"|[[File:Orbulon Overworld Sprite WWSM.png|link=Orbulon]]<br>'''[[Orbulon]]'''<br>The Secret of the Balance Stone
|"''Greetings, earthling. I am Orbulon. My stage requires that you connect the Balance Stone to the Form Baton. I will show you a mysterious form I learned on a remote planet. It's called The Diner!''"
|-
|colspan=3|'''Orbulon's Story:'''<br>Orbulon is flying his [[Oinker]] in Outer Space when a [[Balance Stone]] suddenly comes rocketing at him, hitting his ship and causing him to crash into the [[Temple of Form]]. Inside the temple, he is flung out of his ship and lands right in front of the Balance Stone and the Form Baton. When he picks up both of the objects, the temple suddenly emerges from the ground and starts floating. Orbulon panics but notices some writing on the wall that explains how to use the Form Baton and Balance Stone. Afterwards, he takes control of the temple and brings it to space. Once in space, he claims it for himself, but the Splunks, still inside the temple, tell him to give it back, and as they fight Orbulon, the temple crashes back on the ground. Orbulon and his Oinker are soon jettisoned back into space.
|}


When there were only a few seconds left in the game, the player who is in love with Mona catches the ball and uses his love for her to motivate himself to barge pass three opposing players and score a touchdown. After the game, the player attempts to confess his love for Mona, but she rushes off before he can finish his sentence, leaving him to blurt it out in front of [[Monettes|another cheerleader]].
==Gameplay==
{{br}}
As with previous ''WarioWare'' titles, ''Smooth Moves'' is structured around completing short, simple tasks (dubbed "[[microgame]]s"), which increase in speed and difficulty as the player progresses. The various microgames are divided into sets hosted by a ''WarioWare'' character. Unlike previous ''WarioWare'' games, most of the character sets do not have a clear differentiation in theme or control method, apart from ways to hold the {{button|wii|Wiimote}} (dubbed "[[Form Baton|form]]s") being progressively introduced.
===Evil Attacks Diamond Dojo!===
[[File:WWSM Kat and Ana - Evil Attacks Diamond Dojo.png|150px|left|thumb|[[Kat and Ana]]'s stage]]
A huge red monster with a spiked club known as the Elephant Ogre appears at Diamond Dojo and roars viciously. Kat and Ana dramatically run to the scene and split up. Ana goes inside the dojo to perform her ninjutsu style and turns into four turtles, which act as the levels' four lives.  


Ana runs into the sensei's room and finds a small red creature tugging on his hair. Outside, Kat uses clone powers and attacks the Elephant Ogre. In the middle of the battle the small creature yells and stops the fighting, as it was the Ogre's child. As the Ogre carries away its child Kat waves goodbye and says to not wander off. But right next to her the child responds saying "Never again"! Ana was mistaken for the child and taken away by the Ogre.
Most microgames solely use motion controls, though an handful of games require pressing {{Button|wii|A}} and one set uses the {{button|wii|Wiimote}} + Nunchuk combo. Before each microgame, a "form card" appears briefly to show the player how to hold the {{button|wii|Wiimote}}.
{{br}}
===Enter Young Cricket===
[[File:WWSM Young Cricket and Master Mantis - Enter Young Cricket.png|150px|right|thumb|[[Young Cricket and Master Mantis]]'s stage]]
[[Young Cricket and Master Mantis]] are walking down a road when suddenly they realize they're hungry. They smell pork buns at a nearby stand with a long line. Young Cricket rudely runs across the top of everyone's head to get to the front.


When Young Cricket reaches the front he looks over his shoulder and notices all the people in line with a bump on their head glaring at him. He apologizes and runs back across everyone's already-bruised head and says he'll wait in line.
Between each set, the player can select a map icon named "[[Temple of Form]]" to practice unlocked microgames, which are grouped by both microgame sets and forms. Unlike previous ''WarioWare'' games, the player cannot set scores for individual microgames as the session automatically ends after going through each difficulty level.
{{br}}
===Wii Remote Forms===
===Feline Fever===
{{main|Form Baton}}
[[File:WWSM Jimmy T. - Feline Fever.png|150px|left|thumb|[[Jimmy T.]]'s stage]]
In the game, the microgames use different variations of holding the Wii Remote, called Forms. These positions are the following:
[[Jimmy T.]] is walking down a rainy street with an umbrella when he sees a cat behind a trash can. He puts the umbrella beside the can to protect the cat from the weather. He continues walking when the cat starts walking next to him. More approach and Jimmy tries in vain to avoid them. He then gets the idea to start dancing and they go into Club Sugar.


Afterwards the cats march out in line waving goodbye. As Jimmy watches the original cat touches his shoulder and hands him back the umbrella.
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{{br}}
|-
===The Loquacious Spell Book===
!class="unsortable" rowspan=2 width=10%|Image
[[File:WWSM Ashley and Red - The Loquacious Spell Book.png|150px|right|thumb|[[Ashley and Red]]'s stage]]
!rowspan=2 width=15%|Form
[[Ashley and Red]] are reading a spell book on how to make a monstrous plant creature. Red turns into a magic wand which Ashley uses to fire a spell at a potted plant. The only result is a flower blooming, much to her displeasure. [[Chatty Mr. Spell Book]] comes over and says he has an idea.
!class="unsortable" colspan=2 width=50%|In-game text
!class="unsortable" rowspan=2 width=25%|Position
|-
!class="unsortable" width=25%|Description
!class="unsortable" width=25%|Form explanation
|-
|[[File:The Remote Control.png|100px]]
|align=center|{{sort|Remote Control, The|'''The Remote Control'''}}
|''This is the most basic and popular of all the forms.''
|''Hold the Form Baton straight with the tip pointing forward.<br>This simple stance reflects one of life's fiercest--and greatest--sports: channel surfing.''
|The Wii Remote is held with the dominant hand facing the screen, with the thumb resting on the {{button|wii|A}}.
|-
|[[File:The Umbrella.png|100px]]
|align=center|{{sort|Umbrella, The|'''The Umbrella'''}}
|''After the Remote Control, this is the second-most-popular form.''
|''Hold the Form Baton vertically, thumb resting lightly on the button.<br>Through this stance, you channel the quiet dignity of a circus clown in the midst of a thunderstorm.''
|The Wii Remote is held by the dominant hand vertically, thumb resting on the {{button|wii|A}}.
|-
|[[File:The Handlebar.png|100px]]
|align=center|{{sort|Handlebar, The|'''The Handlebar'''}}
|''This is the most balanced form. Most Handlebar games require quick movements.''
|''Turn the Form Baton sideways and grasp the ends firmly in both hands.<br>Like riding a bicycle, perfecting this stance requires grace, steadiness, and tight shorts.''
|The Wii Remote is held horizontally from above with both hands, buttons facing up.
|-
|[[File:The Sketch Artist.png|100px]]
|align=center|{{sort|Sketch Artist, The|'''The Sketch Artist'''}}
|''This form is best suited for movements requiring precision. Use your dominant hand to perform this form.''
|''Hold the Form Baton as you would a pencil during a pop quiz, delicately but defiantly.<br>Mastery of this move can change a pop quizzee into a pop quizzer.''
|The Wii Remote is held with the thumb and index finger by the middle.
|-
|[[File:The Chauffeur.png|100px]]
|align=center|{{sort|Chauffeur, The|'''The Chauffeur'''}}
|''This form is best suited for gyrating movements.''
|''Turn the Form Baton sideways and wrap your hands around both ends.<br>As the Form Baton turns, so too do the earth and all upon it, from liver to liverymen.''
|The Wii Remote is held by both ends horizontally, buttons facing the player.
|-
|[[File:The Samurai.png|100px]]
|align=center|{{sort|Samurai, The|'''The Samurai'''}}
|''You can feel the spirit of the samurai in this form. It's said that your breathing affects the outcome.''
|''With your right/left hand, hold the Form Baton close to your left/right hip.<br>Like a hungry samurai defending his lunch, close your eyes and await your enemy's attack.''
|The Wii Remote is held by both hands to one side of the body, to be moved by the dominant hand.
|-
|[[File:The Tug-of-War.png|100px]]
|align=center|{{sort|Tug-of-War, The|'''The Tug-of-War'''}}
|''This form has been taught from generation to generation. Lately, the tend has been to bring the hands closer together.''
|''With the Form Baton pointing forward, hold it firmly with both hands just above the navel.<br>This stance calls to mind the epic struggle between heads and tails.''
|The Wii Remote is held by both hands, with the top facing the screen.
|-
|[[File:The Waiter.png|100px]]
|align=center|{{sort|Waiter, The|'''The Waiter'''}}
|''It's very easy to drop the Form Baton when performing this form, so be careful.''
|''Place the Form Baton in your palm, tip forward and buttons facing up.<br>See yourself serving a group of socialites. Such grace, they cry! Such style! Such hors d'oeuvres!''
|The Wii Remote rests in the dominant hand, face-up.
|-
|[[File:The Elephant.png|100px]]
|align=center|{{sort|Elephant, The|'''The Elephant'''}}
|''This form will make your nose look longer, but the point is to make it look appealing.''
|''Point the Form Baton forward with the end lightly touching your nose.<br>Just as the mighty elephant uses its trunk to gorge on peanuts, so too will your new nose sustain you.''
|The Wii Remote is held in both hands up to the nose.
|-
|[[File:The Thumb Wrestler.png|100px]]
|align=center|{{sort|Thumb Wrestler, The|'''The Thumb Wrestler'''}}
|''This relatively new form is actually an evolved version of the Umbrella. Is it just me, or does the evolution seem like a minor one?''
|''Hold the Form Baton vertically and rest your thumb on the top of it.<br>The noblest of athletes, the thumb wrestler endures years of training before mastering this pose.''
|The Wii Remote is held in the dominant hand near the top, thumb resting over the sensor.
|-
|[[File:The Discard.png|100px]]
|align=center|{{sort|Discard, The|'''The Discard'''}}
|''It's helpful to have a flat surface nearby when playing these games.''
|''Place the Form Baton facedown on a stable surface like an unwanted, but still treasured, playing card.<br>Do not touch the Form Baton again until the proper time.''
|The Wii Remote is placed face-down, only to be picked up when suggested by the game.
|-
|[[File:The Big Cheese.png|100px]]
|align=center|{{sort|Big Cheese, The|'''The Big Cheese'''}}
|''Show-offs are quick to learn this form. However, that does not mean they do it well.''
|''With the Form Baton at your hip, force your chest and hips forward.<br>This stance honors the CEO, unsung hero standing proud on the backs of his employees.''
|The hands are held at the hips, with the Wii Remote in the dominant hand.
|-
|[[File:The Janitor.png|100px]]
|align=center|{{sort|Janitor, The|'''The Janitor'''}}
|''This form is as hardworkng and effective as its name implies. Little-known fact: the Janitor is just the Tug-of-War turned upright.''
|''Hold the Form Baton with both hands, as you would a mop.<br>The left/right hand represents order, the right/left, filth. The Form Baton is the bridge between the two.''
|The Wii Remote is held vertically with both hands.
|-
|[[File:The Dumbbell.png|100px]]
|align=center|{{sort|Dumbbell, The|'''The Dumbbell'''}}
|''This is an easy way to hold the Form Baton, and it provides a satisfying weight in your palm.''
|''Turn the Form Baton sideways and clutch it from below in your right/left hand.<br>True masters exhibit a firm grip and an exaggerated grimace.''
|The Wii Remote is held horizontally from underneath in the dominant hand, buttons facing up.
|-
|[[File:The Mohawk.png|100px]]
|align=center|{{sort|Mohawk, The|'''The Mohawk'''}}
|''Games that use this form require whole-body movement. It might be a bit of a challenge for players who have not exercised in a while.''
|''Point the tip of the Form Baton forward and hold it atop your head.<br>Letting the Form Baton fall is like letting a mohawk droop: shameful and forbidden.''
|The Wii Remote is held with both hands, atop the head.
|-
|[[File:The Finger Food.png|100px]]
|align=center|{{sort|Finger Food, The|'''The Finger Food'''}}
|''This form requires fingertip strength and control. It's best suited for relatively uncomplicated games.''
|''Holding the back end delicately between two fingers, point the Form Baton forward.<br>The regal french fry remains one of nature's greatest muses.''
|The Wii Remote is held from the base by the thumb and index finger of the dominant hand.
|-
|[[File:The Boxer.png|100px]]
|align=center|{{sort|Boxer, The|'''The Boxer'''}}
|''Compared to the other forms, this is the most relaxed way of holding the Form Baton.''
|''Turn the Form Baton sideways and hold it firmly from above in your right/left hand.<br>Let the spirit of the noble sucker punch guide you to victory.''
|The Wii Remote is held horizontally from above in the dominant hand, buttons facing up.
|-
|[[File:The Mortar and Pestle.png|100px]]
|align=center|{{sort|Mortar and Pestle, The|'''The Mortar and Pestle'''}}
|''This form is interesting because it places much responsibility on the non-dominant hand, the left/right hand.''
|''Hold the Form Baton vertically in your right/left hand and cup it gently in the palm of your left/right<br>To crush is also to create, and from squashing comes spice.''
|The Wii Remote is held with the dominant hand, with the base resting in the non-dominant hand
|-
|rowspan=3|[[File:The Diner.png|100px]]
|align=center|{{sort|Diner (A), The|'''The Diner (A)'''}}
|rowspan=3|''You need the Balance Stone for this form. There are actually three versions of the Diner.''
|rowspan=3|''Hold the Balance Stone in your left/right hand and the Form Baton in your right/left.<br>Stay vigilant. The battle for seconds is always sudden and fierce.''
|The Wii Remote and Nunchuk are held with the tops facing up.
|-
|align=center|{{sort|Diner (B), The|'''The Diner (B)'''}}
|The Wii Remote and Nunchuk are held with the tops facing the screen.
|-
|align=center|{{sort|Diner (C), The|'''The Diner (C)'''}}
|The Wii Remote and Nunchuk are held with the tops facing each other.
|}


Ashley finds the proper spell and blasts another potted plant with magic. It quickly grows vines and forms a massive rose petal with a mouth. It becomes so large it breaks through the roof of Ashley's mansion. She is seen at the base of the monster while Red is cowering behind her, and she gives a tiny smile.
==Microgames==
{{br}}
{{main|List of WarioWare: Smooth Moves microgames}}
===Tomorrow Hill===
The game features 205 microgames in total, all of which have three difficulty levels and various speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, [[Bungii!]], can appear in two specific sets and only appears after a specific microgame in those stages.
[[File:WWSM Dribble and Spitz - Tomorrow Hill.png|150px|left|thumb|[[Dribble and Spitz]]'s stage]]
===Microgame sets===
As [[Dribble and Spitz]] are washing their taxi, [[Alien Mitzi|a woman]] wearing a large sun hat comes over and asks for a ride. They all get in and when questioned where to go, she says Tomorrow Hill. Dribble then revs up the car and starts the trip.
In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from [[Orbulon]]'s set.
{|border="1"style="text-align:center"cellspacing=0 cellpadding=1
!Image
!Name
!width=200px|Japanese name
!Description
|-
|[[File:WWSM Dr. Crygor and Mike - The Kelorometer.png|170px]]
|[[File:Dr Crygor Overworld Sprite WWSM.png|link=Dr. Crygor]]<br>'''[[Kelorometer]]'''
|やせる!?ダイエットマシーン<br>''Yaseru!? Daietto Mashīn''<br>(Lose Weight?! Diet Machine)
|Hosted by [[Dr. Crygor]] and [[Mike]], this set features a random assortment of microgames featuring a higher-than-average amount of physical movement. After playing 20 microgames, the player is graded on how many "kelories" they have lost.
|-
|[[File:WWSM All Mixed Up.png|170px]]
|[[File:All Mixed Up Overworld Sprite WWSM.png]]<br>'''All Mixed Up'''
|ごちゃまぜ<br>''Gochamaze''<br>(Jumbled Together)
|Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty. Level-ups occur after 20 and 40 microgames with the boss stage occurring every 100 games.<ref>https://www.youtube.com/watch?v=8Xvr_BuD9Jc?t=242</ref> Finishing with a high score of 30 points or more unlocks the Super Hard set.
|-
|[[File:WWSM Super Hard.png|170px]]
|[[File:Super Hard Overworld Sprite WWSM.png]]<br>'''Super Hard'''
|げきむず<br>''Gekimuzu''<br>(Extremely Difficult)
|Represented by a red elephant building, this set is played at the highest speed setting from the start with all the microgames at their lowest difficulty level. Finishing with a high score of 20 points or more unlocks the Sudden Death set.
|-
|[[File:WWSM Sudden Death.png|170px]]
|[[File:Sudden Death Overworld Sprite WWSM.png]]<br>'''Sudden Death'''
|スリリング<br>''Suriringu''<br>(Thrilling)
|Represented by a yellow elephant building, this set gives the player one life and has every microgame starting at the highest difficulty level. Finishing with a high score of 10 points or more unlocks the Thrilling set.
|-
|[[File:WWSM Thrilling.png|170px]]
|[[File:Thrilling Overworld Sprite WWSM.png]]<br>'''Thrilling'''
|ぬきうち<br>''Nukiuchi''<br>(Unexpected)
|Represented by a green elephant building, this set does not show [[Form]] cards before playing each microgame. Finishing with a high score of 20 points or more unlocks the [[Sound Studio]].
|}


When they reach the destination the woman starts walking up the hill while Dribble and Spitz watch. Suddenly a UFO appears and she turns into an alien. The alien waves goodbye to the shocked duo as the ship flies away in a burst of light. When it leaves the woman/alien's sun hat falls on Dribble's head, and Spitz realizes she didn't pay the fare.
==Minigames==
{{br}}
In addition to microgames, there are [[minigame]]s which can be unlocked by completing a certain stage in story mode. These minigames are extended versions of existing microgames (excluding [[Pyoro S]]).
===The Invent-Off===
{|border="1"style="text-align:center"cellspacing=0 cellpadding=1
[[File:WWSM Penny - The Invent-Off.png|150px|right|thumb|[[Penny]]'s stage]]
!Minigame
At Diamond Academy [[Penny]] gets ready for the invent-off. At the match her grandfather [[Dr. Crygor]] and [[Mike]] are waiting for her. The event takes place in a wrestling styled ring with a crowd of what looks like a group of [[Mr. Game & Watch]]es.
!Description
|-
|[[File:TowerTennistitle.png|170px|link=Tower Tennis]]
|The player controls a disembodied hand holding a ping-pong paddle which is used to bounce a ball. The screen scrolls vertically and the player has to use the ball to destroy or avoid blocks barring the way. The game is lost if the ball falls off-screen.
|-
|[[File:Block Star Title.png|170px|link=Block Star (WarioWare: Smooth Moves)]]
|An extended version of the boss microgame [[Block Party]], the player maneuvers a platform on the bottom side of the screen to catch falling shapes and hold the complete structure for three seconds without having any of its components falling off-screen. The game features 50 levels divided into 5 sets of 10, whose individual stages can be completed in any order before moving on to the next set.
|-
|[[File:Can shooter title screen.png|170px|link=Can Shooter]]
|A shooting gallery-style game, the player has to shoot cans and other objects while destroying enemy projectiles and making sure to stay within the time limit. Floating power-ups cans periodically appear and can be destroyed to extend the timer, slow down time or upgrade the crosshair.
|-
|[[File:BalloonTrip SM title screen.png|170px|link=Balloon Trip (minigame)]]
|A 3D version of ''{{wp|Balloon Fight}}''{{'}}s Balloon Trip mode, the player controls the Balloon Fighter by flapping the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]. The goal of the game is to collect balloons while avoiding floating sparks, enemy balloon fighters and fish jumping out of the water.
|-
|[[File:Tortoise & hare title screen.png|170px|link=Tortoise & Hare]]
|Also played using the Wii Remote and Nunchuk combo, the player has to maneuver the two controllers following on-screen prompts.  
|-
|[[File:PyoroS.png|170px|link=Pyoro S]]  
|A vertical shoot-'em-up-like game where the player controls [[Pyoro]]. Pyoro attacks enemies by sticking out his beak. Gulping an entire formation of enemies gives a point bonus and make apples appear, which have different effects depending on their color. The minigame is unlocked after unlocking every microgame.
|}


Penny then reveals a small pink motorcycle with Wario's trademark nose and mustache on the front. However, for some reason, Dr. Crygor is attacked, he hits the ground, hard, and Penny wins. Then she takes one of Mike's microphones and everyone starts dancing.
==Multiplayer==
{{br}}
Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and [[Orbulon]]'s microgames), while others are separate minigames. Players compete in these minigames as [[Mii]]s.
===The Multiplayer Test===
{|border="1"style="text-align:center"cellspacing=0 cellpadding=1
[[File:WWSM 9-Volt and 18-Volt - The Multiplayer Test.png|150px|left|thumb|[[9-Volt]] and [[18-Volt]]'s stage]]
!Image
Here, [[9-Volt]] shows [[18-Volt]] his new [[Donkey Kong (Game & Watch)|Donkey Kong Game & Watch]] (which 18-Volt mistakes it for a DS Lite, due to its similarity in design). While 9-Volt plays, 18-Volt is breathing on 9-Volt's shoulder, watching him play the Game & Watch. 18-Volt then wants to play and they have a tug-of-war with the result being a broken Game & Watch. Now enraged, 9-Volt then kicks 18-Volt out of his house. Being out of 9-Volt's house, 18-Volt looks in the [[Toy Express]] for a Game & Watch, but to no avail. He walks out and then sees a shop selling Game & Watches.
!Name
!Description
|-
|[[File:WarioWareSM Lifeline.png|170px]]
|'''[[Lifeline]]'''
|Players compete for points by trying to win microgames. Winning the microgame gains points (dependent on how much the microgame was worth) while losing it gains nothing. After a handful of rounds, the players are tied up and suspended over a lake of crocodiles. The players take turns cutting ropes, and the last man standing wins.
|-
|[[File:WWSM Survival.png|170px]]
|'''[[Survival]]'''
|The players are angels flying above the clouds. Each player plays one microgame. If they win, they continue to survive, but if they lose, they start to fall and are eliminated. After every player has played once, the difficulty and speed increase. The last person remaining wins.
|-
|[[File:WarioWareSM Balloon.png|170px]]
|'''[[Balloon (minigame)|Balloon]]'''
|At the beginning of the round, the first player gets a chance to fill a balloon with air. Afterwards, they play a microgame, while the other players fill it with air. If they win, someone else goes to fill the balloon, and if they lose, they play another microgame. If the balloon pops, that player loses and the others win.
|-
|[[File:SmoothMovesBomb.png|170px|]]
|'''[[Bomb (minigame)|Bomb]]'''
|A player is randomly chosen to play a microgame. If they win, they choose another player and what form their microgame will use. Repeating a certain form will increase its difficulty. If a player loses a microgame or if they take too long to choose someone, they lose and the other players win.
|-
|[[File:SmoothMovesBungeeBuddies.png|170px]]
|'''[[Bungee Buddies]]'''
|Two players use a connecting Wii Remote and Nunchuk to progress through a path. Along the way are various pits and other obstacles, which they need to avoid by physically jumping. In the end, their total distance and their compatibility are shown.
|-
|[[File:SmoothMovesStarNose.png|170px]]
|'''[[Star Nose]]'''
|Two players pilot a nose-shaped spaceship using a connecting Wii Remote and Nunchuk. They gain speed by eating food scattered along the way. Whoever eats three food first or does not crash wins, at which point they place themselves on the nose of a couple.
|-
|[[File:SmoothMovesDarts.png|170px]]
|'''[[Darts]]'''
|Up to four players compete in a game of [[Wikipedia:Darts|darts]]; each player takes turns throwing darts at a board, each section of the board corresponding to different point values, to reach exactly 301 points. Whoever gets there first wins.
|}


When 18-Volt reaches for the Game & Watch, so does 9-Volt. The two look at each other, and 9-Volt apologizes by saying, "You'll always be my P2" (Player 2).
==Regional differences==
{{br}}
Similarly to previous installments in the series, the localization of ''WarioWare: Smooth Moves'' includes not only text adaptation, but graphical and sound changes as well, which are listed below.
===Canine Craze===
===Forms===
[[File:WWSM Jimmy P. - Canine Crazed.png|150px|right|thumb|[[Jimmy P.]]'s stage]]
{{multiple image
[[Jimmy P.]] is walking down a street toward Club Spice when he sees a dog behind a trash can. He smiles and gives the dog a large bone. As he continues walking the dog follows him, and several more dogs appear. When he can't move away from them he starts dancing, which the dogs repeat. They then go inside Club Spice.
|align=right
|width=150
|direction=horizontal
|image1=OdoruMiW Shotoku-taishi.png
|caption1=
|image2=The Janitor.png
|caption2=
|footer=The "Prince Shōtoku" form in the Japanese version of ''Smooth Moves'' and its international equivalent, named "The Janitor" in English.
}}
*Of the 19 forms featured in the game, 13 were adapted for the international versions. The Japanese names for the forms, derived from that nation's culture and history, were replaced with names more easily recognized in the West and internationally. Consequently, the artwork used for each respective form explanation was either edited or completely redrawn. The complete list can be found [[Form Baton#Forms|here]].
*The form explanation music uses Japanese instruments in the original game. The localization exchanges it for a different track, which uses piano and digital sounds instead. The form explanation music in the Korean release uses Korean instruments.
*Each language features its own voice actor for the form explanations and slight variations in style. According to series developer [[Goro Abe]], the Japanese version was intended to emulate "Japanese language courses that are broadcast on TV abroad", with a English-speaking Canadian developer providing the voiceover.<ref name="Iwata Asks"></ref>


Later, they walk out single file and wave goodbye to Jimmy as he watches. Someone then taps him on the shoulder, which he sees is [[Jimmy T.]]. They look at each other, and Jimmy T. tilts his head in a confused way.
===Microgames===
{{br}}
*In the Japanese and Korean versions, the narrator announces the form to be used before each microgame along with the visual card. The American and European versions drop the aural cue entirely.
===Forever Form Baton===
*In the Japanese and Korean versions, the microgame speed-increase prompt says "Speed Up!", while in the English version, it says "Faster!", similar to ''[[WarioWare: Twisted!]]''
[[File:WWSM Tiny Wario - Forever Form Baton.png|150px|left|thumb|[[Tiny Wario]]'s stage]]
*In the first level of [[Stir Crazy]], the Japanese version has the player grinding rice for soba. This was changed to grinding herbs for spaghetti in the localized versions.  
[[Wario]] is at his house when he receives the pink motorcycle [[Penny]] made at the invent-off. He starts riding when suddenly he starts shrinking and falls in a tub in the middle of the bike. The exhaust pipe then shoots out dozens of [[Tiny Wario|Tiny Wario's]] which hop around and find a strawberry patch.  
*In the second level of [[Extreme Patty-Cake]], the volcano is replaced by a big flower.
*In the international versions of [[Biggest Fan]], the image of the fan was changed from the Japanese kanji 祭 (festival) to an image of a bird.
*In [[Produce Stand-Off]], the international versions changed the color of the suit the enemy wears for all three levels. In addition, the Korean version changes the weapon that the player and enemy wield from swords to wooden sticks.
*The Korean version of [[Cold Call]] changes the people who pick up the phone from Japanese medieval nobles to Korean medieval nobles.
*Level 2 of [[Teeth Polithe]] ends with the old woman biting a corn cob, which in the Japanese original is a ''{{wp|senbei}}''. The background and her clothes are also traditionally Japanese in the original, while the localization sets the game at a beach and dresses the woman in a pink jacket and visor.
*In the Japanese version of [[Saving Face (WarioWare: Smooth Moves)|Saving Face]], the woman wears a red dress. Other versions have her wearing a turtleneck sweater and jeans instead.
*In most international versions of [[Bell Captain]] the player hits the bell with a mallet, which replaces the suspended wooden beam from the Japanese game. The Korean version keeps the beam but changes the background to a red Buddhist temple in front of the night sky.
*In the first level of the Japanese version of [[When in Rome…]], the hands wield {{wp|Lightsaber|lightsabers}}. These were replaced with candy canes for international releases.
*[[Super Nostalgic Entertainment System]] features a [[Family Computer|Famicom]] and Famicom games (''[[Super Mario Bros.]]'', ''{{wp|Duck Hunt}}'', ''{{wp|Tennis (1984 video game)|Tennis}}'' and ''{{wp|Devil World}}'') in the Japanese and Korean versions, which were changed to a [[Super Nintendo Entertainment System|SNES]] and SNES games (''[[Super Mario World]]'', ''[[Mario Paint]]'', ''[[Wario's Woods]]'', ''{{wp|Pilotwings}}'', and ''[[metroidwiki:Super Metroid|Super Metroid]]'') in other versions.
*The Korean version has a unique design for [[Three's a Crowd]]. Replacing the traditional Japanese setting for a jungle, the microgame involves a regular Wario whacking a monkey (originally a ninja) before it steals his pile of bananas (originally a woman).
*The first opponent of [[Boom Box (WarioWare: Smooth Moves)|Boom Box]] originally wears a turban and sports a mustache and a goatee, while in the international games he wears an afro with a bird's head popping out and no facial hair. The third opponent wears this same afro in the Japanese version and has pinkish lips, while other versions make him bald and his lips darker to closely match his skin tone.


Later they form together in Wario's normal form, but several [[Splunk]]s find him and demand the return of the [[Form Baton]]. He runs through [[Diamond City]] with the Splunks following, while the characters from the game watch from the sides of the street. Wario then runs into the [[Temple of Form]] and falls, dropping the Form Baton in its platform.
===Other===
{{br}}
*The music played on the title screen is different in the Japanese version of the game, which uses the [[Temple of Form]] theme. In other editions of the game, the title music is a cover version of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]''
===The Secret of the Balance Stone===
*With the release of the Korean version of ''Smooth Moves'', all of the artwork of the Wii Remote (Form Baton) includes a Wii Remote Jacket.<ref>[http://nintendo.co.kr/Wii/software/madeinwario/sub01.php Official Korean Website]</ref> All other versions of the game use artwork of Wii Remotes without it. This difference only applies to the manual, websites, and advertisements.<ref>하토Hato (July 30, 2018). [https://youtu.be/uxl-Z3hcWDM 춤춰라 메이드인와리오 조작법/WarioWare Smooth Moves All Form(Korean)/おどるメイド イン ワリオ 作法(韓國語)]. ''YouTube''. Retrieved October 31, 2023.</ref>
[[File:WWSM Orbulon - The Secret of the Balance Stone.png|150px|right|thumb|[[Orbulon]]'s stage]]
*The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there.
In space, Orbulon's ship is flying when it gets hit by the [[Balance Stone]]. The ship crashes into the [[Temple of Form]], which sends Orbulon skidding to a halt near the Form Baton's platform. The Balance Stone hits his head and lands on the platform next to the Form Baton, which start glowing and form a connecting wire. Orbulon picks up this new discovery when the Temple lifts of the ground and flies strait into the air.
*In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions.
*In Ashley's opening cinematic, Red blows a bubble out of his nose while sleeping in the Japanese and Korean versions.
*In 9-Volt's opening cinematic, the Japanese version has a Famicom while international versions have an NES. Additionally, the phrase that appears with 9-Volt saying the first part and 18-Volt saying the other part is "Love Game" in the Japanese version and "Game Boys" in international versions.


When the Temple reaches space he claims it as his own, but many [[Splunk]]s appear and want the Form Baton and Balance Stone back. The Temple falls back to the ground and flings Orbulon and his ship into the distance.
==Development==
{{br}}
The idea for a ''WarioWare'' game on the Wii came shortly after ''WarioWare: Smooth Moves''<nowiki>'</nowiki>s director, [[Goro Abe]], and producer, [[Yoshio Sakamoto]], first saw the Wii's controller.<ref name="Iwata Asks">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks with Abe and Sakamoto]</ref><ref name="PGC">[http://www.nintendoworldreport.com/interview/11588 Interview between Planet Gamecube and Goro Abe]</ref> The game's development started with around twenty people, with others coming and going, but the number remained relatively consistent.<ref name="IGN">[http://wii.ign.com/articles/710/710610p1.html IGN: ''WarioWare: Smooth Moves'' Interview]</ref> From the start, multiplayer was a big aspect in the development of the game, and the idea was that one person would play the game while the others around them enjoyed the comical positions.<ref name="PGC"></ref><ref name="IGN"></ref> While teams working on other projects were worrying about how to fully utilize the Wii controller, Abe and Sakamoto had great optimism for the system, saying that "If you’ve got one of these Remotes, you can pretty much do anything".<ref name="Iwata Asks"></ref>
==Microgames==
 
{{main|List of microgames in WarioWare: Smooth Moves}}
The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and would not work.<ref name="PGC"></ref> Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.<ref name="PGC"></ref> The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment.<ref name="PGC"></ref> Feedback about the previous ''WarioWare'' games and suggestions for improving them were looked into but were disregarded if they did not fit with their idea.<ref name="PGC"></ref>
The game features 205 microgames in total, all of which have three difficulty levels and six speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, [[Bungii]], is not tied to any specific set and has a change of appearing in any stage after they've been beaten once.


==Minigames==
==Reception==
In addition to microgames, there are [[Minigames]] which can be unlocked by completing a certain stage in story mode. These minigames are extended versions of existing microgames (excluding Pyoro S).
===Critical reception===
*[[Tower Tennis]]
''WarioWare: Smooth Moves'' received generally favorable reviews, holding a score of 83 on Metacritic<ref>[http://www.metacritic.com/game/wii/warioware-smooth-moves Metacritic page]</ref> and a score of 82 on GameRankings.<ref>[http://www.gamerankings.com/wii/932946-warioware-smooth-moves/index.html GameRankings page]</ref> Many critics complimented the game on its controls and its multiplayer,<ref>[http://wii.gamespy.com/wii/warioware-smooth-moves/758022p1.html GameSpy review]</ref> though it was criticized for its short length.<ref>[http://www.gamingtarget.com/article.php?artid=6517 Gaming Target review]</ref> It received a score of 34/40 from Famitsu (around 85%),<ref>[http://ca.ign.com/articles/2006/11/21/famitsu-rates-wii IGN: Famitsu Rates Wii]</ref> while the Official Nintendo Magazine gave it a 92%, commenting that Wario should "take his place alongside Mario and Link as a true Nintendo great".<ref>[http://www.officialnintendomagazine.co.uk/2403/reviews/warioware-smooth-moves-review/ Official Nintendo Magazine review]</ref> Eurogamer gave the game a 70%, complimenting the game's "beautiful" use of the controls and "superb" humor, but criticizing that it is "short on long-term appeal" because it does not "dare to test players".<ref>[http://www.eurogamer.net/articles/wario-ware-smooth-moves-review Eurogamer review]</ref>
*[[Block Star (WarioWare: Smooth Moves)|Block Star]]
{| class="wikitable reviews"
*[[Can Shooter]]
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
*[[Balloon Trip (WarioWare: Smooth Moves)|Balloon Trip]]
|-style="background-color:#E6E6E6;"
*[[Tortoise and Hare]]
|Release
*[[Pyoro S]]
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii]]
|Jeff Gerstmann, [https://www.gamespot.com/reviews/warioware-smooth-moves-review/1900-6164180/ GameSpot]
|9.1/10
|align=left|"''The WarioWare series has never come at a more perfect time. With the Wii just getting established, a game that shows off the range of motions you can accomplish with the Wii Remote is a perfect companion. But it's more than just a demonstration of the Wii's technology; it's also a terrifically charming, funny, and nefariously addictive game that you can play alone. But it gets even better when you have a crowd on hand to witness the weirdness with you.''"
|-
|Wii
|Gerald Villoria, [http://wii.gamespy.com/wii/warioware-smooth-moves/758022p1.html Gamespy]
|4.5/5
|align=left|"''I had a great time with Wario Ware{{sic}}: Smooth Moves, and you'll get a lot of value out of the game if you're the type that hosts parties or if you have a group of friends or family already that are enjoying games like Wii Sports or Rayman: Raving Rabbids together. There are some nice surprises in the package which I've tried to avoid spoiling, some particularly entertaining boss fights, and best of all, an excellent collection of games that can be played for longer than just a few seconds. If you've played previous Wario Ware games, then feel confident that while this may not be the best or most original entry in the series, it's still quite good. If you're new to micro-gaming, then be bold, take that first step, and don't look back. Hurry up, because it's my turn next.''"
|-
|Wii
|Kristan Reed, [https://www.eurogamer.net/articles/wario-ware-smooth-moves-review Eurogamer]
|7/10
|align=left|"''There's no question that Smooth Moves is a wonderful addition to the Wii at a time of the year when hardly anything else is being released, but we can't deny that we were expecting much more from Nintendo. The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players. Much like Touched!, its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge, and it's puzzling why Nintendo and Intelligent Systems couldn't have delivered on both counts. The multiplayer mode certainly extends its lifespan a little, but, again, it's a story of massive untapped potential. Let's hope that now the introductions are out of the way, Nintendo can beef up the content for the inevitable release of the next WarioWare.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/wii/warioware-smooth-moves 83]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/wii/932946-warioware-smooth-moves/index.html 81.82%]
|}


==Wii Remote Forms==
===Sales===
In the game, the micro-games use different variations of holding the Wii Remote, called [[Form Baton#Forms|Forms]]. These positions are:
For its US launch, ''WarioWare: Smooth Moves'' was the best-selling Wii game of January 2007 and the fourth best-selling game of the month according to NPD data.<ref>[http://ca.ign.com/articles/2007/02/21/npd-best-selling-games-january-2007 IGN: NPD: Best-Selling Games January 2007]</ref> ''Smooth Moves'' debuted in Japan with around 63,000 units sold. By 2014, the game had sold around 658,000 units in the region according to Famitsu sales data.<ref>[http://www.gamescharts.fr/2014/01/retrospective-jap-wario/ GamesCharts.fr: Rétrospective jap : Wario]</ref> In the UK, the game debuted at the No. 2 spot, behind ''{{wp|Lost Planet: Extreme Conditions}}''.<ref>[http://www.videogamer.com/xbox360/lost_planet_extreme_condition/news/uk_video_game_chart_lost_planet_finds_itself_at_no_1.html Videogamer: UK Video Game Chart: Lost Planet finds itself at No.1]</ref> In Europe, the game was re-released as part of the ''[[Nintendo Selects]]'' range, budget rereleases of commercially successful titles.
*'''The Big Cheese''' &ndash; The hands are held at the hips, with the Wii Remote in the dominant hand
*'''The Boxer''' &ndash; The Wii Remote is held horizontally from above in the dominant hand, buttons facing up
*'''The Chauffeur''' &ndash; The Wii Remote is held by both ends horizontally, buttons facing the player
*'''The Diner (A)''' &ndash; The Wii Remote and Nunchuk are held with the tops facing up
*'''The Diner (B)''' &ndash; The Wii Remote and Nunchuk are held with the tops facing the screen
*'''The Diner (C)''' &ndash; The Wii Remote and Nunchuk are held with the tops facing each other
*'''The Discard''' &ndash; The Wii Remote is placed face-down, only to be picked up when suggested by the game
*'''The Dumbbell''' &ndash; The Wii Remote is held horizontally from underneath in the dominant hand, buttons facing up
*'''The Elephant''' &ndash; The Wii Remote is held in both hands up to the nose
*'''The Finger Food''' &ndash; The Wii Remote is held from the base by the thumb and index finger of the dominant hand
*'''The Handlebar''' &ndash; The Wii Remote is held horizontally from above with both hands, buttons facing up
*'''The Janitor''' &ndash; The Wii Remote is held vertically with both hands
*'''The Mohawk''' &ndash; The Wii Remote is held with both hands, atop the head
*'''The Mortar and Pestle''' &ndash; The Wii Remote is held with the dominant hand, with the base resting in the non-dominant hand
*'''The Remote Control''' &ndash; The Wii Remote is held with the dominant hand facing the screen, with the thumb resting on the {{button|wii|A}}
*'''The Samurai''' &ndash; The Wii Remote is held by both hands to one side of the body, to be moved by the dominant hand
*'''The Sketch Artist''' &ndash; The Wii Remote is held with the thumb and index finger by the middle
*'''The Thumb Wrestler''' &ndash; The Wii Remote is held in the dominant hand near the top, thumb resting over the sensor
*'''The Tug-of-War''' &ndash; The Wii Remote is held by both hands, with the top facing the screen
*'''The Umbrella''' &ndash; The Wii Remote is held by the dominant hand vertically, thumb resting on the {{button|wii|A}}
*'''The Waiter''' &ndash; The Wii Remote rests in the dominant hand, face-up


==Characters==
By the end of the first quarter of 2007, ''Smooth Moves'' had sold 1.82 million units worldwide.<ref>[http://ca.ign.com/articles/2007/07/25/nintendo-sales-update IGN: Nintendo Sales Update]</ref>
[[Image:Complete_wwsm.png|right|thumb|250px|The [[Diamond City]] map with all characters and modes.]]
Among the micro-game developers and other characters in the game, there are:
*'''[[Wario]]''' &ndash; "Mysterious Form Baton Found"<br> The Remote Control; all of these games feature Wario in some way
*'''[[Mona]]''' &ndash; "Cheerleading to Victory"<br> The Handlebar, The Umbrella
*'''[[Kat and Ana]]''' &ndash; "Evil Attacks Diamond Dojo!"<br> The Sketch Artist, The Chauffeur, The Samurai
*'''[[Young Cricket and Master Mantis]]''' &ndash; "Enter Young Cricket" <br>The Tug-of-War, The Waiter, The Elephant
*'''[[Jimmy T.]]''' &ndash; "Feline Fever"<br> A composite of games from Young Cricket, Mona, and Kat & Ana
*'''[[Ashley and Red]]''' &ndash; "The Loquacious Spell Book."<br> The Thumb Wrestler, The Discard, The Big Cheese
*'''[[Dribble and Spitz]]''' &ndash; "Tomorrow Hill."<br> The Janitor, The Mohawk, The Dumbbell
*'''[[Penny]]''' &ndash; "The Invent-Off"<br> The Finger Food, The Boxer, The Mortar and Pestle
*'''[[9-Volt]] and [[18-Volt]]''' &ndash; "The Multiplayer Test"<br> Certain forms used; all games are [[Nintendo]] themed.
*'''[[Jimmy P.]]''' &ndash; "Canine Crazed"<br> A composite of games from Penny Crygor, Dribble & Spitz, 9-Volt & 18-Volt, and Ashley
*'''[[Tiny Wario]]''' &ndash; "Forever Form Baton"<br> All forms used; all games feature Wario in some way
*'''[[Orbulon]]''' &ndash; "The Secret of the Balance Stone"<br> The Diner; uses both the Wii Remote and Nunchuk attachment
*'''[[Dr. Crygor]] and [[Mike]]''' &ndash; "The [[Kelorometer]]"<br> Twenty micro-games are played, with score increasing depending on how much movement is made in each game
*'''[[Pyoro]]''' &ndash; "Pyoro S"<br> Game unlocked when every single micro-game has been played


==Image Gallery==
===Awards===
{{morepic|WarioWare: Smooth Moves}}
It won IGN's Best Action Game award at its Wii Best of E3 2006 Awards<ref>[http://ca.ign.com/articles/2006/05/19/wii-best-of-e3-2006-awards Wii Best of E3 2006 Awards]</ref> and was later named the site's Game of the Month for January 2007.<ref>[http://ca.ign.com/articles/2007/02/01/game-of-the-month-january-2007 IGN: Game of the Month: January 2007]</ref> It has also received an award in the Trend and Lifestyle category at the 2007 Nuremberg International Toy Fair.<ref>[http://www.gamespot.com/articles/wii-wario-win-toyaward/1100-6164996/ GameSpot: Wii, Wario win ToyAward]</ref>
<center><gallery>
File:Smooth moves EU cover.jpg|European box art
File:Odoru Made in Wario JAP cover.jpg|Japanese box art
File:WWSM_GameLogo.jpg|Western logo
File:Wario WarioWareWii.png|[[Wario]]
File:WWSM_YoungCricket.jpg|[[Young Cricket and Master Mantis|Young Cricket]]
File:AshleySmooth.png|[[Ashley and Red|Ashley]]
File:Red WarioWare Smooth Moves.png|[[Ashley and Red|Red]]
File:Mike WarioWare Smooth Moves.png|[[Mike]]
File:Wariowarebomb.jpg|[[Wario Bomb]]
</gallery></center>


==Quotes==
==Gallery==
{{main|List of quotes in WarioWare: Smooth Moves}}
{{main-gallery|WarioWare: Smooth Moves}}
*''"BWAHAHAHA!!! '''Waaaaario''' here! The other day, I found this crazy stick-thing in those old ruins. I just KNOW it's worth something! All I gotta do now is figure out how it works."''
<gallery>
*''"Letting the Form Baton fall is like letting a mohawk droop: shameful and forbidden."''
Wario WarioWareWii.png|[[Wario]]
*''"This stance honors the CEO, unsung hero standing proud on the backs of his employees."''
WarioWare - Smooth Moves - Young Cricket.svg|[[Young Cricket]]
*''"Like riding a bicycle, perfecting this stance requires grace, steadiness, and tight shorts."''
WarioWare - Smooth Moves - Master Mantis.svg|[[Master Mantis]]
*''"Remember, cans are your mortal enemies!"''
Penny Crygor.png|[[Penny]]
Jimmy P. WarioWare Smooth Moves.png|[[Jimmy P.]]
WarioWare - Smooth Moves - Dribble.svg|[[Dribble & Spitz|Dribble]]
</gallery>


==Beta Elements==
==Media==
{{main|List of WarioWare: Smooth Moves beta elements}}
{{main-media|ingame=Sound Studio}}
{{media table
|file1=WarioWare Smooth Moves Banner.mp3
|title1=Disc Channel
|description1=Music that plays on the Disc Channel
|file2=HocusPocus WWSMAshley.oga
|title2=Ashley voice clip
|description2="''Hocus pocus.''"
|file3=TomorrowHillE.oga
|title3=Tomorrow Hill
|description3=Background music for Dribble & Spitz's stage (English version)
|file4=TomorrowHillJ.oga
|title4=Tomorrow Hill
|description4=Background music for Dribble & Spitz's stage (Japanese version)
|file5=FallingOffTomorrowHill.oga
|title5=Falling Off Tomorrow Hill
|description5=Background music for Dribble & Spitz's stage (failing English version)
|file6=WWSM Penny Intro.mp3
|title6="The Invent-Off" intro jingle
|description6=Music that plays in the introduction to Penny's stage
|file7=TowerTennistheme.oga
|title7=Tower Tennis
|description7=Background music for Tower Tennis
|file8=WWSM BalloonTripRemix.oga
|title8=Balloon Trip Remix
|description8=Background music for Balloon Trip
|file9=YellowMurmur.wav
|title9=Yellow Murmur
|description9=Background music for the Kelorometer
}}


The E3 2006 demo did not feature the Elephant [[form]] and some of the microgames featured different graphics and instructions.
==Quotes==
{{main|List of WarioWare: Smooth Moves quotes}}
*"''BWAHAHAHA!!! '''Waaaaario''' here! The other day, I found this crazy stick-thing in those old ruins. I just KNOW it's worth something! All I gotta do now is figure out how it works.''"
*"''Letting the Form Baton fall is like letting a mohawk droop: shameful and forbidden.''"
*"''This stance honors the CEO, unsung hero standing proud on the backs of his employees.''"
*"''Like riding a bicycle, perfecting this stance requires grace, steadiness, and tight shorts.''"
*"''Remember, cans are your mortal enemies!''"


==Pre-release and unused content==
{{main|List of WarioWare: Smooth Moves pre-release and unused content}}
The E3 2006 demo did not feature the Elephant [[Form Baton|form]] and some of the microgames featured different graphics and instructions. The "Big Cheese" form was originally named "The Big Kahuna".<ref> ''[[Nintendo Power]]'' Volume 206, page 61.</ref>


==Staff==
==Staff==
{{main|List of WarioWare: Smooth Moves staff}}
{{main|List of WarioWare: Smooth Moves staff}}
The game was a coproduction between [[Intelligent System]] and [[Nintendo SPD|Nintendo SPD Group No.1]]. [[Goro Abe]] is the director and [[Yoshio Sakamoto]] is the producer, as with most ''WarioWare'' games. The game was [[Yoichi Kotabe]]'s last credited work as a full-time employee of [[Nintendo]] before he departed from the company.


The game was a coproduction between [[Intelligent System]] and [[Nintendo SPD|Nintendo SPD Group No.1]]. [[Goro Abe]] is the director and [[Yoshio Sakamoto]] is the producer, as with most ''WarioWare'' games. The game was [[Yoichi Kotabe]]'s last credited work as a full-time employee of [[Nintendo]] before his departure from the company.
During the credits, each member of the development team is represented by a Mii avatar. The player can place a hole under each Mii as they take a bow, the amount they trap is recorded and kept as a high score.


==The Weekly Wario==
==References to other games==
[[Image:The_Weekly_Wario.jpg|thumb|'''The Weekly Wario''']]
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Opening Night]] uses the level start song from ''Donkey Kong'' as well as [[Donkey Kong]] and [[Mario]]'s sprite, as well as a recolored version of Mario's sprite made to resemble [[Luigi]].
The Weekly Wario is a newspaper written and published by [[Wario]] and the other employees of [[WarioWare, Inc.]]. It serves as the enclosed instruction book for the game, and it has many "stories" regarding the [[Form Baton]] and other elements of gameplay, which are in reality instructions on how to play the game. It only had one issue because of Wario never feeling like making another one.
*''[[Tetris]]'': Except for Bowser, all the characters from the Hard B mode of Tetris make a return doing various musical instruments in level 3 of Opening Night. Of them, only Samus retains her instrument.
*''[[Super Mario Bros.]]'': A microgame titled [[Super Mario Brothers (WarioWare: Smooth Moves)|Super Mario Brothers]] involves [[Mario]] hitting a set of blocks to obtain [[coin]]s. [[Opening Night]] reuses [[Toad]] and [[Princess Peach|Peach]]'s sprites as well as the overworld theme. Super Mario Brothers, [[Sifty Character]], and [[Super Nostalgic Entertainment System]] also use the game's theme; in the last, the game itself may also appear as one of the cartridges used.
*''[[Super Mario Bros. 3]]'': [[Opening Night]] reuses several themes from ''Super Mario Bros. 3''.
*''[[Dr. Mario (game)|Dr. Mario]]'': The level settings song is used in [[Opening Night]].
*''[[Super Mario World]]'': The game's cartridge is one of the ones used in the microgame, Super Nostalgic Entertainment System.
*''[[Mario Paint]]'':  The game's cartridge is one of the ones used in the microgame, Super Nostalgic Entertainment System.
*''[[Wario Land: Super Mario Land 3]]'': A microgame named [[Wario Land (WarioWare: Smooth Moves)|Wario Land]] revolves around Wario throwing a [[Pirate Goom]].
*''[[Wario's Woods]]'': The game's cartridge is one of the ones used in the microgame, Super Nostalgic Entertainment System.
*''[[Paper Mario]]'': A microgame's title, [[Paper Wario]], is based on ''Paper Mario''<nowiki>'</nowiki>s title.
*''[[Super Mario Sunshine]]'': One of the microgames, called [[Super Mario Sunshine (microgame)|Super Mario Sunshine]], has the player extinguish a fire with Mario and [[F.L.U.D.D.|FLUDD]].
*''[[WarioWare, Inc.: Mega Party Game$!]]'': The Balloon Bang multiplayer minigame returns in the form of Balloon. Balloon uses rearranged jingles and the same air pump sound as Balloon Bang.
*''[[WarioWare: Twisted!]]'': Three microgames from ''Twisted!'' are included in the microgame [[WarioWare: Twisted! (microgame)|WarioWare: Twisted!]]: [[Iron Stomach]], [[Cutting It Close]], and [[Hat's Off]].
 
==References in later games==
*''[[WarioWare: D.I.Y.]]'': During the break scene in Ashley's stage, she can wear a mask which looks identical to the skull on Chatty Mr. Spell Book.
*''[[Game & Wario]]'': A [[Call Code]] features a group of people playing the game while talking to the player via telephone.
*''[[WarioWare Gold]]'': Music from ''Smooth Moves'' reappears as souvenirs. In Mona's character trailer, the ''Smooth Moves'' version of her is shown as a cameo.
*''[[WarioWare: Get It Together!]]'': Mona's cheerleader baton and a football appear in her room during the intro of her story. The man from [[Wet Your Whistle]] and [[Boom Box (WarioWare: Smooth Moves)|Boom Box]] appears in [[Blended? Splendid!]] When the "Boss Stage" text appears in Jimmy T's stage, the five figures in the background do a dance from [[Wario Dance Company (WarioWare: Smooth Moves)|Wario Dance Company]].
*''[[WarioWare: Move It!]]'': This game is a successor to ''WarioWare: Smooth Moves'', with the Japanese name of ''WarioWare: Move It!'' (''Chō Odoru Meido in Wario'', "Super Dancing Made in Wario") being based on the Japanese name of ''WarioWare: Smooth Moves'' (''Odoru Meido in Wario'', "Dancing Made in Wario"). The microgames in ''WarioWare: Move It!'' are again controlled with motion controls; in particular, the simultaneous usage of one controller in each hand is similar to the microgames in Orbulon's stage in ''WarioWare: Smooth Moves''.
 
==Names in other languages==
{{foreign names
|Jap=おどるメイド イン ワリオ
|JapR=Odoru Meido in Wario
|JapM=Dancing Made in Wario
|Chi=舞動壞莉歐工作室<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref>
|ChiR=Wǔdòng Huàilìōu Gōngzuòshì
|ChiM=Dancing Wario Studio
|Kor=춤춰라 메이드 인 와리오
|KorR=Chumchwora Meideu In Wario
|KorM=Dance Made in Wario
}}


==Trivia==
==Trivia==
*The music played on the title screen is different in the Japanese version of the game. In the Japanese edition, the music has the same theme as the [[Temple of Form]]. In other editions of the game, the title music is a remix of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]''.
*The instruction guide is presented as a newspaper called "The Weekly Wario", and explains several elements of gameplay under the guise of random "stories", though it only has one issue because Wario was too lazy to write a second one. On page 18 of the instruction booklet for the game, Wario says the next issue will be out "whenever he feels like it".
*With the release of the Korean edition of ''Smooth Moves'', all the artworks of the Wii Remote (Form Baton) have a Wii Remote Jacket to protect the remote.<ref>[http://nintendo.co.kr/Wii/software/madeinwario/sub01.php Official Korean Website]</ref> Other editions of the game got artworks of Wii Remotes without protection jackets.
*On the Nintendo Channel, one video incorrectly named the game as ''WarioWare: Smooth Grooves''.<ref>[https://web.archive.org/web/20150227150047/http://gonintendo.com/wp-content/photos/3641514205_a496bfb772.jpg "What's wrong with this picture?" at Go-Nintendo]</ref>
*On the Nintendo Channel, one video incorrectly named the game as ''Wario Ware: Smooth Grooves''.<ref>[http://gonintendo.com/viewstory.php?id=86529 "What's wrong with this picture?" at Go-Nintendo]</ref>
*The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French.
*The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French.
*It is revealed that [[Wario]] is wearing a white pair of underpants with blue polka-dots if the player clicks the Wario icon and waits for a few seconds.
*This is the first ''WarioWare'' game to give Wario unique voice clips instead of recycled ones.


==References==
==References==
<references/>
<references/>


{{BoxTop}}
==External links==
{{WarioWare: Smooth Moves}}
{{NIWA|Nookipedia=Cameos#WarioWare: Smooth Moves|StrategyWiki=1}}
{{WarioGames}}
*[https://www.nintendo.co.uk/Games/Wii/WarioWare-Smooth-Moves-283850.html European English website]
*[https://www.nintendo.co.jp/wii/rodj/index.html Japanese website]
*[https://web.archive.org/web/20201215085814/https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wario_Ware_Smooth_Moves.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/RVL/JPN/RODJ/RODJ_J.pdf Japanese instruction booklet]
 
{{WWSM}}
{{Wario games}}
{{Wii}}
{{Wii}}
[[Category:WarioWare: Smooth Moves|*]]
[[Category:WarioWare: Smooth Moves|*]]
[[Category:Wii Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Wii games]]
[[Category:2006 games]]
[[Category:2006 games]]
[[Category:2007 games]]
[[Category:2007 games]]
[[Category:2009 games]]
[[Category:2009 games]]
[[it:WarioWare: Smooth Moves]]
[[de:WarioWare: Smooth Moves]]
[[Category:Nintendo Selects]]

Latest revision as of 12:10, May 15, 2024

WarioWare: Smooth Moves
WarioWare: Smooth Moves box art.
For alternate box art, see the game's gallery.
Developer Nintendo SPD Group No.1
Intelligent Systems
Publisher Nintendo
Platform(s) Wii, Wii U
Release date Original release:
Japan December 2, 2006
Europe January 12, 2007
USA January 15, 2007
Australia January 25, 2007
ROC July 12, 2008
South Korea June 18, 2009
Wii (Nintendo Selects):
Europe May 20, 2011
Wii U (digital download):
USA September 15, 2016
Europe October 6, 2016
Australia October 7, 2016
Japan June 21, 2017[1]
Language(s) Deutsch
English (United States)
Español (España)
Français (France)
Italiano
한국어
日本語
Genre Puzzle
Rating(s) Original release:
ESRB:E10+ - Everyone 10+
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
GRAC:All - All ages
Wii U (digital download):
ACB:PG - Parental Guidance
Mode(s) Single player, Multiplayer
Media
Wii:
Optical disc
Wii U:
Digital download
Input
Wii:

WarioWare: Smooth Moves is the fifth game in the WarioWare series, released as a launch title for the Wii initially in Japan on December 2, 2006. The game showcases and takes full advantage of the Wii Remote and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters Young Cricket, Master Mantis, Penny, and Jimmy P. Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first WarioWare game to receive an E10+ rating from the ESRB. The game received a successor, WarioWare: Move It!, which was released in November 2023.

Story[edit]

A long time ago, humanity was given a mysterious artifact known as the Form Baton. The ancients used this baton in their everyday lives in a large range of movement from rigorous activity to more nuanced actions. The Splunks, a species that lived alongside the ancients, eventually kept the Form Baton in a temple to retain its history.

Many years later, the temple remains in ruins amidst what is now known as Diamond City. Wario drives his bike down the streets, contemplating the day.

Image Host/Microgame Set Name Host Greeting
Wario's title page in WarioWare: Smooth Moves Wario from the main menu of WarioWare: Smooth Moves.
Wario
Mysterious Form Baton Found!
"BWAHAHAHA!!! Waaaario here! The other day, I found this crazy stick-thing in these old ruins. I just KNOW it's worth something! All I gotta do now is figure out how it works."
Wario's Story:
One day, while Wario is at home, eating a pile of sweets, a Splunk suddenly steals all of his food. Angered, Wario chases the Splunk to the Temple of Form and comes across the Form Baton. Wario picks the strange object up and inadvertently sets off a boulder that starts rolling after him. He narrowly escapes the rock and as he leaves the temple, he gloats about his newly-discovered treasure.
Mona's title page in WarioWare: Smooth Moves Mona from the main menu of WarioWare: Smooth Moves.
Mona
Cheerleading to Victory
"Ciao! I'm Mona! I'm captain of the cheerleading squad, so I know all about form AND batons! Now all I need is an awesome finishing pose!"
Mona's Story:
Mona, late for an American football game with the Diamond City Roughs against the Dinosaurs, speeds down the streets on her scooter. As she leads the cheerleading routine alongside the rest of the Monettes, one of the player for the Diamond City Roughs, Boy (who has a crush on Mona), gets momentarily distracted before returning his focus on the game. As the Monettes finish their routine, the game is down to only a few seconds. Boy receives the ball and, with the motivation of his crush on Mona, charges through the opposing players and scores a touchdown, winning the game for his team. Later, he tries to admit his attraction to Mona, but hesitates due to being too nervous and ends up accidentally confessing to another Monette while Mona rides off on her scooter.
Kat & Ana's title page in WarioWare: Smooth Moves Kat from the main menu of WarioWare: Smooth Moves.
Kat & Ana
Evil Attacks Diamond Dojo!
"Hiya! It's me, Kat!" "Ana's here, too!" "We're practicing our forms, 'cause serious ninjas have to know how to move fast!"
Kat & Ana's Story:
An enormous, red monster called an Elephant Ogre is shown attacking Diamond Dojo, with the Sensei looking worriedly. Kat & Ana immediately start running towards the dojo and split up. Ana enters the dojo and uses her ninjutsu to split herself into four turtles. After navigating the rooms of the dojo, Ana enters the Sensei's room to find a small, red monster called a Li'l Ogre pulling at the Sensei's hair. Meanwhile, Kat is in the middle of fighting against the Elephant Ogre when the Li'l Ogre calls out for the fighting to stop. Afterwards, the Elephant Ogre goes off with what looks like the Li'l Ogre as Kat waves them goodbye. It is soon revealed that the Li'l Ogre is with Kat and that Ana was mistakenly taken by the Elephant Ogre.
Young Cricket & Master Mantis's title card in WarioWare: Smooth Moves Young Cricket from the main menu of WarioWare: Smooth Moves
Young Cricket & Master Mantis
Enter Young Cricket
"Good to meet you! People call me Young Cricket. As part of my kung-fu training, Master Mantis and I travel around in search of new stances."
Young Cricket & Master Mantis' Story:
Young Cricket & Master Mantis, hungry from their travels, smell a nearby stand, run by Mona, Mona's Elephant, Mona's Monkey, Mona's Pig, Mona's Bear, Art and Deco, and Joe, selling meat dumplings, with a long line of people waiting to be served. Young Cricket quickly runs across the heads of the people to get to the front of the line. As he makes it to the front, the people behind him become annoyed due to their bruised heads. Young Cricket realizes this and walks over their heads again to get back to the end of the line, where he tells Master Mantis to get in line with him.
Jimmy T.'s title page in WarioWare: Smooth Moves Jimmy T. from the main menu of WarioWare: Smooth Moves.
Jimmy T.
Feline Fever
"YO! YO! Jimmy T. in the house! I remixed all the moves you've learned so far! Get ready to get down!"
Jimmy T.'s Story:
While walking down a rainy street, Jimmy sees a cat hiding behind a trash can. Smiling, he props his umbrella above the cat so that it is protected from the weather. As Jimmy continues to walk down the street, the same cat starts to follow him before a bunch of other cats do the same. Soon enough, Jimmy starts to dance, with all of the cats acting as background dancers. They soon take their dancing to Club Sugar. After they finish dancing, all the cats walk out of the club, and as Jimmy watches them leave, the first cat taps him on the back and gives him back his umbrella.
Ashley & Red's title page in WarioWare: Smooth Moves Ashley from the main menu of WarioWare: Smooth Moves.
Ashley & Red
The Loquacious Spell Book
"I'm Ashley. This is Red. I know all about forms, but who needs forms when you have magic? I'll watch you do them instead."
Ashley & Red's Story:
Inside the library of Ashley's House, Ashley & Red try to figure out how to make a monster plant. After reading through a book, Red turns into a magic wand that Ashley uses to zap a potted plant. The sapling in the plant quickly grows into a normal flower. Ashley gets irritated by the failure of her experiment, but the Chatty Mr. Spell Book enters and says that he has an idea. A bit of time passes, and the Spell Book says that she's now ready. She fires the spell at a second potted plant, which very quickly grows into a monstrous plant that grows so large, it breaks through the walls and roof of the mansion. As Red cowers in fear, Ashley gives a little smile.
Dribble & Spitz's title page in WarioWare: Smooth Moves Dribble from the main menu of WarioWare: Smooth Moves.
Dribble & Spitz
Tomorrow Hill
"Dribble here. Good to meet ya." "Yeah, and I'm Spitz." "Our cab will take you anywhere you wanna go! So, where to today?"
Dribble & Spitz's Story:
As Dribble & Spitz wash their taxi, a young woman walks up to them and asks if she can get a ride. When they're all in the car, she says that she wants to go to Tomorrow Hill. Dribble revs up the car and takes it on the road while Spitz turns on the radio. Once they've arrived at their destination, the woman leaves the taxi and starts to walk towards the edge of the hill. Dribble & Spitz are soon stupefied when an enormous UFO flies in front of the hill and the woman transforms into an alien. As she's beamed back onto the ship, she waves goodbye to her drivers before the ship flies away. As the spaceship leaves, Spitz realizes that the woman did not pay her fare.
Penny's title page in WarioWare: Smooth Moves Penny from the main menu of WarioWare: Smooth Moves.
Penny
The Invent-Off
"Hi there. I'm Penny Crygor. You probably know my grandpa 'cause he's a famous inventor. I wanna be just like him, so I spend most of my time in the lab at school!"
Penny's Story:
At the Diamond Academy, Penny and her grandfather, Dr. Crygor, prepare for a competition known as the "Invent-Off" in a wrestling ring. Penny tells her uncle to watch out after initiating her competition sequence. Mike is seen cheering from Dr. Crygor's side of the ring, and an audience of what appear to be Mr. Game & Watches are cheering from outside the ring. A screen in the middle starts to display Penny's invention, a Wario-themed motorbike. After some time has passed, Penny shows off her completed invention, wowing her grandfather and causing him to admit defeat. With Penny declared the winner, she, her grandfather, and Mike all start to sing while her invention rides around.
9-Volt and 18-Volt's title page in WarioWare: Smooth Moves 9-Volt from the main menu of WarioWare: Smooth Moves.
9-Volt & 18-Volt
The Multiplayer Test
"'Sup! 9-Volt here. I'm Nintendo's #1 fan! I've got a ton of old games! Stop by and give 'em a whirl!"
9-Volt & 18-Volt's Story:
At 9-Volt's House, 9-Volt is showing off his new Game & Watch to 18-Volt. 9-Volt starts to play it, and 18-Volt gets jealous, causing him to grab one of the sides. As the two of them pull, the Game & Watch accidentally breaks in half. Angered, 9-Volt shouts at 18-Volt to get out of his house. Later, 18-Volt goes to Toy Express to look for a replacement Game & Watch, but does not find one. Across the street, he notices a shop (run by Shop Manager Iwata) that has gained some attention. Soon enough, Iwata shows off a Game & Watch, and 18-Volt reaches for it. He then notices that 9-Volt is next to him, also reaching for it, and the two soon reconcile.
Jimmy P.'s title page in WarioWare: Smooth Moves Jimmy P. from the main menu of WarioWare: Smooth Moves.
Jimmy P.
Canine Crazed
"YO! YO! Jimmy P. in the house! I remixed all the moves you've learned so far! Get ready to get down! What's that? I remind you of someone? I have no idea what you're talking about."
Jimmy P.'s Story:
While walking down a sunny street, Jimmy sees a dog hiding behind a trash can. Smiling, he gives a bone to the dog, which happily barks in response. As Jimmy continues to walk down the street, the same dog starts to follow him before a bunch of other dogs do the same. Soon enough, Jimmy starts to dance, with all of the dogs acting as background dancers. They soon take their dancing to Club Spice. After they finish dancing, all the dogs walk out of the club, and as Jimmy watches them leave, Jimmy T. taps him on the back and gives him an odd look.
Tiny Wario's title page in WarioWare: Smooth Moves Tiny Wario from the main menu of WarioWare: Smooth Moves.
Tiny Wario
Forever Form Baton
"BWAHAHAHA! I'm Wa- - Hey?! What's that over there?! STRAWBERRIES?! My favorite! They're mine! Mine mine MINE!"
Tiny Wario's Story:
Wario is at his house when he gets a package in the mail. Inside the package is the pink bike that Penny made at the Invent-Off. Wario gleefully takes it out for a ride, despite him being much too large for it, but he suddenly starts shrinking before eventually getting sucked into the bike. Out of its exhaust pipe, the bike shoots out a bunch of Tiny Warios. The Tiny Warios start to roam around before they notice a field of strawberries, and they soon swarm it. After a while, they all jump into one pile and become the standard Wario. However, he is soon chased by the Splunks, who want their Form Baton back. Wario is eventually chased into the Temple of Form but ends up tripping, dropping the Form Baton, and inadvertently placing it back where it belongs. A Splunk thanks him for giving it back.
Orbulon's title page in WarioWare: Smooth Moves Orbulon from the main menu of WarioWare: Smooth Moves.
Orbulon
The Secret of the Balance Stone
"Greetings, earthling. I am Orbulon. My stage requires that you connect the Balance Stone to the Form Baton. I will show you a mysterious form I learned on a remote planet. It's called The Diner!"
Orbulon's Story:
Orbulon is flying his Oinker in Outer Space when a Balance Stone suddenly comes rocketing at him, hitting his ship and causing him to crash into the Temple of Form. Inside the temple, he is flung out of his ship and lands right in front of the Balance Stone and the Form Baton. When he picks up both of the objects, the temple suddenly emerges from the ground and starts floating. Orbulon panics but notices some writing on the wall that explains how to use the Form Baton and Balance Stone. Afterwards, he takes control of the temple and brings it to space. Once in space, he claims it for himself, but the Splunks, still inside the temple, tell him to give it back, and as they fight Orbulon, the temple crashes back on the ground. Orbulon and his Oinker are soon jettisoned back into space.

Gameplay[edit]

As with previous WarioWare titles, Smooth Moves is structured around completing short, simple tasks (dubbed "microgames"), which increase in speed and difficulty as the player progresses. The various microgames are divided into sets hosted by a WarioWare character. Unlike previous WarioWare games, most of the character sets do not have a clear differentiation in theme or control method, apart from ways to hold the Wii Remote (dubbed "forms") being progressively introduced.

Most microgames solely use motion controls, though an handful of games require pressing A Button and one set uses the Wii Remote + Nunchuk combo. Before each microgame, a "form card" appears briefly to show the player how to hold the Wii Remote.

Between each set, the player can select a map icon named "Temple of Form" to practice unlocked microgames, which are grouped by both microgame sets and forms. Unlike previous WarioWare games, the player cannot set scores for individual microgames as the session automatically ends after going through each difficulty level.

Wii Remote Forms[edit]

Main article: Form Baton

In the game, the microgames use different variations of holding the Wii Remote, called Forms. These positions are the following:

Image Form In-game text Position
Description Form explanation
The Remote Control.png The Remote Control This is the most basic and popular of all the forms. Hold the Form Baton straight with the tip pointing forward.
This simple stance reflects one of life's fiercest--and greatest--sports: channel surfing.
The Wii Remote is held with the dominant hand facing the screen, with the thumb resting on the A Button.
The Umbrella.png The Umbrella After the Remote Control, this is the second-most-popular form. Hold the Form Baton vertically, thumb resting lightly on the button.
Through this stance, you channel the quiet dignity of a circus clown in the midst of a thunderstorm.
The Wii Remote is held by the dominant hand vertically, thumb resting on the A Button.
The Handlebar.png The Handlebar This is the most balanced form. Most Handlebar games require quick movements. Turn the Form Baton sideways and grasp the ends firmly in both hands.
Like riding a bicycle, perfecting this stance requires grace, steadiness, and tight shorts.
The Wii Remote is held horizontally from above with both hands, buttons facing up.
The Sketch Artist.png The Sketch Artist This form is best suited for movements requiring precision. Use your dominant hand to perform this form. Hold the Form Baton as you would a pencil during a pop quiz, delicately but defiantly.
Mastery of this move can change a pop quizzee into a pop quizzer.
The Wii Remote is held with the thumb and index finger by the middle.
The Chauffeur.png The Chauffeur This form is best suited for gyrating movements. Turn the Form Baton sideways and wrap your hands around both ends.
As the Form Baton turns, so too do the earth and all upon it, from liver to liverymen.
The Wii Remote is held by both ends horizontally, buttons facing the player.
The Samurai.png The Samurai You can feel the spirit of the samurai in this form. It's said that your breathing affects the outcome. With your right/left hand, hold the Form Baton close to your left/right hip.
Like a hungry samurai defending his lunch, close your eyes and await your enemy's attack.
The Wii Remote is held by both hands to one side of the body, to be moved by the dominant hand.
The Tug-of-War.png The Tug-of-War This form has been taught from generation to generation. Lately, the tend has been to bring the hands closer together. With the Form Baton pointing forward, hold it firmly with both hands just above the navel.
This stance calls to mind the epic struggle between heads and tails.
The Wii Remote is held by both hands, with the top facing the screen.
The Waiter.png The Waiter It's very easy to drop the Form Baton when performing this form, so be careful. Place the Form Baton in your palm, tip forward and buttons facing up.
See yourself serving a group of socialites. Such grace, they cry! Such style! Such hors d'oeuvres!
The Wii Remote rests in the dominant hand, face-up.
The Elephant.png The Elephant This form will make your nose look longer, but the point is to make it look appealing. Point the Form Baton forward with the end lightly touching your nose.
Just as the mighty elephant uses its trunk to gorge on peanuts, so too will your new nose sustain you.
The Wii Remote is held in both hands up to the nose.
The Thumb Wrestler.png The Thumb Wrestler This relatively new form is actually an evolved version of the Umbrella. Is it just me, or does the evolution seem like a minor one? Hold the Form Baton vertically and rest your thumb on the top of it.
The noblest of athletes, the thumb wrestler endures years of training before mastering this pose.
The Wii Remote is held in the dominant hand near the top, thumb resting over the sensor.
The Discard.png The Discard It's helpful to have a flat surface nearby when playing these games. Place the Form Baton facedown on a stable surface like an unwanted, but still treasured, playing card.
Do not touch the Form Baton again until the proper time.
The Wii Remote is placed face-down, only to be picked up when suggested by the game.
The Big Cheese.png The Big Cheese Show-offs are quick to learn this form. However, that does not mean they do it well. With the Form Baton at your hip, force your chest and hips forward.
This stance honors the CEO, unsung hero standing proud on the backs of his employees.
The hands are held at the hips, with the Wii Remote in the dominant hand.
The Janitor.png The Janitor This form is as hardworkng and effective as its name implies. Little-known fact: the Janitor is just the Tug-of-War turned upright. Hold the Form Baton with both hands, as you would a mop.
The left/right hand represents order, the right/left, filth. The Form Baton is the bridge between the two.
The Wii Remote is held vertically with both hands.
The Dumbbell.png The Dumbbell This is an easy way to hold the Form Baton, and it provides a satisfying weight in your palm. Turn the Form Baton sideways and clutch it from below in your right/left hand.
True masters exhibit a firm grip and an exaggerated grimace.
The Wii Remote is held horizontally from underneath in the dominant hand, buttons facing up.
The Mohawk The Mohawk Games that use this form require whole-body movement. It might be a bit of a challenge for players who have not exercised in a while. Point the tip of the Form Baton forward and hold it atop your head.
Letting the Form Baton fall is like letting a mohawk droop: shameful and forbidden.
The Wii Remote is held with both hands, atop the head.
The Finger Food.png The Finger Food This form requires fingertip strength and control. It's best suited for relatively uncomplicated games. Holding the back end delicately between two fingers, point the Form Baton forward.
The regal french fry remains one of nature's greatest muses.
The Wii Remote is held from the base by the thumb and index finger of the dominant hand.
The Boxer.png The Boxer Compared to the other forms, this is the most relaxed way of holding the Form Baton. Turn the Form Baton sideways and hold it firmly from above in your right/left hand.
Let the spirit of the noble sucker punch guide you to victory.
The Wii Remote is held horizontally from above in the dominant hand, buttons facing up.
The Mortar and Pestle.png The Mortar and Pestle This form is interesting because it places much responsibility on the non-dominant hand, the left/right hand. Hold the Form Baton vertically in your right/left hand and cup it gently in the palm of your left/right
To crush is also to create, and from squashing comes spice.
The Wii Remote is held with the dominant hand, with the base resting in the non-dominant hand
The Diner.png The Diner (A) You need the Balance Stone for this form. There are actually three versions of the Diner. Hold the Balance Stone in your left/right hand and the Form Baton in your right/left.
Stay vigilant. The battle for seconds is always sudden and fierce.
The Wii Remote and Nunchuk are held with the tops facing up.
The Diner (B) The Wii Remote and Nunchuk are held with the tops facing the screen.
The Diner (C) The Wii Remote and Nunchuk are held with the tops facing each other.

Microgames[edit]

Main article: List of WarioWare: Smooth Moves microgames

The game features 205 microgames in total, all of which have three difficulty levels and various speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, Bungii!, can appear in two specific sets and only appears after a specific microgame in those stages.

Microgame sets[edit]

In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from Orbulon's set.

Image Name Japanese name Description
Dr. Crygor and Mike's title page in WarioWare: Smooth Moves Dr. Crygor from the main menu of WarioWare: Smooth Moves.
Kelorometer
やせる!?ダイエットマシーン
Yaseru!? Daietto Mashīn
(Lose Weight?! Diet Machine)
Hosted by Dr. Crygor and Mike, this set features a random assortment of microgames featuring a higher-than-average amount of physical movement. After playing 20 microgames, the player is graded on how many "kelories" they have lost.
WarioWare: Smooth Moves's All Mixed Up Mode All Mixed Up Elephant from the main menu of WarioWare: Smooth Moves.
All Mixed Up
ごちゃまぜ
Gochamaze
(Jumbled Together)
Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty. Level-ups occur after 20 and 40 microgames with the boss stage occurring every 100 games.[2] Finishing with a high score of 30 points or more unlocks the Super Hard set.
WarioWare: Smooth Moves's Super Hard mode Super Hard Elephant from the main menu of WarioWare: Smooth Moves.
Super Hard
げきむず
Gekimuzu
(Extremely Difficult)
Represented by a red elephant building, this set is played at the highest speed setting from the start with all the microgames at their lowest difficulty level. Finishing with a high score of 20 points or more unlocks the Sudden Death set.
WarioWare: Smooth Moves's Sudden Death mode Sudden Death Elephant from the main menu of WarioWare: Smooth Moves.
Sudden Death
スリリング
Suriringu
(Thrilling)
Represented by a yellow elephant building, this set gives the player one life and has every microgame starting at the highest difficulty level. Finishing with a high score of 10 points or more unlocks the Thrilling set.
WarioWare: Smooth Moves's Thrilling mode Thrilling Elephant from the main menu of WarioWare: Smooth Moves.
Thrilling
ぬきうち
Nukiuchi
(Unexpected)
Represented by a green elephant building, this set does not show Form cards before playing each microgame. Finishing with a high score of 20 points or more unlocks the Sound Studio.

Minigames[edit]

In addition to microgames, there are minigames which can be unlocked by completing a certain stage in story mode. These minigames are extended versions of existing microgames (excluding Pyoro S).

Minigame Description
Tower Tennis title screen. The player controls a disembodied hand holding a ping-pong paddle which is used to bounce a ball. The screen scrolls vertically and the player has to use the ball to destroy or avoid blocks barring the way. The game is lost if the ball falls off-screen.
Title screen of the Block Star minigame from WarioWare: Smooth Moves. An extended version of the boss microgame Block Party, the player maneuvers a platform on the bottom side of the screen to catch falling shapes and hold the complete structure for three seconds without having any of its components falling off-screen. The game features 50 levels divided into 5 sets of 10, whose individual stages can be completed in any order before moving on to the next set.
The title screen of Can Shooter. A shooting gallery-style game, the player has to shoot cans and other objects while destroying enemy projectiles and making sure to stay within the time limit. Floating power-ups cans periodically appear and can be destroyed to extend the timer, slow down time or upgrade the crosshair.
Title screen of Balloon Trip. A 3D version of Balloon Fight's Balloon Trip mode, the player controls the Balloon Fighter by flapping the Wii Remote and Nunchuk. The goal of the game is to collect balloons while avoiding floating sparks, enemy balloon fighters and fish jumping out of the water.
Title screen of Tortoise & Hare from WarioWare: Smooth Moves. Also played using the Wii Remote and Nunchuk combo, the player has to maneuver the two controllers following on-screen prompts.
Pyoro, as he appears on Pyoro S. A vertical shoot-'em-up-like game where the player controls Pyoro. Pyoro attacks enemies by sticking out his beak. Gulping an entire formation of enemies gives a point bonus and make apples appear, which have different effects depending on their color. The minigame is unlocked after unlocking every microgame.

Multiplayer[edit]

Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and Orbulon's microgames), while others are separate minigames. Players compete in these minigames as Miis.

Image Name Description
WarioWare: Smooth Moves's Lifeline minigame Lifeline Players compete for points by trying to win microgames. Winning the microgame gains points (dependent on how much the microgame was worth) while losing it gains nothing. After a handful of rounds, the players are tied up and suspended over a lake of crocodiles. The players take turns cutting ropes, and the last man standing wins.
Survival from WarioWare: Smooth Moves Survival The players are angels flying above the clouds. Each player plays one microgame. If they win, they continue to survive, but if they lose, they start to fall and are eliminated. After every player has played once, the difficulty and speed increase. The last person remaining wins.
The Balloon minigame in WarioWare: Smooth Moves Balloon At the beginning of the round, the first player gets a chance to fill a balloon with air. Afterwards, they play a microgame, while the other players fill it with air. If they win, someone else goes to fill the balloon, and if they lose, they play another microgame. If the balloon pops, that player loses and the others win.
Screenshot of Bomb, a multiplayer minigame in WarioWare: Smooth Moves. Bomb A player is randomly chosen to play a microgame. If they win, they choose another player and what form their microgame will use. Repeating a certain form will increase its difficulty. If a player loses a microgame or if they take too long to choose someone, they lose and the other players win.
Bungee Buddies in WarioWare: Smooth Moves Bungee Buddies Two players use a connecting Wii Remote and Nunchuk to progress through a path. Along the way are various pits and other obstacles, which they need to avoid by physically jumping. In the end, their total distance and their compatibility are shown.
Star Nose in WarioWare: Smooth Moves Star Nose Two players pilot a nose-shaped spaceship using a connecting Wii Remote and Nunchuk. They gain speed by eating food scattered along the way. Whoever eats three food first or does not crash wins, at which point they place themselves on the nose of a couple.
Darts' title screen from WarioWare: Smooth Moves Darts Up to four players compete in a game of darts; each player takes turns throwing darts at a board, each section of the board corresponding to different point values, to reach exactly 301 points. Whoever gets there first wins.

Regional differences[edit]

Similarly to previous installments in the series, the localization of WarioWare: Smooth Moves includes not only text adaptation, but graphical and sound changes as well, which are listed below.

Forms[edit]

The "Prince Shōtoku" form in the Japanese version of Smooth Moves and its international equivalent, named "The Janitor" in English.
The "Prince Shōtoku" form in the Japanese version of Smooth Moves and its international equivalent, named "The Janitor" in English.
The "Prince Shōtoku" form in the Japanese version of Smooth Moves and its international equivalent, named "The Janitor" in English.
  • Of the 19 forms featured in the game, 13 were adapted for the international versions. The Japanese names for the forms, derived from that nation's culture and history, were replaced with names more easily recognized in the West and internationally. Consequently, the artwork used for each respective form explanation was either edited or completely redrawn. The complete list can be found here.
  • The form explanation music uses Japanese instruments in the original game. The localization exchanges it for a different track, which uses piano and digital sounds instead. The form explanation music in the Korean release uses Korean instruments.
  • Each language features its own voice actor for the form explanations and slight variations in style. According to series developer Goro Abe, the Japanese version was intended to emulate "Japanese language courses that are broadcast on TV abroad", with a English-speaking Canadian developer providing the voiceover.[3]

Microgames[edit]

  • In the Japanese and Korean versions, the narrator announces the form to be used before each microgame along with the visual card. The American and European versions drop the aural cue entirely.
  • In the Japanese and Korean versions, the microgame speed-increase prompt says "Speed Up!", while in the English version, it says "Faster!", similar to WarioWare: Twisted!
  • In the first level of Stir Crazy, the Japanese version has the player grinding rice for soba. This was changed to grinding herbs for spaghetti in the localized versions.
  • In the second level of Extreme Patty-Cake, the volcano is replaced by a big flower.
  • In the international versions of Biggest Fan, the image of the fan was changed from the Japanese kanji 祭 (festival) to an image of a bird.
  • In Produce Stand-Off, the international versions changed the color of the suit the enemy wears for all three levels. In addition, the Korean version changes the weapon that the player and enemy wield from swords to wooden sticks.
  • The Korean version of Cold Call changes the people who pick up the phone from Japanese medieval nobles to Korean medieval nobles.
  • Level 2 of Teeth Polithe ends with the old woman biting a corn cob, which in the Japanese original is a senbei. The background and her clothes are also traditionally Japanese in the original, while the localization sets the game at a beach and dresses the woman in a pink jacket and visor.
  • In the Japanese version of Saving Face, the woman wears a red dress. Other versions have her wearing a turtleneck sweater and jeans instead.
  • In most international versions of Bell Captain the player hits the bell with a mallet, which replaces the suspended wooden beam from the Japanese game. The Korean version keeps the beam but changes the background to a red Buddhist temple in front of the night sky.
  • In the first level of the Japanese version of When in Rome…, the hands wield lightsabers. These were replaced with candy canes for international releases.
  • Super Nostalgic Entertainment System features a Famicom and Famicom games (Super Mario Bros., Duck Hunt, Tennis and Devil World) in the Japanese and Korean versions, which were changed to a SNES and SNES games (Super Mario World, Mario Paint, Wario's Woods, Pilotwings, and Super Metroid) in other versions.
  • The Korean version has a unique design for Three's a Crowd. Replacing the traditional Japanese setting for a jungle, the microgame involves a regular Wario whacking a monkey (originally a ninja) before it steals his pile of bananas (originally a woman).
  • The first opponent of Boom Box originally wears a turban and sports a mustache and a goatee, while in the international games he wears an afro with a bird's head popping out and no facial hair. The third opponent wears this same afro in the Japanese version and has pinkish lips, while other versions make him bald and his lips darker to closely match his skin tone.

Other[edit]

  • The music played on the title screen is different in the Japanese version of the game, which uses the Temple of Form theme. In other editions of the game, the title music is a cover version of the title theme from WarioWare, Inc.: Mega Microgame$!
  • With the release of the Korean version of Smooth Moves, all of the artwork of the Wii Remote (Form Baton) includes a Wii Remote Jacket.[4] All other versions of the game use artwork of Wii Remotes without it. This difference only applies to the manual, websites, and advertisements.[5]
  • The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there.
  • In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions.
  • In Ashley's opening cinematic, Red blows a bubble out of his nose while sleeping in the Japanese and Korean versions.
  • In 9-Volt's opening cinematic, the Japanese version has a Famicom while international versions have an NES. Additionally, the phrase that appears with 9-Volt saying the first part and 18-Volt saying the other part is "Love Game" in the Japanese version and "Game Boys" in international versions.

Development[edit]

The idea for a WarioWare game on the Wii came shortly after WarioWare: Smooth Moves's director, Goro Abe, and producer, Yoshio Sakamoto, first saw the Wii's controller.[3][6] The game's development started with around twenty people, with others coming and going, but the number remained relatively consistent.[7] From the start, multiplayer was a big aspect in the development of the game, and the idea was that one person would play the game while the others around them enjoyed the comical positions.[6][7] While teams working on other projects were worrying about how to fully utilize the Wii controller, Abe and Sakamoto had great optimism for the system, saying that "If you’ve got one of these Remotes, you can pretty much do anything".[3]

The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and would not work.[6] Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.[6] The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment.[6] Feedback about the previous WarioWare games and suggestions for improving them were looked into but were disregarded if they did not fit with their idea.[6]

Reception[edit]

Critical reception[edit]

WarioWare: Smooth Moves received generally favorable reviews, holding a score of 83 on Metacritic[8] and a score of 82 on GameRankings.[9] Many critics complimented the game on its controls and its multiplayer,[10] though it was criticized for its short length.[11] It received a score of 34/40 from Famitsu (around 85%),[12] while the Official Nintendo Magazine gave it a 92%, commenting that Wario should "take his place alongside Mario and Link as a true Nintendo great".[13] Eurogamer gave the game a 70%, complimenting the game's "beautiful" use of the controls and "superb" humor, but criticizing that it is "short on long-term appeal" because it does not "dare to test players".[14]

Reviews
Release Reviewer, Publication Score Comment
Wii Jeff Gerstmann, GameSpot 9.1/10 "The WarioWare series has never come at a more perfect time. With the Wii just getting established, a game that shows off the range of motions you can accomplish with the Wii Remote is a perfect companion. But it's more than just a demonstration of the Wii's technology; it's also a terrifically charming, funny, and nefariously addictive game that you can play alone. But it gets even better when you have a crowd on hand to witness the weirdness with you."
Wii Gerald Villoria, Gamespy 4.5/5 "I had a great time with Wario Ware[sic]: Smooth Moves, and you'll get a lot of value out of the game if you're the type that hosts parties or if you have a group of friends or family already that are enjoying games like Wii Sports or Rayman: Raving Rabbids together. There are some nice surprises in the package which I've tried to avoid spoiling, some particularly entertaining boss fights, and best of all, an excellent collection of games that can be played for longer than just a few seconds. If you've played previous Wario Ware games, then feel confident that while this may not be the best or most original entry in the series, it's still quite good. If you're new to micro-gaming, then be bold, take that first step, and don't look back. Hurry up, because it's my turn next."
Wii Kristan Reed, Eurogamer 7/10 "There's no question that Smooth Moves is a wonderful addition to the Wii at a time of the year when hardly anything else is being released, but we can't deny that we were expecting much more from Nintendo. The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players. Much like Touched!, its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge, and it's puzzling why Nintendo and Intelligent Systems couldn't have delivered on both counts. The multiplayer mode certainly extends its lifespan a little, but, again, it's a story of massive untapped potential. Let's hope that now the introductions are out of the way, Nintendo can beef up the content for the inevitable release of the next WarioWare."
Aggregators
Compiler Platform / Score
Metacritic 83
GameRankings 81.82%

Sales[edit]

For its US launch, WarioWare: Smooth Moves was the best-selling Wii game of January 2007 and the fourth best-selling game of the month according to NPD data.[15] Smooth Moves debuted in Japan with around 63,000 units sold. By 2014, the game had sold around 658,000 units in the region according to Famitsu sales data.[16] In the UK, the game debuted at the No. 2 spot, behind Lost Planet: Extreme Conditions.[17] In Europe, the game was re-released as part of the Nintendo Selects range, budget rereleases of commercially successful titles.

By the end of the first quarter of 2007, Smooth Moves had sold 1.82 million units worldwide.[18]

Awards[edit]

It won IGN's Best Action Game award at its Wii Best of E3 2006 Awards[19] and was later named the site's Game of the Month for January 2007.[20] It has also received an award in the Trend and Lifestyle category at the 2007 Nuremberg International Toy Fair.[21]

Gallery[edit]

For this subject's image gallery, see Gallery:WarioWare: Smooth Moves.

Media[edit]

For a list of in-game music, see Sound Studio.
Audio.svg Disc Channel - Music that plays on the Disc Channel
File infoMedia:WarioWare Smooth Moves Banner.mp3
Audio.svg Ashley voice clip - "Hocus pocus."
File infoMedia:HocusPocus WWSMAshley.oga
Audio.svg Tomorrow Hill - Background music for Dribble & Spitz's stage (English version)
File infoMedia:TomorrowHillE.oga
Audio.svg Tomorrow Hill - Background music for Dribble & Spitz's stage (Japanese version)
File infoMedia:TomorrowHillJ.oga
Audio.svg Falling Off Tomorrow Hill - Background music for Dribble & Spitz's stage (failing English version)
File infoMedia:FallingOffTomorrowHill.oga
Audio.svg "The Invent-Off" intro jingle - Music that plays in the introduction to Penny's stage
File infoMedia:WWSM Penny Intro.mp3
Audio.svg Tower Tennis - Background music for Tower Tennis
File infoMedia:TowerTennistheme.oga
Audio.svg Balloon Trip Remix - Background music for Balloon Trip
File infoMedia:WWSM BalloonTripRemix.oga
Audio.svg Yellow Murmur - Background music for the Kelorometer
File infoMedia:YellowMurmur.wav
Help:MediaHaving trouble playing?

Quotes[edit]

Main article: List of WarioWare: Smooth Moves quotes
  • "BWAHAHAHA!!! Waaaaario here! The other day, I found this crazy stick-thing in those old ruins. I just KNOW it's worth something! All I gotta do now is figure out how it works."
  • "Letting the Form Baton fall is like letting a mohawk droop: shameful and forbidden."
  • "This stance honors the CEO, unsung hero standing proud on the backs of his employees."
  • "Like riding a bicycle, perfecting this stance requires grace, steadiness, and tight shorts."
  • "Remember, cans are your mortal enemies!"

Pre-release and unused content[edit]

Main article: List of WarioWare: Smooth Moves pre-release and unused content

The E3 2006 demo did not feature the Elephant form and some of the microgames featured different graphics and instructions. The "Big Cheese" form was originally named "The Big Kahuna".[22]

Staff[edit]

Main article: List of WarioWare: Smooth Moves staff

The game was a coproduction between Intelligent System and Nintendo SPD Group No.1. Goro Abe is the director and Yoshio Sakamoto is the producer, as with most WarioWare games. The game was Yoichi Kotabe's last credited work as a full-time employee of Nintendo before he departed from the company.

During the credits, each member of the development team is represented by a Mii avatar. The player can place a hole under each Mii as they take a bow, the amount they trap is recorded and kept as a high score.

References to other games[edit]

References in later games[edit]

  • WarioWare: D.I.Y.: During the break scene in Ashley's stage, she can wear a mask which looks identical to the skull on Chatty Mr. Spell Book.
  • Game & Wario: A Call Code features a group of people playing the game while talking to the player via telephone.
  • WarioWare Gold: Music from Smooth Moves reappears as souvenirs. In Mona's character trailer, the Smooth Moves version of her is shown as a cameo.
  • WarioWare: Get It Together!: Mona's cheerleader baton and a football appear in her room during the intro of her story. The man from Wet Your Whistle and Boom Box appears in Blended? Splendid! When the "Boss Stage" text appears in Jimmy T's stage, the five figures in the background do a dance from Wario Dance Company.
  • WarioWare: Move It!: This game is a successor to WarioWare: Smooth Moves, with the Japanese name of WarioWare: Move It! (Chō Odoru Meido in Wario, "Super Dancing Made in Wario") being based on the Japanese name of WarioWare: Smooth Moves (Odoru Meido in Wario, "Dancing Made in Wario"). The microgames in WarioWare: Move It! are again controlled with motion controls; in particular, the simultaneous usage of one controller in each hand is similar to the microgames in Orbulon's stage in WarioWare: Smooth Moves.

Names in other languages[edit]

Language Name Meaning
Japanese おどるメイド イン ワリオ
Odoru Meido in Wario
Dancing Made in Wario

Chinese 舞動壞莉歐工作室[23]
Wǔdòng Huàilìōu Gōngzuòshì
Dancing Wario Studio

Korean 춤춰라 메이드 인 와리오
Chumchwora Meideu In Wario
Dance Made in Wario

Trivia[edit]

  • The instruction guide is presented as a newspaper called "The Weekly Wario", and explains several elements of gameplay under the guise of random "stories", though it only has one issue because Wario was too lazy to write a second one. On page 18 of the instruction booklet for the game, Wario says the next issue will be out "whenever he feels like it".
  • On the Nintendo Channel, one video incorrectly named the game as WarioWare: Smooth Grooves.[24]
  • The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French.
  • It is revealed that Wario is wearing a white pair of underpants with blue polka-dots if the player clicks the Wario icon and waits for a few seconds.
  • This is the first WarioWare game to give Wario unique voice clips instead of recycled ones.

References[edit]

External links[edit]