List of Super Paper Mario glitches: Difference between revisions

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This is a list of glitches in the game ''[[Super Paper Mario]]''. Glitches marked with an asterisk (<nowiki>*</nowiki>) are fixed in the PAL version.
This is a list of glitches in the game ''[[Super Paper Mario]]''. Glitches marked with an asterisk (<nowiki>*</nowiki>) are fixed in the PAL version.


==Glitches==
==Visual==
'''Note''': These glitches have no secondary affects on gameplay unless stated otherwise.
 
===[[File:SMM2-SMB-Bomb.png|16px]] Disappearing Boomer===
The {{conjectural|Disappearing Boomer}} glitch can cause Boomer to be forced to go behind the background of a stage. It can only happen when one of the characters is in a background area near a [[Warp Pipe]]. First, the player must place Boomer in an area in which one of the warp pipes cannot be seen. Then, they must go down the unseen warp pipe before Boomer goes off. If this is done correctly, Boomer will go off and go behind the background. When the player is in the next area, Boomer will still be with them.
 
===[[File:SPMSquog.png|16px]] Flipped Squog===
In Chapter 7-1, the player must enter the first door in far right, near a [[Save Block]]. Then they should enter the tall pipe next to it (using [[Luigi]]'s Super Jump). The character will enter a room with a pipe that releases [[Squog]]s. If the player uses Boomer atop the pipe and explodes it when a Squog is going out of it, it turns upside-down, but walking normally. The {{conjectural|Flipped Squog}} also throws rocks by its back.
 
===Invisible Flipside===
The player should flip to 3D with [[Thudley]] out in the area in front of [[Merlon]]'s house. The player should then cross the bridge into the foreground but stop before actually making it across the bridge. The player should jump into the foreground layer but use Thudley's {{conjectural|Infinite Jump Glitch}} to flip back into 2D before hitting the ground. Then the player should continue using it to proceed left until the player reaches a pit. The player should fall into the pit while in 2D. If done correctly, the ground will disappear and the player will be standing on nothing. It is possible to explore the area in 2D while walking on thin air, but the glitch will end if the player flips to 3D.<ref name="Invisible Flipside glitch in action">[https://www.youtube.com/watch?v=wVcdza-8I8A&feature=youtu.be&t=6m47s Invisible Flipside glitch]</ref>
 
===[[File:SPM Thudley Sprite.png|16px]] Missing Thudley's Eyes===
To perform the {{conjectural|Missing Thudley's Eyes}} glitch, the player must be in the [[Tile Pool]] for the first time. Reach [[Thudley]]'s chest and set Boomer atop it, then open it. Thudley's eyes will not appear until he goes out of the front of the chest.
 
===No Walking Animation===
The {{conjectural|No Walking Animation}} glitch requires Thoreau. The player must pick up any enemy, and then flip to 3-D as soon as they release the enemy. They will notice that Mario will not have a walking animation (his feet will remain stationary). The glitch can end by flipping back into 2-D, jumping, stopping entirely, or after a few seconds have passed. This will not work if the enemy is picked up in 3-D, but if the player switches to 3-D and back before doing the glitch, it will still work.
 
It is also possible for this glitch to randomly occur after completing the fight against Dimentio in Chapter 8-3.
 
===Shoot Soopa Striker in Full*===
Sometimes when the character kicks a shell and jumps at a [[Soopa Striker]] swifty, it will be spinning and sliding, acting like a shell. However, instead of being hidden in its shell, it will be out of it with a dizzy appearance.
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===[[File:SPMSpiny.png|16px]] Spiny Walking Glitch===
In the Pit of 100 Trials, the [[Spiny|Spinies]] that flip to 3-D do not walk right. They use their idle pose when they walk. The other Spinies will walk correctly.
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===[[File:SPM Thoreau Sprite.png|16px]] Stunning Thoreau===
To perform the {{conjectural|Stunning Thoreau}} glitch, the player must [[stomp]] a regular enemy until it is defeated. Just before it vanishes and drops [[coin]]s, the player should use [[Thoreau]]'s power to pick up the enemy. While the player holds the enemy, it will be shown in its "[[Dizzy]]" form (also seen when players use [[Fleep]]). Players can throw enemies to hit other enemies/[[switches]], but as soon as the enemy hits the ground or an object, it will simply vanish and drop a few coins.
 
===[[File:SPM Thoreau Sprite.png|16px]] Thoreau Sideways===
If Mario uses Thoreau in midair and enters a [[pipe]] after landing before Thoreau reaches him again, Thoreau will follow Mario through the pipe, but sideways. After coming out of the pipe, Thoreau will remain sideways until Mario switches Pixls or presses {{button|wii|1}}.
 
===[[File:TreasureChestPM2.png|16px]] Through the Treasure Chest===
The player must find any big chest that is open. They must then jump on it and flip to 3-D. Once the player is on the base of the chest (not the top), they must flip back. Mario should fall into the chest. Now if the player makes their way to the side of the chest, the player can easily see that Mario is through the chest.
 
===[[Yold Town]] In the Wall Glitches===
====[[Watchitt]]'s House Version====
In [[Watchitt]]'s House, the player should flip to 3-D and hop on the chair closest to the door, and then switch to Bowser. They can breathe fire outside of the house. To end this version, the player should hop off the chair or switch to Mario, Luigi or Peach.
 
====Barber Shop Version====
In the Barber Shop, the building in between the empty building and [[Howzit]]'s Shop, the player should switch to Bowser and simply walk to the left toward the wall and try to breathe fire. The player will then notice Bowser's fire is going into the wall. 
 
==Audio==
'''Note''': These glitches have no secondary affects on gameplay unless stated otherwise.
===Missing Spinning Sound Effect===
While playing the [[Tilt Island]] minigame, the player must acquire a [[Flower]] and, while under its effect, press {{button|wii|+}} and {{button|wii|Home}}. Then, they should go back to the game and un-pause it. If done correctly, the sound effect heard while Mario is spinning stops playing.
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==Physics==
'''Note''': These glitches affect the way Mario and co. interact with the world or the world itself.
===0 HP Glitch===
===0 HP Glitch===
[[File:SPM 2-1 0HPglitch.png|thumb|Mario with his HP at 0.]]
[[File:SPM 2-1 0HPglitch.png|thumb|Mario with his HP at 0.]]
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===[[Boomer (Super Paper Mario)|Boomer]]'s Disappearing Chest===
===[[File:TreasureChestPM2.png|16px]] [[Boomer (Super Paper Mario)|Boomer]]'s Disappearing Chest===
The player must get Boomer for the first time. They must blow up the wall to the left, flip to 3-D and go into the hole. The player must flip back into 2-D and they can see that the chest is gone. The player can only do this the first time they meet Boomer though. If they leave and come back, the glitch won't work.
The player must get Boomer for the first time. They must blow up the wall to the left, flip to 3-D and go into the hole. The player must flip back into 2-D and they can see that the chest is gone. The player can only do this the first time they meet Boomer though. If they leave and come back, the glitch won't work.
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===[[Carrie]] Runs Away===
===[[File:SPM Carrie Sprite.png|16px]] [[Carrie]] Runs Away===
The player must redo the {{conjectural|Boomer's Disappearing Chest}} glitch above, and then use [[Carrie]]. She will be able to jump up and down, left and right while the character is still stuck.
The player must redo the {{conjectural|Boomer's Disappearing Chest}} glitch above, and then use [[Carrie]]. She will be able to jump up and down, left and right while the character is still stuck.
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===Disappearing Boomer===
The {{conjectural|Disappearing Boomer}} glitch can cause Boomer to be forced to go behind the background of a stage. It can only happen when one of the characters is in a background area near a [[Warp Pipe]]. First, the player must place Boomer in an area in which one of the warp pipes cannot be seen. Then, they must go down the unseen warp pipe before Boomer goes off. If this is done correctly, Boomer will go off and go behind the background. When the player is in the next area, Boomer will still be with them.
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The game still treats Mario as if he is fully in 2d while transitioning, so it is possible to remotely open doors and chests, talk to NPCs, and collect items. Using a ledge to perform this trick is referred to as a '''Fleep Ledge Cancel''', or '''FLC''' for short.<ref>Zaku! (October 27, 2021). [https://youtu.be/ksl3dN8lnk0 Unused Ladder Animation Ingame! via Fleep Ledge Cancel] ''YouTube''. Retrieved 28 February 2022.</ref>
The game still treats Mario as if he is fully in 2d while transitioning, so it is possible to remotely open doors and chests, talk to NPCs, and collect items. Using a ledge to perform this trick is referred to as a '''Fleep Ledge Cancel''', or '''FLC''' for short.<ref>Zaku! (October 27, 2021). [https://youtu.be/ksl3dN8lnk0 Unused Ladder Animation Ingame! via Fleep Ledge Cancel] ''YouTube''. Retrieved 28 February 2022.</ref>


===Flipping Glitch*===
===Flipping on a spring glitch*===
In Chapter 2-1, near the [[Star Block (Super Paper Mario)|Star Block]], the player has to flip and fall into the hole. Just as [[Mario]] gets out using the trampoline, [[flip]]. The "mouse" will select the space on the right of Mario.
In Chapter 2-1, near the [[Star Block (Super Paper Mario)|Star Block]], the player has to flip and fall into the hole. Just as [[Mario]] gets out using the trampoline, [[flip]]. The "mouse" will select the space on the right of Mario.


===Flipped Squog===
===[[File:SPM Thudley Sprite.png|16px]] Infinite Jump Glitch===
In Chapter 7-1, the player must enter the first door in far right, near a [[Save Block]]. Then they should enter the tall pipe next to it (using [[Luigi]]'s Super Jump). The character will enter a room with a pipe that releases [[Squog]]s. If the player uses Boomer atop the pipe and explodes it when a Squog is going out of it, it turns upside-down, but walking normally. The {{conjectural|Flipped Squog}} also throws rocks by its back.
The player should use Mario and [[Thudley]]. The player should ground-pound with him, and just as Thudley's ground pound reaches maximum height, flip to 3-D, and ground-pound again and flip again, and keep repeating it.
 
This can be used to skip finding [[Princess Peach]] in Chapter 7-3 and finding the three orbs in 7-4. Peach will automatically re-appear in the party after defeating [[O'Chunks]] in 8-1.
 
===[[File:SMM2-SMB-Bomb.png|16px]] Super Boomer===
If the player flips from 3D to 2D and Boomer explodes at the right time during the transition, the explosion hitbox will extend very fair from left to right, able to damage enemies but not activate switches nor destroy blocks.<ref>zilence (October 7, 2021). Posted discovery to SPM Speedrunning ''Discord''. Retrieved 28 February 2022.</ref>
 
===[[File:SPM_Dashell_Srite.png|16px]] Through the [[Shell]]===
The {{conjectural|Through the Shell}} glitch can be seen when Mario kicks a Koopa Shell and runs using [[Dashell]]. He will run right through the shell and not get hurt.
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===[[Underhand]] Glitch*===
In the [[River Twygz]] section of [[The Underwhere]], select Barry and find an [[Underhand]] not attached to the ground. Use Barry on the hand and it will fall to the floor, but become stuck. It will writhe and twitch but will not be able to really move anywhere.
Another exploit in the same area is to get a free roaming Underhand to follow the character out of the river. They will follow as expected but twitch if they touch the ground, or become stuck between [[Charold]]'s boat and the rivers edge.


===[[Flopside Pit of 100 Trials]] Freeze Glitch===
===Item Failure Glitch===
After defeating Shadoo in the Flopside Pit of 100 Trials, the player should go between two Treasure Chests as Mario, Peach, or Luigi, and then switch to Bowser. Sometimes if the player tries opening a chest, it will not only open that one but it will open the one on the other side of Bowser. If this happens, the game will freeze.
When the player uses an attack item on an enemy, such as [[Ice Storm]], it sometimes fails and gives the message saying "no enemies to attack," even though there is an enemy on the screen. This can occur in bosses, usually when they are hurt.
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===[[Francis]] Boss Glitch===
===[[File:Mega_Star_SPM.png|16px]] [[Mega Koopa]] Glitch===
The {{conjectural|Francis Boss Glitch}} occurs while fighting [[Francis]] as [[Bowser]], when the player gets eaten by his tongue attack. Sometimes when Bowser is spat out, he will fall through the floor for three to five seconds. When he returns, the game will freeze.
In Chapter 3-1, after the Koopa Troopa hits the block with the [[Mega Star]], the player should press the home menu on the Wii Remote. When they press the button again and return to the game, the Mega Star will be dancing on the block and not touching the Koopa. The player has to either press the home button again with good timing or reset the game to end the glitch.


==Out of Bounds and Clips==
'''Note''': These can range from clipping into furniture or objects to the walls surrounding the level.
===[[File:Gold Bar SPM.png|16px]] Gold Bar Clip===
===[[File:Gold Bar SPM.png|16px]] Gold Bar Clip===
'''Note''': While the following applies to all items, [[Gold Bar]] and [[Gold Bar x3]] can be thrown and recollected in mostly any location, making them ideal for performing the glitch in specific areas.
'''Note''': While the following applies to all items, [[Gold Bar]] and [[Gold Bar x3]] can be thrown and recollected in mostly any location, making them ideal for performing the glitch in specific areas.


This glitch involves a gold bar and [[Slim]] (or alternatively Bowser using fire while riding [[Carrie]]). After throwing the gold bar, use Slim's ability and land on the item. The player will have collected the item and cancelled the Slim state at the same time. From here the player must pull up the quick menu using {{button|wii|1}} + {{button|wii|2}}, and either switch characters or switch pixls. During this switch, the player can move slowly in the air, and collision is not checked so it is possible to completely clip through any wall, including the invisible walls acting as level boundaries.<ref>Igrmi (October 1, 2021). Posted discovery to SPM Speedrunning ''Discord''. Retrieved 28 February 2022.</ref>
This glitch involves a gold bar and [[Slim (Pixl)|Slim]] (or alternatively Bowser using fire while riding [[Carrie]]). After throwing the gold bar, use Slim's ability and land on the item. The player will have collected the item and cancelled the Slim state at the same time. From here the player must pull up the quick menu using {{button|wii|1}} + {{button|wii|2}}, and either switch characters or switch pixls. During this switch, the player can move slowly in the air, and collision is not checked so it is possible to completely clip through any wall, including the invisible walls acting as level boundaries.<ref>Igrmi (October 1, 2021). Posted discovery to SPM Speedrunning ''Discord''. Retrieved 28 February 2022.</ref>
 
===Hidden Room Freeze Glitch*===
The {{conjectural|Hidden Room Freeze Glitch}} may be extremely hard to perform. But if the player manages to shrink Mario at the same time he falls into a hidden room in [[Flipside]], he will still be small, and he will fall through the spring. If the player tries to flip the game will freeze.
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===Inside the Pipe===
===Inside the Pipe===
The player needs Mario and the pixl Dottie to perform the {{conjectural|Inside The Pipe}} glitch.
The player needs Mario and the pixl [[Dottie]] to perform the {{conjectural|Inside The Pipe}} glitch.


====Vertical====
====Vertical====
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====Horizontal====
====Horizontal====
Once again, Mario has to flip to 3-D and shrink with Dottie. Then Mario has to get on the very edge which is the back. If done right, flip back to 2-D and let Mario fall. Grow with Dottie, and flip into 3-D again and head into the center of the pipe.
Once again, Mario has to flip to 3-D and shrink with Dottie. Then Mario has to get on the very edge which is the back. If done right, flip back to 2-D and let Mario fall. Grow with Dottie, and flip into 3-D again and head into the center of the pipe.
===Infinite Jump Glitch===
The player should use Mario and [[Thudley]]. The player should ground-pound with him, and just as Thudley's ground pound reaches maximum height, flip to 3-D, and ground-pound again and flip again, and keep repeating it.
This can be used to skip finding [[Princess Peach]] in Chapter 7-3 and finding the three orbs in 7-4. Peach will automatically re-appear in the party after defeating [[O'Chunks]] in 8-1.
===Invisible Flipside===
The player should flip to 3D with [[Thudley]] out in the area in front of [[Merlon]]'s house. The player should then cross the bridge into the foreground but stop before actually making it across the bridge. The player should jump into the foreground layer but use Thudley's {{conjectural|Infinite Jump Glitch}} to flip back into 2D before hitting the ground. Then the player should continue using it to proceed left until the player reaches a pit. The player should fall into the pit while in 2D. If done correctly, the ground will disappear and the player will be standing on nothing. It is possible to explore the area in 2D while walking on thin air, but the glitch will end if the player flips to 3D.<ref name="Invisible Flipside glitch in action">[https://www.youtube.com/watch?v=wVcdza-8I8A&feature=youtu.be&t=6m47s Invisible Flipside glitch]</ref>
===Item Weapon Glitch===
If the player uses an attack item on an enemy, such as [[Ice Storm]], it will give a message saying "no enemies to attack," even though there is an enemy on the screen. This can occur in bosses, usually when they are hurt.
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===[[Light Prognosticus]] Glitch===
===[[Light Prognosticus]] Glitch===
In [[Merlon]]'s house, [[Mario]] should use [[Dottie]] to shrink himself, flip into 3D, and jump behind the Light Prognosticus. Then, the player must go as far to the right as possible, then flip back. The player needs to grow normal, and Mario should be squished. The player must jump two times, but not too high, and then flip back into 3D. Mario will shake, and stop. When he stops, he must flip, and Mario will be partly through the book. Mario can walk, and crouch. Crouching will send Mario in front of the book, but not permanently. If Mario turns into [[Princess Peach]], the {{conjectural|Light Prognosticus Glitch}} will continue. However if Peach turns into Mario again, the glitch will end. When Mario flips back into 3D, he should move toward the wall, and then the glitch will return. Same as Mario, Peach can crouch, but the glitch will still happen. [[Luigi]], however, will go behind the book, but can redo the glitch, with the same routine with Mario. [[Bowser]] will end the glitch completely.
In [[Merlon]]'s house, [[Mario]] should use [[Dottie]] to shrink himself, flip into 3D, and jump behind the Light Prognosticus. Then, the player must go as far to the right as possible, then flip back. The player needs to grow normal, and Mario should be squished. The player must jump two times, but not too high, and then flip back into 3D. Mario will shake, and stop. When he stops, he must flip, and Mario will be partly through the book. Mario can walk, and crouch. Crouching will send Mario in front of the book, but not permanently. If Mario turns into [[Princess Peach]], the {{conjectural|Light Prognosticus Glitch}} will continue. However if Peach turns into Mario again, the glitch will end. When Mario flips back into 3D, he should move toward the wall, and then the glitch will return. Same as Mario, Peach can crouch, but the glitch will still happen. [[Luigi]], however, will go behind the book, but can redo the glitch, with the same routine with Mario. [[Bowser]] will end the glitch completely.
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===[[Mega Koopa]] Glitch===
In Chapter 3-1, after the Koopa Troopa hits the block with the [[Mega Star]], the player should press the home menu on the Wii Remote. When they press the button again and return to the game, the Mega Star will be dancing on the block and not touching the Koopa. The player has to either press the home button again with good timing or reset the game to end the glitch.
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If the player changes to Bowser before flipping to 2D after flipping to 3D after growing back to normal, Bowser will slip further through the background and automatically revert to 2D. Bowser will be behind the background. If Bowser walks behind the buildings, the camera will turn slightly and the game will crash.{{ref needed}} However, if Bowser jumps onto the walkable background, he will be in the background at normal size, not tiny size. If he enters the tiny pipe in the background, the glitch will end.
If the player changes to Bowser before flipping to 2D after flipping to 3D after growing back to normal, Bowser will slip further through the background and automatically revert to 2D. Bowser will be behind the background. If Bowser walks behind the buildings, the camera will turn slightly and the game will crash.{{ref needed}} However, if Bowser jumps onto the walkable background, he will be in the background at normal size, not tiny size. If he enters the tiny pipe in the background, the glitch will end.


This was fixed in some releases of the game by moving the pipe away from the background.
'''Note''': This was fixed in later versions of the game by moving the pipe away from the background.
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===[[Merlon]]'s House Dark Town===
===[[Merlon]]'s House Dark Town===
The player must do the {{conjectural|Merlon's House Shadow World}} glitch seen above. When Mario goes through the wall, the player must make him jump diagonally up-left. If done properly, the camera will switch to 3D view from Flipside. Upon going into a building, the town will reappear, but the inside of Merlon's house can still be seen in 3D, identically to the Yold Town Shop Shadow World glitch. If Merlon is in the house, he can be spoken to at any point in Flipside floor 2, including the Outskirts. If the player enters Tinga's Inn, it will reload Merlon's House, but will switch to the inn view once the door closes. This does not end the glitch, however.
The player must do the {{conjectural|Merlon's House Shadow World}} glitch seen above. When Mario goes through the wall, the player must make him jump diagonally up-left. If done properly, the camera will switch to 3D view from Flipside. Upon going into a building, the town will reappear, but the inside of Merlon's house can still be seen in 3D, identically to the Yold Town Shop Shadow World glitch. If Merlon is in the house, he can be spoken to at any point in Flipside floor 2, including the Outskirts. If the player enters Tinga's Inn, it will reload Merlon's House, but will switch to the inn view once the door closes. This does not end the glitch, however.
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===Mini High Jump*===
===Mini High Jump*===
The player must perform the {{conjectural|Merlon's House Shadow World}} glitch. Then, they must use [[Dottie]] to shrink [[Luigi]]. The player needs to have him do his high jump and he will fly through the walls. He will later respawn.
The player must perform the {{conjectural|Merlon's House Shadow World}} glitch. Then, they must use [[Dottie]] to shrink [[Luigi]]. The player needs to have him do his high jump and he will fly through the walls. He will later respawn.
===Missing Spinning Sound Effect===
While playing the [[Tilt Island]] minigame, the player must acquire a [[Flower]] and, while under its effect, press {{button|wii|+}} and {{button|wii|Home}}. Then, they should go back to the game and un-pause it. If done correctly, the sound effect heard while Mario is spinning stops playing.
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===Missing Thudley's Eyes===
To perform the {{conjectural|Missing Thudley's Eyes}} glitch, the player must be in the [[Tile Pool]] for the first time. Reach [[Thudley]]'s chest and set Boomer atop it, then open it. Thudley's eyes will not appear until he goes out of the front of the chest.
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===No Walking Animation===
The {{conjectural|No Walking Animation}} glitch requires Thoreau. The player must pick up any enemy, and then flip to 3-D as soon as they release the enemy. They will notice that Mario will not have a walking animation (his feet will remain stationary). The glitch can end by flipping back into 2-D, jumping, stopping entirely, or after a few seconds have passed. This will not work if the enemy is picked up in 3-D, but if the player switches to 3-D and back before doing the glitch, it will still work.


===Pass Through the Box===
===Pass Through the Box===
At any place in Flipside or Flopside, Mario should flip into 3-D near one of the boxes that are placed at an angle. He should walk up to the side of the angled box that is visible in 2-D. Mario should then flip back into 2-D and walk left or right (toward the angled side of the box) and flip back into 3-D. He can now walk through the angled box. The same {{conjectural|Pass Through the Box}} glitch also works with pipes.
At any place in Flipside or Flopside, Mario should flip into 3-D near one of the boxes that are placed at an angle. He should walk up to the side of the angled box that is visible in 2-D. Mario should then flip back into 2-D and walk left or right (toward the angled side of the box) and flip back into 3-D. He can now walk through the angled box. The same {{conjectural|Pass Through the Box}} glitch also works with pipes.
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===Shoot Soopa Striker in Full*===
Sometimes when the character kicks a shell and jumps at a [[Soopa Striker]] swifty, it will be spinning and sliding, acting like a shell. However, instead of being hidden in its shell, it will be out of it with a dizzy appearance.
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===Spiny Walking Glitch===
In the Pit of 100 Trials, the [[Spiny|Spinies]] that flip to 3-D do not walk right. They use their idle pose when they walk. The other Spinies will walk correctly.
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===Stunning Thoreau===
To perform the {{conjectural|Stunning Thoreau}} glitch, the player must [[stomp]] a regular enemy until it is defeated. Just before it vanishes and drops [[coin]]s, the player should use [[Thoreau]]'s power to pick up the enemy. While the player holds the enemy, it will be shown in its "[[Dizzy]]" form (also seen when players use [[Fleep]]). Players can throw enemies to hit other enemies/[[switches]], but as soon as the enemy hits the ground or an object, it will simply vanish and drop a few coins.
===[[File:SMM2-SMB-Bomb.png|16px]] Super Boomer===
If the player flips from 3D to 2D and Boomer explodes at the right time during the transition, the explosion hitbox will extend very fair from left to right, able to damage enemies but not activate switches nor destroy blocks.<ref>zilence (October 7, 2021). Posted discovery to SPM Speedrunning ''Discord''. Retrieved 28 February 2022.</ref>
===Thoreau Sideway===
If Mario uses Thoreau in midair and enters a [[pipe]] after landing before Thoreau reaches him again, Thoreau will follow Mario through the pipe, but sideways. After coming out of the pipe, Thoreau will remain sideways until Mario switches Pixls or presses {{button|wii|1}}.


===Through the Counter===
===Through the Counter===
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===Through the Platform===
===Through the Platform===
The player must be [[Luigi]] and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.
The player must be [[Luigi]] and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.
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===Through the [[Shell]]===
The {{conjectural|Through the Shell}} glitch can be seen when Mario kicks a Koopa Shell and runs using Dashell. He will run right through the shell and not get hurt.
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===Through the Treasure Chest===
The player must find any big chest that is open. They must then jump on it and flip to 3-D. Once the player is on the base of the chest (not the top), they must flip back. Mario should fall into the chest. Now if the player makes their way to the side of the chest, the player can easily see that Mario is through the chest.
===[[Underhand]] Glitch*===
In the [[River Twygz]] section of [[The Underwhere]], select Barry and find an [[Underhand]] not attached to the ground. Use Barry on the hand and it will fall to the floor, but become stuck. It will writhe and twitch but will not be able to really move anywhere.
Another exploit in the same area is to get a free roaming Underhand to follow the character out of the river. They will follow as expected but twitch if they touch the ground, or become stuck between [[Charold]]'s boat and the rivers edge.
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===Walk Through the Floor*===
===Walk Through the Floor*===
The player must go to the [[Flipside]] B1 Outskirts. They must then head right in the middle of one of the half-circular openings and flip into 3-D. The player must flip back again and Mario should be through the floor. After a while, he will reappear, but he will be stuck in the opening.
The player must go to the [[Flipside]] B1 Outskirts. They must then head right in the middle of one of the half-circular openings and flip into 3-D. The player must flip back again and Mario should be through the floor. After a while, he will reappear, but he will be stuck in the opening.
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===[[Yold Town]] Shop Shadow World*===
===[[Yold Town]] Shop Shadow World*===
Line 171: Line 170:
[[File:SPM Yold Town Shop Void Glitch.png|thumb|Yold Town Shop Void]]
[[File:SPM Yold Town Shop Void Glitch.png|thumb|Yold Town Shop Void]]
In the shop in [[Yold Town]], the player should use Mario. The player should then flip to 3D, and go behind the small sign next to the counter. Then, in 2-D, the player should walk towards the counter. If done right, Mario should go through the sign, and be partially inside of it. Then, if they flip back to 3D, Mario will do his "falling" animation, and fall through the floor. If the player moves the control pad, the screen will scroll away from the shop and into the void behind it. After about 10-15 seconds, Mario will reappear.
In the shop in [[Yold Town]], the player should use Mario. The player should then flip to 3D, and go behind the small sign next to the counter. Then, in 2-D, the player should walk towards the counter. If done right, Mario should go through the sign, and be partially inside of it. Then, if they flip back to 3D, Mario will do his "falling" animation, and fall through the floor. If the player moves the control pad, the screen will scroll away from the shop and into the void behind it. After about 10-15 seconds, Mario will reappear.
{{br}}


===[[Yold Town]] In the Wall Glitches===
==Softlocks and Freezes==
====[[Watchitt]]'s House Version====
===[[File:TreasureChestPM2.png|16px]] [[Flopside Pit of 100 Trials]] freeze glitch===
In [[Watchitt]]'s House, the player should flip to 3-D and hop on the chair closest to the door, and then switch to Bowser. They can breathe fire outside of the house. To end this version, the player should hop off the chair or switch to Mario, Luigi or Peach.
After defeating Shadoo in the Flopside Pit of 100 Trials, the player should go between two Treasure Chests as Mario, Peach, or Luigi, and then switch to Bowser. If the player tries to turn around and at the same time open a chest, the game may attempt to open both the chest in front of and behind Bowser. If this happens, the game will freeze.
 
===[[Francis]] boss freeze===
The {{conjectural|Francis boss freeze}} occurs while fighting [[Francis]] as [[Bowser]], when the player gets eaten by his tongue attack. Sometimes when Bowser is spat out, he will fall through the floor for three to five seconds. When he returns, the game will freeze.


====Barber Shop Version====
===Hidden Room freeze glitch*===
In the Barber Shop, the building in between the empty building and [[Howzit]]'s Shop, the player should switch to Bowser and simply walk to the left toward the wall and try to breathe fire. The player will then notice Bowser's fire is going into the wall.
The {{conjectural|Hidden Room freeze glitch}} may be extremely hard to perform. But if the player manages to shrink Mario at the same time he falls into a hidden room in [[Flipside]], he will still be small, and he will fall through the spring. If the player tries to flip the game will freeze.


==References==
==References==

Revision as of 18:20, February 28, 2022

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This is a list of glitches in the game Super Paper Mario. Glitches marked with an asterisk (*) are fixed in the PAL version.

Visual

Note: These glitches have no secondary affects on gameplay unless stated otherwise.

A bomb in Super Mario Maker 2 Disappearing Boomer

The Disappearing Boomer glitch can cause Boomer to be forced to go behind the background of a stage. It can only happen when one of the characters is in a background area near a Warp Pipe. First, the player must place Boomer in an area in which one of the warp pipes cannot be seen. Then, they must go down the unseen warp pipe before Boomer goes off. If this is done correctly, Boomer will go off and go behind the background. When the player is in the next area, Boomer will still be with them.

Sprite of a Squog from Super Paper Mario. Flipped Squog

In Chapter 7-1, the player must enter the first door in far right, near a Save Block. Then they should enter the tall pipe next to it (using Luigi's Super Jump). The character will enter a room with a pipe that releases Squogs. If the player uses Boomer atop the pipe and explodes it when a Squog is going out of it, it turns upside-down, but walking normally. The Flipped Squog also throws rocks by its back.

Invisible Flipside

The player should flip to 3D with Thudley out in the area in front of Merlon's house. The player should then cross the bridge into the foreground but stop before actually making it across the bridge. The player should jump into the foreground layer but use Thudley's Infinite Jump Glitch to flip back into 2D before hitting the ground. Then the player should continue using it to proceed left until the player reaches a pit. The player should fall into the pit while in 2D. If done correctly, the ground will disappear and the player will be standing on nothing. It is possible to explore the area in 2D while walking on thin air, but the glitch will end if the player flips to 3D.[1]

Thudley Missing Thudley's Eyes

To perform the Missing Thudley's Eyes glitch, the player must be in the Tile Pool for the first time. Reach Thudley's chest and set Boomer atop it, then open it. Thudley's eyes will not appear until he goes out of the front of the chest.

No Walking Animation

The No Walking Animation glitch requires Thoreau. The player must pick up any enemy, and then flip to 3-D as soon as they release the enemy. They will notice that Mario will not have a walking animation (his feet will remain stationary). The glitch can end by flipping back into 2-D, jumping, stopping entirely, or after a few seconds have passed. This will not work if the enemy is picked up in 3-D, but if the player switches to 3-D and back before doing the glitch, it will still work.

It is also possible for this glitch to randomly occur after completing the fight against Dimentio in Chapter 8-3.

Shoot Soopa Striker in Full*

Sometimes when the character kicks a shell and jumps at a Soopa Striker swifty, it will be spinning and sliding, acting like a shell. However, instead of being hidden in its shell, it will be out of it with a dizzy appearance.

Sprite of a Spiny from Super Paper Mario. Spiny Walking Glitch

In the Pit of 100 Trials, the Spinies that flip to 3-D do not walk right. They use their idle pose when they walk. The other Spinies will walk correctly.

Thoreau Stunning Thoreau

To perform the Stunning Thoreau glitch, the player must stomp a regular enemy until it is defeated. Just before it vanishes and drops coins, the player should use Thoreau's power to pick up the enemy. While the player holds the enemy, it will be shown in its "Dizzy" form (also seen when players use Fleep). Players can throw enemies to hit other enemies/switches, but as soon as the enemy hits the ground or an object, it will simply vanish and drop a few coins.

Thoreau Thoreau Sideways

If Mario uses Thoreau in midair and enters a pipe after landing before Thoreau reaches him again, Thoreau will follow Mario through the pipe, but sideways. After coming out of the pipe, Thoreau will remain sideways until Mario switches Pixls or presses One Button.

File:TreasureChestPM2.png Through the Treasure Chest

The player must find any big chest that is open. They must then jump on it and flip to 3-D. Once the player is on the base of the chest (not the top), they must flip back. Mario should fall into the chest. Now if the player makes their way to the side of the chest, the player can easily see that Mario is through the chest.

Yold Town In the Wall Glitches

Watchitt's House Version

In Watchitt's House, the player should flip to 3-D and hop on the chair closest to the door, and then switch to Bowser. They can breathe fire outside of the house. To end this version, the player should hop off the chair or switch to Mario, Luigi or Peach.

Barber Shop Version

In the Barber Shop, the building in between the empty building and Howzit's Shop, the player should switch to Bowser and simply walk to the left toward the wall and try to breathe fire. The player will then notice Bowser's fire is going into the wall.

Audio

Note: These glitches have no secondary affects on gameplay unless stated otherwise.

Missing Spinning Sound Effect

While playing the Tilt Island minigame, the player must acquire a Flower and, while under its effect, press Plus Button and HOME Button. Then, they should go back to the game and un-pause it. If done correctly, the sound effect heard while Mario is spinning stops playing.

Physics

Note: These glitches affect the way Mario and co. interact with the world or the world itself.

0 HP Glitch

Mario with his HP at 0.

When the character has 1 HP, they must use Slim's ability, then select another Pixl right before an enemy touches them. While the Pixl switch animation is playing, the player takes damage and their HP reaches 0, but they are still alive. If damage is taken after this, they get a Game Over. This can also be done with any form of Cherbil by jumping on them as soon as they attack.

File:TreasureChestPM2.png Boomer's Disappearing Chest

The player must get Boomer for the first time. They must blow up the wall to the left, flip to 3-D and go into the hole. The player must flip back into 2-D and they can see that the chest is gone. The player can only do this the first time they meet Boomer though. If they leave and come back, the glitch won't work.

Carrie Carrie Runs Away

The player must redo the Boomer's Disappearing Chest glitch above, and then use Carrie. She will be able to jump up and down, left and right while the character is still stuck.

Disappearing Mimi

In the Disappearing Mimi glitch, Mimi disappears when she is chasing Mario in Chapter 2-4. If she appears in a room Mario is in trying to attack him, he should use Slim and wait for a few seconds. She will then disappear and not reappear until Mario finds Merlee.

Fleep Fleep Cancel

While in 3D, attempting to use Fleep will bring Mario back into 2D and also activate Fleep's ability. However, unlike using A to flip manually into 2D collision can cause Mario to become actionable while still transitioning. Specifically Fleep's ability can be cancelled by being aligned with a brick block, having Mario's head inside a ceiling, or being positioned on a surface in such a way that Mario is pushed and briefly becomes airborne. The game still treats Mario as if he is fully in 2d while transitioning, so it is possible to remotely open doors and chests, talk to NPCs, and collect items. Using a ledge to perform this trick is referred to as a Fleep Ledge Cancel, or FLC for short.[2]

Flipping on a spring glitch*

In Chapter 2-1, near the Star Block, the player has to flip and fall into the hole. Just as Mario gets out using the trampoline, flip. The "mouse" will select the space on the right of Mario.

Thudley Infinite Jump Glitch

The player should use Mario and Thudley. The player should ground-pound with him, and just as Thudley's ground pound reaches maximum height, flip to 3-D, and ground-pound again and flip again, and keep repeating it.

This can be used to skip finding Princess Peach in Chapter 7-3 and finding the three orbs in 7-4. Peach will automatically re-appear in the party after defeating O'Chunks in 8-1.

A bomb in Super Mario Maker 2 Super Boomer

If the player flips from 3D to 2D and Boomer explodes at the right time during the transition, the explosion hitbox will extend very fair from left to right, able to damage enemies but not activate switches nor destroy blocks.[3]

Dashell Through the Shell

The Through the Shell glitch can be seen when Mario kicks a Koopa Shell and runs using Dashell. He will run right through the shell and not get hurt.

Underhand Glitch*

In the River Twygz section of The Underwhere, select Barry and find an Underhand not attached to the ground. Use Barry on the hand and it will fall to the floor, but become stuck. It will writhe and twitch but will not be able to really move anywhere.

Another exploit in the same area is to get a free roaming Underhand to follow the character out of the river. They will follow as expected but twitch if they touch the ground, or become stuck between Charold's boat and the rivers edge.

Item Failure Glitch

When the player uses an attack item on an enemy, such as Ice Storm, it sometimes fails and gives the message saying "no enemies to attack," even though there is an enemy on the screen. This can occur in bosses, usually when they are hurt.

Mega Star SPM.png Mega Koopa Glitch

In Chapter 3-1, after the Koopa Troopa hits the block with the Mega Star, the player should press the home menu on the Wii Remote. When they press the button again and return to the game, the Mega Star will be dancing on the block and not touching the Koopa. The player has to either press the home button again with good timing or reset the game to end the glitch.

Out of Bounds and Clips

Note: These can range from clipping into furniture or objects to the walls surrounding the level.

Gold Bar SPM.png Gold Bar Clip

Note: While the following applies to all items, Gold Bar and Gold Bar x3 can be thrown and recollected in mostly any location, making them ideal for performing the glitch in specific areas.

This glitch involves a gold bar and Slim (or alternatively Bowser using fire while riding Carrie). After throwing the gold bar, use Slim's ability and land on the item. The player will have collected the item and cancelled the Slim state at the same time. From here the player must pull up the quick menu using One Button + Two Button, and either switch characters or switch pixls. During this switch, the player can move slowly in the air, and collision is not checked so it is possible to completely clip through any wall, including the invisible walls acting as level boundaries.[4]

Inside the Pipe

The player needs Mario and the pixl Dottie to perform the Inside The Pipe glitch.

Vertical

Mario has to flip into 3-D and shrink with Dottie. Then Mario has to head to the pipe slant which is the front. Then the player has to flip back into 2-D while on the pipe slant and grow inside the pipe. Flip into 3-D again, and head into the center of the pipe.

Horizontal

Once again, Mario has to flip to 3-D and shrink with Dottie. Then Mario has to get on the very edge which is the back. If done right, flip back to 2-D and let Mario fall. Grow with Dottie, and flip into 3-D again and head into the center of the pipe.

Light Prognosticus Glitch

In Merlon's house, Mario should use Dottie to shrink himself, flip into 3D, and jump behind the Light Prognosticus. Then, the player must go as far to the right as possible, then flip back. The player needs to grow normal, and Mario should be squished. The player must jump two times, but not too high, and then flip back into 3D. Mario will shake, and stop. When he stops, he must flip, and Mario will be partly through the book. Mario can walk, and crouch. Crouching will send Mario in front of the book, but not permanently. If Mario turns into Princess Peach, the Light Prognosticus Glitch will continue. However if Peach turns into Mario again, the glitch will end. When Mario flips back into 3D, he should move toward the wall, and then the glitch will return. Same as Mario, Peach can crouch, but the glitch will still happen. Luigi, however, will go behind the book, but can redo the glitch, with the same routine with Mario. Bowser will end the glitch completely.

Mega Mario Throughout the City*

View of the whole level in 3D.

The Mega Mario Throughout the City glitch requires Dottie. First the player must shrink and flip to 3D to walk behind the Warp Pipe that leads to Red's or Green's house. Then the player must flip to 2D, grow back to normal size, and then flip back to 3D. The camera will come in line with the background. If the player then flips to 2D, the screen will view the entire area in 3D. However, Mario can only walk left and right. If the player jumps, the screen will zoom back in on Mario, but will be viewed from the back, and will still be in 3D. The glitch will end if Mario enters a door.

If the player changes to Bowser before flipping to 2D after flipping to 3D after growing back to normal, Bowser will slip further through the background and automatically revert to 2D. Bowser will be behind the background. If Bowser walks behind the buildings, the camera will turn slightly and the game will crash.[citation needed] However, if Bowser jumps onto the walkable background, he will be in the background at normal size, not tiny size. If he enters the tiny pipe in the background, the glitch will end.

Note: This was fixed in later versions of the game by moving the pipe away from the background.

Merlon's House Shadow World*

At Merlon's house, the player should do the The Light Prognosticus glitch, standing closer to the wall. If Mario flips and walks to the wall, he will fall down and a black screen will appear. Mario will lose 1 HP. While respawning, the camera will go in odd directions and Mario will not make his "Oof!" sound effect.

Merlon's House Dark Town

The player must do the Merlon's House Shadow World glitch seen above. When Mario goes through the wall, the player must make him jump diagonally up-left. If done properly, the camera will switch to 3D view from Flipside. Upon going into a building, the town will reappear, but the inside of Merlon's house can still be seen in 3D, identically to the Yold Town Shop Shadow World glitch. If Merlon is in the house, he can be spoken to at any point in Flipside floor 2, including the Outskirts. If the player enters Tinga's Inn, it will reload Merlon's House, but will switch to the inn view once the door closes. This does not end the glitch, however.

Mini High Jump*

The player must perform the Merlon's House Shadow World glitch. Then, they must use Dottie to shrink Luigi. The player needs to have him do his high jump and he will fly through the walls. He will later respawn.

Pass Through the Box

At any place in Flipside or Flopside, Mario should flip into 3-D near one of the boxes that are placed at an angle. He should walk up to the side of the angled box that is visible in 2-D. Mario should then flip back into 2-D and walk left or right (toward the angled side of the box) and flip back into 3-D. He can now walk through the angled box. The same Pass Through the Box glitch also works with pipes.

Through the Counter

The player should go to a card shop (Catch a Dream or Fondest Hopes). They should flip and jump behind the counter. When the player flips back and walks, they will automatically walk through the counter and eventually end up in front of it again. The Through the Counter glitch also works for Hot Fraun and Sweet Smiles.

Through the Pipe

The player must high jump up to a platform with bricks blocking a pipe in Flipside's first floor and then flip into 3-D and break the bricks with Cudge, only they must not break the ones actually blocking the pipe. The player must slip through the gap between those bricks and the pipe, flip back and the character will be inside the pipe.

Through the Platform

The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.

Walk Through the Floor*

The player must go to the Flipside B1 Outskirts. They must then head right in the middle of one of the half-circular openings and flip into 3-D. The player must flip back again and Mario should be through the floor. After a while, he will reappear, but he will be stuck in the opening.

Yold Town Shop Shadow World*

Howzit's shop can be seen from outside.

In the shop in Yold Town, the player must first do the Yold Town Shop Void glitch but when Mario does his "falling" pose, they must jump left and Mario will be in a world of black. The player should stay in 3D because in 2D, Mario will be back in the shop.

Another way to make this is doing the first version again, but instead of going left, go to the front side. The camera will flip to the normal side, out of the shop. The player will be on a totally black Yold Town and can walk in this way in 2D or 3D and even reach the Star Block in this way. (This will not occur if the player did not complete Chapter 1-2, however.) The gameplay will not be affected. If the player flips to 2D, they will see a 2D version of the shop from a different angle.

Another result is to walk into the black void until the player comes to an invisible door and go through it. They will come out of another building next to the shop; the glitch will seem to have ended. However, if they go in 3D and run to the start of Yold Town, they will see the shop is still visible from the 2D angle in 3D.

Yold Town Shop Void*

A glitch
Yold Town Shop Void

In the shop in Yold Town, the player should use Mario. The player should then flip to 3D, and go behind the small sign next to the counter. Then, in 2-D, the player should walk towards the counter. If done right, Mario should go through the sign, and be partially inside of it. Then, if they flip back to 3D, Mario will do his "falling" animation, and fall through the floor. If the player moves the control pad, the screen will scroll away from the shop and into the void behind it. After about 10-15 seconds, Mario will reappear.

Softlocks and Freezes

File:TreasureChestPM2.png Flopside Pit of 100 Trials freeze glitch

After defeating Shadoo in the Flopside Pit of 100 Trials, the player should go between two Treasure Chests as Mario, Peach, or Luigi, and then switch to Bowser. If the player tries to turn around and at the same time open a chest, the game may attempt to open both the chest in front of and behind Bowser. If this happens, the game will freeze.

Francis boss freeze

The Francis boss freeze occurs while fighting Francis as Bowser, when the player gets eaten by his tongue attack. Sometimes when Bowser is spat out, he will fall through the floor for three to five seconds. When he returns, the game will freeze.

Hidden Room freeze glitch*

The Hidden Room freeze glitch may be extremely hard to perform. But if the player manages to shrink Mario at the same time he falls into a hidden room in Flipside, he will still be small, and he will fall through the spring. If the player tries to flip the game will freeze.

References

  1. ^ Invisible Flipside glitch
  2. ^ Zaku! (October 27, 2021). Unused Ladder Animation Ingame! via Fleep Ledge Cancel YouTube. Retrieved 28 February 2022.
  3. ^ zilence (October 7, 2021). Posted discovery to SPM Speedrunning Discord. Retrieved 28 February 2022.
  4. ^ Igrmi (October 1, 2021). Posted discovery to SPM Speedrunning Discord. Retrieved 28 February 2022.