WarioWare: D.I.Y.

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 13:47, April 12, 2010 by Grandy02 (talk | contribs) (→‎America)
Jump to navigationJump to search

Template:Infobox WarioWare: D.I.Y. is a title in the WarioWare series. The game is known as Made in Ore (メイド イン 俺 Meido in Ore, lit. "Made in Me") in Japan. In Europe, the game is officially called WarioWare: Do It Yourself, but the game's logo still uses D.I.Y. in the title. It was confirmed on October 2 at the Fall 2008 Nintendo Conference, where a very short footage was shown. The game was released in Japan on April 29, 2009 and in North America on March 28, 2010, where it was first announced at E3 2009.[1] The European release date was first announced at Nintendo's European conference on January 25, 2010.

The second WarioWare game for the Nintendo DS allows the player to create his or her own microgames, music and comics, hence the title. The content can be shared via the Nintendo Wi-Fi Connection.[2]

Features

Make your own Microgame.
The making of a microgame where the player has to find a specific person in a crowd.

The player is able to make their own graphics, music and logic routines for his or her microgames. The tools for creating the artwork are partly taken from Mario Paint, and even the respective graphics resemble the visuals of the named game. Furthermore, D.I.Y. offers the possibility to create comics.
The game is divided into 5 sections:

  • D.I.Y. Studio: The main section of the game where the player does all the work and creates the microgames.
  • WarioWare, Inc.: Here the player can follow the game's tutorial hosted by Penny Crygor or finish pre-made microgames.
  • D.I.Y. Shop: In this section, the player saves the microgames and puts them together. "Famicom carts" can be designed for the microgames.
  • Distribution Center: Share D.I.Y. creations with others.
  • Options Garage: Change the game's settings or watch the credits.

The tools for graphical editing include different pencil tools, spray can, fill tool and eraser. They are used for both background elements and sprites which can be easily placed and moved around. The game allows to program logic routines to define the game's rules.

File:Music WarioWare Myself.jpg
The music creation tool.

Music can be made as well. The respective tool is similar to the Music Mode of Mario Paint. Instead of manually placing the notes on the music score, the player can also sing through the DS's microphone, which the DS then converts into the notes. Many of the instruments useable for the created melody originate from Mario Paint. The premade sound effects are partly taken from Mario Paint, too.

A separate utility allows to create black and white four-panel comics.

Players can send their creations to other D.I.Y. owners or receive other people's works. They can also be uploaded to Nintendo for contest purposes. Microgames made available by Nintendo can be downloaded, too. Additionally, the WiiWare game WarioWare: D.I.Y. Showcase allows to play the microgames on the Wii.

90 premade microgames are already available from the beginning. They are split into five different sets hosted by different WarioWare employees. Similar to the first game in the series, each set is based around a certain theme.

Microgame Stages

Main article: List of WarioWare: D.I.Y. Microgames

As indicated above, here are five characters that have their own Microgames, thus an own stage as well. Each has a different story. When actually cleared the stages, mixed stages can be unlocked. The player can also make his/her own stages with his/her own microgames.

Diamond Software

Character Microgame theme Story
Mona Strange microgames Mona and Joe found a hidden temple and are going to report it on their TV show, while searching for a treasure.
Jimmy T. Microgames involving sports Jimmy is not present at Club Sugar this time. Jimmy has a new aerobics program on the TV.
Ashley Microgames involving food Ashley is acting strange, which makes Red scared. Seeming to the quality, it is a movie. When the player lost all four chances for this set, the cameramen and director appear, which all seem to be ghosts.
Orbulon Microgames that requires thinking Ken the Reporter talks in the Diamond News, that that day, a rocket ship will launch in a short time, while counting from ten to zero for liftoff, Orbulon flew with his Oinker around the rocket ship, but by a random thunderbolt hitting the Oinker, Orbulon fell out, and got stuck in the rocket ship. Because of this, the rocket ship launched with Orbulon, sending him to space.
9-Volt Microgames involving (classic) Nintendo games Just like 18-Volt in the WiiWare version, 9-Volt's stage is based on a classic game. 9-Volt stars in the game Super 9-Volt, and based on the game Super Mario Bros..
Normal Shuffle All the microgames of Wario's crew No story. Wario's TV turns on and the player must be ready to play some microgames. After four microgames are played, the speed will get higher or a boss game will be played.
Hard Shuffle All the microgames of Wario's crew No story. Wario's TV turns on and the player must be ready to play some microgames. Microgames are at high speed from the beginning of the stage.

D.I.Y Games

Stage Microgame theme Way to play
D.I.Y microgames no. 1 Microgames the player has saved in Room 1 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y microgames no. 2 Microgames the player has saved in Room 2 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y microgames no. 3 Microgames the player has saved in Room 3 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y microgames no. 4 Microgames the player has saved in Room 4 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y microgames no. 5 Microgames the player has saved in Room 5 Play the microgames. After five microgames are played, the speed will get higher.
Normal Shuffle All the microgames the player made Play the microgames. After five microgames are played, the speed will get higher.
Hard Shuffle All the microgames the player made Play the microgames. Microgames are at high speed from the beginning of the stage.

Mix All

Image Stage Microgame theme Way to play
NRMIOS.png Normal Shuffle All the microgames Wario's crew and the player made Play the microgames. After four microgames are played, the speed will get higher or a bossgame will be played
HRMIOS.png Hard Shuffle All the microgames Wario's crew and the player made Play the microgames. Microgames are at high speed from the beginning of the stage.
MRMIOS.png Mirrored Shuffle All the microgames Wario's crew and the player made Play the microgames. After four microgames are played, the speed will get higher or a bossgame will be played, but this time, the microgames are mirrored.


Downloadable Microgames

Players can download microgames offered by Nintendo via the Nintendo Wi-Fi Connection. They are split into three categories: Games uploaded regularly every week, games made by famous people and games created by D.I.Y. owners for design challenges (see below).

Weekly Games

If no English release of a game is known, the Japanese name is used.

Name JP Release NA Release
Dragon Duel April 29, 2009 March 29, 2010
Color-Full April 29, 2009 March 29, 2010
Finger Flex May 6, 2009 April 5, 2010
Fright Light May 6, 2009 April 5, 2010
Let's Rescue May 13, 2009
Osoro Shitagi
(Matching Underwear)
May 13, 2009
1UP May 20, 2009
Biru Panic
(Building Panic)
May 20, 2009
Drive GO May 27, 2009
Digital Dokei
(Digital Clock)
May 27, 2009
Zoushoku
(Multiplication)
June 3, 2009
Hustler June 3, 2009
Hakkutsu
(Excavation)
June 10, 2009
Chicken Race June 10, 2009
Shūgō!
(Gather!)
June 17, 2009
Gum Datsugoku
(Gum Prison Break)
June 17, 2009
Shōgaisō
(Hurdling)
June 24, 2009
Baito Kōjyō
(Factory Part-Time Job)
June 24, 2009
Color Bunseki
(Color Analysis)
July 1, 2009
Cheer★Rhythm July 1, 2009
Musashi July 8, 2009
The Dribbler July 8, 2009
Sekashū July 15, 2009
Yaki Niku Daisuki
(Fond of Grilled Meat)
July 15, 2009
Koso Doro Oyaji
(?)
July 22, 2009
Roujousen
(?)
July 22, 2009
Dokan to Meiro
(Pipes and Maze)
July 29, 2009
Muscle No. 1 July 29, 2009
Shōtoku Taishi
(Prince Shōtoku)
August 5, 2009
Zen no Shugyou
(Zen Training)
August 5, 2009
Nasu Matsuri
(Eggplant Festival)
August 12, 2009
Hanshashinkei
(Reflexes)
August 12, 2009
Panda or Kuma
(Panda or Bear)
August 19, 2009
Kami SUMO
(Paper SUMO)
August 19, 2009
Glass to Coin
(Glass and Coin)
August 26, 2009
3 Taku Meiro
(3 Table Mazes)
August 26, 2009
Henka Sagashi
(?)
September 2, 2009
TAMAGO
(EGG)
September 2, 2009
Earth Jet September 9, 2009
Iroiro Kioku
(Different Memories)
September 9, 2009
Megumi no Ame
(Blessing Rain)
September 16, 2009
Nakayoshi Cake
(Friendship Cake)
September 16, 2009
Rhythm no Count
(Rhythm's Count)
September 23, 2009
Gokiburi Taiji
(Cockroach Extermination)
September 23, 2009
Irekae Puzzle
(Shunting Puzzle)
September 30, 2009
Ebifuryā
(?)
September 30, 2009
Topping October 7, 2009
Kodama Tennis
(Tree Spirit Tennis)
October 7, 2009
Ika Sukui
(Squid Saving)
October 14, 2009
Obake Taiji
(Ghost Extermination)
October 14, 2009
Ore Wars
(Me Wars)
October 21, 2009
Oshi no Bichū
(?)
October 21, 2009
Koyoi no Shinshi
(Tonight's Gentleman)
October 28, 2009
Cyber Jump October 28, 2009
Kung Fu Boy November 4, 2009
Osoro Mizugi
(?)
November 4, 2009
Manner Rimokon
(Manner Remote Control)
November 11, 2009
Attaka Man
(?)
November 11, 2009
Yōkai Hanakami
(Tissue Paper Monster)
November 18, 2009
Attaka Man
(?)
November 18, 2009
Magnum Punch November 25, 2009
Maigo-chan
(Lost Child + -chan suffix)
November 25, 2009
Ganbare Tousan
(Good Luck, Father)
December 2, 2010
Mori ha Ōsawagi
(?)
December 2, 2010
Darakeru Meiga
(Lazy Famous Picture)
December 9, 2010
Donut Nishite
(?)
December 9, 2010
Ringo ga Tabetai
(Want to Eat Apples)
December 16, 2010
Tōgyūshi
(Bullfighter)
December 16, 2010

Big Name Games

Microgames made by famous people are available in the category Big Name Games. In Japan, these games are only available for a limited time in most cases, unlike the Weekly Games. No comments have been made on their availability in other regions so far. The following table includes all people who have created at least one microgame for Nintendo that can be downloaded and names the distribution period of their games in the last column.

Most of these people are involved in the video game industry in some way. Many of the creators of the Big Name Games in Japan are editors of game magazines, while the games available for download in America are currently exclusively made by game designers. Note that many people are listed by their nicknames or pseudonyms, the real name is given in brackets in such cases if available. The occupation applies to the time of the game release.

Japan

Icon Name Microgame(s) Occupation Distribution Period
File:Person 1 WWDIY.png Sekai no Nabeatsu
(Atsumu Watanabe)
Nabeatsu Toieba
Dajare Game
Oshi Chau?
Ashi ga Ippai
Sekai wo Sukue
Hana Hanada
Comedian who starred in the Japanese commercials and trailers of WarioWare: D.I.Y.
(Video of Nabeatsu making two microgames)
April 29 - July 10, 2009
File:Person 2 WWDIY.png Yoshio Sakamoto Metroid Nintendo game designer best known for the Metroid series. since April 29, 2009
File:Person 3 WWDIY.png Bakataru Kato
(Katsuaki Kato)
Hage wo Sagase! Former chief editor of the magazine Famitsu. May 15 - June 18, 2009
File:Person 4 WWDIY.png Kazutoshi Soyama Nigenigejii-san Mangaka of the magazine CoroCoro Comic. May 15, 2009 - May 14, 2010
File:Person 5 WWDIY.png Takahashi Meijin
(Toshiyuki Takahashi)
Bakudan wo Kese! PR executive and "game expert" of Hudson Soft.
(Video of Takahashi making his microgame)
May 20, 2009 - May 19, 2010
File:Person 6 WWDIY.png Masukoma Satoshi Niiniii no Pinch Mangaka of the magazine Famitsu DS+Wii, a Famitsu spin-off. May 21 - June 19, 2009
File:Person 7 WWDIY.png Mizu Pin Honmono wa Dore Da Chief editor of the magazine Famitsu DS+Wii. May 21, 2009 - June 19, 2009
File:Person 8 WWDIY.png Umetsubo Kisha
(lit. "Journalist Umetsubo")
Editor of the magazine Dengeki Nintendo DS. May 21, 2009 - May 20, 2010
File:Person 9 WWDIY.png Sasaki Kisha
(lit. "Journalist Sasaki")
Editor of the magazine Dengeki Nintendo DS. May 21, 2009 - May 20, 2010
File:Person 10 WWDIY.png Eri Kitamura Voice actress and singer. May 21, 2009 - May 20, 2010
File:Person 11 WWDIY.png Rifa Editor of the magazine Nintendo Dream. May 21 - July 20, 2009
File:Person 12 WWDIY.png Hayanon Mangaka of the magazine Nintendo Dream. May 21 - July 20, 2009
File:Person 13 WWDIY.png Koji Oishi Mangaka of the magazine Weekly Shōnen Jump. May 21, 2009 - May 20, 2010
File:Person 14 WWDIY.png Famitsu Joshi Wakeru
(lit. "Famitsu Girls Division")
A group of Famitsu staff members. May 22 - June 25, 2009
File:Person 15 WWDIY.png Masahiro Sakurai Line Slash Game designer best known for the Kirby and Super Smash Bros. series and founder of Sora Ltd.
(Video of Sakurai making his microgame, with English subtitles)
since May 27, 2009
File:Person 16 WWDIY.png Gemaga♪Ume Chief editor of the magazine Gemaga. May 30, 2009 - May 29, 2010
File:Person 17 WWDIY.png Sanpo Yokoi Mangaka of the magazine Famitsu DS+Wii. June 20 - July 20, 2009
File:Person 18 WWDIY.png Devil Fujiwara Deputy editor of the magazine Famitsu DS+Wii. June 20 - July 20, 2009
File:Person 19 WWDIY.png Gewesen Ueno
(Toshiyuki Ueno)
Game writer and programmer. June 26, 2009 - June 25, 2010
File:Person 20 WWDIY.png Mizushina Takayuki Mangaka of the magazine Famitsu. July 10, 2009 - July 9, 2010
File:Person 21 WWDIY.png Nakagawa Isami
(Takumi Nakagawa)
Mangaka of the magazine Famitsu. July 17, 2009 - July 16, 2010
File:Person 22 WWDIY.png Kazumi Sugiyama Mangaka of the magazine Famitsu DS+Wii. July 21, 2009 - July 20, 2010
File:Person 23 WWDIY.png Pro Action Fujitani Editor of the magazine Famitsu DS+Wii. July 21, 2009 - July 20, 2010
File:Person 24 WWDIY.png Ō-chan September 18, 2009 - September 17, 2010

America

Image Name Microgame(s) Occupation Distribution Period
File:Person 1 NA WWDIY.jpg Yoshio Sakamoto Metroid Nintendo game designer best known for the Metroid series. since March 29, 2010
File:Person 2 NA WWDIY.jpg Masahiro Sakurai Line Slash Game designer best known for the Kirby and Super Smash Bros. series and founder of Sora Ltd.
(Video of Sakurai making his microgame, with English subtitles)
since March 29, 2010
File:Person 3 NA WWDIY.jpg Ron Carmel Suck Goo! Game designer and co-founder of 2D Boy, best known for the game World of Goo.
(Video of Carmel making his microgame)
since April 5, 2010
File:Person 4 NA WWDIY.jpg Pixel
(Daisuke Amaya)
Ikachan Game designer best known for the game Cave Story. since April 5, 2010
Alex Neuse Fire Bad! Game designer of Gaijin Games, known for the Bit.Trip series. since April 12, 2010
5th Cell Game developer known for games such as Scribblenauts. TBA
WayForward Game developer known for games such as A Boy and His Blob (Wii). TBA
Team Meat Game developer known for the game Super Meat Boy. TBA

Design Challenges

Periodically, Nintendo holds design challenges, known in Japan as contests, where D.I.Y. owners can send in their game creations that have to comply with certain conditions depending on the challenge. Players who want to take part in the challenge need to access the Nintendo Wi-Fi Connection. One person can enter one time each. Games of the challenge winners will be made available under the category Theme Games for download over the Wi-Fi Connection by Nintendo for a limited time.

The first design challenge was started by Nintendo with the Japanese release of WarioWare: D.I.Y. The challenges differ between regions, but the official American website implies that there will be worldwide challenges in the future.

Japan

# Theme Description Submission Period Distribution Period
1 School The player has to make a school-related game. April 29 - May 11, 2009 May 27 - June 23, 2009
2 Omakase The phrase Omakase translates to "It's up to you." Entries to this contest were to be titled using the built in "Omakase" feature, which creates a random title. May 13 - 25, 2009 June 10 - July 14, 2009
3 Aru-aru Neta in Life This roughly means that the microgame has to be about common situations in everyday life in a humorous way. May 27 - June 8, 2009 June 24 - August 4, 2009
4 Heart Pounding
(Doki Doki)
A situation in the microgame needs to make the player nervous and the heart pound fast, so to speak. June 10 - 22, 2009 July 15 - August 25, 2009
5 Summer The game needs to be summer-themed. June 24 - July 13, 2009 August 5 - September 15, 2009
6 Japan The game needs to feature things related to Japan. July 15 - August 3, 2009 August 26 - October 6, 2009
7 Longness is futsuu The game needs to be simple to understand and "quickly enjoyable." August 5 - 24, 2009 September 16 - October 27, 2009
8 Body The game has to be related to body parts, such as the face, hands, feet, and the mouth. August 26 - September 14, 2009 October 7 - November 17, 2009
9 Autumn The game needs to be autumn-themed. September 16 - October 5, 2009 October 28 - December 8, 2009
10 Living Things The game has to involve living things, flora and fauna, much like Kat and Ana's genre of Nature. October 7 - October 26, 2009 November 18 - December 29, 2009
11 Cute (Kawaii) The game needs to focus on something cute. October 28 - November 16, 2009 December 9, 2009 - January 19, 2010
12 Winter The game needs to be winter-themed. November 18 - December 7, 2009 December 30, 2009 - February 9, 2010
13 Self-made There are no special requirements. December 9 - December 28, 2009 January 20 - March 2, 2010
14 Whiteness Things that relate with the color white. Using colors besides white is OK. December 30, 2009 - January 18, 2010 February 10 - March 23, 2010
15 Illust. Stamps The player has to make use of the game's stamp feature. January 20 - February 8, 2010 March 3 - April 13, 2010
16 Monochrome Only black, white and gray colors are allowed for the game's graphics. February 10 - March 1, 2010 March 24 - May 11, 2010
17 Spring The game needs to be spring-themed. March 3 - March 22, 2010 TBA
18 Working People The game has to focus on people at work. March 24 - April 12, 2010 TBA

America

# Theme Description Submission Period Distribution Period
1 Machines The game has to involve machines. March 28 - April 12, 2010 TBA

The Wario Award Contest

"I WANT YOU TO CREATE GAMES."
This poster announced the first official contest for WarioWare: D.I.Y. in the U.S. and Canada.

A special contest known as The Wario Award Contest (also called The Wario Awards or just The Warios) is currently held in conjunction with the North American version's release and is related to the first American design challenges. It runs from March 28 to May 16, 2010 and is open to residents of the United States and Canada (except Quebec). The contest was first announced through a print ad. Participants have the chance to win a trip to the Nintendo E3 Media Briefing in Los Angeles.

Players have to design a microgame using a theme of creatures, sports or machines. When finished, the game has to be submitted within WarioWare: D.I.Y. for the respective design challenge. Afterwards, the player has to fill out the fields of the form at the official website as previously entered on the game screen in order to finish the entry. It is also possible to submit a microgame design concept via the game's website without owning the game by filling out the other form.

Gallery

Screenshots

In the first footage, the player designed a microgame about popping a balloon. Basic steps of the making were shown.

Official Artwork

Box Art

Trivia

  • The word ore (俺) in the game's Japanese title Made in Ore is a rough or arrogant-sounding first-person pronoun. The use of the word in the title is in line with Wario's personality.
  • In English localizations, this game (along with D.I.Y. Showcase) is the first WarioWare installment since WarioWare: Twisted! to feature the "SPEED UP!" alert prior to the speed for each microgame set getting higher. In the WarioWare: Twisted and WarioWare: Smooth Moves, the word "FASTER!" was used to alert players prior to the speed of the microgame set increasing.
    • Additionally, although the "SPEED UP!" alert music is the same for WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase, the music style for it differs in regards to the microgame set being played. This is also the case for when the game alerts players that they're about to head into a "BOSS STAGE" for that respective set.
  • All intermissions of microgame-stages look like televisions. Also, all the stories of Diamond Software stages are presented as television programs.

References

  1. ^ Press.Nintendo.com: Nintendo Unveils Its Video Game Lineup For Early 2010 (12/14/2009)
  2. ^ 1UP.com: Make Your Own WarioWare Games (04/08/2009)

External links


Template:WarioGames