Mario Tennis (Nintendo 64): Difference between revisions
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Including all the characters that can be transferred from the [[Game Boy Color]] version of ''[[Mario Tennis (Game Boy Color)|Mario Tennis]]'', the Nintendo 64 version of ''Mario Tennis'' features a total of 20 playable characters. Of these characters, 14 characters are default, 2 characters are unlockable through playing the Nintendo 64 game, and 4 characters can be transferred from the Game Boy Color game. Aside from the transferable characters, characters are divided into 5 different play styles, listed below. [[Waluigi]], [[Princess Daisy|Daisy]], [[Birdo]], [[Koopa Paratroopa|Paratroopa]], [[Boo]], and [[Shy Guy]] make their playable debuts, with Waluigi also making his first appearance in any game. Short Game and Tiebreaker are the only modes that can be played with the same characters. When two of the same character is selected, the second player to select said character will have an alternate palette swap of the character. All of the returning cast from ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' retains a returning palette from that game. Alex, Nina, Harry, and Kate are not playable in the [[Virtual Console]] and [[Nintendo 64 - Nintendo Switch Online]] versions of the game due to the [[Wii]], [[Wii U]], and [[Nintendo Switch]] lacking an equivalent to the [[Nintendo 64]]/[[Game Boy Color]] Transfer Pak. | Including all the characters that can be transferred from the [[Game Boy Color]] version of ''[[Mario Tennis (Game Boy Color)|Mario Tennis]]'', the Nintendo 64 version of ''Mario Tennis'' features a total of 20 playable characters. Of these characters, 14 characters are default, 2 characters are unlockable through playing the Nintendo 64 game, and 4 characters can be transferred from the Game Boy Color game. Aside from the transferable characters, characters are divided into 5 different play styles, listed below. [[Waluigi]], [[Princess Daisy|Daisy]], [[Birdo]], [[Koopa Paratroopa|Paratroopa]], [[Boo]], and [[Shy Guy]] make their playable debuts, with Waluigi also making his first appearance in any game. Short Game and Tiebreaker are the only modes that can be played with the same characters. When two of the same character is selected, the second player to select said character will have an alternate palette swap of the character. All of the returning cast from ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' retains a returning palette from that game. Alex, Nina, Harry, and Kate are not playable in the [[Virtual Console]] and [[Nintendo 64 - Nintendo Switch Online]] versions of the game due to the [[Wii]], [[Wii U]], and [[Nintendo Switch]] lacking an equivalent to the [[Nintendo 64]]/[[Game Boy Color]] Transfer Pak. | ||
{|class="wikitable" style="text-align:center;overflow-x:scroll | {|class="wikitable" cellspacing=0 cellpadding=0 margin=0 padding=0 style="text-align:center;overflow-x:scroll" !important | ||
|- | |- | ||
!colspan= | !colspan=4 style="background:red;color:white"|Default characters | ||
|- | |- | ||
|width=25% | |width=25%| | ||
| | {|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | ||
|- | |- | ||
!style="height:50px" align="center" colspan=2|[[File:MarioMT.png]]<br><big>'''[[Mario]]'''</big> | |||
|- | |- | ||
! | !style="background:white; height:250px" align="center" colspan=2|[[File:Mario MT64.jpg|300x250px]] | ||
| | |||
|- | |- | ||
!width= | !width=50%|Racket: | ||
|width= | |width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px">[[File:MarioRacketMT.png]]</div> | ||
|- | |- | ||
!width=50%|Type: | |||
|width= | |width=50%|All-Around | ||
|width=25% | |} | ||
|width= | |||
|width=25%| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |- | ||
!style="height:50px" align="center" colspan=2|[[File:WarioMT.png]]<br><big>'''[[Wario]]'''</big> | |||
|- | |- | ||
! | !style="background:white; height:250px" align="center" colspan=2|[[File:Wariotennis.jpg|300x250px]] | ||
| | |||
|- | |- | ||
!width= | !width=50%|Racket: | ||
|width= | |width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px">[[File:WarioRacketMT.png]]</div> | ||
|- | |- | ||
!width=50%|Type: | |||
|width= | |width=50%|Power | ||
|width=25% | |} | ||
|width= | |||
|width=25%| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |- | ||
!style="height:50px" align="center" colspan=2|[[File:LuigiMT.png]]<br><big>'''[[Luigi]]'''</big> | |||
|- | |- | ||
! | !style="background:white; height:250px" align="center" colspan=2|[[File:Luigi MT64.png|300x250px]] | ||
| | |||
|- | |- | ||
!width= | !width=50%|Racket: | ||
|width= | |width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px">[[File:LuigiRacketMT.png]]</div> | ||
|- | |- | ||
| | !width=50%|Type: | ||
| | |width=50%|All-Around | ||
|} | |||
|width=25%| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |- | ||
!style="height:50px" align="center" colspan=2|[[File:WaluigiMT.png]]<br><big>'''[[Waluigi]]'''</big> | |||
|- | |- | ||
! | !style="background:white; height:250px" align="center" colspan=2|[[File:MarioTennisN64Waluigi.png|300x250px]] | ||
|- | |- | ||
! | !width=50%|Racket: | ||
| | |width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px">[[File:WaluigiRacketMT.png]]</div> | ||
|- | |- | ||
! | !width=50%|Type: | ||
|width=50%|Technique | |||
|} | |||
|- | |- | ||
| | |||
| | | | ||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |- | ||
!style="height:50px" align="center" colspan=2|[[File:PeachMT.png]]<br><big>'''[[Princess Peach|Peach]]'''</big> | |||
|- | |- | ||
! | !style="background:white; height:250px" align="center" colspan=2|[[File:Princess Peach MT64 artwork.jpg|300x250px]] | ||
|- | |- | ||
! | !width=50%|Racket: | ||
| | |width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:PeachRacketMT.png]]</div> | ||
|- | |- | ||
! | !width=50%|Type: | ||
| | |width=50%|Technique | ||
|} | |||
| | |||
| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |- | ||
! | !style="height:50px" align="center" colspan=2|[[File:DaisyMT.png]]<br><big>'''[[Princess Daisy|Daisy]]'''</big> | ||
|- | |- | ||
!style="background:white; height:250px" align="center" colspan=2|[[File:MT64 Daisy Artwork.png|300x250px]] | |||
|- | |- | ||
!width=50%|Racket: | |||
| | |width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:DaisyRacketMT.png]]</div> | ||
|- | |- | ||
!width= | !width=50%|Type: | ||
|width= | |width=50%|Technique | ||
|} | |||
| | |||
| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |- | ||
! | !style="height:50px" align="center" colspan=2|[[File:BabyMarioMT.png]]<br><big>'''[[Baby Mario]]'''</big> | ||
|- | |- | ||
! | !style="background:white; height:250px" align="center" colspan=2|[[File:Baby Mario MT64 artwork.jpg|300x250px]] | ||
|- | |- | ||
| | !width=50%|Racket: | ||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:BabyMarioRacketMT.png]]</div> | |||
|- | |- | ||
| | !width=50%|Type: | ||
|width=50%|Speed | |||
|} | |||
| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |- | ||
|colspan= | !style="height:50px" align="center" colspan=2|[[File:ToadMT.png]]<br><big>'''[[Toad]]'''</big> | ||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:ToadTennis64.png|300x250px]] | |||
|- | |||
!width=50%|Racket: | |||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:ToadRacketMT.png]]</div> | |||
|- | |||
!width=50%|Type: | |||
|width=50%|Technique | |||
|} | |||
|- | |||
| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:50px" align="center" colspan=2|[[File:YoshiMT.png]]<br><big>'''[[Yoshi]]'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Mario Tennis 64 Yoshi w racket.png|300x250px]] | |||
|- | |||
!width=50%|Racket: | |||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:YoshiRacketMT.png]]</div> | |||
|- | |||
!width=50%|Type: | |||
|width=50%|Speed | |||
|} | |||
| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:50px" align="center" colspan=2|[[File:BirdoMT.png]]<br><big>'''[[Birdo]]'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Birdo MT64 artwork.jpg|300x250px]] | |||
|- | |||
!width=50%|Racket: | |||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:BirdoRacketMT.png]]</div> | |||
|- | |||
!width=50%|Type: | |||
|width=50%|Speed | |||
|} | |||
| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:50px" align="center" colspan=2|[[File:DKMT.png]]<br><big>'''[[Donkey Kong]]'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:DKMT64.jpg|300x250px]] | |||
|- | |||
!width=50%|Racket: | |||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:DKRacketMT.png]]</div> | |||
|- | |||
!width=50%|Type: | |||
|width=50%|Power | |||
|} | |||
| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:50px" align="center" colspan=2|[[File:BowserMT64.png]]<br><big>'''[[Bowser]]'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Bowser Tennis 64.png|300x250px]] | |||
|- | |||
!width=50%|Racket: | |||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:BowserRacketMT.png]]</div> | |||
|- | |||
!width=50%|Type: | |||
|width=50%|Power | |||
|} | |||
|- | |||
|colspan=2 width=50%| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:50px" align="center" colspan=2|[[File:KoopaMT.png]]<br><big>'''[[Koopa Paratroopa|Paratroopa]]'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Paratroopamariotennis.png|300x250px]] | |||
|- | |||
!width=50%|Racket: | |||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:ParatroopaRacketMT.png]]</div> | |||
|- | |||
!width=50%|Type: | |||
|width=50%|Tricky | |||
|} | |||
|colspan=2 width=50%| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:50px" align="center" colspan=2|[[File:BooMT.png]]<br><big>'''[[Boo]]'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:BooMT64.png|300x250px]] | |||
|- | |||
!width=50%|Racket: | |||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:BooRacketMT.png]]</div> | |||
|- | |||
!width=50%|Type: | |||
|width=50%|Tricky | |||
|} | |||
|- | |||
!colspan=4 style="background:red;color:white"|Unlockable characters | |||
|- | |||
|colspan=2| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:50px" align="center" colspan=2|[[File:DKJRMT.png]]<br><big>'''[[Donkey Kong Jr.]]'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Donkey Kong Jr MT64 art.png|300x250px]] | |||
|- | |||
!width=50%|Racket: | |||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:DKJrRacketMT.png]]</div> | |||
|- | |||
!width=50%|Type: | |||
|width=50%|Power | |||
|- | |||
!width=50%|To unlock: | |||
|width=50%|Win the Star Cup in Doubles | |||
|} | |||
|colspan=2| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:50px" align="center" colspan=2|[[File:ShyGuyMT.png]]<br><big>'''[[Shy Guy]]'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Shy Guy MPT64 artwork.png|300x250px]] | |||
|- | |||
!width=50%|Racket: | |||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:ShyGuyRacketMT.png]]</div> | |||
|- | |||
!width=50%|Type: | |||
|width=50%|Technique | |||
|- | |||
!width=50%|To unlock: | |||
|width=50%|Win the Star Cup in Singles | |||
|} | |||
|- | |||
!colspan=4 style="background:red;color:white"|Transfer Pak characters | |||
|- | |||
| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:50px" align="center" colspan=2|[[File:AlexMT.png]]<br><big>'''[[Alex]]'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Alex.png|300x250px]] | |||
|- | |||
!width=50%|Racket: | |||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:AlexRacketMT.png]]</div> | |||
|- | |||
!width=50%|Type: | |||
|width=50%|Varies | |||
|} | |||
| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:50px" align="center" colspan=2|[[File:HarryMT.png]]<br><big>'''[[Harry (Mario Tennis series)|Harry]]'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Harrytennis.jpg|300x250px]] | |||
|- | |||
!width=50%|Racket: | |||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:HarryRacketMT.png]]</div> | |||
|- | |||
!width=50%|Type: | |||
|width=50%|Varies | |||
|} | |||
| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:50px" align="center" colspan=2|[[File:NinaMT.png]]<br><big>'''[[Nina (Mario Tennis series)|Nina]]'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Nina.jpg|300x250px]] | |||
|- | |||
!width=50%|Racket: | |||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:NinaRacketMT.png]]</div> | |||
|- | |||
!width=50%|Type: | |||
|width=50%|Varies | |||
|} | |||
| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:50px" align="center" colspan=2|[[File:KateMT.png]]<br><big>'''[[Kate]]'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Kate.jpg|300x250px]] | |||
|- | |||
!width=50%|Racket: | |||
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:KateRacketMT.png]]</div> | |||
|- | |||
!width=50%|Type: | |||
|width=50%|Varies | |||
|} | |||
|- | |||
!colspan=4 style="background:red;color:white"|Non-playable participants | |||
|- | |||
|colspan=4| | |||
{|class="wikitable" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:50px" align="center" colspan=3|<big>'''[[Piranha Plant]]s'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center"|[[File:PiranhaMT64.png|300x250px]] | |||
!style="background:white; height:250px" align="center"|[[File:PiranhaMT64.png|300x250px]] | |||
!style="background:white; height:250px" align="center"|[[File:PiranhaMT64.png|300x250px]] | |||
|- | |||
|colspan=3|Piranha Plants appear as the focus of [[Mario Tennis (Nintendo 64)#Piranha Challenge|Piranha Challenge]], where a trio of them spit balls that must be returned. | |||
|} | |} | ||
Revision as of 16:31, June 7, 2023
- This article is about the game Mario Tennis for the Nintendo 64. For the Game Boy Color game of the same name, see Mario Tennis (Game Boy Color). For the series as a whole, see Mario Tennis (series).
Mario Tennis | |||||||||
---|---|---|---|---|---|---|---|---|---|
For alternate box art, see the game's gallery. | |||||||||
Developer | Camelot | ||||||||
Publisher | Nintendo | ||||||||
Platform(s) | Nintendo 64, Virtual Console (Wii, Wii U), Nintendo 64 - Nintendo Switch Online | ||||||||
Release date | Nintendo 64: July 21, 2000 August 28, 2000 November 3, 2000 November 3, 2000 Virtual Console (Wii): June 18, 2010 June 18, 2010 June 28, 2010 August 31, 2010 Virtual Console (Wii U) (Full Release): July 9, 2015 December 17, 2015 December 18, 2015 July 20, 2016 Virtual Console (Wii U) (Promotional Release): November 20, 2015 November 21, 2015 Nintendo 64 - Nintendo Switch Online: October 25, 2021[1] October 26, 2021[2] October 26, 2021[3] October 26, 2021[4] October 26, 2021[5] October 26, 2021[6] | ||||||||
Language(s) | English (United States) 日本語 | ||||||||
Genre | Tennis | ||||||||
Rating(s) |
| ||||||||
Mode(s) | Single-player, Multiplayer | ||||||||
Media | Nintendo 64:
Game Pak Wii: Digital download Wii U: Digital download Nintendo Switch: Digital download
| ||||||||
Input | Nintendo 64: Wii: Wii U: Nintendo Switch:
|
Mario Tennis, known in Japan as Mario Tennis 64, is a Nintendo 64 sports video game. It features Mario and his friends playing tennis, and is the first direct installment in the Mario Tennis series and the follow-up to Mario's Tennis for the Virtual Boy. This game introduced the character Waluigi as a rival of Luigi, as well as re-introducing Princess Daisy and Birdo into the Super Mario franchise. It is compatible with its Game Boy Color counterpart via Transfer Pak.
Introduction
The game begins with the launch of the Mario Star Tournament. Mario and a prominent cast of characters (including some newcomers like Princess Daisy and Birdo) walk out onto the field, where it switches to a walk-through of more playable characters, and a quick zoom in on two shadowed figures. Eventually, the tournament is started and characters are matched up. Mario defeats DK, Yoshi defeats Daisy, Princess Peach defeats Birdo, and Luigi defeats Paratroopa. In the semi-finals, Mario defeats Yoshi and Luigi defeats Peach.
The finals starts with Mario and Luigi beginning their match by looking for the tennis ball, when suddenly Wario and his new side-kick Waluigi bust in to challenge them. As Waluigi enjoys his new introduction, Luigi exclaims he's not impressed with this new character. Waluigi, now angered, challenges Luigi. Mario tries to calm the two down when Wario confronts him. The four are about to have-it-out, when a gloaming spot-light shines down upon them.
As Toad (who is the announcer) points and shouts, "What's-that!?", Bowser and the hovering Boo fall onto the court below, knocking Wario and Waluigi backwards. Everyone appears disgusted that Bowser would try to ruin a tennis match. To everyone's surprise, the pair announce they have come to play a friendly game of tennis. As everyone is baffled, Mario breaks the silence by exclaiming, "Let's all play!". As Peach and Daisy look to each other and agree, everyone, including Wario and Waluigi, follow suit. Out of nowhere, a Bob-omb makes its way onto the field. Without time to act, everyone is caught in the blast, and the game begins.
Characters
Participants
Including all the characters that can be transferred from the Game Boy Color version of Mario Tennis, the Nintendo 64 version of Mario Tennis features a total of 20 playable characters. Of these characters, 14 characters are default, 2 characters are unlockable through playing the Nintendo 64 game, and 4 characters can be transferred from the Game Boy Color game. Aside from the transferable characters, characters are divided into 5 different play styles, listed below. Waluigi, Daisy, Birdo, Paratroopa, Boo, and Shy Guy make their playable debuts, with Waluigi also making his first appearance in any game. Short Game and Tiebreaker are the only modes that can be played with the same characters. When two of the same character is selected, the second player to select said character will have an alternate palette swap of the character. All of the returning cast from Mario Golf retains a returning palette from that game. Alex, Nina, Harry, and Kate are not playable in the Virtual Console and Nintendo 64 - Nintendo Switch Online versions of the game due to the Wii, Wii U, and Nintendo Switch lacking an equivalent to the Nintendo 64/Game Boy Color Transfer Pak.
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Background charactersDoubles partners in tournament modeNote: The name before the dash is the player's character, and the name after the dash is the CPU.
BasicsServingA serve begins each point in tennis. A single player serves each game, and players alternate serving throughout the course of the match. If the player wishes to serve, they must press either or , then or again plus a direction on the to execute the serve. The right timing can result in a "Nice" serve, which is a bit more powerful and quicker than a normal serve. There are three main techniques when serving: Normal Serve, Serving "Out of Bounds", or Serving "Down the Line". Serves are their special shot counterparts. Therefore, if the player double-taps when serving, they'll hit a topspin serve. Double-tapping on the serve serves a Slice. Holding and produces the most powerful serve of the game: the Smash serve. If the player fails to hit the box during an opening serve, the player gets a fault and getting another is called a "double fault" and the server forfeits the point. Top SpinA basic, run-of-the-mill shot in Mario Tennis is the Top Spin shot. This shot has a higher arch to it, curving into the ground after it crosses the net. The player must hit a Top Spin shot by pressing and aiming with the analog stick. A tail is added to a Top Spin shot by the player double tapping the button. This will make the shot a bit more powerful and add an orange fire trail (tail) behind it. SliceA Slice shot has a lower trajectory and less of a bounce off the surface of the court. The Slice shot is performed by the player pressing and aiming with the control stick. The player charges their slice shot by double tapping the button. When they do this, a light blue trail (tail) will appear after the ball. LobThe player can lob a shot over an opponent's head by tapping , then . The player can aim with the control stick to bury a lob in the back court. The Lob is especially effective against weaker, quicker players who come to the net. When a player lobs a shot, a star shape will appear where the ball will fall. Drop ShotThe player taps , then to hit a soft shot that glazes over the net and "drops" a few feet from the net. If an opponent is deep on the back court when the player performs the maneuver, they will have to sprint forward to make a play on the ball, which often leads to Mis-Hits. Flat and Smash ShotA Flat Shot can be executed when the player press and simultaneously. This will send a fast flat shot from the character's racket. If the character assumes a stance to prepare a forehead shot when the Flat Shot is executed, the character will execute a Smash Shot instead. The Smash Shot is the toughest in the game to return. It is especially effective when used at the net. Sometimes, a ball may be returned weakly or on opponent will use a Lob, which will cause a star to appear where the ball will bounce, allowing the player to easily find the right place to charge the Smash Shot. A Smash Shot is indicated by a glowing pink energy trail, that the Flat Shot misses. Both of them are denoted by a peculiar sound effect while receiving and by pink sparks coming out of the racket as the ball is hit. ChargeTo charge a shot, the player must press and hold either , or both. The player's character will begin to spark, indicating that power-up has begun. A charge-up shot is not only more powerful, but easier to control as well. Furthermore, while charging, the character will automatically hit the ball if it is within reach, and they will even leap if this is needed to reach the ball; however they will also move very slowly until they hit the ball unless they are a "Tricky" character. It is possible to cancel charging if they misaligned the shot. The player does this by tapping in the midst of their charge-up. Charging stancesDepending on both the position and the trajectory of the ball when a charge is started, the character will assume one of three stances while charging the shot, influencing both the leaps that the character is able to make to reach the ball, the speed and preferred direction of the following shot and, in the case of Flat Shots, the actual type of shot. Mis-hitsMis-hitting the ball usually occurs when the player's character does not have an optimal approach. Shots fly past the end line, miss wide and fade before reaching the net, or even the ball hitting the net. Mis-hits usually occur when the player is moving toward the net. A common mis-hit is to dribble a ball off of the player's racket after a Slice shot. This happens when they are attempting to Smash a Slice shot on the return. If the player gets hit by the ball, the other team will get a point. BaselineFrom the baseline, the player can boom huge ground strokes and work the entire court. Playing the baseline also allows the player to track down anything the other player throws their way. The baseline works well for slow players (Bowser for example) and more powerful players. NetIt is best used by quicker players who have a lot of reach. When at the net, the player can stay near the center, but must be ready to move laterally to track down shots that try to get by the player down the sidelines. The player may angle shots to the opposite side of the court their opponent is on, or use different techniques, for example, a drop shot can be very effective in some circumstances, whereas a Topspin may be a better tactic at the time. DoublesDoubles is a much different mode than singles. It can either be easier or harder than singles, depending on the player's perception of difficulty. The court is split into front and back sections. When the player is serving, it is their responsibility to cover the back. When they are not serving, they get to play the net. When being served to, the player's position will alternate. If the player is receiving the serve, they will play back on the point. If not, they've got the net. Another difference from singles play is that, on doubles play, the lateral extremities of the court count for the purpose of scoring, whereas in singles, when the ball lands in the side sections, it counts as out and the point goes to the opponent. ModesIn addition to the straight tennis matches offered in Mario Tennis, several special play modes are also available which are playable both individually or with another CPU or Player. These modes offer a variety of different matches and minigames that differ from standard tennis, or pre-created tournaments. ExhibitionThe exhibition mode offers the player a match in which they can customize their match. They may choose to either play singles or doubles, the length of the match, the difficulty of the opponent, and the court that they play on. The player can choose five different difficulties, which are Novice, Intermediate, Expert, Pro, and Ace. The player can also choose who their opponent or partner is. Blue
Green
Once the players have selected the number of games they like to play, an opponent is determined, if playing a one-player contest. The difficulty of the opponent can be adjusted too.
After the players' foe has been determined, they must select a court to compete on. If they have unlocked any of the special courts, the courts are displayed here. TournamentMushroom CupThe first tournament in the game, the Mushroom Cup a standard, basic tournament with easier than average opponents. The opponents are slower and relatively unskilled. The Mushroom Cup takes place on the Hard Court.
Flower CupHeld on the Clay Court, the Flower Cup showcases slightly harder opponents on a harder court than the previous cup. However, the opposition are still not much of a challenge to experienced players.
Star CupThe Star Cup is the hardest cup of the normal tournaments. The opponents in this cup offer a harder challenge to the player. The court played on is the Grass Court.
Special TournamentsThere are three more tournaments available in Mario Tennis, which need to be unlocked. To access the Rainbow, Moonlight and Planet Cups, the player needs to win all cups in singles and doubles with all 16 characters. Once done, the player must "star" a character by pressing and holding the shoulder button while selecting a player. This allows the player to participate in the Rainbow Cup. The player has to beat the Rainbow Cup to get to the Moonlight Cup, and win the Moonlight Cup to get to the Planet Cup. Beating all singles and doubles special cups with all 16 characters will unlock the Ace difficulty mode for computer players. Rainbow CupThe Rainbow Cup is a slight bit more of a challenge than the Mushroom Cup, yet still not very hard. The only significant difference between this and the Mushroom Cup is strength of the serve. Players here also deal a bit more power with their shots. The Rainbow Cup takes place on the Hard Court, much like the Mushroom Cup.
Moonlight CupThe Moonlight Cup is a similar to the Flower Cup, except in number of games played. Held on the Clay Court yet again, the Moonlight Cup’s second round is a 3 Set Match, and its final round is a longer 5 Set contest.
Planet CupThe competition level here is the same as that of the Star Cup, albeit much longer in the term of games. Every match leading to the final is a three set match. The final match of the entire game is five sets long, much like the Moonlight Cup's final match. The Planet Cup takes place on the Grass Court, like the Star Cup.
Ring ShotThe Ring Shot Challenges invites the player to compete in several contests to see how many rings they can collect in various matches of skill. In all except the Game mode, the challenge works like a tie break. The serving alternates every two turns. Three rings appear on the court at a time. Each time the player collects one, another one will reappear on the court. As the player progress through the Ring Shot challenges, they'll receive a number of the same opponents appearing. Probable opponents have been noted for each stage of the four challenges. In multiplayer modes, players and/or teams compete who can get 50, 100, or 200 rings (depending on which of the three is selected). In Doubles Match, the music is different than usual, and players can score rings either in Teams (two players on the same team) or in Battle Royale (individual players per team).
Bowser StageBowser Stage takes place on a floating court suspended by chains above a lake of lava. This game is a nod to the Mario Kart series, where the player can collect and use power-ups against the player's opponent. The court pitches and shifts throughout the match, and the player will have to contend with the weird gravity as a result. Running up it will take the player more time, and the down slope will pull them down toward the lava. The ball also reacts differently to the surface angle. The other major difference between this and normal tennis are the power-ups that are collected and used. They hover near the center of the net in glowing cubes (similar to the Mario Kart games) and become useable when a player sends a ball through one. The power-up then appears in the corner of the screen and can be used by pressing the button. Power-ups
Piranha ChallengeThe Piranha Challenge pits the player against four opponents: one Mario team player and three Piranha Plants. The three plants spit fifty balls randomly, and the object is to return them past the net camper and out of play. The Mario team player stays mostly in the center of the net. If the ball somehow does make its way to the center player, the center player returns it, and it will not count towards the score. There are four courts for the challenge: Hard, Clay, Grass or Composition. Special GamesSpecial Games is a special mode including Short Game, Tiebreaker, Ring Tournament, and Demo Mode. Short Game/TiebreakerShort Game is a multiplayer mode where the character or team must score up to 5 points (with no two point requirement) to win the match. Tiebreaker is equivalent to Short Game, except it goes up to 7 points and players must win by two points. Short Game and Tiebreaker are only for two players for a Singles Match and four players for a Doubles match, with no AI opponents. Both modes are the only situations two players can be the same character. The second player to select said character will have an alternate palette swap of the character. For example, if both players pick Mario, the second player to select him will have Mario in his Fire Mario outfit. Ring TournamentRing Tournament is a Special Game challenge mode and service for players per copy of the game to have their high scores depending upon how many rings they each collected submitted to the leaderboard with the players' entered names to the Mario Tennis website. Before playing, the player was required to enter a code for each of the special cups, including character-based ones. The codes came from the former official N64 game website for that game which ran from 2000–2004, and would change from time to time. The service ended in 2004 after the game's sequels Mario Power Tennis and later Mario Tennis Open replaced it for that URL, and every possible code entry will end with the message "This code is incorrect". This Special Game mode remains visible in the Wii Virtual Console, but it cannot be selected because the cursor skips over it. In Wii U Virtual Console re-release, Ring Tournament was fully implemented again.
Demo ModeIn this mode, all of the characters in the Singles Match and/or Doubles Match are computer-controlled, allowing the players to watch the matches as if they were watching a sports event. However, the skill levels for each character cannot be chosen, therefore it is decided randomly which character or team will win the match. RecordsAfter beating an opponent in exhibition or winning a cup, results and trophies are recorded on the Results Screen. Beating an opponent in exhibition mode will result in a shape being placed on a grid, indicating that the player has beaten that opponent. Different shapes mean different difficulties, with a triangle being "Novice" and a star being "Pro". CourtsEvery court plays a bit differently. Each court can be selected for Exhibition matches once unlocked. Like with the characters, the courts which require the Game Boy Color version of Mario Tennis cannot be unlocked in the Virtual Console releases. Starter courts
Unlockable courts
Trophy celebrationsThis is a list of all the trophy celebrations a player can get for winning a tournament with certain characters.
Gallery
Media
ReceptionIn Electronic Gaming Monthly's review of the game, the magazine gives it a Gold Award, meaning its average score among the three reviewers is a 9.0 or higher.[7] They praise the solid gameplay and the variety of game modes.
Staff
The game was developed by Camelot and as such, it shares most of its staff with the Game Boy Color counterpart and future Mario Tennis games. Shugo Takahashi and Hiroyuki Takahashi were the lead game designers and Haruki Kodera was the director. The music was composed and arranged by Motoi Sakuraba. Pre-release and unused contentCamelot suggested Goomba, Bullet Bill, and Whomp to be made playable, along with a potential bad counterpart to Peach in the vein of Wario and Waluigi, but these were all dismissed for varying reasons, such as Goomba and the Super Mario 64 Bullet Bill's lack of hands, and Whomp's rigid posture. The idea for a Wario-like rival for the princess was dismissed by Nintendo for not being cute enough. Birdo and Daisy and were suggested by Nintendo in place of these characters.[8] Coincidentally, a「ワルピーチ」(Warupīchi, "Walu-Peach") previously appeared in the Kodansha adaptation of Super Mario Land 2: 6 Golden Coins, but it was Peach temporarily consumed by her minor mischievousness and not a separate character.[9] It was later revealed in a 2008 interview with Camelot vice president Shugo Takahashi that the real reason why a "warui" counterpart to Peach was rejected by Shigeru Miyamoto and other Nintendo staff was to avoid similarities to Doronjo and her lackeys, Tonzura and Boyacky (who bearing striking resemblances to Wario and Waluigi, respectively), from the Yatterman anime series and, as a result, to prevent copyright infringement claims from the anime company Tatsunoko Production.[10] Names in other languages
Trivia
References
External links
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