List of Super Paper Mario glitches

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This is a list of glitches in the game Super Paper Mario. Glitches marked with an asterisk (*) are fixed in the PAL version.

Visual

Note: These glitches have no secondary affects on gameplay unless stated otherwise.

A bomb in Super Mario Maker 2 Disappearing Boomer

The Disappearing Boomer glitch can cause Boomer to be forced to go behind the background of a stage. It can only happen when one of the characters is in a background area near a Warp Pipe. First, the player must place Boomer in an area in which one of the warp pipes cannot be seen. Then, they must go down the unseen warp pipe before Boomer goes off. If this is done correctly, Boomer will go off and go behind the background. When the player is in the next area, Boomer will still be with them.

Sprite of a Squog from Super Paper Mario. Flipped Squog

In Chapter 7-1, the player must enter the first door in far right, near a Save Block. Then they should enter the tall pipe next to it (using Luigi's Super Jump). The character will enter a room with a pipe that releases Squogs. If the player uses Boomer atop the pipe and explodes it when a Squog is going out of it, it turns upside-down, but walking normally. The Flipped Squog also throws rocks by its back.

Invisible Flipside

The player should flip to 3D with Thudley out in the area in front of Merlon's house. The player should then cross the bridge into the foreground but stop before actually making it across the bridge. The player should jump into the foreground layer but use Thudley's Infinite Jump Glitch to flip back into 2D before hitting the ground. Then the player should continue using it to proceed left until the player reaches a pit. The player should fall into the pit while in 2D. If done correctly, the ground will disappear and the player will be standing on nothing. It is possible to explore the area in 2D while walking on thin air, but the glitch will end if the player flips to 3D.[1]

Thudley Missing Thudley's Eyes

To perform the Missing Thudley's Eyes glitch, the player must be in the Tile Pool for the first time. Reach Thudley's chest and set Boomer atop it, then open it. Thudley's eyes will not appear until he goes out of the front of the chest.

No Walking Animation

The No Walking Animation glitch requires Thoreau. The player must pick up any enemy, and then flip to 3-D as soon as they release the enemy. They will notice that Mario will not have a walking animation (his feet will remain stationary). The glitch can end by flipping back into 2-D, jumping, stopping entirely, or after a few seconds have passed. This will not work if the enemy is picked up in 3-D, but if the player switches to 3-D and back before doing the glitch, it will still work.

It is also possible for this glitch to randomly occur after completing the fight against Dimentio in Chapter 8-3.

Shoot Soopa Striker in Full*

Sometimes when the character kicks a shell and jumps at a Soopa Striker swifty, it will be spinning and sliding, acting like a shell. However, instead of being hidden in its shell, it will be out of it with a dizzy appearance.

Sprite of a Spiny from Super Paper Mario. Spiny Walking Glitch

In the Pit of 100 Trials, the Spinies that flip to 3-D do not walk right. They use their idle pose when they walk. The other Spinies will walk correctly.

Thoreau Stunning Thoreau

To perform the Stunning Thoreau glitch, the player must stomp a regular enemy until it is defeated. Just before it vanishes and drops coins, the player should use Thoreau's power to pick up the enemy. While the player holds the enemy, it will be shown in its "Dizzy" form (also seen when players use Fleep). Players can throw enemies to hit other enemies/switches, but as soon as the enemy hits the ground or an object, it will simply vanish and drop a few coins.

Thoreau Thoreau Sideways

If Mario uses Thoreau in midair and enters a pipe after landing before Thoreau reaches him again, Thoreau will follow Mario through the pipe, but sideways. After coming out of the pipe, Thoreau will remain sideways until Mario switches Pixls or presses One Button.

File:TreasureChestPM2.png Through the Treasure Chest

The player must find any big chest that is open. They must then jump on it and flip to 3-D. Once the player is on the base of the chest (not the top), they must flip back. Mario should fall into the chest. Now if the player makes their way to the side of the chest, the player can easily see that Mario is through the chest.

Yold Town In the Wall Glitches

Watchitt's House Version

In Watchitt's House, the player should flip to 3-D and hop on the chair closest to the door, and then switch to Bowser. They can breathe fire outside of the house. To end this version, the player should hop off the chair or switch to Mario, Luigi or Peach.

Barber Shop Version

In the Barber Shop, the building in between the empty building and Howzit's Shop, the player should switch to Bowser and simply walk to the left toward the wall and try to breathe fire. The player will then notice Bowser's fire is going into the wall.

Audio

Note: These glitches have no secondary affects on gameplay unless stated otherwise.

Missing Spinning Sound Effect

While playing the Tilt Island minigame, the player must acquire a Flower and, while under its effect, press Plus Button and HOME Button. Then, they should go back to the game and un-pause it. If done correctly, the sound effect heard while Mario is spinning stops playing.

Physics

Note: These glitches affect the way Mario and co. interact with the world or the world itself.

0 HP Glitch

Mario with his HP at 0.

When the character has 1 HP, they must use Slim's ability, then select another Pixl right before an enemy touches them. While the Pixl switch animation is playing, the player takes damage and their HP reaches 0, but they are still alive. If damage is taken after this, they get a Game Over. This can also be done with any form of Cherbil by jumping on them as soon as they attack.

File:TreasureChestPM2.png Boomer's Disappearing Chest

The player must get Boomer for the first time. They must blow up the wall to the left, flip to 3-D and go into the hole. The player must flip back into 2-D and they can see that the chest is gone. The player can only do this the first time they meet Boomer though. If they leave and come back, the glitch won't work.

Carrie Bowser Bumps

As Bowser if the player rides Carrie and presses jump Two Button and down +Control Pad down simultaneously, then presses jump about when the fire ends, Bowser will perform that 2nd jump in midair. It is possible to chain this jump trick multiple times, however it cannot be performed if Bowser is offscreen.[2]

Carrie Carrie Runs Away

The player must redo the Boomer's Disappearing Chest glitch above, and then use Carrie. She will be able to jump up and down, left and right while the character is still stuck.

Disappearing Mimi

In the Disappearing Mimi glitch, Mimi disappears when she is chasing Mario in Chapter 2-4. If she appears in a room Mario is in trying to attack him, he should use Slim and wait for a few seconds. She will then disappear and not reappear until Mario finds Merlee.

Fleep Fleep Cancel

While in 3D, attempting to use Fleep will bring Mario back into 2D and also activate Fleep's ability. However, unlike using A to flip manually into 2D collision can cause Mario to become actionable while still transitioning. Specifically Fleep's ability can be cancelled by being aligned with a brick block, having Mario's head inside a ceiling, or being positioned on a surface in such a way that Mario is pushed and briefly becomes airborne. The game still treats Mario as if he is fully in 2d while transitioning, so it is possible to remotely open doors and chests, talk to NPCs, and collect items. Using a ledge to perform this trick is referred to as a Fleep Ledge Cancel, or FLC for short.[3]

Flipping on a spring glitch*

In Chapter 2-1, near the Star Block, the player has to flip and fall into the hole. Just as Mario gets out using the trampoline, flip. The "mouse" will select the space on the right of Mario.

Thudley Infinite Jump Glitch

The player should use Mario and Thudley. The player should ground-pound with him, and just as Thudley's ground pound reaches maximum height, flip to 3-D, and ground-pound again and flip again, and keep repeating it.[2]

This can be used to skip finding Princess Peach in Chapter 7-3 and finding the three orbs in 7-4. Peach will automatically re-appear in the party after defeating O'Chunks in 8-1.

A Life Shroom in Super Paper Mario. Life Shroom Jump

There is a single frame after using a life shroom where the player is considered grounded, even in midair. This allows the player to jump again in the air, basically a double jump.[2]

Opening an upside-down chest

Normally it is impossible to open a chest if its orientation is different from the player's, only possible in the Woah Zone. However, when taking damage Mario is briefly in a state that does not distinguish from chest orientation, thus it is possible to open such chests by taking damage next to them.

A bomb in Super Mario Maker 2 Super Boomer

If the player flips from 3D to 2D and Boomer explodes at the right time during the transition, the explosion hitbox will extend very fair from left to right, able to damage enemies but not activate switches nor destroy blocks.[4]

Dashell Through the Shell

The Through the Shell glitch can be seen when Mario kicks a Koopa Shell and runs using Dashell. He will run right through the shell and not get hurt.

Underhand Glitch*

In the River Twygz section of The Underwhere, select Barry and find an Underhand not attached to the ground. Use Barry on the hand and it will fall to the floor, but become stuck. It will writhe and twitch but will not be able to really move anywhere.

Another exploit in the same area is to get a free roaming Underhand to follow the character out of the river. They will follow as expected but twitch if they touch the ground, or become stuck between Charold's boat and the rivers edge.

Item Failure Glitch

When the player uses an attack item on an enemy, such as Ice Storm, it sometimes fails and gives the message saying "no enemies to attack," even though there is an enemy on the screen. This can occur in bosses, usually when they are hurt.

Mega Star SPM.png Mega Koopa Glitch

In Chapter 3-1, after the Koopa Troopa hits the block with the Mega Star, the player should press the home menu on the Wii Remote. When they press the button again and return to the game, the Mega Star will be dancing on the block and not touching the Koopa. The player has to either press the home button again with good timing or reset the game to end the glitch.

Out of Bounds and Clips

Note: These can range from clipping into furniture or objects to the walls surrounding the level.

Corner Clips

By ducking and jumping into a corner, it is possible to clip into the collision.

Gold Bar SPM.png Gold Bar Clip

Note: While the following applies to all items, Gold Bar and Gold Bar x3 can be thrown and recollected in mostly any location, making them ideal for performing the glitch in specific areas.

This glitch involves a gold bar and Slim (or alternatively Bowser using fire while riding Carrie). After throwing the gold bar, use Slim's ability and land on the item. The player will have collected the item and cancelled the Slim state at the same time. From here the player must pull up the quick menu using One Button + Two Button, and either switch characters or switch pixls. During this switch, the player can move slowly in the air, and collision is not checked so it is possible to completely clip through any wall, including the invisible walls acting as level boundaries.[5]

Inside the Pipe

The player needs Mario and the pixl Dottie to perform the Inside The Pipe glitch.

Vertical

Mario has to flip into 3-D and shrink with Dottie. Then Mario has to head to the pipe slant which is the front. Then the player has to flip back into 2-D while on the pipe slant and grow inside the pipe. Flip into 3-D again, and head into the center of the pipe.

Horizontal

Once again, Mario has to flip to 3-D and shrink with Dottie. Then Mario has to get on the very edge which is the back. If done right, flip back to 2-D and let Mario fall. Grow with Dottie, and flip into 3-D again and head into the center of the pipe.

Light Prognosticus Glitch

In Merlon's house, Mario should use Dottie to shrink himself, flip into 3D, and jump behind the Light Prognosticus. Then, the player must go as far to the right as possible, then flip back. The player needs to grow normal, and Mario should be squished. The player must jump two times, but not too high, and then flip back into 3D. Mario will shake, and stop. When he stops, he must flip, and Mario will be partly through the book. Mario can walk, and crouch. Crouching will send Mario in front of the book, but not permanently. If Mario turns into Princess Peach, the Light Prognosticus Glitch will continue. However if Peach turns into Mario again, the glitch will end. When Mario flips back into 3D, he should move toward the wall, and then the glitch will return. Same as Mario, Peach can crouch, but the glitch will still happen. Luigi, however, will go behind the book, but can redo the glitch, with the same routine with Mario. Bowser will end the glitch completely.

Mega Mario Throughout the City*

View of the whole level in 3D.

The Mega Mario Throughout the City glitch requires Dottie. First the player must shrink and flip to 3D to walk behind the Warp Pipe that leads to Red's or Green's house. Then the player must flip to 2D, grow back to normal size, and then flip back to 3D. The camera will come in line with the background. If the player then flips to 2D, the screen will view the entire area in 3D. However, Mario can only walk left and right. If the player jumps, the screen will zoom back in on Mario, but will be viewed from the back, and will still be in 3D. The glitch will end if Mario enters a door.

If the player changes to Bowser before flipping to 2D after flipping to 3D after growing back to normal, Bowser will slip further through the background and automatically revert to 2D. Bowser will be behind the background. If Bowser walks behind the buildings, the camera will turn slightly and the game will crash.[citation needed] However, if Bowser jumps onto the walkable background, he will be in the background at normal size, not tiny size. If he enters the tiny pipe in the background, the glitch will end.

Note: This was fixed in later versions of the game by moving the pipe away from the background.

Merlon's House Shadow World*

At Merlon's house, the player should do the The Light Prognosticus glitch, standing closer to the wall. If Mario flips and walks to the wall, he will fall down and a black screen will appear. Mario will lose 1 HP. While respawning, the camera will go in odd directions and Mario will not make his "Oof!" sound effect.

Merlon's House Dark Town

The player must do the Merlon's House Shadow World glitch seen above. When Mario goes through the wall, the player must make him jump diagonally up-left. If done properly, the camera will switch to 3D view from Flipside. Upon going into a building, the town will reappear, but the inside of Merlon's house can still be seen in 3D, identically to the Yold Town Shop Shadow World glitch. If Merlon is in the house, he can be spoken to at any point in Flipside floor 2, including the Outskirts. If the player enters Tinga's Inn, it will reload Merlon's House, but will switch to the inn view once the door closes. This does not end the glitch, however.

Mini High Jump*

The player must perform the Merlon's House Shadow World glitch. Then, they must use Dottie to shrink Luigi. The player needs to have him do his high jump and he will fly through the walls. He will later respawn.

Pass Through the Box

At any place in Flipside or Flopside, Mario should flip into 3-D near one of the boxes that are placed at an angle. He should walk up to the side of the angled box that is visible in 2-D. Mario should then flip back into 2-D and walk left or right (toward the angled side of the box) and flip back into 3-D. He can now walk through the angled box. The same Pass Through the Box glitch also works with pipes.

Through the Counter

The player should go to a card shop (Catch a Dream or Fondest Hopes). They should flip and jump behind the counter. When the player flips back and walks, they will automatically walk through the counter and eventually end up in front of it again. The Through the Counter glitch also works for Hot Fraun and Sweet Smiles.

Through the Pipe

The player must high jump up to a platform with bricks blocking a pipe in Flipside's first floor and then flip into 3-D and break the bricks with Cudge, only they must not break the ones actually blocking the pipe. The player must slip through the gap between those bricks and the pipe, flip back and the character will be inside the pipe.

Through the Platform

The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.

Walk Through the Floor*

The player must go to the Flipside B1 Outskirts. They must then head right in the middle of one of the half-circular openings and flip into 3-D. The player must flip back again and Mario should be through the floor. After a while, he will reappear, but he will be stuck in the opening.

Yold Town Shop Shadow World*

Howzit's shop can be seen from outside.

In the shop in Yold Town, the player must first do the Yold Town Shop Void glitch but when Mario does his "falling" pose, they must jump left and Mario will be in a world of black. The player should stay in 3D because in 2D, Mario will be back in the shop.

Another way to make this is doing the first version again, but instead of going left, go to the front side. The camera will flip to the normal side, out of the shop. The player will be on a totally black Yold Town and can walk in this way in 2D or 3D and even reach the Star Block in this way. (This will not occur if the player did not complete Chapter 1-2, however.) The gameplay will not be affected. If the player flips to 2D, they will see a 2D version of the shop from a different angle.

Another result is to walk into the black void until the player comes to an invisible door and go through it. They will come out of another building next to the shop; the glitch will seem to have ended. However, if they go in 3D and run to the start of Yold Town, they will see the shop is still visible from the 2D angle in 3D.

Yold Town Shop Void*

A glitch
Yold Town Shop Void

In the shop in Yold Town, the player should use Mario. The player should then flip to 3D, and go behind the small sign next to the counter. Then, in 2-D, the player should walk towards the counter. If done right, Mario should go through the sign, and be partially inside of it. Then, if they flip back to 3D, Mario will do his "falling" animation, and fall through the floor. If the player moves the control pad, the screen will scroll away from the shop and into the void behind it. After about 10-15 seconds, Mario will reappear.

Softlocks and Freezes

Count Bleck Softlock

During the 1st phase of the fight with Count Bleck, it is possible to softlock if Count Bleck is far enough offscreen once when attempting to start the cutscene advancing to phase 2.

File:TreasureChestPM2.png Flopside Pit of 100 Trials freeze glitch

After defeating Shadoo in the Flopside Pit of 100 Trials, the player should go between two Treasure Chests as Mario, Peach, or Luigi, and then switch to Bowser. If the player tries to turn around and at the same time open a chest, the game may attempt to open both the chest in front of and behind Bowser. If this happens, the game will freeze.

Francis boss freeze

The Francis boss freeze occurs while fighting Francis as Bowser, when the player gets eaten by his tongue attack. Sometimes when Bowser is spat out, he will fall through the floor for three to five seconds. When he returns, the game will freeze.

Hidden Room freeze glitch*

The Hidden Room freeze glitch may be extremely hard to perform. But if the player manages to shrink Mario at the same time he falls into a hidden room in Flipside, he will still be small, and he will fall through the spring. If the player tries to flip the game will freeze.

Skips and Sequence Breaks

Note: Any skips that allow the completion of a level without obtaining a partner are not problematic unless stated otehrwise, as the game has a failsafe for specific Pixls forcing them to join the party after the level completion.

Block Puzzle Skip

In chapter 5-1 Downtown of Crag, there is a set of 3 blocks towards the end of the level, which must be hit in a lengthy sequence to create a pipe and reach the other side of the wall. Initially this skip was performed by using Thudley Jumps and going over the wall.[2] However the current strategy is to use Gold Bar Clipping to instead clip through the wall to reach the Star Block.

A bomb in Super Mario Maker 2 Boomer Skip

In chapter 2-1 Gloam Valley, the player is normally required to obtain Boomer and destroy bricks blocking a blue switch from the top, which opens a yellow door permitting access to the rest of the level. Initially this skip was performed by using a Life Shroom jump to reach the switch from below.[2] However the current strategy is to use a Shell Shock and throw it with precise timing to activate the switch from afar.

Merlon Switch Skip

In chapter 8-2 Castle Bleck Foyer, there is a room with Mimi disguised as Merlon, and the game intends for the player to hit the blue switch block. However it is possible to instead use Thudley Jumps to enter the room above and obtain the key to the locked door early.[2]

Carrie Carrie Skip

In chapter 3-4 Fort Francis, the player is meant to rescue Carrie from the dungeon to get across the spike floor and obtain 1 of 2 keys required to reach Francis. Initially this was proven possible using Thudley Jumps, however it was incredibly difficult. Eventually a new method was found, using gold bar clipping to go Out of Bounds and simply go around the spike floor.

Dottie Dottie Skip

In chapter 5-4 Floro Caverns, the key card used to access the O'Chunks fight is separated with a tiny corridor as the only method of access. Normally this requires first obtaining Dottie and using her shrink ability, however it was found that collecting an item while deactivating Slim's ability next to a wall and taking damage, and then switching to Mario was enough to clip Out of Bounds and grab the key card using Thoreau. Soon after the complexity of the skip was reduced to landing on a gold bar next to the wall while using Slim as Bowser, then switching to Mario and ducking to fit into the corridor.

Dotwood Tree Skip

In chapter 3-3 Dotwood Tree, the interior section is very tall and tedious. Interestingly, there exists a pipe to reach a platform sitting right above the exit, however it is impossible to drop down to it using normal means. It was then discovered that taking damage next to the wall while Slim as Bowser, and then switching to Mario was enough to clip Out of Bounds and reach the door. Currently a gold bar is used to accomplish the same thing.

Green Bridge Skip

In chapter 1-2 Mount Lineland, the gap separating Yold Town from the Star Block is too far to cross as Mario, and the intended solution is to obtain Thoreau then speak to both Old Man Watchitt and Green, creating a bridge. Initially this gap was skipped using a Life Shroom jump.[2]

However the current strategy is to use the Shop Clip and navigating along the seam then performing a special setup, positioning Mario in a precise location to climb up a seemingly vertical plane, and jump across to the Star Block.[6]

Key Early

In chapter 1-4 Yold Ruins, there is a Key surrounded by blocks which can only be removed by a blue switch found in another room. Instead, it is possible to perform a corner clip, navigate to the left seam of the room, then jump into the block structure and obtain the key early.

Nolrem Cutscene Skip

Atop the Flopside Tower prior to chapter 8, Nolrem stops Mario and company for a lengthy cutscene. Initially this was skipped using gold bar clipping to go through the right-side invisible wall, switch to 2d and open the door while the camera swung around due to Mario returning back in bounds. Recently an alternate method was found using the ledge to perform a Fleep Ledge Cancel and opening the door from there, however this method risks falling or opening the elevator instead.[7]

Peach Skip

In chapter 7-3 Overthere Stair, the intended progression is to collect a Black Apple to wake Princess Peach and a Red Apple given to Cyrrus to reach the top of the room preceeding the ending Star Block. Instead, it is possible to use Thudley Jumps to both bypass the gap meant for Peach's float ability and the bounce from Cyrus.[2]

Rainbow Bridge Skip

In chapter 7-4 The Overthere, the intended progression is to collect the three orbs and use them to construct a rainbow bridge. However, this gap can instead be crossed using Thudley Jumps.[2]

Sammer Guy Fight Skips

Most fights in the Sammer Kingdom cannot be skipped, as even after avoiding the trigger to start battling, the exit door is already locked. However for unknown reasons, the rooms with cutscenes after the battle do not share this behavior. This makes it possible to skip Fights 17 and 20, using either corner clips or gold bar clipping.

Floro Sprout SPM.png Scanner Skip

In chapter 5-4 Floro Caverns, the intended progression is to locate and recruit Dottie, collect a key card and fight O'Chunks to obtain a Floro Sprout and walk through the scanner. A TAS only method was found using a very complex setup to set a respawn on the very edge of the scanner trigger, then reach a very precise y-position while still Out of Bounds and hitting to trigger to respawn during the cutscene without being pushed back.[8] Later Gold Bar clipping was used next to the scanner trigger to accomplish a similar feat, making the skip RTA viable.[9] Currently the skip uses a gold bar clip into the wall next to the entrance door, and lining up on the seam and performing a Fleep Ledge Cancel to enter the exit door from afar, bypassing the scanner completely.[10]

Water Switch Skip

In the 1st visit to The Underwhere, the path to unite with Luigi is a waterway that normally must be drained and refilled multiple times. However it is possible to use 3D damage to clip through a corner and swim Out of Bounds both getting to Luigi and when leaving the area.[11]

References

  1. ^ Invisible Flipside glitch
  2. ^ a b c d e f g h i TheWario (June 25, 2011). I know a few skips in this game. But first, here are some glitches I found while I was doing a non-TAS run. TASVideos. Retrieved 28 February 2022.
  3. ^ Zaku! (October 27, 2021). Unused Ladder Animation Ingame! via Fleep Ledge Cancel YouTube. Retrieved 28 February 2022.
  4. ^ zilence (October 7, 2021). Posted discovery to SPM Speedrunning Discord. Retrieved 28 February 2022.
  5. ^ Igrmi (October 1, 2021). Posted discovery to SPM Speedrunning Discord. Retrieved 28 February 2022.
  6. ^ mohoc and roblox8192 (May 7, 2019). Posted discovery to SPM Speedrunning Discord. Retrieved 28 February 2022.
  7. ^ zilence (October 28, 2021). Norlem cutscene skip has become a bit faster now thanks to Zile finding this! Twitter. Retrieved 28 February 2022.
  8. ^ JohnP55 and roblox8192 (July 12, 2020). Scanner Skip YouTube. Retrieved 28 February 2022.
  9. ^ JohnP55 (October 1, 2020). Scanner Skip RTA Has Been Found YouTube. Retrieved 28 February 2022.
  10. ^ roblox8192 (October 28, 2021). SPM Scanner Skip with Fleep YouTube. Retrieved 28 February 2022.
  11. ^ NMFlash8 found this accidentally during a 100% WR run.