List of Super Mario Maker glitches

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This is a list of glitches in Super Mario Maker for Wii U.

Glitches

Currently working glitches

Fire Flower/Yoshi freeze

The player needs a Shell and a Fire Flower and Yoshi spawned next to each other. While holding the shell, if Mario tries to ride Yoshi while turning around and collecting the Fire Flower at the same time, the game will freeze.[1]

In the wall glitch

This glitch requires a giant Goomba's Shoe, multiple Cloud Blocks, and multiple solid blocks. The player must place a small rectangle with the Cloud Blocks no less than three blocks tall. They must put the solid blocks right on top of the rectangle of Cloud Blocks so the top is sealed. When playing it, they must get in the Goomba's shoe and get as close to the solid blocks as possible, then they must get out of the shoe and jump back in. Now, Mario and the shoe are halfway in the solid blocks. If the player jump out, the shoe disappears and Mario goes in the wall.

Object clipping

Normally, when Mario is crushed by a block, he dies instantly. However, if Mario is standing on Donut Blocks, Lifts, Thwomps, etc. the block pushes Mario through it. It is also possible to be pushed through objects such as Bill Blasters and One-Way Walls from the side. This also occurs with the 3DS version.

One-Way Wall bypassing

In all game styles, the player can place a Koopa Clown Car halfway through a One-Way Wall. After doing so, even if the player is on the other side of the One-Way Wall, they can still jump back into the Koopa Clown Car to bypass it.

Fixed glitches

Brick/solid block glitch

This glitch is similar to the invisible platform glitch, and requires a Brick Block, a track piece, and a solid block. The player must put the Brick Block onto the track, but make sure that the tab is not on the track. They must move the track so the Brick Block is overlapping the solid block. They must then select the track tab, grab an end of the track, and side it toward the Brick Block. If the Brick Block disappears into the solid block, then the glitch worked. Now, when Super Mario hits the solid block from below, the block breaks. When Mario hits a P switch and touches the block, the block disappears, and a coin is added to the player's total. This glitch was fixed in the version 1.20 update.

Fake Hard Block glitch

This glitch requires a Hard Block and a Hidden Block, as well as a track. The player must place the Hard Block down, and put the Hidden Block on the track. Then, they must drag the track with the block onto the Hard Block. If done correctly, the block, when stepped on, has no collision, causing Mario to fall through it. This glitch was fixed in the version 1.20 update.

Floating item glitch

This glitch requires two Bill Blasters, any power-up, enemy, or falling object, a Note Block with wings, a track, a Brick Block, and two solid blocks. The player must put the Note Block with wings onto the track, and one Bill Blaster on each end. They must put one solid block on each of the Bill Blasters to prevent them from bouncing into the air. Then, they must put the Brick Block so that it is sealing both of the Bill Blaster's launching parts. If assembled correctly, there should be a hole in the middle. The player must put a power-up, an enemy, or a falling object there. Now, if Mario hits a P Switch, the power-up, enemy, or falling object flies upwards. This glitch was fixed in the version 1.4.0 update, preventing it from being recreated, though levels with the glitch created before the update will still have it.

Invisible platform glitch

This glitch requires a Cloud Block, a track piece, and a Hidden Block. The player must put the Hidden Block on the track, then change the tab to a different object. Next, they must put the track over the cloud platform, then switch to the track tab. Finally, the player must touch the track, and pull it towards the platform. If the player sees the cloud platform in front of the Hidden Block, then the glitch did not work, but if the player just sees the Hidden Block, then the glitch did work. This glitch was fixed in the version 1.2.0 update.

Permanent invincibility glitch

For this glitch, the player must have a power-up that turns them into Super Mario when hit. If the player takes any form of damage and enters a door when the invincibility frames are about to end, Mario retains the invincibility for the duration of the course; he cannot take damage from enemies or obstacles, except for bottomless pits or lava which automatically cause the player to lose a life. While in this state the player also cannot collect any power-ups except for Super Stars.[2] This likely happens due to how post-damage invincibility functions in the game. By entering the door at the end of the invincibility frames, the player circumvents the invincibility timer. Therefore, even though he is not blinking, when he exits the door, he is still invincible. This glitch was fixed in the version 1.20 update.

Small Koopa Troopa glitch

This glitch requires a Bill Blaster and a Yoshi, and only works in the New Super Mario Bros. U game style. The Bill Blaster needs to be shooting Koopa Troopas, and as soon as one comes out, Yoshi must eat it. This requires very precise timing, but if done properly, when Yoshi spits out the Koopa, its shell becomes smaller. When it comes out of its shell, it is about half its original size. This glitch was fixed in the version 1.4.0 update.

References

  1. ^ Black60Dragon. (March 25, 2018). Fire Flower / Yoshi Game Crash - Super Mario Maker. YouTube. Retrieved December 28, 2018.
  2. ^ GameXplain (September 20, 2015). "Invincibility Glitch in Super Mario Maker". YouTube. Retrieved September 20, 2015.