List of Mario Kart Tour pre-release and unused content: Difference between revisions

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{{italic title|List of ''Mario Kart Tour'' pre-release and unused content}}
{{italic title|List of ''Mario Kart Tour'' pre-release and unused content}}
{{rewrite-expand|More beta mechanics unused in the final release ([https://www.youtube.com/watch?v=bxJcfDWsuj8 shown here]).}}
{{rewrite-expand|More beta mechanics unused in the final release}}
This is a list of pre-release and unused content for ''[[Mario Kart Tour]]''.
This is a list of pre-release and unused content for ''[[Mario Kart Tour]]''.


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===General===
===General===
*Rubies were originally emeralds.
*The drivers, karts, and gliders inventory screens originally displayed in rows of three, and locked items still had their special skill and starting base points value visible in the beta. In the final game, however, the inventory screens display in rows of four, and locked items no longer had visible special skills or starting base points values.
*[[Ruby|Rubies]] were originally emeralds.
*An element seen in other free-to-play games that was included in the closed beta was a stamina bar consisting of five hearts total. One heart would be consumed every time a player raced, and once the stamina was depleted, players would not be able to play until it recharged. Players would replenish hearts when they leveled up, if they waited out the timer, or if they purchased hearts with emeralds. This element was removed in the final game at launch, with players instead being able to play indefinitely.
*An element seen in other free-to-play games that was included in the closed beta was a stamina bar consisting of five hearts total. One heart would be consumed every time a player raced, and once the stamina was depleted, players would not be able to play until it recharged. Players would replenish hearts when they leveled up, if they waited out the timer, or if they purchased hearts with emeralds. This element was removed in the final game at launch, with players instead being able to play indefinitely.
*Originally, events in each cup were unlocked one at a time in a linear order after completing the first event, with challenges being unlocked last. In the final game, all events are unlocked when a cup is unlocked.
*Originally, there was no way to speed up the unlocking process for the cups restricted by timers.<ref name=Arstechnica>Machkovech, Sam. (May 22, 2019). [https://arstechnica.com/gaming/2019/05/mario-kart-tour-beta-hands-on-microtransactions-land-like-a-nasty-blue-shell/ Mario Kart Tour beta hands-on: Microtransactions land like a nasty blue shell.] ''Ars Technica''. Retrieved May 23, 2019.</ref> In the final game, this can be done using [[quick ticket]]s.
*Originally, there was no way to speed up the unlocking process for the cups restricted by timers.<ref name=Arstechnica>Machkovech, Sam. (May 22, 2019). [https://arstechnica.com/gaming/2019/05/mario-kart-tour-beta-hands-on-microtransactions-land-like-a-nasty-blue-shell/ Mario Kart Tour beta hands-on: Microtransactions land like a nasty blue shell.] ''Ars Technica''. Retrieved May 23, 2019.</ref> In the final game, this can be done using [[quick ticket]]s.
*The classes "Common", "Rare", and "Super Rare" were renamed to "Normal", "Super", and "High-End", respectively.
*The classes "Common", "Rare", and "Super Rare" in the beta were renamed to "Normal", "Super", and "High-End" respectively in the final game.
*The names of the four bonus challenges "Rocket Start!", "Race through the rings", "Don't crash", and "Beat Up Goombas" were changed to "Ready, Set, Rocket Start", "Ring Race", "Steer Clear of Obstacles", and "Goomba Takedown" respectively.
*Emeralds were classed as "Rare" items in the beta, while rubies are classed as "Normal" items in the final game.
*Karts and gliders only had colored frames around their card while retaining the same color scheme as "Common" items in the background in the beta, while in the final game, the card backgrounds change color based on whether they are "Super" or "High-End".
*The names of the four bonus challenges "Rocket Start!", "Race through the rings", "Don't crash", and "Beat Up Goombas" in the beta were changed to "[[Ready, Set, Rocket Start]]", "[[Ring Race]]", "[[Steer Clear of Obstacles]]", and "[[Goomba Takedown]]" respectively in the final game.
*The Daily Selects Shop had only six items, as opposed to nine.
*The Daily Selects Shop had only six items, as opposed to nine.
*Players could receive [[Metal Mario]], the [[B Dasher]], and the [[Gold Glider]] in the final tour gift, which was the first spotlight pipe.
*Players could receive [[Metal Mario]], the [[B Dasher]], and the [[Gold Glider]] in the final tour gift, which was the first spotlight pipe.
*Combo bonuses were not implemented.
*Combo bonuses were not implemented. As a result, the beta did not have constant sound effects that played when the combo is increased, unlike in the final game.
*Higher tier karts originally increased speed, while higher tier gliders only increased item luck.
*Higher tier karts originally increased speed, while higher tier gliders only increased item luck.
*The items on the character selection were [[Mushroom]]s. In the final game, they are [[Green Shell]]s instead.
*The items on the character selection screen were [[Mushroom]]s. In the final game, they are [[Green Shell]]s instead.
*The maximum level for each driver, kart, and glider was 10, while in the final game, it was decreased to 6 (later increased to 7 in the [[Snow Tour]], and more later to 8 in the [[Mii Tour]]).
*The maximum level for each driver, kart, and glider was 10, while in the final game, it was decreased to 6 (later increased to 7 in the [[Snow Tour]] and again to 8 in the [[Mii Tour (2022)|2022 Mii Tour]]).
*Music and sound effects were different from the final game.
*Music and sound effects were different from the final game.
**The menu music had a different arrangement.<ref>Sarah Mii. (September 27, 2020) [https://www.youtube.com/watch?v=WbSVZW0omWM (Beta Version) Lobby Music || Mario Kart Tour | Music Soundtrack] ''YouTube''. Retrieved October 8, 2020.<!-- The title of the video has brackets which mess up the external link --></ref>
**The menu music had a different arrangement.<ref>Sarah Mii. (September 27, 2020) [https://www.youtube.com/watch?v=WbSVZW0omWM (Beta Version) Lobby Music || Mario Kart Tour | Music Soundtrack] ''YouTube''. Retrieved October 8, 2020.<!-- The title of the video has brackets which mess up the external link --></ref>
**The jingle when acquiring a Normal item or a [[Grand Star]] was different. In the final game, that said jingle is used in the ranked cup results when the player places 4th or lower.
**The sound that played when navigating through the cups and challenge cards was ripped from ''[[Mario Kart Wii]]''.
**The jingle when acquiring a Normal item or a [[Grand Star]] was different. In the final game, this jingle is instead used in the ranked cup results when the player places 4th or lower.
**The countdown sound effect was taken from ''[[Mario Kart DS]]'' (this was also the sound effect used in ''[[Mario Kart Wii]]'' and ''[[Mario Kart 7]]''). In the final game, the sound effect is instead taken from ''[[Mario Kart 8]]''.
**The countdown sound effect was taken from ''[[Mario Kart DS]]'' (this was also the sound effect used in ''[[Mario Kart Wii]]'' and ''[[Mario Kart 7]]''). In the final game, the sound effect is instead taken from ''[[Mario Kart 8]]''.
*The text signifying the last lap originally read "FINAL LAP!"; in the final version, it instead reads "2/2" ("3/3" for [[3DS Rainbow Road]] and [[GCN Baby Park|GCN Baby Park T]], and "5/5" for every other GCN Baby Park variant).
*The text signifying the last lap originally read "FINAL LAP!"; in the final version, it instead reads "2/2" ("3/3" for [[3DS Rainbow Road]] and [[GCN Baby Park|GCN Baby Park T]], and "5/5" for every other GCN Baby Park variant).
*The rearview button was placed in the top right corner, below the options button.
*The rearview button was placed in the top right corner of the screen, below the options button.
*In the Coin Rush menu, the description read "Speed through a course containing over 400 [[Coin]]s! [[Gold Mario]] can really rake them in."; in the final version, it instead reads "Over 300 coins are waiting for you on this course! Gold Mario will draw them in as he gets near."
*In the Coin Rush menu, the description read "Speed through a course containing over 400 [[Coin]]s! [[Gold Mario]] can really rake them in."; in the final version, it instead reads "Over 300 coins are waiting for you on this course! Gold Mario will draw them in as he gets near."
*Completing a bonus challenge originally rewarded three Grand Stars immediately, and reaching certain requirements granted bonus coins.
*Completing a bonus challenge originally rewarded three Grand Stars immediately, and reaching certain requirements granted bonus coins.
*Tour gifts are immediately claimed when it reaches the amount of Grand Stars required.
*Tour gifts were immediately claimed upon reaching the required number of Grand Stars.
*In the beta, each challenge from the Tour Challenges set gave out three to five Grand Stars when completed. In the final version, each challenge from the Tour Challenges set only gives out one or two Grand Stars when completed.
*In the beta, each challenge from the Tour Challenges set gave out three to five Grand Stars when completed. In the final version, each challenge from the Tour Challenges set only gives out one or two Grand Stars when completed.
*Shortcut ramps were reflected on the minimap in all courses that had them. In the final game, these were all removed.
*Shortcut ramps were reflected on the minimap in all courses that had them. In the final game, these were all removed.
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Babydaisysimple.png|[[Baby Daisy]]<br>[[File:MKT Icon Triple Mushrooms.png|35px]]<br>[[Triple Mushrooms]]
Babydaisysimple.png|[[Baby Daisy]]<br>[[File:MKT Icon Triple Mushrooms.png|35px]]<br>[[Triple Mushrooms]]
MKT Artwork BabyRosalina.png|[[Baby Rosalina]]<br>[[File:MKT Icon Boomerang Flower.png|35px]]<br>[[Boomerang Flower]]
MKT Artwork BabyRosalina.png|[[Baby Rosalina]]<br>[[File:MKT Icon Boomerang Flower.png|35px]]<br>[[Boomerang Flower]]
NSMBW Iggy Artwork.jpg|[[Iggy Koopa|Iggy]]<br>[[File:MKT Icon Triple Green Shells.png|35px]]<br>[[Triple Green Shells]]
NSMBW Iggy Artwork.jpg|{{Iggy}}<br>[[File:MKT Icon Triple Green Shells.png|35px]]<br>[[Triple Green Shells]]
NSMBU Larry Koopa Artwork.png|[[Larry Koopa|Larry]]<br>[[File:MKT Icon Triple Bananas.png|35px]]<br>[[Triple Bananas]]
NSMBU Larry Koopa Artwork.png|{{Larry}}<br>[[File:MKT Icon Triple Bananas.png|35px]]<br>[[Triple Bananas]]
NSMBW Lemmy Artwork.png|[[Lemmy Koopa|Lemmy]]<br>[[File:MKT Icon Triple Bananas.png|35px]]<br>[[Triple Bananas]]
NSMBW Lemmy Artwork.png|{{Lemmy}}<br>[[File:MKT Icon Triple Bananas.png|35px]]<br>[[Triple Bananas]]
NSMBW Ludwig Artwork.png|[[Ludwig von Koopa|Ludwig]]<br>[[File:MKT Icon Double Bob-ombs.png|35px]]<br>[[Double Bob-ombs]]
NSMBW Ludwig Artwork.png|{{Ludwig}}<br>[[File:MKT Icon Double Bob-ombs.png|35px]]<br>[[Double Bob-ombs]]
NSMBW Roy Artwork.png|[[Roy Koopa|Roy]]<br>[[File:MKT Icon Double Bob-ombs.png|35px]]<br>[[Double Bob-ombs]]
NSMBW Roy Artwork.png|{{Roy}}<br>[[File:MKT Icon Double Bob-ombs.png|35px]]<br>[[Double Bob-ombs]]
NSMBW Morton Artwork.jpg|[[Morton Koopa Jr.|Morton]]<br>[[File:MKT Icon Triple Green Shells.png|35px]]<br>[[Triple Green Shells]]
NSMBW Morton Artwork.jpg|{{Morton}}<br>[[File:MKT Icon Triple Green Shells.png|35px]]<br>[[Triple Green Shells]]
NSMBW Wendy Artwork.png|[[Wendy O. Koopa|Wendy]]<br>[[File:MKT Icon Heart.png|35px]]<br>[[Heart (item)|Heart]]
NSMBW Wendy Artwork.png|{{Wendy}}<br>[[File:MKT Icon Heart.png|35px]]<br>[[Heart (item)|Heart]]
MP8 DryBones.png|[[Dry Bones]]<br>[[File:MKT Icon Triple Green Shells.png|35px]]<br>[[Triple Green Shells]]
MP8 DryBones.png|[[Dry Bones]]<br>[[File:MKT Icon Triple Green Shells.png|35px]]<br>[[Triple Green Shells]]
</gallery>
</gallery>
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===Karts===
===Karts===
Most of the karts retain their rarities in the final; however, in the beta, the Soda Jet, Super Blooper, and Bolt Buggy were all classified as Normal karts, and the Blue Seven was classified as a High-End kart, whereas in the final, they are all classified as Super karts. The Koopa Dasher had a sprite used in the beta with Pipe Frame tires equipped instead of the tires the Turbo Yoshi had. In the beta, the Gold Standard was a selectable kart to race with, whereas in the final, it is only used when playing the Coin Rush mode up until the [[Mario vs. Luigi Tour (2022)|2022 Mario vs. Luigi Tour]] when it became an unlockable kart for all players to use outside of Coin Rush.
Most of the karts retain their rarities in the final; however, in the beta, the Soda Jet, Super Blooper, and Bolt Buggy were all classified as Normal karts, and the Blue Seven was classified as a High-End kart, whereas in the final, they are all classified as Super karts. The Koopa Dasher had a sprite used in the beta with Pipe Frame tires equipped instead of the tires the Turbo Yoshi had. The Gold Standard was a selectable kart to race with in the beta, whereas in the final game, it was exclusive to the Coin Rush mode until the [[Mario vs. Luigi Tour (2022)|2022 Mario vs. Luigi Tour]].


====Common====
====Common====
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===Gliders===
===Gliders===
None of the gliders' rarities changed from the beta to the final game.
None of the gliders' rarities changed from the beta to the final game, and most of them retain their [[Special skill (Mario Kart Tour)#Glider skills|glider skills]]; however, the [[Super Glider]]'s glider skill was replaced with [[Mushroom]] Plus, and the [[Parafoil]]'s glider skill was replaced with [[Green Shell]] Plus. [[Mega Mushroom]] Plus was absent in the beta, but was added as a glider skill in the [[Tokyo Tour]].


====Common====
====Common====
<gallery>
<gallery>
MKT Icon SuperGliderRed.png|[[Super Glider]]
MKT Icon SuperGliderRed.png|[[Super Glider]]<br>[[File:MKT Icon Super Horn.png|35px]]<br>[[Super Horn]] Plus
MKT Icon PaperGlider.png|[[Paper Glider]]
MKT Icon PaperGlider.png|[[Paper Glider]]<br>[[File:MKT Icon Green Shell.png|35px]]<br>[[Green Shell]] Plus
MKT Icon Parachute.png|[[Parachute (glider)|Parachute]]
MKT Icon Parachute.png|[[Parachute (glider)|Parachute]]<br>[[File:MKT Icon Blooper.png|35px]]<br>[[Blooper]] Plus
MKT Icon Parafoil.png|[[Parafoil]]
MKT Icon Parafoil.png|[[Parafoil]]<br>[[File:MKT Icon Mushroom.png|35px]]<br>[[Mushroom]] Plus
</gallery>
</gallery>


====Rare====
====Rare====
<gallery>
<gallery>
MKT Icon PeachParasol.png|[[Peach Parasol (glider)|Peach Parasol]]
MKT Icon PeachParasol.png|[[Peach Parasol (glider)|Peach Parasol]]<br>[[File:MKT Icon Red Shell.png|35px]]<br>[[Red Shell]] Plus
MKT Icon FlowerGlider.png|[[Flower Glider]]
MKT Icon FlowerGlider.png|[[Flower Glider]]<br>[[File:MKT Icon Banana.png|35px]]<br>[[Banana]] Plus
MKT Icon WarioWing.png|[[Wario Wing]]
MKT Icon WarioWing.png|[[Wario Wing]]<br>[[File:MKT Icon Bullet Bill.png|35px]]<br>[[Bullet Bill]] Plus
</gallery>
</gallery>


====Super Rare====
====Super Rare====
<gallery>
<gallery>
MKT Icon SuperGliderGold.png||[[Gold Glider]]
MKT Icon SuperGliderGold.png||[[Gold Glider]]<br>[[File:MKT Icon Coin.png|35px]]<br>[[Coin]] Plus
MKT Icon CloudGlider.png|[[Cloud Glider]]
MKT Icon CloudGlider.png|[[Cloud Glider]]<br>[[File:MKT Icon Lightning.png|35px]]<br>[[Lightning]] Plus
MKT Icon Swooper.png|[[Swooper (glider)|Swooper]]
MKT Icon Swooper.png|[[Swooper (glider)|Swooper]]<br>[[File:MKT Icon Bob-omb.png|35px]]<br>[[Bob-omb]] Plus
</gallery>
</gallery>


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{{MKT tour
{{MKT tour
|Banner=MKT Beta Test
|Banner=MKT Beta Test
|Duration=May 22, 2019, 11:00 p.m. (PT) – June 4, 2019, 10:59 p.m. (PT)
|Duration=May 21, 2019, 11:00 p.m. (PT) – June 4, 2019, 10:59 p.m. (PT)
|Coin=SNES Rainbow Road
|Coin=SNES Rainbow Road
|Cup1=Koopa Troopa
|Cup1=Koopa Troopa
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==Unused content==
==Unused content==
===Drivers===
[[File:MKT Model KoopaFreerunning.png|thumb|120px|The model of the Koopa (Freerunning) drivers with the unused green textures]]After [[Roving Racers|Red Koopa (Freerunning)]] was added in the [[London Tour]], there was an additional texture set for a green version of the driver, the name of which could be assumed to be Koopa (Freerunning) based on filenames. IDs relating to the rest of the Yoshi, Birdo, Shy Guy and Toad (Pit Crew) colors are also in the files.<ref name=api>[https://api.karttour.net/upcoming]</ref>
===Karts===
[[File:MKT Model CometTail LightBlue.png|thumb|left|120px|The model of the unused Comet Tail variant]]
Some karts have specific files for their positions on certain karts. Most of these karts are in the game, but there are references to several unused karts, including the [[Blue Falcon|''Mario Kart 8'' appearance of the Blue Falcon (BFalcon8)]]. Several models can be found in the game's files, including a light-blue [[Comet Tail]] with a yellow stripe in the middle, which was added in the [[Vancouver Tour]] along with the Comet Tail itself. Textures for a gold variant of the [[Apple Kart]], files relating to a yellow variant of the [[Cheep Charger]] and the rest of the [[Turbo Yoshi]] colors can also be found.<ref name=api/> An icon for a light-blue variant of the [[Crawly Kart]] was added in [[Winter Tour (2023)|2023 Winter Tour]].<ref>@kart_tour (January 25, 2023). [https://twitter.com/kart_tour/status/1618216744103075840 "''Datamining: Nintendo added the Light Blue Crawly Kart to the files this tour, despite it being unused! #MarioKartTour (@koopavocelot)''"] ''Twitter''. Retrieved January 26, 2023.</ref>
===Gliders===
Files relating to recolors of the [[Peach Parasol]], and a Valentine's-themed variant of the [[Glitter Glider]] can be found in the game.<ref name=api/>


===Courses===
===Courses===
Several text strings referencing objects of courses not yet in the game can be found in the files, though some of these objects have been used in courses other than the ones they were originally created for, such as the [[Skating Shy Guy]]s (HeyhoSkateRed and HeyhoSkateBlue), which are used in [[Vancouver Velocity 2]] but originate from [[GCN Sherbet Land]]. Note that while several other courses, both new and returning, are also hinted at in the files, whether or not they actually pertain to the returning courses in question and the themes of the new courses is up to speculation, and thus, these are not listed.<ref>[https://twitter.com/kart_tour/status/1222649988284583936 Tweet by Mario Kart Tour News]</ref>
Several text strings referencing objects from courses not featured in the game can be found in the files; several of the courses that are in the game had these text strings present before their release. However, some of these objects are used in courses other than the ones they were originally created for, such as the [[Skating Shy Guy]]s (HeyhoSkateRed and HeyhoSkateBlue), which are used in [[Tour Vancouver Velocity|Vancouver Velocity 2]] but originate from [[GCN Sherbet Land]]. The following courses that are not in the game have unused text strings referencing objects from them:
 
Additionally, [[GCN Waluigi Stadium]] and [[DS Shroom Ridge]] appear in a banner for the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]] found in the base game's files, which is comprised of artwork from ''Mario Kart Tour''. An environmental file for [[Ghost Valley 3|SNES Ghost Valley 3]] was also found in the files during the [[Wario vs. Waluigi Tour]], though it was later removed. Additionally, there are numerous strings in the files tied to brand-new courses; the unique fence and fence arrow objects for Mobmd and Mobor indicate that they will be city courses (potentially Madrid, Spain, and Orlando, Florida, US), while the objects and filename for Mobyi (such as FlowerRingMobyi) imply that it is based on ''[[Super Mario World 2: Yoshi's Island]]''.
 
The gaps between track IDs in the game's files also suggest the addition of several courses, as the gaps are sorted alphabetically, though the course variants are sorted by the original course first, then the R variant, then the R/T variant, and finally the T variant. For example, DS Luigi's Mansion T's course ID is Classic_Gds_Luigi_MansionX_sub (1011224), while DS Peach Gardens' BG course ID is Classic_Gds_PeachGarden_BG (1011242). If there is a gap between these numbers of these IDs, it indicates a course with a name that fits between these two courses may be coming soon. If the course is getting closer to release, the ID gap may be expanded. An example is if the gap between Luigi's Mansion T and Peach Gardens' BG gets their number gap expanded from (1011224 to 1011242) to (1011224 to 1011250). Course ID gaps also exist for new courses, such as the gap between Amsterdam Drift 3 and Bangkok Rush, which could be for Amsterdam Drift 4 or Mobat.<ref>[https://api.karttour.net/id ID list]</ref><ref>[https://www.reddit.com/r/MarioKartTour/comments/yfmap9/what_track_do_you_think_well_see_for_the_next_tour/iu5vl5u/?context=3]</ref><ref>[https://www.reddit.com/r/MarioKartTour/comments/yesnl9/what_are_your_predictions_for_next_tours_new/iu38dfw/?context=3]</ref> Track IDs are also altered leading up to a course's return, meaning that tours and their themes can be predicted in advance. Over the course of the [[New Year's Tour (2023)|2023 New Year's Tour]] and the [[Space Tour (2023)|2023 Space Tour]], it was discovered that every Mario Circuit in the game and both Luigi themed courses had their track IDs altered.


====List of text strings and textures related to unreleased courses====
*"Mobmu" - EnclosureMobmuTest, StartGateMobmuTest
*[[GBA Luigi Circuit]] - AirShipLC and [[Puddle|PuddleLC]]
*"Mobnu" - MorayMobnuTest1, MorayMobnuTest2
*[[Yoshi Desert|GBA Yoshi Desert]] - PillarAgbyd and PillarAgbydBase
*[[GBA Cheese Land]] - WanwanFork*
*[[Bowser Castle 4|GBA Bowser's Castle 4]]/RMX Bowser's Castle 2 - PortalPropeller (previously labeled as PotalPropellerAgbbc); object is not used in any current GBA Bowser's Castle-style track
*[[Wii Grumble Volcano]] - RoadGuraGuraTest
*[[GCN Mushroom Bridge]] and/or [[Mushroom City|GCN Mushroom City]] - [[Bob-omb Car|CarBomb]], CarHanachan and [[Mushroom Car|CarMushroom]]
*[[GCN Waluigi Stadium]] - PakkunWall, WallDokan
*[[Mario Circuit (Mario Kart DS)|DS Mario Circuit]] - [[Fire Piranha Plant]] textures, PackunFlowerFire
*[[Wii Grumble Volcano]] - RoadGuraGuraTest and RockVolcano
*[[Dry Dry Ruins (race course)|Wii Dry Dry Ruins]] - PillarWiiddr, PillarWiiddrBase, and SandHillWiiddr
*[[3DS Music Park]] - [[Note Block|BlockNote]]
*[[Wuhu Loop|3DS Wuhu Loop]] - [[Koopa Clown Car|ClownWuhu]]
*[[Wuhu Loop|3DS Wuhu Loop]] - [[Koopa Clown Car|ClownWuhu]]
*[[3DS Music Park]] - Dancing Piranha Plant animations*
*[[Maka Wuhu|3DS Maka Wuhu]] - RockWuhu
*[[Maka Wuhu|3DS Maka Wuhu]] - RockWuhu
*[[3DS DK Jungle]] - GoldenBanana, AirShipDK, BarrelDK
*[[3DS DK Jungle]] - GoldenBanana, AirShipDK, BarrelDK
*[[Block Plaza|Wii Block Plaza]] - BlockRedTest, BlockBlueTest, BlockGreenTest, BlockYellow
An (*) asterisk means that the course assets are leftovers from ''Mario Kart 8'', meaning that it is unclear if these assets were intended to be used or not. "Mobmu" and "Mobnu" are named with the "Mob" prefix, which is used for [[new course]]s in the game's data, suggesting that they may have been new courses that were scrapped or used for testing.
An environmental file named after [[Ghost Valley 3|SNES Ghost Valley 3]] is present in the files of tours which feature [[RMX Ghost Valley 1]].


====List of ID gaps for courses====
Within the game's data, every course has numerous IDs referencing the renders used for it in-game. This list was refreshed with each tour and after most game updates. There are four individual numbered lists, with every ID in each list sharing a prefix:<ref>[https://api.karttour.net/id?type=course Track ID list]</ref> "Classic" for [[classic course]]s, "New" for new courses, "Remix" for [[remix course]]s, and "Battle" for [[Battle Mode|battle]] courses (including both classic and new courses). Within these lists, the IDs are sorted alphabetically and are numbered starting from 101000. Every course has up to five IDs that are visible in the list, ending with "_BG" (the first ID for a course), "_sub" (the last ID for the normal variant), "R_sub" (the last ID for the R variant), "RX_sub" (the last ID for the R/T variant), and "X_sub" (the last ID for the T variant). Many of the game's courses had their IDs present in the list prior to release, as evidenced by the numbering of the IDs, though they were not visible. Normally, the "X_sub" ID of a course and the "_BG" ID of a course after it are numerically after one another (for example, if "Track1X_sub" is numbered 1010050, "Track2_BG" should be numbered 1010051), but when an unreleased course was present between two released courses, there would be a larger difference between the ID numbers. Since the IDs are ordered alphabetically, these gaps could be used to identify courses before they were released. For example, a gap between "Ggc_YoshiCircuit" and "Gn64_ChocoMountain" would imply that [[N64 Bowser's Castle]] or [[N64 Banshee Boardwalk]] is present under the name "Gn64_BowserCastle" or "Gn64_BansheeBoardwalk", respectively. The size of the gap, when it was increased, and the amounts in which it was increased could also be used to estimate when a course in it may debut and how many courses were present within it. Pre-existing courses being increased could also help determine the themes of upcoming tours, such as how increases to all routes of [[Tour Tokyo Blur|Tokyo Blur]], [[Tour Singapore Speedway|Singapore Speedway]], and [[Tour Bangkok Rush|Bangkok Rush]] starting in the second [[Peach vs. Bowser Tour (November–December 2022)|Peach vs. Bowser Tour]] foreshadowed the [[Winter Tour (2023)|2023 Winter Tour]].<ref>[https://docs.google.com/spreadsheets/d/1F9-J88_yQomkGdgJ9dogiin4JTxWf65bWecQ_dhYA8w Spreadsheet showing ID increases between tours]</ref> Though most of the ID gaps in the game's files were filled in with courses that were later added, two remain, each having two slots: a gap in the classic course list between [[GBA Bowser's Castle 4]] and [[GBA Cheep-Cheep Island]] (which could have fit [[Broken Pier|GBA Broken Pier]] or T and R/T variants for GBA Bowser's Castle 4) and a gap in the new course list between [[Tour Paris Promenade|Paris Promenade 3]] and [[Rome Avanti]]. Additionally, prior to the [[1st Anniversary Tour]], a gap of size four existed that could have fit either N64 Banshee Boardwalk or N64 Bowser's Castle; this gap subsequently vanished and never resurfaced in the files. The final courses in the game's internal lists are [[Wii Rainbow Road]] for classic race courses, [[Yoshi's Island (race course)|Yoshi's Island]] for new race courses, [[RMX Vanilla Lake 2]] for remix courses, and [[Tour Paris Promenade|Paris Promenade B]] for battle courses, so any courses following these alphabetically cannot have their ID gaps seen (if there are any).
An (*) asterisk means that the course is already in the Booster Course Pass or had the text strings for its course elements found. The (*number*) sign is for the number of slots in the gap.
*Between [[GBA Bowser's Castle 3]] and [[GBA Cheep-Cheep Island]] (10) - [[Bowser Castle 4|GBA Bowser's Castle 4]]* or [[Broken Pier|GBA Broken Pier]]
*Between GBA Cheep-Cheep Island and [[GBA Riverside Park]] (35) - [[GBA Cheese Land]], [[Lakeside Park|GBA Lakeside Park]], [[GBA Luigi Circuit]]*, [[GBA Mario Circuit]], [[GBA Peach Circuit]], [[Rainbow Road (Mario Kart: Super Circuit)|GBA Rainbow Road]], [[GBA Ribbon Road]]
*Between GBA Sunset Wilds and [[DS DK Pass]] (22) - [[Yoshi Desert|GBA Yoshi Desert]]*, [[Bowser Castle (Mario Kart DS)|DS Bowser's Castle]], [[DS Cheep Cheep Beach]], [[DS Delfino Square]], [[DS Desert Hills]]
*Between [[DS Luigi's Mansion]] and [[DS Peach Gardens]] (38) - [[Mario Circuit (Mario Kart DS)|DS Mario Circuit]]* or [[DS Shroom Ridge]]* (possibly Mushroom Ridge in the files)
*Between [[GCN DK Mountain]] and [[GCN Yoshi Circuit]] (24) - [[GCN Dry Dry Desert]], [[GCN Luigi Circuit]], [[GCN Mario Circuit]], [[GCN Mushroom Bridge]]*, [[Mushroom City|GCN Mushroom City]]*, [[GCN Peach Beach]], [[Rainbow Road (Mario Kart: Double Dash!!)|GCN Rainbow Road]], [[GCN Sherbet Land]], [[GCN Waluigi Stadium]]*, [[Wario Colosseum|GCN Wario Colosseum]]
*Between [[N64 Luigi Raceway|N64 LuigiCircuit (Luigi Raceway)]] and [[N64 Royal Raceway|N64 PeachCircuit (Royal Raceway)]] (10) - [[N64 Mario Raceway]] or [[N64 Moo Moo Farm]]
*Between [[N64 Yoshi Valley]] and [[SNES Choco Island 1]] (9) - Any [[Bowser's Castle (disambiguation)|SNES Bowser Castle]] course
*Between [[Wii Coconut Mall]] and [[Wii DK Summit]] (11) - [[Daisy Circuit|Wii Daisy Circuit]]
*Between Wii DK Summit and [[Wii Koopa Cape]] (21) - [[Dry Dry Ruins (race course)|Wii Dry Dry Ruins]]* or [[Wii Grumble Volcano]]*
*Between [[Wii Maple Treeway]] and [[Wii Mushroom Gorge]] (16) - [[Mario Circuit (Mario Kart Wii)|Wii Mario Circuit]], [[Wii Moo Moo Meadows]], [[Moonview Highway|Wii Moonview Highway]]
*Possibly after [[Wii Rainbow Road]] - [[Toad's Factory|Wii Toad's Factory]], [[Wii Wario's Gold Mine]]
*Between [[Amsterdam Drift|Amsterdam Drift 3]] and [[Bangkok Rush]] (34) - Amsterdam Drift 4 or "Mobat"
*Between [[Bangkok Rush|Bangkok Rush 3]] and [[Tour Berlin Byways|Berlin Byways]] (10) - Bangkok Rush 4 or "Mobbr"
*Between Berlin Byways 3 and [[Merry Mountain|HillClimb (Merry Mountain)]] (10) - Berlin Byways 4, "Mobdk"
*Between [[Los Angeles Laps|Los Angeles Laps 3]] and [[Tour New York Minute|New York Minute]] (28) - Los Angeles Laps 4, "Mobmd", "Mobmu"
*Between [[Ninja Hideaway|NinjaMansion (Ninja Hideaway)]] and [[Tour Paris Promenade|Paris Promenade]] (50) - "Mobnu", "Mobor"
*Between Paris Promenade 3 and [[Singapore Speedway]] (29) - Paris Promenade 4, an unknown new course
*Possibly after [[Vancouver Velocity|Vancouver Velocity 3]] - Vancouver Velocity 4, "Mobyi"
*Possibly after [[GCN Cookie Land]] - Any ''[[Mario Kart 64]]'', ''[[Super Mario Kart]]'' and ''[[Mario Kart Wii]]'' battle course


Additionally, prior to the [[1st Anniversary Tour]], a size-4 gap existed that could've fit either {{classic-link|N64|Banshee Boardwalk}} or {{classic-link|N64|Bowser's Castle}}. It is unknown why this gap vanished and has never resurfaced in the files.
===Karts===
[[File:MKT Model CometTail LightBlue.png|150px|thumb|left|The model of the unused Comet Tail variant]]
Some karts have specific files for their positions. Most of these karts are in the game, but there are references to several unused karts, including the ''[[Mario Kart 8]]'' appearance of the [[Blue Falcon]] (BFalcon8). Several kart models can also be found in the game's files, including a light-blue [[Comet Tail]] with a yellow stripe in the middle, which was added in the [[Vancouver Tour]] along with the Comet Tail itself. Textures for a gold variant of the [[Apple Kart]] and files relating to a yellow variant of the [[Cheep Charger]] are also present.<ref name=api>[https://api.karttour.net/upcoming]</ref>


===Items===
===Gliders===
Despite [[Gold Mario]] being playable only in Coin Rush, he has an unused special skill item known as "Coin Vacuum" with the description "Vacuum up nearby [[coin]]s while racing on favorite courses." When hacking Gold Mario to be playable in the normal game, the item can only be used on favorite courses and acts similarly to when attracting coins in Coin Rush but with a smaller radius. The [[Frenzy]] for the item is similar to a coin Frenzy but with the coins being attracted. The item's icon is missing from the item roulette and it uses the coin icon during a Frenzy.<ref>[https://twitter.com/kart_tour/status/1283405104918466565 Tweet by Mario Kart Tour News]</ref><ref>[https://www.youtube.com/watch?v=nPVdjTC3OxM Gold Mario & Coin Vacuum! - Mario Kart Tour Hack - YouTube]</ref>
Files relating to recolors of the [[Peach Parasol (glider)|Peach Parasol]] and a Valentine's-themed variant of the [[Glitter Glider]] are present in the game's data.<ref name=api/>


===Tires===
===Tires===
[[File:MKT Model StdR Red.png|thumb|left|100px|The StdR_Red tires]]
[[File:MKT Model StdR Red.png|thumb|left|100px|The StdR_Red tires]]
The StdR_Red [[tire]]s can be found in the game's files, but are currently unused.<ref>[https://www.youtube.com/watch?v=KNk9WE-EfZ4 HalfHydra] ''YouTube''. Retrieved February 21, 2022.</ref>
The unused StdR_Red [[tire]]s are present in the game's files.<ref>[https://www.youtube.com/watch?v=KNk9WE-EfZ4 HalfHydra] ''YouTube''. Retrieved February 21, 2022.</ref>
{{br}}
{{br}}


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===Icons===
===Icons===
Some unused icons known as ''BoostItem'', ''ItemExchange'', ''PartsScoreUp'' and ''PartsSkillUp'' can be found in the game's files. The ''BoostItem'' icons also have icons of them on a ticket.
Some unused icons known as ''BoostItem'', ''ItemExchange'', ''PartsScoreUp'', and ''PartsSkillUp'' can be found in the game's files. The ''BoostItem'' icons also have icons of them on a ticket.
<gallery>
<gallery>
MKT Unused BoostItem 01.png|The first unused ''BoostItem'' icon
MKT Unused BoostItem 01.png|The first unused ''BoostItem'' icon
Line 364: Line 338:


===Sounds and music===
===Sounds and music===
Several unused voice clips exist for when a driver finishes 5th or below, indicating that drivers were originally going to have voice clips for losing. Some drivers from ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'' retain their losing voice clips from said games, while Peachette and Pauline have newly recorded losing voice clips.<ref>[https://www.reddit.com/r/MarioKartTour/comments/j73i53/an_interesting_trivia_about_pauline_and_peachette/]</ref> Later non-''Mario Kart 8'' / ''Mario Kart 8 Deluxe'' drivers added in the game lack unused losing voice clips.
Several unused voice clips exist for when a driver finishes 5th or below, indicating that drivers were originally going to have voice clips for losing. Some drivers from ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'' retain their losing voice clips from said games, while Peachette and Pauline have newly recorded losing voice clips.<ref>[https://www.reddit.com/r/MarioKartTour/comments/j73i53/an_interesting_trivia_about_pauline_and_peachette/]</ref> Drivers added later in the game that were not present in ''Mario Kart 8'' or ''Mario Kart 8 Deluxe'' lack unused losing voice clips.


An alternate version of the [[Singapore Speedway]] theme that lacks synth and percussion can be found in the files, but it is currently unused.
Additionally, the [[Wii Koopa Cape]] underwater music has an intro portion in the game's files that is never used in the game, even in the underwater challenge where the player starts in the section in which the underwater variant of the theme plays.
{{media table
|file1=MKT Singapore Speedway Theme.oga
|title1=Singapore Speedway
}}
 
Battle course sound files related to [[Tour Paris Promenade|Paris Promenade]] have been found in the game.<ref>[https://twitter.com/kart_tour/status/1537040220746661889 Tweet by Mario Kart (Tour) News]</ref><ref>[https://twitter.com/kart_tour/status/1544092261734047744 Tweet by Mario Kart (Tour) News]</ref><ref>[https://tcrf.net/Mario_Kart_Tour]</ref>


===Event token obtaining method===
===Event token obtaining method===
In the in-game news for version 2.10.0, Nintendo announced that the player could obtain [[event token]]s by keeping combo bonuses. This method has yet to be used in the game.<ref>[https://tcrf.net/Mario_Kart_Tour#Unused_Event_Token_Obtaining_Methods Unused Event Token Obtaining Method] ''The Cutting Room Floor''. Retrieved January 4, 2021.</ref>
In the in-game news for version 2.10.0, Nintendo announced that the player could obtain [[event token]]s by keeping combo bonuses. This method was never used in the game.<ref>[https://tcrf.net/Mario_Kart_Tour#Unused_Event_Token_Obtaining_Methods Unused Event Token Obtaining Method] ''The Cutting Room Floor''. Retrieved January 4, 2021.</ref>


==Course icons==
==Course icons==
Several in-game course icons have been altered, either to reposition the character depicted in them or to change the screenshot shown to be accurate to what is really in the game. The table below documents the differences between previous and updated versions of these icons.
Several in-game course icons were altered, either to reposition the character depicted in them or to change the screenshot shown to be more accurate to what is really in the game. The table below documents the differences between the original and updated versions of these icons.


{|class="wikitable" style="text-align:center" width=100%
{|class="wikitable" style="text-align:center" width=100%
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|[[File:MKT Icon NewYorkMinuteRT Pauline.png|150px]]
|[[File:MKT Icon NewYorkMinuteRT Pauline.png|150px]]
|[[Tour New York Minute|New York Minute R/T]]
|[[Tour New York Minute|New York Minute R/T]]
|[[Pauline]] is positioned slightly more to the left.
|[[Pauline]] is positioned slightly more to the right.
|-
|-
|[[File:MKT Icon TokyoBlurT Old.png|150px]]
|[[File:MKT Icon TokyoBlurT Old.png|150px]]
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|-
|-
|[[File:MKT_Icon_MarioCircuit2TSNES Old.png|150px]]
|[[File:MKT_Icon_MarioCircuit2TSNES Old.png|150px]]
|[[File:MKT_Icon_MarioCircuit2TSNES_Lakitu.png|150px]]
|[[File:MKT_Icon_MarioCircuit2TSNES Lakitu.png|150px]]
|rowspan=2|[[SNES Mario Circuit 2|SNES Mario Circuit 2T]]
|rowspan=2|[[SNES Mario Circuit 2|SNES Mario Circuit 2T]]
|rowspan=2|[[Lakitu]] is positioned slightly more to the left. The [[Kanaami Road]] is flatter. The course's background is higher. The green [[Warp Pipe|pipe]] is out of frame.
|rowspan=2|[[Lakitu]] is positioned slightly more to the left. The [[Kanaami Road]] is flatter. The course's background is higher. The green [[Warp Pipe|pipe]] is out of frame.
|-
|-
|[[File:MKT_Icon_MarioCircuit2TSNES Old2.png|150px]]
|[[File:MKT_Icon_MarioCircuit2TSNES Old2.png|150px]]
|[[File:MKT_Icon_MarioCircuit2TSNES_Lemmy.png|150px]]
|[[File:MKT_Icon_MarioCircuit2TSNES Lemmy.png|150px]]
|-
|-
|[[File:MKT Icon RMXMarioCircuit1 Old.png|150px]]
|[[File:MKT Icon RMXMarioCircuit1 Old.png|150px]]
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|[[File:MKT Icon MarioCircuit1TSNES BabyMario.png|150px]]
|[[File:MKT Icon MarioCircuit1TSNES BabyMario.png|150px]]
|rowspan=3|[[SNES Mario Circuit 1|SNES Mario Circuit 1T]]
|rowspan=3|[[SNES Mario Circuit 1|SNES Mario Circuit 1T]]
|rowspan=3|Course is framed differently. Further [[ramp]] is less pronounced.
|rowspan=3|The course is framed differently. The further [[ramp]] is less pronounced.
|-
|-
|[[File:MKT Icon MarioCircuit1TSNES Old2.png|150px]]
|[[File:MKT Icon MarioCircuit1TSNES Old2.png|150px]]
Line 474: Line 442:
|-
|-
|[[File:MKT Icon RainbowRoadRSNES Old.png|150px]]
|[[File:MKT Icon RainbowRoadRSNES Old.png|150px]]
|[[File:MKT Icon RainbowRoadRSNES.png|150px]]
|[[File:MKT Icon RainbowRoadRSNES Lemmy.png|150px]]
|rowspan=4|[[SNES Rainbow Road|SNES Rainbow Road R]]
|rowspan=4|[[SNES Rainbow Road|SNES Rainbow Road R]]
|rowspan=4|Green turn signs are absent and [[Lemmy Koopa|Lemmy]]'s artwork is positioned so [[Magical ball|his ball]] is out of frame.
|rowspan=4|Green turn signs are absent and {{Lemmy}}'s artwork is positioned so [[Magical ball|his ball]] is out of frame.
|-
|-
|[[File:MKT Icon RainbowRoadRSNES Old2.png|150px]]
|[[File:MKT Icon RainbowRoadRSNES Old2.png|150px]]
Line 496: Line 464:
|-
|-
|[[File:MKT Icon KoopaTroopaBeachTN64 Old.png|150px]]
|[[File:MKT Icon KoopaTroopaBeachTN64 Old.png|150px]]
|[[File:MKT Icon KoopaTroopaBeachTN64.png|150px]]
|[[File:MKT Icon KoopaTroopaBeachTN64 Peach.png|150px]]
|[[N64 Koopa Troopa Beach|N64 Koopa Troopa Beach T]]
|[[N64 Koopa Troopa Beach|N64 Koopa Troopa Beach T]]
|The ramp near the [[Noshi]] is different.
|The ramp near the [[Noshi]] is different.
Line 518: Line 486:
|[[File:MKT Icon BowsersCastle1TGBA Old.png|150px]]
|[[File:MKT Icon BowsersCastle1TGBA Old.png|150px]]
|[[File:MKT Icon BowsersCastle1TGBA DryBones.png|150px]]
|[[File:MKT Icon BowsersCastle1TGBA DryBones.png|150px]]
|rowspan=2|[[GBA Bowser's Castle 1|GBA Bowser's Castle 1R/T]]
|rowspan=2|[[GBA Bowser's Castle 1|GBA Bowser's Castle 1T]]
|rowspan=2|[[Dry Bones]] is positioned more to the left. The ramp is angled differently.
|rowspan=2|[[Dry Bones]] is positioned more to the left. The ramp is angled differently.
|-
|-
Line 530: Line 498:
|-
|-
|[[File:MKT Icon BowsersCastle1RTGBA Old.png|150px]]
|[[File:MKT Icon BowsersCastle1RTGBA Old.png|150px]]
|[[File:MKT Icon BowsersCastle1RTGBA New.png|150px]]
|[[File:MKT Icon BowsersCastle1RTGBA DryBowser.png|150px]]
|-
|-
|[[File:MKT Icon SkyGardenGBA Old.png|150px]]
|[[File:MKT Icon SkyGardenGBA Old.png|150px]]
Line 567: Line 535:
|-
|-
|[[File:MKT Icon DinoDinoJungleTGCN Old.png|150px]]
|[[File:MKT Icon DinoDinoJungleTGCN Old.png|150px]]
|[[File:MKT Icon DinoDinoJungleTGCN.png|150px]]
|[[File:MKT Icon DinoDinoJungleTGCN Bowser.png|150px]]
|[[GCN Dino Dino Jungle|GCN Dino Dino Jungle T]]
|[[GCN Dino Dino Jungle|GCN Dino Dino Jungle T]]
|A Kanaami Road that does appear in-game is visible above the starting line.
|A Kanaami Road that does appear in-game is visible above the starting line.
Line 577: Line 545:
|-
|-
|[[File:MKT Icon WaluigiPinballTDS Old.png|150px]]
|[[File:MKT Icon WaluigiPinballTDS Old.png|150px]]
|[[File:MKT Icon WaluigiPinballTDS.png|150px]]
|[[File:MKT Icon WaluigiPinballTDS Lakitu.png|150px]]
|rowspan=3|[[DS Waluigi Pinball|DS Waluigi Pinball T]]
|rowspan=3|[[DS Waluigi Pinball|DS Waluigi Pinball T]]
|rowspan=3|The [[Bumper (Mario Kart series)|bumper]] section lacks transitioning ramps, there is a Kanaami Road that does not appear in-game, and there are more Dash Panels on the road.
|rowspan=3|The [[Bumper (Mario Kart series)|bumper]] section lacks transitioning ramps, there is a Kanaami Road that does not appear in-game, and there are more Dash Panels on the road.

Latest revision as of 17:54, March 19, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: More beta mechanics unused in the final release

This is a list of pre-release and unused content for Mario Kart Tour.

Closed beta[edit]

Character selection screen from Mario Kart Tour
A portion of the character select screen

On April 23, 2019, Nintendo opened applications for participating in a closed beta test of Mario Kart Tour to Android users in North America and Japan, which began on May 22, 2019 and ended on June 4, 2019.[1] The following lists the features included in the beta version of the game.[2] Several of the characters, karts, and gliders listed were not made available in the final game at launch.

General[edit]

  • The drivers, karts, and gliders inventory screens originally displayed in rows of three, and locked items still had their special skill and starting base points value visible in the beta. In the final game, however, the inventory screens display in rows of four, and locked items no longer had visible special skills or starting base points values.
  • Rubies were originally emeralds.
  • An element seen in other free-to-play games that was included in the closed beta was a stamina bar consisting of five hearts total. One heart would be consumed every time a player raced, and once the stamina was depleted, players would not be able to play until it recharged. Players would replenish hearts when they leveled up, if they waited out the timer, or if they purchased hearts with emeralds. This element was removed in the final game at launch, with players instead being able to play indefinitely.
  • Originally, events in each cup were unlocked one at a time in a linear order after completing the first event, with challenges being unlocked last. In the final game, all events are unlocked when a cup is unlocked.
  • Originally, there was no way to speed up the unlocking process for the cups restricted by timers.[3] In the final game, this can be done using quick tickets.
  • The classes "Common", "Rare", and "Super Rare" in the beta were renamed to "Normal", "Super", and "High-End" respectively in the final game.
  • Emeralds were classed as "Rare" items in the beta, while rubies are classed as "Normal" items in the final game.
  • Karts and gliders only had colored frames around their card while retaining the same color scheme as "Common" items in the background in the beta, while in the final game, the card backgrounds change color based on whether they are "Super" or "High-End".
  • The names of the four bonus challenges "Rocket Start!", "Race through the rings", "Don't crash", and "Beat Up Goombas" in the beta were changed to "Ready, Set, Rocket Start", "Ring Race", "Steer Clear of Obstacles", and "Goomba Takedown" respectively in the final game.
  • The Daily Selects Shop had only six items, as opposed to nine.
  • Players could receive Metal Mario, the B Dasher, and the Gold Glider in the final tour gift, which was the first spotlight pipe.
  • Combo bonuses were not implemented. As a result, the beta did not have constant sound effects that played when the combo is increased, unlike in the final game.
  • Higher tier karts originally increased speed, while higher tier gliders only increased item luck.
  • The items on the character selection screen were Mushrooms. In the final game, they are Green Shells instead.
  • The maximum level for each driver, kart, and glider was 10, while in the final game, it was decreased to 6 (later increased to 7 in the Snow Tour and again to 8 in the 2022 Mii Tour).
  • Music and sound effects were different from the final game.
    • The menu music had a different arrangement.[4]
    • The sound that played when navigating through the cups and challenge cards was ripped from Mario Kart Wii.
    • The jingle when acquiring a Normal item or a Grand Star was different. In the final game, this jingle is instead used in the ranked cup results when the player places 4th or lower.
    • The countdown sound effect was taken from Mario Kart DS (this was also the sound effect used in Mario Kart Wii and Mario Kart 7). In the final game, the sound effect is instead taken from Mario Kart 8.
  • The text signifying the last lap originally read "FINAL LAP!"; in the final version, it instead reads "2/2" ("3/3" for 3DS Rainbow Road and GCN Baby Park T, and "5/5" for every other GCN Baby Park variant).
  • The rearview button was placed in the top right corner of the screen, below the options button.
  • In the Coin Rush menu, the description read "Speed through a course containing over 400 Coins! Gold Mario can really rake them in."; in the final version, it instead reads "Over 300 coins are waiting for you on this course! Gold Mario will draw them in as he gets near."
  • Completing a bonus challenge originally rewarded three Grand Stars immediately, and reaching certain requirements granted bonus coins.
  • Tour gifts were immediately claimed upon reaching the required number of Grand Stars.
  • In the beta, each challenge from the Tour Challenges set gave out three to five Grand Stars when completed. In the final version, each challenge from the Tour Challenges set only gives out one or two Grand Stars when completed.
  • Shortcut ramps were reflected on the minimap in all courses that had them. In the final game, these were all removed.

Drivers[edit]

Most of the drivers retain their special items in the final game; however, Baby Peach, Baby Daisy, Baby Rosalina, and Lemmy's special items are replaced by the Bubble, Morton's special item is replaced by the Giant Banana, Larry's special item is replaced by the Boomerang Flower, King Boo's special item is replaced by the Lucky 7, and Ludwig's and Rosalina's special items are replaced by the Dash Ring. Additionally, in the beta, both Rosalina and King Boo were classified as High-End drivers, whereas in the final version, they are classified as Super drivers instead. The Triple Bananas, which were Larry and Lemmy's special item, went unused until the London Tour, where they were properly introduced as Waluigi (Bus Driver)'s special item. Additionally, Daisy's artwork used in the beta is taken directly from Mario Kart 7, whereas in the final version, she uses new artwork that resembles her artwork from said game, but with darker hair and different shading.

Common[edit]

Rare[edit]

Super Rare[edit]

Karts[edit]

Most of the karts retain their rarities in the final; however, in the beta, the Soda Jet, Super Blooper, and Bolt Buggy were all classified as Normal karts, and the Blue Seven was classified as a High-End kart, whereas in the final, they are all classified as Super karts. The Koopa Dasher had a sprite used in the beta with Pipe Frame tires equipped instead of the tires the Turbo Yoshi had. The Gold Standard was a selectable kart to race with in the beta, whereas in the final game, it was exclusive to the Coin Rush mode until the 2022 Mario vs. Luigi Tour.

Common[edit]

Rare[edit]

Super Rare[edit]

Gliders[edit]

None of the gliders' rarities changed from the beta to the final game, and most of them retain their glider skills; however, the Super Glider's glider skill was replaced with Mushroom Plus, and the Parafoil's glider skill was replaced with Green Shell Plus. Mega Mushroom Plus was absent in the beta, but was added as a glider skill in the Tokyo Tour.

Common[edit]

Rare[edit]

Super Rare[edit]

Tour[edit]

The beta only featured one tour, named Beta Test (Beta Test Tour in the news section). There were no T variant or R/T variant courses featured in the beta and only four of the thirteen courses in the beta had R variants.

The splash screen of the Beta Test from Mario Kart Tour Duration:
May 21, 2019, 11:00 p.m. (PT) – June 4, 2019, 10:59 p.m. (PT)
Week Ranked cup Spotlights
1 The icon of the Koopa Troopa Cup from Mario Kart Tour. Driver Kart Glider
Artwork of Metal Mario from Mario Kart 7 B Dasher from Mario Kart Tour Gold Glider from Mario Kart Tour
Metal Mario B Dasher Gold Glider
2 The icon of the Rosalina Cup from Mario Kart Tour. Driver Kart Glider
Artwork of Rosalina used in Mario Party: The Top 100, Mario Kart Tour and Mario & Sonic at the Olympic Games Tokyo 2020. Bumble V from Mario Kart Tour Cloud Glider from Mario Kart Tour
Rosalina Bumble V Cloud Glider

Cups[edit]

The icon of the Toad Cup from Mario Kart Tour.
Toad Cup
SNES Choco Island 2 from Mario Kart Tour.
SNES Choco Island 2
MKT Icon ToadCircuit3DS.png
3DS Toad Circuit
MKT Icon DinoDinoJungleGCN.png
GCN Dino Dino Jungle
The icon of the Toad Cup's challenge from Mario Kart Tour.
Rocket Start!
"Pull off a Rocket Start!"
Toad, 3DS Mario Circuit[5]
The icon of the Mario Cup from Mario Kart Tour.
Mario Cup
MKT Icon MarioCircuit1SNES.png
SNES Mario Circuit 1
N64 Kalimari Desert from Mario Kart Tour.
N64 Kalimari Desert
3DS Mario Circuit from Mario Kart Tour.
3DS Mario Circuit
Thumbnail of the Race through the rings bonus challenge held on 3DS Toad Circuit in the Beta Test
Race through the rings
"Clear 10 rings."
Mario, 3DS Toad Circuit[2]
The icon of the Luigi Cup from Mario Kart Tour.
Luigi Cup
MKT Icon LuigisMansionDS.png
DS Luigi's Mansion
MKT Icon MarioCircuit1SNES.png
SNES Mario Circuit 1
MKT Icon ToadCircuit3DS.png
3DS Toad Circuit
The icon of the Luigi Cup's challenge from Mario Kart Tour.
Do Jump Boosts
"Do 15 Jump Boosts."
Luigi, SNES Choco Island 2[2]
The icon of the Koopa Troopa Cup from Mario Kart Tour.
Koopa Troopa Cup
Ranked cup (week 1)
MKT Icon KoopaTroopaBeachN64.png
N64 Koopa Troopa Beach
MKT Icon DinoDinoJungleGCN.png
GCN Dino Dino Jungle
SNES Choco Island 2 from Mario Kart Tour.
SNES Choco Island 2
The icon of the Koopa Troopa Cup's challenge from Mario Kart Tour.
Don't crash
"Try not to crash."
Koopa Troopa, DS Luigi's Mansion[2]
The icon of the Peach Cup from Mario Kart Tour.
Peach Cup
3DS Daisy Hills from Mario Kart Tour (beta icon)
3DS Daisy Hills
3DS Mario Circuit from Mario Kart Tour.
3DS Mario Circuit
N64 Kalimari Desert from Mario Kart Tour.
N64 Kalimari Desert
The icon of the Peach Cup's challenge from Mario Kart Tour.
Glider Challenge
"Glide at least 400."
Peach, 3DS Daisy Hills[2]
The icon of the Shy Guy Cup from Mario Kart Tour.
Shy Guy Cup
MKT Icon ShyGuyBazaar3DS.png
3DS Shy Guy Bazaar
SNES Choco Island 2 from Mario Kart Tour.
SNES Choco Island 2
MKT Icon LuigisMansionDS.png
DS Luigi's Mansion
Thumbnail of the Race through the rings bonus challenge held in 3DS Shy Guy Bazaar in the Beta Test
Race through the rings
"Clear 30 rings."
Shy Guy, 3DS Shy Guy Bazaar[6]
The icon of the Toadette Cup from Mario Kart Tour.
Toadette Cup
3DS Toad Circuit R from Mario Kart Tour.
3DS Toad Circuit R
3DS Daisy Hills from Mario Kart Tour (beta icon)
3DS Daisy Hills
MKT Icon MarioCircuit1SNES.png
SNES Mario Circuit 1
The icon of the Toadette Cup's challenge from Mario Kart Tour.
Do Jump Boosts
"Do 10 Jump Boosts."
Toadette, N64 Koopa Troopa Beach[7]
The icon of the Bowser Cup from Mario Kart Tour.
Bowser Cup
MKT Icon BowsersCastle1GBA.png
GBA Bowser Castle 1
N64 Kalimari Desert from Mario Kart Tour.
N64 Kalimari Desert
MKT Icon KoopaTroopaBeachN64.png
N64 Koopa Troopa Beach
The icon of the Bowser Cup's challenge from Mario Kart Tour.
vs. Mega Bowser
"Aim for 1st place!"
Any character, GBA Bowser Castle 1[8]
The icon of the Rosalina Cup from Mario Kart Tour.
Rosalina Cup
Ranked cup (week 2)
MKT Icon RainbowRoadSNES.png
SNES Rainbow Road
MKT Icon LuigisMansionDS.png
DS Luigi's Mansion
MKT Icon ShyGuyBazaar3DS.png
3DS Shy Guy Bazaar
The icon of the Rosalina Cup's challenge from Mario Kart Tour
Break Item Boxes
"Hit 15 Item Boxes."
Rosalina, SNES Rainbow Road[9]
The icon of the Donkey Kong Cup from Mario Kart Tour.
Donkey Kong Cup
MKT Icon KalimariDesertRN64.png
N64 Kalimari Desert R
3DS Mario Circuit from Mario Kart Tour.
3DS Mario Circuit
MKT Icon DinoDinoJungleGCN.png
GCN Dino Dino Jungle
The icon of the Donkey Kong Cup's challenge from Mario Kart Tour.
Smash Small Dry Bones
"Smash 5 opponents."
Donkey Kong, N64 Kalimari Desert[10]
The icon of the Yoshi Cup from Mario Kart Tour.
Yoshi Cup
MKT Icon RockRockMountain3DS.png
3DS Rock Rock Mountain
MKT Icon KoopaTroopaBeachN64.png
N64 Koopa Troopa Beach
3DS Toad Circuit R from Mario Kart Tour.
3DS Toad Circuit R
The icon of the Yoshi Cup's challenge from Mario Kart Tour.
Beat Up Goombas
"Hit 30 Goombas."
Yoshi, GCN Dino Dino Jungle[11]
The icon of the King Boo Cup from Mario Kart Tour.
King Boo Cup
DS Luigi's Mansion R from Mario Kart Tour.
DS Luigi's Mansion R
MKT Icon BowsersCastle1GBA.png
GBA Bowser Castle 1
MKT Icon KalimariDesertRN64.png
N64 Kalimari Desert R
The icon of the King Boo Cup's challenge from Mario Kart Tour.
vs. Mega King Boo
"Aim for 1st place!"
Any character, DS Luigi's Mansion[12]
The icon of the Daisy Cup from Mario Kart Tour.
Daisy Cup
3DS Daisy Hills from Mario Kart Tour (beta icon)
3DS Daisy Hills
MKT Icon RainbowRoadSNES.png
SNES Rainbow Road
MKT Icon RockRockMountain3DS.png
3DS Rock Rock Mountain
The icon of the Daisy Cup's challenge from Mario Kart Tour.
Do Jump Boosts
"Do 15 Jump Boosts."
Daisy, 3DS Mario Circuit[13]
The icon of the Wario Cup from Mario Kart Tour.
Wario Cup
MKT Icon ShyGuyBazaar3DS.png
3DS Shy Guy Bazaar
MKT Icon KalimariDesertRN64.png
N64 Kalimari Desert R
DS Luigi's Mansion R from Mario Kart Tour.
DS Luigi's Mansion R
The icon of the Wario Cup's challenge from Mario Kart Tour.
Don't crash
"Try not to crash!"
Wario, GBA Bowser Castle 1[14]
The icon of the Metal Mario Cup from Mario Kart Tour.
Metal Mario Cup
MKT Icon RockRockMountain3DS.png
3DS Rock Rock Mountain
MKT Icon RainbowRoadSNES.png
SNES Rainbow Road
3DS Toad Circuit R from Mario Kart Tour.
3DS Toad Circuit R
The icon of the Metal Mario Cup's challenge from Mario Kart Tour.
Race through the rings
"Clear 30 rings."
Metal Mario, 3DS Rock Rock Mountain[15]
The icon of the Dry Bowser Cup from Mario Kart Tour.
Dry Bowser Cup
DS Luigi's Mansion R from Mario Kart Tour.
DS Luigi's Mansion R
MKT Icon BowsersCastle1GBA.png
GBA Bowser Castle 1
SNES Rainbow Road R from Mario Kart Tour
SNES Rainbow Road R
The icon of the Dry Bowser Cup's challenge from Mario Kart Tour.
vs. Mega Dry Bowser
"Aim for 1st place!"
Any character, N64 Kalimari Desert[16]
Names in other languages
Language Name Meaning
Japanese β テスト
β Tesuto
β Test

Multiplayer betas[edit]

Nintendo held two multiplayer beta tests: one exclusive to Gold Pass members from December 18, 2019, 11:00 p.m. (PT) to December 26, 2019, 9:59 p.m. (PT),[17] and one for all players from January 22, 2020, 11:00 p.m. (PT) to January 28, 2020, 9:59 p.m. (PT),[18] the latter of which allowed players to play with each other in their immediate vicinity based on their device's location data. The player could either join a random lobby or create their own to play with friends. The cup played rotated every 30 minutes instead of 15.

The music playing in the multiplayer's menu was the same music as the game's menu in the two betas. The icon was also different, being a globe instead of Toads.

Unused content[edit]

Courses[edit]

Several text strings referencing objects from courses not featured in the game can be found in the files; several of the courses that are in the game had these text strings present before their release. However, some of these objects are used in courses other than the ones they were originally created for, such as the Skating Shy Guys (HeyhoSkateRed and HeyhoSkateBlue), which are used in Vancouver Velocity 2 but originate from GCN Sherbet Land. The following courses that are not in the game have unused text strings referencing objects from them:

An (*) asterisk means that the course assets are leftovers from Mario Kart 8, meaning that it is unclear if these assets were intended to be used or not. "Mobmu" and "Mobnu" are named with the "Mob" prefix, which is used for new courses in the game's data, suggesting that they may have been new courses that were scrapped or used for testing.

An environmental file named after SNES Ghost Valley 3 is present in the files of tours which feature RMX Ghost Valley 1.

Within the game's data, every course has numerous IDs referencing the renders used for it in-game. This list was refreshed with each tour and after most game updates. There are four individual numbered lists, with every ID in each list sharing a prefix:[19] "Classic" for classic courses, "New" for new courses, "Remix" for remix courses, and "Battle" for battle courses (including both classic and new courses). Within these lists, the IDs are sorted alphabetically and are numbered starting from 101000. Every course has up to five IDs that are visible in the list, ending with "_BG" (the first ID for a course), "_sub" (the last ID for the normal variant), "R_sub" (the last ID for the R variant), "RX_sub" (the last ID for the R/T variant), and "X_sub" (the last ID for the T variant). Many of the game's courses had their IDs present in the list prior to release, as evidenced by the numbering of the IDs, though they were not visible. Normally, the "X_sub" ID of a course and the "_BG" ID of a course after it are numerically after one another (for example, if "Track1X_sub" is numbered 1010050, "Track2_BG" should be numbered 1010051), but when an unreleased course was present between two released courses, there would be a larger difference between the ID numbers. Since the IDs are ordered alphabetically, these gaps could be used to identify courses before they were released. For example, a gap between "Ggc_YoshiCircuit" and "Gn64_ChocoMountain" would imply that N64 Bowser's Castle or N64 Banshee Boardwalk is present under the name "Gn64_BowserCastle" or "Gn64_BansheeBoardwalk", respectively. The size of the gap, when it was increased, and the amounts in which it was increased could also be used to estimate when a course in it may debut and how many courses were present within it. Pre-existing courses being increased could also help determine the themes of upcoming tours, such as how increases to all routes of Tokyo Blur, Singapore Speedway, and Bangkok Rush starting in the second Peach vs. Bowser Tour foreshadowed the 2023 Winter Tour.[20] Though most of the ID gaps in the game's files were filled in with courses that were later added, two remain, each having two slots: a gap in the classic course list between GBA Bowser's Castle 4 and GBA Cheep-Cheep Island (which could have fit GBA Broken Pier or T and R/T variants for GBA Bowser's Castle 4) and a gap in the new course list between Paris Promenade 3 and Rome Avanti. Additionally, prior to the 1st Anniversary Tour, a gap of size four existed that could have fit either N64 Banshee Boardwalk or N64 Bowser's Castle; this gap subsequently vanished and never resurfaced in the files. The final courses in the game's internal lists are Wii Rainbow Road for classic race courses, Yoshi's Island for new race courses, RMX Vanilla Lake 2 for remix courses, and Paris Promenade B for battle courses, so any courses following these alphabetically cannot have their ID gaps seen (if there are any).

Karts[edit]

3D Render of the unused texture of the Comet Tail from Mario Kart Tour
The model of the unused Comet Tail variant

Some karts have specific files for their positions. Most of these karts are in the game, but there are references to several unused karts, including the Mario Kart 8 appearance of the Blue Falcon (BFalcon8). Several kart models can also be found in the game's files, including a light-blue Comet Tail with a yellow stripe in the middle, which was added in the Vancouver Tour along with the Comet Tail itself. Textures for a gold variant of the Apple Kart and files relating to a yellow variant of the Cheep Charger are also present.[21]

Gliders[edit]

Files relating to recolors of the Peach Parasol and a Valentine's-themed variant of the Glitter Glider are present in the game's data.[21]

Tires[edit]

The StdR_Red tires from Mario Kart Tour
The StdR_Red tires

The unused StdR_Red tires are present in the game's files.[22]

Sprites[edit]

When the Para-Wing was added in the London Tour, a sprite was added in the files which appears to be identical to the kart, except it has the Pipe Frame's tires on it, which are also used by the Koopa Dasher. Starting with the Super Mario Kart Tour, sprites of every colored variation of the Pipe Frame with the Gold Blooper's tires equipped can be found in the files.[23]

Icons[edit]

Some unused icons known as BoostItem, ItemExchange, PartsScoreUp, and PartsSkillUp can be found in the game's files. The BoostItem icons also have icons of them on a ticket.

Sounds and music[edit]

Several unused voice clips exist for when a driver finishes 5th or below, indicating that drivers were originally going to have voice clips for losing. Some drivers from Mario Kart 8 and Mario Kart 8 Deluxe retain their losing voice clips from said games, while Peachette and Pauline have newly recorded losing voice clips.[24] Drivers added later in the game that were not present in Mario Kart 8 or Mario Kart 8 Deluxe lack unused losing voice clips.

Additionally, the Wii Koopa Cape underwater music has an intro portion in the game's files that is never used in the game, even in the underwater challenge where the player starts in the section in which the underwater variant of the theme plays.

Event token obtaining method[edit]

In the in-game news for version 2.10.0, Nintendo announced that the player could obtain event tokens by keeping combo bonuses. This method was never used in the game.[25]

Course icons[edit]

Several in-game course icons were altered, either to reposition the character depicted in them or to change the screenshot shown to be more accurate to what is really in the game. The table below documents the differences between the original and updated versions of these icons.

Previous version Updated version Pertinent to Difference in the previous version
New York Minute R/T from Mario Kart Tour New York Minute R/T from Mario Kart Tour New York Minute R/T Pauline is positioned slightly more to the right.
Tokyo Blur T from Mario Kart Tour Tokyo Blur T from Mario Kart Tour Tokyo Blur T Peach (Kimono) is positioned slightly more to the right.
SNES Mario Circuit 2 from Mario Kart Tour SNES Mario Circuit 2 from Mario Kart Tour SNES Mario Circuit 2 Lakitu is positioned slightly more to the left.
SNES Mario Circuit 2R from Mario Kart Tour SNES Mario Circuit 2R from Mario Kart Tour SNES Mario Circuit 2R Metal Mario is positioned slightly more to the left.
SNES Mario Circuit 2T from Mario Kart Tour SNES Mario Circuit 2T from Mario Kart Tour SNES Mario Circuit 2T Lakitu is positioned slightly more to the left. The Kanaami Road is flatter. The course's background is higher. The green pipe is out of frame.
SNES Mario Circuit 2T from Mario Kart Tour SNES Mario Circuit 2T from Mario Kart Tour
Outdated course icon for RMX Mario Circuit 1 RMX Mario Circuit 1 from Mario Kart Tour RMX Mario Circuit 1 The Mario Mii Racing Suit's artwork is different.
SNES Mario Circuit 1 from Mario Kart Tour. SNES Mario Circuit 1 from Mario Kart Tour. SNES Mario Circuit 1 Mario is positioned slightly more to the right.
SNES Mario Circuit 1R from Mario Kart Tour SNES Mario Circuit 1R from Mario Kart Tour SNES Mario Circuit 1R Peach is positioned slightly more to the right.
SNES Mario Circuit 1T from Mario Kart Tour SNES Mario Circuit 1T from Mario Kart Tour SNES Mario Circuit 1T The course is framed differently. The further ramp is less pronounced.
SNES Mario Circuit 1T from Mario Kart Tour SNES Mario Circuit 1T from Mario Kart Tour
SNES Mario Circuit 1T from Mario Kart Tour SNES Mario Circuit 1T from Mario Kart Tour
SNES Choco Island 2T from Mario Kart Tour SNES Choco Island 2T from Mario Kart Tour SNES Choco Island 2T The Piranha Plants lack pipes.
SNES Choco Island 2T from Mario Kart Tour SNES Choco Island 2T from Mario Kart Tour
SNES Choco Island 2T from Mario Kart Tour SNES Choco Island 2T from Mario Kart Tour
SNES Choco Island 2T from Mario Kart Tour SNES Choco Island 2T in Mario Kart Tour
SNES Ghost Valley 1R from Mario Kart Tour SNES Ghost Valley 1R from Mario Kart Tour SNES Ghost Valley 1R The Piranha Plants are absent from the course, some coins near the Glide Ramp are absent, some of the ramps look different, and the course's thumbnail is shown more to the right.
SNES Ghost Valley 1R from Mario Kart Tour SNES Ghost Valley 1R from Mario Kart Tour
SNES Rainbow Road from Mario Kart Tour. SNES Rainbow Road from Mario Kart Tour. SNES Rainbow Road Two green turn signs are absent, the leftmost coin in the distance is not aligned with the other two nearby, and there is only one Star Thwomp in the distance.
SNES Rainbow Road from Mario Kart Tour SNES Rainbow Road from Mario Kart Tour
SNES Rainbow Road from Mario Kart Tour SNES Rainbow Road from Mario Kart Tour
SNES Rainbow Road R from Mario Kart Tour SNES Rainbow Road R from Mario Kart Tour. SNES Rainbow Road R Green turn signs are absent and Lemmy's artwork is positioned so his ball is out of frame.
SNES Rainbow Road R from Mario Kart Tour SNES Rainbow Road R from Mario Kart Tour
SNES Rainbow Road R from Mario Kart Tour SNES Rainbow Road R from Mario Kart Tour
SNES Rainbow Road R in Mario Kart Tour SNES Rainbow Road R in Mario Kart Tour
SNES Rainbow Road T from Mario Kart Tour SNES Rainbow Road T from Mario Kart Tour SNES Rainbow Road T Two green turn signs are absent.
SNES Rainbow Road T from Mario Kart Tour SNES Rainbow Road T from Mario Kart Tour
N64 Koopa Troopa Beach T from Mario Kart Tour N64 Koopa Troopa Beach T from Mario Kart Tour N64 Koopa Troopa Beach T The ramp near the Noshi is different.
N64 Kalimari Desert R from Mario Kart Tour. N64 Kalimari Desert R from Mario Kart Tour. N64 Kalimari Desert R The ramp is narrower and Wario is positioned lower.
N64 Kalimari Desert R from Mario Kart Tour N64 Kalimari Desert R from Mario Kart Tour
N64 Kalimari Desert R from Mario Kart Tour N64 Kalimari Desert R from Mario Kart Tour
N64 Kalimari Desert T from Mario Kart Tour N64 Kalimari Desert T from Mario Kart Tour N64 Kalimari Desert T Baby Daisy is positioned more to the left.
GBA Bowser's Castle 1T from Mario Kart Tour GBA Bowser's Castle 1T from Mario Kart Tour GBA Bowser's Castle 1T Dry Bones is positioned more to the left. The ramp is angled differently.
GBA Bowser's Castle 1T from Mario Kart Tour GBA Bowser's Castle 1T from Mario Kart Tour
GBA Bowser's Castle 1R/T from Mario Kart Tour GBA Bowser's Castle 1R/T from Mario Kart Tour GBA Bowser's Castle 1R/T The tall ramps are narrower and have Dash Panels, as well as having a lower path.
GBA Bowser's Castle 1R/T from Mario Kart Tour GBA Bowser's Castle 1R/T from Mario Kart Tour
Outdated course icon for GBA Sky Garden GBA Sky Garden from Mario Kart Tour GBA Sky Garden The Luigi Mii Racing Suit's artwork is different.
Outdated course icon for GBA Cheep-Cheep Island GBA Cheep-Cheep Island from Mario Kart Tour GBA Cheep-Cheep Island T The Peach Mii Racing Suit's artwork is different.
Outdated course icon for GCN Yoshi Circuit GCN Yoshi Circuit from Mario Kart Tour GCN Yoshi Circuit The Red Mii Racing Suit's artwork is different.
GCN Yoshi Circuit R from Mario Kart Tour GCN Yoshi Circuit R from Mario Kart Tour GCN Yoshi Circuit R The course is centered differently.
GCN Yoshi Circuit T from Mario Kart Tour GCN Yoshi Circuit T from Mario Kart Tour GCN Yoshi Circuit T The course is centered differently.
GCN Yoshi Circuit T from Mario Kart Tour GCN Yoshi Circuit T from Mario Kart Tour
GCN Yoshi Circuit T from Mario Kart Tour GCN Yoshi Circuit T from Mario Kart Tour
GCN Yoshi Circuit T from Mario Kart Tour GCN Yoshi Circuit T from Mario Kart Tour
GCN Dino Dino Jungle T from Mario Kart Tour GCN Dino Dino Jungle T from Mario Kart Tour GCN Dino Dino Jungle T A Kanaami Road that does appear in-game is visible above the starting line.
Outdated course icon for DS Waluigi Pinball DS Waluigi Pinball from Mario Kart Tour DS Waluigi Pinball The Donkey Kong Mii Racing Suit's artwork is different.
DS Waluigi Pinball T from Mario Kart Tour DS Waluigi Pinball T  in Mario Kart Tour DS Waluigi Pinball T The bumper section lacks transitioning ramps, there is a Kanaami Road that does not appear in-game, and there are more Dash Panels on the road.
DS Waluigi Pinball T from Mario Kart Tour DS Waluigi Pinball T from Mario Kart Tour
DS Waluigi Pinball T from Mario Kart Tour DS Waluigi Pinball T from Mario Kart Tour
Outdated course icon for Wii Mushroom Gorge Wii Mushroom Gorge from Mario Kart Tour Wii Mushroom Gorge The Mii Racing Suit's artwork is different.
Outdated course icon for Wii Mushroom Gorge Wii Mushroom Gorge from Mario Kart Tour
3DS Daisy Hills from Mario Kart Tour (beta icon) 3DS Daisy Hills from Mario Kart Tour. 3DS Daisy Hills Daisy uses an older version of her artwork and is positioned more to the left.
3DS Daisy Hills T from Mario Kart Tour 3DS Daisy Hills T from Mario Kart Tour 3DS Daisy Hills T Baby Daisy is positioned more to the right.
3DS Shy Guy Bazaar R from Mario Kart Tour 3DS Shy Guy Bazaar R from Mario Kart Tour 3DS Shy Guy Bazaar R Dry Bowser is positioned slightly more to the left.
3DS Mario Circuit from Mario Kart Tour. 3DS Mario Circuit from Mario Kart Tour 3DS Mario Circuit Peach is positioned slightly more to the right.
3DS Mario Circuit T from Mario Kart Tour (beta icon) 3DS Mario Circuit T from Mario Kart Tour 3DS Mario Circuit T Daisy is positioned more to the right.

Gallery[edit]

References[edit]

  1. ^ Romano, Sal (April 24, 2019). Mario Kart Tour Android closed beta test set for May 22 to June 4. Gematsu. Retrieved May 22, 2019.
  2. ^ a b c d e TaoaceyusTM (May 22, 2019). Deutsches MARIO KART TOUR Gameplay! YouTube. Retrieved May 24, 2019.
  3. ^ Machkovech, Sam. (May 22, 2019). Mario Kart Tour beta hands-on: Microtransactions land like a nasty blue shell. Ars Technica. Retrieved May 23, 2019.
  4. ^ Sarah Mii. (September 27, 2020) (Beta Version) Lobby Music || Mario Kart Tour | Music Soundtrack YouTube. Retrieved October 8, 2020.
  5. ^ Ziphonix (May 22, 2019). 15 Minutes of Mario Kart Tour Gameplay! YouTube. Retrieved May 24, 2019.
  6. ^ Phoenix King Gaming (May 23, 2019). Mario Kart Tour Android Closed Beta Races Episode 5 YouTube. Retrieved May 31, 2019.
  7. ^ Phoenix King Gaming (May 23, 2019). Mario Kart Tour Android Closed Beta Races Episode 6 YouTube. Retrieved May 31, 2019.
  8. ^ Phoenix King Gaming (May 24, 2019). Mario Kart Tour Android Closed Beta Races Episode 7 YouTube. Retrieved May 31, 2019.
  9. ^ Phoenix King Gaming (May 24, 2019). Mario Kart Tour Android Closed Beta Rainbow Road Episode 8 YouTube. Retrieved May 31, 2019.
  10. ^ Phoenix King Gaming (May 24, 2019). Mario Kart Tour Android Closed Beta Races Episode 9 YouTube. Retrieved May 31, 2019.
  11. ^ Phoenix King Gaming (May 24, 2019). Mario Kart Tour Android Closed Beta Rock Rock Mountain Episode 10 YouTube. Retrieved May 31, 2019.
  12. ^ Phoenix King Gaming (May 24, 2019). Mario Kart Tour Android Closed Beta Races Episode 11 YouTube. Retrieved May 31, 2019.
  13. ^ Phoenix King Gaming (May 28, 2019). Mario Kart Tour Android Closed Beta Races Episode 12 Daisy Cup YouTube. Retrieved May 31, 2019.
  14. ^ Phoenix King Gaming (May 30, 2019). Mario Kart Tour Android Closed Beta Episode 13 Wario Cup YouTube. Retrieved May 31, 2019.
  15. ^ Phoenix King Gaming (May 30, 2019). Mario Kart Tour Android Closed Beta Races Episode 14 Metal Mario Cup YouTube. Retrieved May 31, 2019.
  16. ^ Phoenix King Gaming (May 30, 2019). Mario Kart Tour Android Closed Beta Dry Bowser Cup + Final Boss YouTube. Retrieved May 31, 2019.
  17. ^ Real-Time Multiplayer Beta Test - Mario Kart Tour. Nintendo. Retrieved March 2, 2020.
  18. ^ Multiplayer Test - Mario Kart Tour. Nintendo. Retrieved March 2, 2020.
  19. ^ Track ID list
  20. ^ Spreadsheet showing ID increases between tours
  21. ^ a b [1]
  22. ^ HalfHydra YouTube. Retrieved February 21, 2022.
  23. ^ Tweet by Mario Kart Tour News
  24. ^ [2]
  25. ^ Unused Event Token Obtaining Method The Cutting Room Floor. Retrieved January 4, 2021.