Bonus room

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A Bonus Area (also known as a Bonus Room or Bonus Level) is a hidden area in the Donkey Kong series of games, particularly the Donkey Kong Country and Donkey Kong Land games.

Bonus Areas are usually revealed by finding either a secret passage, or by jumping into a Bonus Barrel. In Bonus Areas, there's almost always a prize of some nature. In games following Donkey Kong Country, there is always a goal of some sort in the Bonus Areas that the Kongs need to accomplish, and a useful reward for meeting it like a Puzzle Piece in Donkey Kong Country Returns.

History

Donkey Kong Country series

Donkey Kong Country

BonusArea.png
Diddy Kong throwing a tantrum after losing in a Bonus Area
Diddy Kong after losing in a Bonus Area.

In Donkey Kong Country and Donkey Kong Land, Bonus Areas are entered by either breaking open certain walls with Barrels to reveal secret passages, or by jumping in certain Auto-Fire Barrels. Levels can have anywhere from zero to five Bonus Areas, but most levels have around two.

There are several different kinds of Bonus Areas. In one, Donkey and Diddy Kong can explore the area at their leasure, and collect any treasures they find. In others, they have to play minigames of sorts to collect prizes, such as lining up prizes in the correct order, spelling words, jumping on Klaptraps in succession, among others.

There are also Bonus Areas that can only be reached by collecting three Animal Tokens of any animal. Upon collection of the third token, the Kongs will be warped to a special Bonus Area, where they'll play as the animal whose tokens they had collected. The goal of these Bonus Areas is to collect as many Mini Animal Tokens as possible before time ran out.

Donkey Kong Country 2: Diddy's Kong Quest

In Donkey Kong Country 2: Diddy's Kong Quest, Bonus Areas are entered much like they were in Donkey Kong Country, except that the Auto-Fire Barrels that led to Bonus Areas have been replaced with Bonus Barrels. All levels have between one to three Bonus Areas. Also, the Bonus Areas now have time-based challenges to complete, with Kremkoins as prizes. In the Lost World, DK Coins were the prizes instead.

  • Find the Kremkoin! – Diddy and Dixie have to make it to the end of the Bonus Area before the time limit expires.
  • Destroy Them All! – Diddy and Dixie have to defeat all the enemies to make the Kremkoin appear.
  • Collect the Stars! – Diddy and Dixie must collect all the Stars in the Bonus Area to make the Kremkoin appear. In a few cases, there are more Stars than the amount required.

Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Bonus Areas work similar to the way they did in Donkey Kong Country 2, except now they're always entered through Bonus Barrels, and never by secret passages. There are also always two per level, except in Krematoa, where the amount varies between zero and three. Lastly instead of Kremcoins, Dixie and Kiddy Kong collect Bonus Coins in the Bonus Areas.

  • Find the Coin! – Identical concept to Find the Kremkoin!.
  • Bash the Baddies! – Identical concept to Destroy Them All!.
  • Collect __ Stars! – Same concept as Collect the Stars, except that the amount of Stars that the Kongs need to collect is displayed when the Kongs enter the Bonus Area.
  • Collect 15 Bananas! – Dixie and Kiddy must collect fifteen Green Bananas within the time limit to make the Bonus Coin appear.

[Note: The Bonus Areas in Donkey Kong Land III are similar to those here, except Collect 15 Bananas! is eliminated, and in Collect __ Stars! there is now no set number of stars for the player to collect; the level is renamed Collect All the Stars!.]

Donkey Kong 64

  • Speedy Swing Sortie: Climb the trees and swing from vine to vine to collect all the coins.
  • Mad Maze Maul: Defeat all of the enemies in the maze, then head for the finish line.
  • Splish Splash Salvage: Swim down and collect all the coins in the barrel.
  • Minecart Mayhem: Avoid the TNT carts on the track by switching lanes when they come close to you.
  • Stealthy Snoop: Sneak through the maze without getting caught to the finish line.
  • Teetering Turtle Trouble: Turtles are spinning around on the snakes' tails. To keep them spinning, shoot melons at the snakes' mouths. If a turtle falls, the game is over.
  • Big Bug Bash: Use a fly swatter to swat the required number of flies within the time limit.
  • Kremling Kosh: Shoot the Kremlings that pop out of the barrels. Regular Kremlings are worth one point, and red ones are worth two points. Shoot the required number before time runs out to win the game.
  • Peril Path Panic: Shoot melons at the Klaptraps to subdue them so that the Banana Fairies can safely cross to the other side.
  • Beaver Bother: The player controls a Klaptrap and tries to chase the Gnawtys into the hole in the center of the barrel. The player must be careful not to fall into the hole themselves, or they will automatically lose the game.
  • Batty Barrel Bandit: Stop the four reels of the slot machine on four bananas to earn a point. Earn the required number of points to win the game.
  • Stash Snatch: Collect all the coins in the maze, then head for the finish line.
  • Searchlight Seek: Using a spotlight, the player has to find and shoot the Klaptraps.
  • Busy Barrel Barrage: Use your shooter to blast the Kremlings. If you let one reach you, you lose.
  • Krazy Kong Klamour: The lights will repeatedly turn on & off. When they turn on, shoot the Golden Banana. Avoid hitting any of the Kongs, because if you do, you'll lose one point.

Donkey Kong Country Returns

In Donkey Kong Country Returns, the Bonus Areas return, but this time, the Kongs have thirty seconds to get all of the Bananas, Banana Bunches, Banana Coins, and Extra Life Balloons. If they successfully collect all of them, then the clock will stop and a Puzzle Piece will appear for them to collect.