Nid: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Image: NidPA.jpg|thumb|right|A '''Nid''', as seen in [[Dixie Kong]]'s Photo Album]] | |||
''' | |||
Nids are | '''Nids''' are large spider-like creatures encountered in the game ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'' and in its [[Gameboy]] sequel ''[[Donkey Kong Land 3]]''. | ||
Nids are only encountered in the area [[Kremwood Forest]], where they are featured prominantly in the level "[[Springin' Spiders]]". Nids spead most of their time hopping either up and down in place or in arcs; [[Dixie]] and [[Kiddy Kong]] can take advantage of a Nid's hopping by leaping on the plank of wood located on the spider's back. Nid will then allow the Kongs to reach greater heights. | |||
While yellow Nids constantly hop, almost never stopping, purple Nids only start hopping when someone jumps on their plank. [[Dixie Kong]] and [[Kiddy Kong]] must be careful when utilizing a Nid as the arachnid can cause the [[Kong]]s to end being knocked into an enemy, like a [[Buzz]]. | |||
{{Arachnids}} | {{Arachnids}} | ||
[[Category: Donkey Kong Species]] | [[Category: Donkey Kong Species]] | ||
[[Category: Arachnids]] | [[Category: Arachnids]] |
Revision as of 18:20, July 8, 2008
Nids are large spider-like creatures encountered in the game Donkey Kong Country 3: Dixie Kong's Double Trouble and in its Gameboy sequel Donkey Kong Land 3.
Nids are only encountered in the area Kremwood Forest, where they are featured prominantly in the level "Springin' Spiders". Nids spead most of their time hopping either up and down in place or in arcs; Dixie and Kiddy Kong can take advantage of a Nid's hopping by leaping on the plank of wood located on the spider's back. Nid will then allow the Kongs to reach greater heights.
While yellow Nids constantly hop, almost never stopping, purple Nids only start hopping when someone jumps on their plank. Dixie Kong and Kiddy Kong must be careful when utilizing a Nid as the arachnid can cause the Kongs to end being knocked into an enemy, like a Buzz.