WarioWare: D.I.Y.: Difference between revisions

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===Logo===
===Logo===
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<center><gallery>
Image:MadeORELOGOJP.jpg|Japanese logo for ''Made in Ore''
Image:MadeORELOGOJP.png|Japanese logo for ''Made in Ore''
Image:DIYLOGO.jpg|American logo for ''WarioWare: D.I.Y.''
Image:DIYLOGO.jpg|American logo for ''WarioWare: D.I.Y.''
Image:WWDIYEUGroup.jpg|WarioWare characters along with the European logo of ''WarioWare: D.I.Y. - Do It Yourself''
Image:WWDIYEUGroup.jpg|WarioWare characters along with the European logo of<br>''WarioWare: D.I.Y. - Do It Yourself''
</gallery></center>
</gallery></center>



Revision as of 10:48, March 14, 2010

Template:Infobox WarioWare: D.I.Y. is a title in the WarioWare series. The game is known as Made in Ore (メイド イン 俺 Meido in Ore, lit. "Made in Me") in Japan. In Europe, the game is officialy called WarioWare: Do It Yourself, but the game's logo still uses D.I.Y. in the title. It was confirmed on October 2 at the Fall 2008 Nintendo Conference, where are very short footage was shown. The game was released on April 29, 2009 in Japan for the Nintendo DS. A North American release was first announced at E3 2009 and is dated for March 28, 2010.[1]. The European release date was first announced at Nintendo's European conference on January 25, 2010.

The second WarioWare game for the Nintendo DS allows the player to create his or her own microgames, music and comics, hence the title. The content can be shared via the Nintendo Wi-Fi Connection.[2]

Features

Make your own Microgame.
The making of a microgame where the player has to find a specific person in a crowd.

The player is able to make own graphics, music and logic routines for his or her microgames. The tools for creating the artwork are partly taken from Mario Paint, and even the respective graphics resemble the visuals of the named game. Furthermore, D.I.Y. offers the possibility to create comics.
The game is divided into 5 sections:

  • D.I.Y. Studio: The main section of the game where the player does all the work and creates the microgames.
  • WarioWare, Inc.: Here the player can follow the game's tutorial hosted by Penny Crygor or finish pre-made microgames.
  • D.I.Y. Shop: In this section, the player saves the microgames and puts them together. "Famicom carts" can be designed for the microgames.
  • Distribution Center: Share D.I.Y. creations with others.
  • Options Garage: Change the game's settings or watch the credits.

The tools for graphical editing include different pencil tools, spray can, fill tool and eraser. They are used for both background elements and sprites which can be easily placed and moved around. The game allows to program logic routines to define the game's rules.

File:Music WarioWare Myself.jpg
The music creation tool.

Music can be made as well. The respective tool is similar to the Music Mode of Mario Paint. Instead of manually placing the notes on the music score, the player can also sing through the DS's microphone, which the DS then converts into the notes. Many of the instruments useable for the created melody originate from Mario Paint. The premade sound effects are partly taken from Mario Paint, too.

A separate utility allows to create black and white four-panel comics.

Players can send their creations to other D.I.Y. owners or receive other people's works. They can also be uploaded to Nintendo for contest purposes. Microgames made available by Nintendo can be downloaded, too. Additionally, the WiiWare game WarioWare: D.I.Y. Showcase allows to play the microgames on the Wii.

90 premade microgames are already available from the beginning. They are split into five different sets hosted by different WarioWare employees. Similar to the first game in the series, each set is based around a certain theme.

Story Sequences

As indicated above, here are five characters that have their own Micro-Games, thus an own stage as well. Each has a different story. When actually cleared the stages, mixed stages can be unlocked.

Microgames made by Wario's crew

Character Microgame theme Story
Mona Strange microgames Mona and Joe found a hidden temple and are going to report it on their TV show, while searching for a treasure.
Jimmy T. Microgames involving sports Jimmy is not present at Club Sugar this time. Jimmy has a new aerobics program on the TV.
Ashley Microgames involving food Ashley is acting strange, which makes Red scared. Seeming to the quality, it is a movie. When the player lost, the cameramen and director appear, which all seem to be ghosts.
Orbulon Microgames that requires thinking Ken the Reporter talks in the Diamond News, that that day, a rocket ship will launch in a short time, while counting from ten to zero for liftoff, Orbulon flew with his Oinker around the rocket ship, but by a random thunderbolt hitting the Oinker, Orbulon fell out, and got stuck in the rocket ship. Because of this, the rocket ship launched with Orbulon, sending him to space.
9-Volt Microgames involving (classic) Nintendo games Just like 18-Volt in the WiiWare version, 9-Volt's stage is based on a classic game. 9-Volt stars in the game Super 9-Volt, and based on the game Super Mario Bros..
Normal Shuffle All the microgames of Wario's crew No story. Wario's TV turns on and the player must be ready to play some microgames. After four microgames are played, the speed will get higher or a boss game will be played.
Hard Shuffle All the microgames of Wario's crew No story. Wario's TV turns on and the player must be ready to play some microgames. Microgames are at high speed from the beginning of the stage.

Microgames made by the player

Stage Microgame theme Way to play
D.I.Y microgames no. 1 Microgames the player has saved in Room 1 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y microgames no. 2 Microgames the player has saved in Room 2 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y microgames no. 3 Microgames the player has saved in Room 3 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y microgames no. 4 Microgames the player has saved in Room 4 Play the microgames. After five microgames are played, the speed will get higher.
D.I.Y microgames no. 5 Microgames the player has saved in Room 5 Play the microgames. After five microgames are played, the speed will get higher.
Normal Shuffle All the microgames the player made Play the microgames. After five microgames are played, the speed will get higher.
Hard Shuffle All the microgames the player made Play the microgames. Microgames are at high speed from the beginning of the stage.

Microgames made by both Wario's crew and the player

Image Stage Microgame theme Way to play
NRMIOS.png Normal Shuffle All the microgames Wario's crew and the player made Play the microgames. After four microgames are played, the speed will get higher or a bossgame will be played
HRMIOS.png Hard Shuffle All the microgames Wario's crew and the player made Play the microgames. Microgames are at high speed from the beginning of the stage.
MRMIOS.png Mirrored Shuffle All the microgames Wario's crew and the player made Play the microgames. After four microgames are played, the speed will get higher or a bossgame will be played, but this time, the microgames are mirrored.


Downloadable Microgames

Players can download microgames offered by Nintendo via the Nintendo Wi-Fi Connection. They are split into three categories: Games uploaded regularly every week, games made by famous people and games created by D.I.Y. owners for contests (see below).

Regurlarly Uploaded Games

Name Translation JP Release
Mamo no Taiji Mamo's Confrontation April 29, 2009
Osoroiro Color Sort April 29, 2009
Yubi Janken Finger Rock-Paper-Scissors May 6, 2009
3 Biki no Obake Three Ghosts May 6, 2009
Let's Rescue May 13, 2009
Osoro Shitagi Matching Underwear May 13, 2009
1UP May 20, 2009
Biru Panic Building Panic May 20, 2009
Drive GO May 27, 2009
Digital Dokei Digital Clock May 27, 2009
Zoushoku Multiplication June 3, 2009
Hustler June 3, 2009
Hakkutsu Excavation June 10, 2009
Chicken Race June 10, 2009
Shūgō! Gather! June 17, 2009
Gum Datsugoku Gum Prison Break June 17, 2009
Shōgaisō Hurdling June 24, 2009
Baito Kōjyō Factory Part-Time Job June 24, 2009
Color Bunseki Color Analysis July 1, 2009
Cheer★Rhythm July 1, 2009
Musashi July 8, 2009
The Dribbler July 8, 2009
Sekashū July 15, 2009
Yaki Niku Daisuki Fond of Grilled Meat July 15, 2009
Koso Doro Oyaji ? July 22, 2009
Roujousen ? July 22, 2009
Dokan to Meiro Pipes and Maze July 29, 2009
Muscle No. 1 July 29, 2009
Shōtoku Taishi Prince Shōtoku August 5, 2009
Zen no Shugyou Zen Training August 5, 2009
Nasu Matsuri Eggplant Festival August 12, 2009
Hanshashinkei Reflexes August 12, 2009
Panda or Kuma Panda or Bear August 19, 2009
Kami SUMO Paper SUMO August 19, 2009
Glass to Coin Glass and Coin August 26, 2009
3 Taku Meiro 3 Table Mazes August 26, 2009
Henka Sagashi ? September 2, 2009
TAMAGO EGG September 2, 2009
Earth Jet September 9, 2009
Iroiro Kioku Different Memories September 9, 2009
Megumi no Ame Blessing Rain September 16, 2009
Nakayoshi Cake Friendship Cake September 16, 2009
Rhythm no Count Rhythm's Count September 23, 2009
Gokiburi Taiji Cockroach Extermination September 23, 2009
Irekae Puzzle Shunting Puzzle September 30, 2009
Ebifuryā ? September 30, 2009
Topping October 7, 2009
Kodama Tennis Tree Spirit Tennis October 7, 2009
Ika Sukui Squid Saving October 14, 2009
Obake Taiji Ghost Extermination October 14, 2009
Ore Wars Me Wars October 21, 2009
Oshi no Bichū ? October 21, 2009
Koyoi no Shinshi Tonight's Gentleman October 28, 2009
Cyber Jump October 28, 2009
Kung Fu Boy November 4, 2009
Osoro Mizugi ? November 4, 2009
Manner Rimokon Manner Remote Control November 11, 2009
Attaka Man ? November 11, 2009
Yōkai Hanakami Tissue Paper Monster November 18, 2009
Attaka Man ? November 18, 2009
Magnum Punch November 25, 2009
Maigo-chan Lost Child + -chan suffix November 25, 2009

Big Name Games

Unlike the regularly uploaded games, the microgames created by famous people are only available for a limited time in most cases. The following table includes all people who have created at least one microgame for Nintendo that can be downloaded and names the release date of their games. The fifth column tells the day the games are available for the last time. Most of these people are involved in the Japanese video game industry in some way, many of them being editors of game magazines. Note that many people are listed by their nicknames, the real name is given in brackets in such cases if available. The occupation applies to the time of the game release.

Japan

Icon Name Occupation Release Removal
after
File:Person 1 WWDIY.png Sekai no Nabeatsu
(Atsumu Watanabe)
Comedian who also starred in the Japanese commercials and trailers of WarioWare: D.I.Y.
(Video of Nabeatsu making a microgame)
April 29, 2009 July 10, 2009
File:Person 2 WWDIY.png Yoshio Sakamoto Nintendo game designer best known for the Metroid series. April 29, 2009 unlimited
File:Person 3 WWDIY.png Bakataru Kato
(Katsuaki Kato)
Former chief editor of the magazine Famitsu. May 15, 2009 June 18, 2009
File:Person 4 WWDIY.png Kazutoshi Soyama Mangaka of the magazine CoroCoro Comic. May 15, 2009 May 14, 2010
File:Person 5 WWDIY.png Takahashi Meijin
(Toshiyuki Takahashi)
PR executive of Hudson Soft.
(Video of Takahashi making a microgame)
May 20, 2009 May 19, 2010
File:Person 6 WWDIY.png Masukoma Satoshi Mangaka of the magazine Famitsu DS+Wii, a Famitsu spin-off. May 21, 2009 June 19, 2009
File:Person 7 WWDIY.png Mizu Pin Chief editor of the magazine Famitsu DS+Wii. May 21, 2009 June 19, 2009
File:Person 8 WWDIY.png Umetsubo Kisha
(lit. "Journalist Umetsubo")
Editor of the magazine Dengeki Nintendo DS. May 21, 2009 May 20, 2010
File:Person 9 WWDIY.png Sasaki Kisha
(lit. "Journalist Sasaki")
Editor of the magazine Dengeki Nintendo DS. May 21, 2009 May 20, 2010
File:Person 10 WWDIY.png Eri Kitamura Voice actress and singer. May 21, 2009 May 20, 2010
File:Person 11 WWDIY.png Rifa Editor of the magazine Nintendo Dream. May 21, 2009 July 20, 2009
File:Person 12 WWDIY.png Hayanon Mangaka of the magazine Nintendo Dream. May 21, 2009 July 20, 2009
File:Person 13 WWDIY.png Koji Oishi Mangaka of the magazine Weekly Shōnen Jump. May 21, 2009 May 20, 2010
File:Person 14 WWDIY.png Famitsu Joshi Wakeru
(lit. "Famitsu Girls Division")
A group of Famitsu staff members. May 22, 2009 June 25, 2009
File:Person 15 WWDIY.png Masahiro Sakurai Game designer best known for the Kirby and Super Smash Bros. series and founder of Sora Ltd.
(Video of Sakurai making a microgame)
May 27, 2009 unlimited
File:Person 16 WWDIY.png Gemaga♪Ume Chief editor of the magazine Gemaga. May 30, 2009 May 29, 2010
File:Person 17 WWDIY.png Sanpo Yokoi Mangaka of the magazine Famitsu DS+Wii. June 20, 2009 July 20, 2009
File:Person 18 WWDIY.png Devil Fujiwara Deputy editor of the magazine Famitsu DS+Wii. June 20, 2009 July 20, 2009
File:Person 19 WWDIY.png Gewesen Ueno
(Toshiyuki Ueno)
Game writer and programmer. June 26, 2009 June 25, 2010
File:Person 20 WWDIY.png Mizushina Takayuki Mangaka of the magazine Famitsu. July 10, 2009 July 9, 2010
File:Person 21 WWDIY.png Nakagawa Isami
(Takumi Nakagawa)
Mangaka of the magazine Famitsu. July 17, 2009 July 16, 2010
File:Person 22 WWDIY.png Kazumi Sugiyama Mangaka of the magazine Famitsu DS+Wii. July 21, 2009 July 20, 2010
File:Person 23 WWDIY.png Pro Action Fujitani Editor of the magazine Famitsu DS+Wii. July 21, 2009 July 20, 2010
File:Person 24 WWDIY.png Ō-chan September 18, 2009 September 17, 2010

America

Icon Name Occupation Release Removal
after
File:Person 2 WWDIY.png Yoshio Sakamoto Nintendo game designer best known for the Metroid series. TBA TBA

Contests

Periodically, Nintendo holds game making contests where D.I.Y. owners can send in their game creations that have to comply with certain conditions depending on the contest. Players who want to take part in the contest need to access the Nintendo Wi-Fi Connection. One person can enter one time each. Games of the contest winners will be made available for download over the Wi-Fi Connection by Nintendo for a limited time. The first contest was started by Nintendo with the Japanese release of WarioWare: D.I.Y.

Japan

# Theme Description Submission Period Distribution Period
1 School The player has to make a school-related game. April 29 - May 11, 2009 May 27 - June 23, 2009
2 Omakase The phrase Omakase translates to "It's up to you." Entries to this contest were to be titled using the built in "Omakase" feature, which creates a random title. May 13 - 25, 2009 June 10 - July 14, 2009
3 Aru-aru Neta in Life This roughly means that the microgame has to be about common situations in everyday life in a humorous way. May 27 - June 8, 2009 June 24 - August 4, 2009
4 Heart Pounding
(Doki Doki)
A situation in the microgame needs to make the player nervous and the heart pound fast, so to speak. June 10 - 22, 2009 July 15 - August 25, 2009
5 Summer The game needs to be summer-themed. June 24 - July 13, 2009 August 5 - September 15, 2009
6 Japan The game needs to feature things related to Japan. July 15 - August 3, 2009 August 26 - October 6, 2009
7 Longness is futsuu The game needs to be simple to understand and "quickly enjoyable." August 5 - 24, 2009 September 16 - October 27, 2009
8 Body The game has to be related to body parts, such as the face, hands, feet, and the mouth. August 26 - September 14, 2009 October 7 - November 17, 2009
9 Autumn The game needs to be autumn-themed. September 16 - October 5, 2009 October 28 - December 8, 2009
10 Living Things The game has to involve living things, flora and fauna, much like Kat and Ana's genre of Nature. October 7 - October 26, 2009 November 18 - December 29, 2009
11 Cute (Kawaii) The game needs to focus on something cute. October 28 - November 16, 2009 December 9, 2009 - January 19, 2010
12 Winter The game needs to be winter-themed. November 18 - December 7, 2009 December 30, 2009 - February 9, 2010
13 Self-made There are no special requirements. December 9 - December 28, 2009 January 20 - March 2, 2010
14 Whiteness Things that relate with the color white. Using colors besides white is OK. December 30, 2009 - January 18, 2010 February 10 - March 23, 2010
15 Illust. Stamps The player has to make use of the game's stamp feature. January 20 - February 8, 2010 March 3 - April 13, 2010
16 Monochrome Only black, white and gray colors are allowed for the game's graphics. February 10 - March 1, 2010 TBA
17 Spring The game needs to be spring-themed. March 3 - March 22, 2010 TBA

United States & Canada

"I WANT YOU TO CREATE GAMES."
This poster anounced the first official contest for WarioWare: D.I.Y. in the U.S. and Canada.

Currently, it is not known if the same contests will be held worldwide when the localized versions of WarioWare: D.I.Y. are out or if there will be separate contests. Independent of that, a special contest known as The Wario Awards will be held in conjunction with the U.S. version's release from March 28 to May 16, 2010. It is open to residents of the United States and Canada (except Quebec) and was first announced through a print ad. Participants have the chance to win a trip to the Nintendo E3 Media Briefing in Los Angeles. Besides creating and submitting the microgame with D.I.Y., it will also be possible to submit a microgame design concept via the game's website. No special requirements for the microgame's theme have been mentioned.

Gallery

Screenshots

In the first footage, the player designed a microgame about popping a balloon. Basic steps of the making were shown.

Official Artwork

Box Art

Trivia

  • The word ore (俺) in the game's Japanese title Made in Ore is a rough or arrogant-sounding first-person pronoun. The use of the word in the title is in line with Wario's personality.

References

  1. ^ Press.Nintendo.com: Nintendo Unveils Its Video Game Lineup For Early 2010 (12/14/2009)
  2. ^ 1UP.com: Make Your Own WarioWare Games (04/08/2009)

External Links


Template:WarioGames