Riverside Race: Difference between revisions

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{{distinguish|GBA Riverside Park}}
{{distinguish|GBA Riverside Park}}
{{DKC level infobox
{{DKC level infobox
|image=[[File:Riverside Race DKC3.png]]
|image={{tabber|title1=Original|content1=[[File:Riverside Race DKC3.png]]|title2=Remake|content2=[[File:Riverside Race DKC3 GBA.png]]}}
|code=2 - 2
|code=2 - 2
|world=[[Kremwood Forest]]
|world=[[Kremwood Forest]]
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}}
}}
{{quote|See that river bank race? I ran that in 01:15:00. You couldn't do it in double that time.|Brash|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}
{{quote|See that river bank race? I ran that in 01:15:00. You couldn't do it in double that time.|Brash|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}
'''Riverside Race''' is the seventh [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of [[Kremwood Forest]]. As the name suggests, Riverside Race takes place at a river. It is the only level with a timer at the bottom-right screen, keeping track of how long it takes for [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] to complete the level, more specifically under [[Brash]]'s record of 1 minute 15 seconds. Throughout the level, the [[Kong]]s are chased by invincible [[killer bees]]. The Kongs can avoid them while swimming underwater. [[Koco]]s are the only underwater enemy in the level. Kiddy can bounce on the water to reach higher areas; this is necessary for reaching the [[Koin]] and the two [[Bonus Barrel]]s. An [[Invincibility Barrel]] is in the bottom-left corner of one of the water areas, allowing the Kongs to jump on red [[Buzz (enemy)|Buzz]]es to reach a higher area.
'''Riverside Race''' is the seventh [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of [[Kremwood Forest]]. As the name suggests, Riverside Race takes place at a river. It is the only level with a timer at the bottom-right screen, keeping track of how long it takes for [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] to complete the level, more specifically under [[Brash]]'s record of 1 minute 15 seconds. Though beating Brash's time is not a requirement for finishing the level, if the Kongs set a new record and then visit Brash, he throws a tantrum from losing and causes a tremor that causes a log to fall in the river, where it acts as a bridge to the [[secret cave]]. Aside from featuring a timer, Riverside Race also has invincible [[killer bees]] that chase the [[Kong]]s throughout the level, and [[Koco]]s are the only underwater enemy in the level. Kiddy can bounce on the water to reach higher areas, which is required to reach the [[Koin]] and the two [[Bonus Barrel]]s.
 
The Kongs are not required to beat Brash's time to complete the level itself. If the Kongs set a new record and then visit Brash, he throws a tantrum from losing and causes a tremor that makes a log fall in the river. The log acts as a bridge to the [[secret cave]].


==Layout==
==Layout==
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{{br}}
{{br}}
==Enemies==
==Enemies==
{|class="dktable-brown" width=15%
The following enemies appear in the following quantities:
!Name
 
!Count
<gallery>
|-
Buzz DKC3 red.png|[[Buzz (enemy)|Buzz]] (red) (3)
|[[File:Buzz DKC3 red.png]]<br>[[Buzz (enemy)|Buzz]] (red)
Knik Knak DKC3 red.png|[[Knik-Knak]] (red) (2)
|3
Koco DKC3 green.png|[[Koco]] (green) (5)
|-
Koco DKC3 red.png|Koco (red) (3)
|[[File:Knik Knak DKC3 red.png]]<br>[[Knik-Knak]] (red)
Rekoil DKC3.png|[[Re-Koil]] (11)
|2
Sneek DKC3.png|[[Sneek]] (3)
|-
</gallery>
|[[File:Koco DKC3 green.png]][[File:Koco DKC3 red.png]]<br>[[Koco]]
|'''Green:''' 5 (1 is in a Bonus Level)<br>'''Red:''' 3<br>'''Total:''' 8
|-
|[[File:Rekoil DKC3.png]]<br>[[Re-Koil]]
|11 (4 are in a Bonus Level)
|-
|[[File:Sneek DKC3.png]]<br>[[Sneek]]
|3
|}


==Items and objects==
==Items and objects==
{|class="dktable-brown" width=15%
The following items and objects appear in the following quantities:
!Sprite
 
!Name
<gallery>
!Count
Bear Coin.png|[[Bear coin]] (1)
|-
DK Barrel.png|[[DK Barrel]] (3)
|[[File:Bear Coin.png]]
Invincibility Barrel.png|[[Invincibility Barrel]] (1){{footnote|main|a}}
|[[Bear coin]]
</gallery>
|1
 
|-
{{footnote|note|a|The Invincibility Barrel is located in the corner of the pond with three Buzzes.}}
|[[File:DK Barrel.png]]
|[[DK Barrel]]
|3
|-
|[[File:Invincibility Barrel.png]]
|[[Invincibility Barrel]]
|1 (in a corner of a pond with three Buzzes)
|}


===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="dktable-brown" width=35%
[[File:Riverside Race N.png|thumb|The location of the letter N]]
!Letter
*'''K:''' After the first area of water, located near a Re-Koil.
!Location
*'''O:''' The Kongs come up to the letter O after reaching the end of the second area of water.
|-
*'''N:''' Shortly after the Star Barrel, the Kongs reach an underwater area with three red Buzzes. The letter N is above the water to the left of the red Buzzes.
|[[File:Riverside Race K.png]]
*'''G:''' In the final area of water, the Kongs must swim through a thin passage, which has the letter G.
|After the first area of water, located near a Re-Koil.
{{br}}
|-
|[[File:Riverside Race O.png]]
|The Kongs come up to the letter O after reaching the end of the second area of water.
|-
|[[File:Riverside Race N.png]]
|Shortly after the Star Barrel, the Kongs reach an underwater area with three red Buzzes. The letter N is above the water to the left of the red Buzzes.
|-
|[[File:Riverside Race G.png]]
|In the final area of water, the Kongs must swim through a thin passage, which has the letter G.
|}
 
===DK Coin===
===DK Coin===
{|class="dktable-brown"
[[File:Riverside Race GBA Koin.png|thumb|The location of Riverside Race's Koin, in the Game Boy Advance version]]
!Image
After the letter G, the Kongs must swim to the surface of the river and step onto the end of the solid platform to the right. Before the killer bees attacks, Kiddy should take the lead again and roll over the water towards the left. (Alternatively, if the player has both Kongs, jumping into the killer bees will give the player more vertical distance and thus be able to make the jump.)  There, he and Dixie can find a Koin, who stands near a [[Steel Keg]]. The Kongs can take the nearby Steel Keg and throw it above the Koin, causing it to rebound off a wall and hit the Koin from behind. The Kongs obtain the [[DK Coin]].
!Location
{{br}}
|-
==Bonus Levels==
|[[File:Riverside Race GBA Koin.png]]
{{multiframe|[[File:Riverside Race Bonus Area 1.png|200px]] [[File:Riverside Race Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
|After the letter G, the Kongs must swim to the surface of the river and step onto the end of the solid platform to the right. Before the killer bees attacks, Kiddy should take the lead again and roll over the water towards the left. (Alternatively, if the player has both Kongs, jumping into the killer bees will give the player more vertical distance and thus be able to make the jump.)  There, he and Dixie can find a Koin, who stands near a [[Steel Keg]]. The Kongs can take the nearby Steel Keg and throw it above the Koin, causing it to rebound off a wall and hit the Koin from behind. The Kongs obtain the [[DK Coin]].
Riverside Race has two [[Bonus Level]]s, listed by type:
|}


==Secrets==
*'''''Grab 15 Bananas!''''': At the second lake, Kiddy must take the lead and bounce on the water to go up to a higher area. (Alternatively, if the player has both Kongs, jumping into the killer bees gives the Kongs more vertical distance and thus be able to make the jump.) By bouncing on the water a second time, Kiddy gets enough vertical distance to land on the area above. The Kongs can find the [[Bonus Barrel]] nearby. In the [[Bonus Level]], the Kongs have 30 seconds to collect 15 [[green banana]]s that appear both above and within the river. A green Koco is in the center of the area, and the green bananas each randomly spawn to the left or right of it. When the Kongs collect all the bananas, a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears to the right.
===Bonus Levels===
*'''''Bash the Baddies!''''': After the letter N, the Kongs find three red Buzzes hovering over a body of water. They must swim underwater to the bottom left to activate a hidden Invincibility Barrel. They must then return to the surface and then bounce on three red Buzzes to reach a ledge. (Alternatively, if the player has both Kongs, jumping into the rightmost Buzz will give the player more vertical distance and thus be able to make the jump.) The Kongs must go down a flat pathway and enter a Bonus Barrel. In the Bonus Level, the Kongs have 15 seconds to go through the area and defeat four Re-Koils. After the Kongs defeat the enemies, the Bonus Coin appears at the end to the right.
{|class="dktable-brown"
{{br}}
!Image
==Warp Barrel==
!Type and description
|-
|[[File:Riverside Race Bonus Area 1.png]]
|'''''Grab 15 Bananas!'''''<br>At the second lake, Kiddy must take the lead and bounce on the water to go up to a higher area. (Alternatively, if the player has both Kongs, jumping into the killer bees gives the Kongs more vertical distance and thus be able to make the jump.) By bouncing on the water a second time, Kiddy gets enough vertical distance to land on the area above. The Kongs can find the [[Bonus Barrel]] nearby. In the [[Bonus Level]], the Kongs have 30 seconds to collect 15 [[green banana]]s that appear both above and within the river. A green Koco is in the center of the area, and the green bananas each randomly spawn to the left or right of it. When the Kongs collect all the bananas, a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears to the right.
|-
|[[File:Riverside Race Bonus Area 2.png]]
|'''''Bash the Baddies!'''''<br>After the letter N, the Kongs find three red Buzzes hovering over a body of water. They must swim underwater to the bottom left to activate a hidden Invincibility Barrel. They must then return to the surface and then bounce on three red Buzzes to reach a ledge. (Alternatively, if the player has both Kongs, jumping into the rightmost Buzz will give the player more vertical distance and thus be able to make the jump.) The Kongs must go down a flat pathway and enter a Bonus Barrel. In the Bonus Level, the Kongs have 15 seconds to go through the area and defeat four Re-Koils. After the Kongs defeat the enemies, the Bonus Coin appears at the end to the right.
|}
 
===Warp Barrel===
Right before the first body of water, Kiddy must perform a [[team up]] throw for Dixie to enter an invisible [[Warp Barrel]] over the middle of the body of water. The Kongs are warped to the area right before the Level Flag. If the Kongs complete the level with the Warp Barrel, the timer reaches the maximum time of 9:59, penalizing the Kongs. This penalty was removed from the Game Boy Advance remake.
Right before the first body of water, Kiddy must perform a [[team up]] throw for Dixie to enter an invisible [[Warp Barrel]] over the middle of the body of water. The Kongs are warped to the area right before the Level Flag. If the Kongs complete the level with the Warp Barrel, the timer reaches the maximum time of 9:59, penalizing the Kongs. This penalty was removed from the Game Boy Advance remake.


==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
Riverside Race DKC3 shot.png|The Kongs travel through the level
Riverside Race DKC3 shot.png|The Kongs travel through the level
File:Riverside Race K.png|The letter K
File:Riverside Race O.png|The letter O
Riverside Race Re-Koil defeated.png|Kiddy defeats a Re-Koil
Riverside Race Re-Koil defeated.png|Kiddy defeats a Re-Koil
Riverside Race second Bonus Barrel.png|The Kongs jump to the second Bonus Barrel
Riverside Race second Bonus Barrel.png|The Kongs jump to the second Bonus Barrel
Riverside Race DKC3 shot 4.png|The Kongs jump out of the water
Riverside Race DKC3 shot 4.png|The Kongs jump out of the water
</gallery>
Riverside Race G.png|The letter G
 
Riverside Race GBA Re-Koil.png|Dixie jumps at a Re-Koil in the Game Boy Advance version
===Game Boy Advance===
Riverside Race DKC3 GBA 2.png|The Kongs swim in a narrow passage after activating the Star Barrel in the Game Boy Advance version
<gallery>
Riverside Race DKC3 GBA.png|The Kongs approach a river
Riverside Race GBA Re-Koil.png|Dixie jumps at a Re-Koil
Riverside Race DKC3 GBA 2.png|The Kongs swim in a narrow passage after activating the Star Barrel
</gallery>
</gallery>


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}}
}}


==Trivia==
*In the Game Boy Advance version, a sound effect of a crowd cheering is played if Dixie and Kiddy set a new record.
{{DKC3}}
{{DKC3}}
[[Category:Aquatic areas]]
[[Category:Aquatic areas]]
[[Category:Forests]]
[[Category:Forests]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
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