Dr. Mario (game): Difference between revisions

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'''''Dr. Mario''''' (stylized as "'''D℞. MARIO'''" on the western logo) is an arcade-style [[Genre#Puzzle|puzzle]] video game created by [[Nintendo]], and was released for the [[Nintendo Entertainment System]] and [[Game Boy]] in 1990. The gameplay is very similar to that of ''[[Tetris]]'', although in ''Dr. Mario'', the object is to line up pills to destroy [[virus]]es.
'''''Dr. Mario''''' (stylized as "'''D℞. MARIO'''" on the western logo) is an arcade-style [[Genre#Puzzle|puzzle]] video game created by [[Nintendo]], and was released for the [[Nintendo Entertainment System]] and [[Game Boy]] in 1990. The gameplay is very similar to that of ''[[Tetris]]'', although in ''Dr. Mario'', the object is to line up vitamins to destroy [[virus]]es.


==Story==
==Story==
Line 27: Line 27:
"Oh No! We've got to do something! I have just developed a new vitamin that should be able to take care of it. I sure hope this stuff works!" <br>
"Oh No! We've got to do something! I have just developed a new vitamin that should be able to take care of it. I sure hope this stuff works!" <br>
</blockquote>
</blockquote>
[[Dr. Mario]] works in a virus research lab at the [[Mushroom Kingdom Hospital]], alongside [[Nurse Toadstool]]. When one of the experiments goes wrong, the hospital is flooded with tri-color [[virus]]es. Armed with [[Megavitamin|vitamin capsule]]s–a medicine of his own invention–Dr. Mario sets out to neutralize the outbreak.
[[Dr. Mario]] works in a virus research lab at the [[Mushroom Kingdom Hospital]], alongside [[Princess Peach|Nurse Toadstool]]. When one of the experiments goes wrong, the hospital is flooded with tri-color [[virus]]es. Armed with [[Megavitamin|vitamin capsule]]s–a medicine of his own invention–Dr. Mario sets out to neutralize the outbreak.


==Gameplay==
==Gameplay==
[[File:Dr Mario GB title screen.png|thumb|left|Title screen on the Game Boy version]]
[[File:Dr Mario GB title screen.png|thumb|left|Title screen on the Game Boy version]]
All the ''Dr. Mario'' games feature a large grid as the main game interface. This grid (in the shape of a large pill bottle) starts out partially filled with three types of viruses, Chill (blue), Fever (red), and Weird (yellow). The main objective of the game is to clear the grid of the viruses. This objective can be fulfilled with the help of multi-colored pills called vitamin capsules. These pills are two-blocks wide and come in the same color as the viruses. Usually, they are sectioned off into two random colors, but occasionally contain only one random color. These pills are guided down the grid by using left and right on the {{button|nes|Pad}} Control Pad, and they can be pulled to the bottom of the screen more quickly by holding down on the Control Pad. They can be rotated clockwise by {{button|nes|A}} and counter-clockwise by {{button|nes|B}}. To eliminate a virus, four blocks of a color (pill or virus) must be piled up. The stack will then disappear. If a virus was contained in the stack, the virus will be eliminated as well.
In this game, the interface is presented with a giant bottle, which features a grid that is 8 tiles long and 16 tiles tall. When the stage stars, viruses will populate the bottle, and they come in three varieties: Chill (blue), Fever (red), and Weird (yellow).


If the stacks of pills or viruses reach the top of the grid, the player receives a Game Over.
The main objective of the game is to clear the viruses in the bottle. This objective can be fulfilled with the help of multi-colored capsules called vitamin capsules. The vitamins have two segments, where each half can come in three colors, and both halves can even have the same color. To eliminate a virus with them, they must be lined up with at least one like-colored virus in a column or row so that the line consists of at least four in a row or column. When that happens, both the viruses and vitamins in that line disappear. These vitamins can also be cleared if four or more of the same colored pieces are arranged in a line, even if there are no viruses within them. The viruses remaining is represented by the three viruses under the magnifying glass around the bottom-left, where they slowly revolve along the glass. If at least one virus is eliminated, the corresponding virus color will flinch and the viruses will stop moving. If all viruses of that color are gone from the bottle, that corresponding virus under the glass will also disappear after flinching. After a number of vitamins are brought to the bottle, a five-note chime will be played which will signify that the speed of the capsule drops increased.
 
If vitamins are stacked so that one of the two middle spots at the top of the bottle is occupied, the player receives a Game Over.
{{br|left}}
{{br|left}}


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===1-Player Game===
===1-Player Game===
[[File:MarioDMNES.png|thumb|left|Single player mode.]]
[[File:MarioDMNES.png|thumb|left|Single player mode.]]
When a 1-Player game is started, the player can choose one of 21 levels (from 0 to 20). The number of viruses at the beginning is equal to four times the level number plus four, all the way up to level 20 (although the level number can go up to 24 in the NES version, there will always be 84 viruses at the beginning of levels 20 and above<ref>[https://www.youtube.com/watch?v=vwp5OoX4jqA&ab_channel=MichaelBirken Dr. Mario AI Defeats Level 24 and Beyond]</ref>). The speed of the pills as they fall can also be selected: low, medium, or high. As the game level progresses, though, the speed will gradually increase.
When a 1-Player game is started, the player has three options: Virus Level, Speed, and Music Type. For Virus Level, one of the 21 levels (from 0 to 20) can be chosen. This determines the number of viruses at the beginning is equal to four times the level number plus four, all the way up to level 20. Although the level number can go up to 24 in the NES version, there will always be 84 viruses at the beginning of levels 20 and above<ref>[https://www.youtube.com/watch?v=vwp5OoX4jqA&ab_channel=MichaelBirken Dr. Mario AI Defeats Level 24 and Beyond]</ref>. The Speed setting determines the speed of the vitamins as they fall, which are between: Low, Med (medium), or Hi (high). The Music Type is a choice between [[Fever]], Chill, or Off (no music). For the Game Boy version, the music can be previewed by highlighting the option, whereas this feature is not present in the NES version.
 
In a 1-Player Game, the score is tracked. In order to earn points, viruses must be eliminated, as just clearing only capsules or forcefully dropping capsules will not contribute to the score. The amount of points earned from eliminating viruses is dependent on the Speed setting, where the base score is 100 for Low, 200 for Med, and 300 for Hi. Additionally, if the player eliminates more than one virus in a single move, the subsequent viruses contribute more points. After clearing all the viruses and finishing the level, the score is carried over to the next level. The basic scoring is as follows:
{|width=20% style= cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white"
|- bgcolor="yellow"
!width=4%|Virus #
!width=9%|Low
!width=9%|Med
!width=9%|Hi
|-
|1||100||200||300
|-
|2||200||400||600
|-
|3||400||800||1200
|-
|4||800||1600||2400
|-
|5||1600||3200||4800
|-
|6+||3200||6400||9600
|}
 
In the NES version, a fanfare will not sound after clearing more than one line in a single move. However in the Game Boy version, a fanfare will be played depending on the amount of lines made, and a special fanfare is played after clearing four or more lines in a single move, something that is not present in other versions.
{{br|left}}
{{br|left}}


===2-Player Game===
===2-Player Game===
[[File:DMNES2Player.png|thumb|left|2-Player mode in action.]]
[[File:DMNES2Player.png|thumb|left|2-Player mode in action.]]
A 2-Player Vs. game mode is also available for selection. In this mode, two players battle to either clear their grid first, or cause their opponent to get a Game Over. The game ends after one of the players wins three rounds. The Level and Speed options are chosen independently by each player before the game begins.
A 2-Player Vs. game mode is also available for selection. In this mode, two players battle to either clear their grid first, or cause their opponent to get a Game Over through causing an object to reach the middle of the topmost row. The game ends after one of the players wins three rounds. The Level and Speed options are chosen independently by each player before the game begins. For the Game Boy version, a Game Link cable is required to play the 2-player Vs. game mode. On the 3DS Virtual Console version, 2-player mode is not supported.


During a two-player battle, whenever a row or column is cleared with one vitamin capsule, a corresponding number (two, three, or the maximum, four) of randomized pill halves drops on to the opponent's grid. The player who is given the pill halves must wait for the random colors to drop onto their screen before they can drop a vitamin capsule. As time passes, pills fall faster, just like in one-player mode.
During a two-player head-on-head game, whenever a vitamin resulted in a chain or combo with more than one line cleared, a corresponding number of garbage, basically single vitamin pieces of colors based on the colors cleared by a player, will drop into their opponent's bottle at a slow pace, similar to the speed of a capsule falling normally in the Hi speed. The number of garbage that drops depends on the amount of lines cleared, so for example, clearing two lines in a move will cause two pieces to fall. The dropped pieces will simultaneously be either in the odd-numbered columns or even-numbered columns. If two pieces drop, both of them are always four columns apart, and if three pieces drop, they will all be two columns apart of each other and won't be two pieces that will be four columns apart.


For the Game Boy version, a Game Link cable is required to play the 2-player Vs. game mode. On the 3DS Virtual Console version, 2-player mode is not supported.
{{br|left}}
{{br|left}}


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===NES===
===NES===
In most of the cutscenes, they start with the viruses will be sitting on the tree.
In most of the cutscenes, they start with the viruses will be sitting on the tree. Graphics for a snowman and a round ball exist that are likely used in a cutscene, but they ended up unused.<ref>https://tcrf.net/Dr._Mario_(NES)#Unused_Sprites</ref>
{|width=60% style= cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white"
{|width=60% style= cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white"
|-style="background:#FF77FF;
|-style="background:silver;
!width=4%|Level to beat
!width=4%|Level to beat
!width=1%|Screenshot  
!width=1%|Screenshot  
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In every cutscene, they start with the viruses sitting at the sea floor.
In every cutscene, they start with the viruses sitting at the sea floor.
{|width=60% style= cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white"
{|width=60% style= cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white"
|-style="background:#FF77FF;
|-style="background:silver;
!width=4%|Level to beat
!width=4%|Level to beat
!width=1%|Screenshot  
!width=1%|Screenshot  

Revision as of 11:48, February 25, 2022

Split-arrows.svg It has been suggested that this page be split into the following: Dr. Mario (game), VS. Dr. Mario. (discuss)
This article is about the game. For other uses, see Dr. Mario (disambiguation).

Template:Infobox Dr. Mario (stylized as "D℞. MARIO" on the western logo) is an arcade-style puzzle video game created by Nintendo, and was released for the Nintendo Entertainment System and Game Boy in 1990. The gameplay is very similar to that of Tetris, although in Dr. Mario, the object is to line up vitamins to destroy viruses.

Story

The following text is taken directly from the instruction manual.

Hi everybody! I'm Mario. How's it going? Over the last few years, I've been involved in some pretty wild adventures. Now, believe it or not, I work in the virus research lab at the Mushroom Kingdom Hospital. Today I'm about to begin my research as usual.

"Dr. Mario, something terrible has happened!"
"What's wrong, nurse Toadstool?" "One of the experiments has gone out of control. The viruses are spreading quickly!"
"Oh No! We've got to do something! I have just developed a new vitamin that should be able to take care of it. I sure hope this stuff works!"

Dr. Mario works in a virus research lab at the Mushroom Kingdom Hospital, alongside Nurse Toadstool. When one of the experiments goes wrong, the hospital is flooded with tri-color viruses. Armed with vitamin capsules–a medicine of his own invention–Dr. Mario sets out to neutralize the outbreak.

Gameplay

Title Screen
Title screen on the Game Boy version

In this game, the interface is presented with a giant bottle, which features a grid that is 8 tiles long and 16 tiles tall. When the stage stars, viruses will populate the bottle, and they come in three varieties: Chill (blue), Fever (red), and Weird (yellow).

The main objective of the game is to clear the viruses in the bottle. This objective can be fulfilled with the help of multi-colored capsules called vitamin capsules. The vitamins have two segments, where each half can come in three colors, and both halves can even have the same color. To eliminate a virus with them, they must be lined up with at least one like-colored virus in a column or row so that the line consists of at least four in a row or column. When that happens, both the viruses and vitamins in that line disappear. These vitamins can also be cleared if four or more of the same colored pieces are arranged in a line, even if there are no viruses within them. The viruses remaining is represented by the three viruses under the magnifying glass around the bottom-left, where they slowly revolve along the glass. If at least one virus is eliminated, the corresponding virus color will flinch and the viruses will stop moving. If all viruses of that color are gone from the bottle, that corresponding virus under the glass will also disappear after flinching. After a number of vitamins are brought to the bottle, a five-note chime will be played which will signify that the speed of the capsule drops increased.

If vitamins are stacked so that one of the two middle spots at the top of the bottle is occupied, the player receives a Game Over.

Characters

Game modes

1-Player Game

Single player mode.

When a 1-Player game is started, the player has three options: Virus Level, Speed, and Music Type. For Virus Level, one of the 21 levels (from 0 to 20) can be chosen. This determines the number of viruses at the beginning is equal to four times the level number plus four, all the way up to level 20. Although the level number can go up to 24 in the NES version, there will always be 84 viruses at the beginning of levels 20 and above[1]. The Speed setting determines the speed of the vitamins as they fall, which are between: Low, Med (medium), or Hi (high). The Music Type is a choice between Fever, Chill, or Off (no music). For the Game Boy version, the music can be previewed by highlighting the option, whereas this feature is not present in the NES version.

In a 1-Player Game, the score is tracked. In order to earn points, viruses must be eliminated, as just clearing only capsules or forcefully dropping capsules will not contribute to the score. The amount of points earned from eliminating viruses is dependent on the Speed setting, where the base score is 100 for Low, 200 for Med, and 300 for Hi. Additionally, if the player eliminates more than one virus in a single move, the subsequent viruses contribute more points. After clearing all the viruses and finishing the level, the score is carried over to the next level. The basic scoring is as follows:

Virus # Low Med Hi
1 100 200 300
2 200 400 600
3 400 800 1200
4 800 1600 2400
5 1600 3200 4800
6+ 3200 6400 9600

In the NES version, a fanfare will not sound after clearing more than one line in a single move. However in the Game Boy version, a fanfare will be played depending on the amount of lines made, and a special fanfare is played after clearing four or more lines in a single move, something that is not present in other versions.

2-Player Game

2 player mode
2-Player mode in action.

A 2-Player Vs. game mode is also available for selection. In this mode, two players battle to either clear their grid first, or cause their opponent to get a Game Over through causing an object to reach the middle of the topmost row. The game ends after one of the players wins three rounds. The Level and Speed options are chosen independently by each player before the game begins. For the Game Boy version, a Game Link cable is required to play the 2-player Vs. game mode. On the 3DS Virtual Console version, 2-player mode is not supported.

During a two-player head-on-head game, whenever a vitamin resulted in a chain or combo with more than one line cleared, a corresponding number of garbage, basically single vitamin pieces of colors based on the colors cleared by a player, will drop into their opponent's bottle at a slow pace, similar to the speed of a capsule falling normally in the Hi speed. The number of garbage that drops depends on the amount of lines cleared, so for example, clearing two lines in a move will cause two pieces to fall. The dropped pieces will simultaneously be either in the odd-numbered columns or even-numbered columns. If two pieces drop, both of them are always four columns apart, and if three pieces drop, they will all be two columns apart of each other and won't be two pieces that will be four columns apart.

Controls

  • +Control Pad / +Control Pad: Move cursor on the menu screen
  • +Control Pad / +Control Pad (left/right): Move vitamin capsule
  • +Control Pad / +Control Pad (down): Drop vitamin capsule
  • A Button / A Button: Rotate vitamin capsule clockwise
  • B Button / B Button: Rotate vitamin capsule counterclockwise
  • Start Button / Start Button: Start the game; Pause or unpause game during gameplay,
  • Select Button / Select Button: Move cursor on the title screen

Cutscenes

After completing certain levels at certain speeds, a short cutscene will occur, along with text that consists of a "CONGRATULATIONS!" message and the Virus Level and Speed that the player has beaten. The cutscenes are different between the NES version and the Game Boy version. If the cutscene has something that moves in it, the text on the screen will disappear or appear depending on the version: they appears before the cutscene is played in the NES version, whereas they start to appear after the cutscene is played in the Game Boy version.

NES

In most of the cutscenes, they start with the viruses will be sitting on the tree. Graphics for a snowman and a round ball exist that are likely used in a cutscene, but they ended up unused.[2]

Level to beat Screenshot Description Level to beat Screenshot Description
Level 20 (Low) Dr. Mario (GB) cutscene - Virus Level 20, Low speed Only the "Congratulations!" message will be displayed, as the background is black otherwise. The music played in this cutscene is a shorter, slower, and higher-pitched version of the normal ending theme. Level 5 (Med) Dr. Mario (GB) cutscene - Virus Level 5, Med speed A book flaps its covers from left to right.
Level 10 (Med) Dr. Mario (GB) cutscene - Virus Level 10, Med speed A rooster slowly flies from right to left. Level 15 (Med) Dr. Mario (GB) cutscene - Virus Level 15, Med speed An upside-down aerosol is sprayed, quickly propelling from right to left.
Level 20 (Med) Dr. Mario (GB) cutscene - Virus Level 20, Med speed A dinosaur in an egg slowly paddles from left to right. Level 5 (Hi) Dr. Mario (GB) cutscene - Virus Level 5, Hi speed A tortoise slowly swims in the air from left to right.
Level 10 (Hi) Dr. Mario (GB) cutscene - Virus Level 10, Hi speed A pig uses its tail to propel in the air from right to left. Level 15 (Hi) Dr. Mario (GB) cutscene - Virus Level 15, Hi speed A witch rides her broom to fly from left to right.
Level 20 (Hi) Dr. Mario (GB) cutscene - Virus Level 20, Hi speed The sky gradually changes from bright to dark, after which a UFO floats down to beam the three viruses into it, and then it flied away. While the UFO is present, the music pauses until it goes away, after which the music continues.

After the UFO is gone, the sky flashed before bright and flashing stars appear and fall from the sky.

Game Boy

In every cutscene, they start with the viruses sitting at the sea floor.

Level to beat Screenshot Description Level to beat Screenshot Description
Level 20 (Low) Dr. Mario (GB) cutscene - Virus Level 20, Low speed Nothing else happens beyond the viruses sitting at the sea floor. Level 20 (Med) Dr. Mario (GB) cutscene - Virus Level 20, Med speed A nautilus slowly swims from right to left.
Level 5 (Hi) Dr. Mario (GB) cutscene - Virus Level 5, Hi speed A puffed-up pufferfish slowly swims from right to left. Level 10 (Hi) Dr. Mario (GB) cutscene - Virus Level 10, Hi speed An crab quickly scuttles along the sea floor from right to left.
Level 15 (Hi) Dr. Mario (GB) cutscene - Virus Level 15, Hi speed A flying fish flies above the sea from right to left. Level 20 (Hi) Dr. Mario (GB) cutscene - Virus Level 20, Hi speed A UFO flies from the right to the middle, beaming the viruses. While in the middle of being beamed, a coelacanth quickly swims across the viruses to eat them. After the coelacanth swims away, the UFO flees the scene to the right.

Reception

The Game Boy version of the game was placed 45th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[3] The NES version placed 69th in the 200th Issue of GameInformer's "Top 200 Games of All Times". The game placed 51st in IGN's Top 100 NES Games list.[4]

Reviews for the game were generally positive, although there has been some criticism from parents about the medicine in a children's game. ACE in particular was more negative, giving the Game Boy version 510/1000, criticizing the repetitive gameplay and uninspired graphics. They also stated that the game "reeks of plagarism", stating that it was worse than the original games it was modeled after.[5] GameRankings gave the game 69.25%, while review aggregator Metacritic gave it a 66 out of 100 based on 10 reviews.

Remakes and ports

VS. Dr. Mario

VS. Dr. Mario
VS. Dr. Mario

The game was later released on the VS. System under the name VS. Dr. Mario. Players can only spend 20 seconds on the settings menu. This version drops the Slow speed and renames the Medium speed to Normal. Normal speed has a grey background while High is now purple. There is no option to turn off the music.

The scoring system is also less generous. In the NES version, the first virus killed by a vitamin capsule yields 200 points (on Medium speed), the second 400, the third 800, the fourth 1600, so each virus is worth twice as much as the last. In the VS. version, the first virus is worth 200, then 400, then 600, then 800, so a virus is worth only 200 points more, and not twice as many points, as the previous virus.

Satellaview

A slightly altered version of Dr. Mario known as Dr. Mario BS Version 「Dr.マリオBS版」 was broadcast for the Satellaview system between March 1997 and June 2000. It has the same graphics and music that was used in the remake from Tetris & Dr. Mario which was not released in Japan. It should also be mentioned that the complete game is still in the ROM, just locked out.[6]

List of re-releases and ports

Microgame

WarioWare, Inc.: Mega Microgame$! featured a microgame version of Dr. Mario. There is also an unlockable mini game version entitled Dr. Wario.

Another microgame based on this game appeared in WarioWare Gold.

Development

Dr. Mario was originally under the title "Virus", which had similar gameplay, but the goal was to cure viruses in a sick animal. What appears to be Nurse Toadstool is also visible in the game.[8]

Gallery

For this subject's image gallery, see Gallery:Dr. Mario (game).

Media

NES

Audio.svg Title
File infoMedia:DM NES Title.oga
0:30
Audio.svg Select
File infoMedia:DM NES Select.oga
0:30
Audio.svg Fever
File infoMedia:DM NES Fever.oga
0:30
Audio.svg Fever Clear
File infoMedia:DM NES Fever Clear.oga
0:23
Audio.svg Chill
File infoMedia:DM NES Chill.oga
0:30
Audio.svg Chill Clear
File infoMedia:DM NES Chill Clear.oga
0:22
Audio.svg Game Over
File infoMedia:DM NES Game Over.oga
0:24
Audio.svg VS Game Over
File infoMedia:DM NES VS Game Over.oga
0:30
Audio.svg Level 20 Clear
File infoMedia:DM NES Level 20 Clear.oga
0:30
Audio.svg Ending
File infoMedia:DM NES Ending.oga
0:30
Help:MediaHaving trouble playing?

Game Boy

Audio.svg Select
File infoMedia:DM GB Select.oga
0:30
Audio.svg Fever
File infoMedia:DM GB Fever.oga
0:30
Audio.svg Chill
File infoMedia:DM GB Chill.oga
0:30
Audio.svg Level Clear
File infoMedia:DM GB Level Clear.oga
0:02
Audio.svg VS Win
File infoMedia:DM GB VS Win.oga
0:30
Audio.svg Ending
File infoMedia:DM GB Ending.oga
0:30
Audio.svg 2x Chain / Player 1 Attack
File infoMedia:DM GB 2x Chain & Player 1 Attack.oga
0:02
Audio.svg 3x Chain / Player 2 Attack
File infoMedia:DM GB 3x Chain & Player 2 Attack.oga
0:01
Audio.svg 4x Chain
File infoMedia:DM GB 4x Chain.oga
0:08
Help:MediaHaving trouble playing?

Staff

Main article: List of Dr. Mario staff

Names in other languages

Language Name Meaning
Japanese ドクターマリオ
Dokutā Mario
Dr. MARIO

Chinese (simplified) 马力欧医生
Mǎlì'ōu Yīshēng
Dr. Mario

Chinese (traditional) 瑪利歐醫生
Mǎlì'ōu Yīshēng
Dr. Mario

Dr. Mario: The UFO cover-up.

Language Name Meaning
Japanese ドクターマリオ 知る人ぞ知るUFO直前バージョン
Dokutā Mario Shiru Hitozo Shiru Yūfō Chokuzen Bājon
Dr. MARIO: "Just Before the UFO Known to the Few" Version

References

External links

Template:MarioGames

Template:VirtualConsole