Ultra Machine: Difference between revisions

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[[Image:Ultra_Machine.png|frame|'''Ultra Machine''']]
{{minigame infobox
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Minigame Mania]]''. In this game, you act as a batter, where you must hit enough baseballs to pass the microgame. [[Mario]] appears as a cameo.
|image=[[File:Ultra_Machine.png]]
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare, Inc.: Mega Party Game$!]]''
|type=[[Nintendo Classics]]
|intro=''Hit 6/7/8/5/4''<br>''Play ball!''<br>''Game over!''
|info="''Batter up! Can you connect with the pitches? Watch for the change-up!''" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only)
|controls={{button|gba|A}}/{{button|gcn|A}} &ndash; Hit
|clear=5
}}
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end.
==Gameplay==
In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.
*'''1st level difficulty:''' The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
*'''2nd level difficulty:''' The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
*'''3rd level difficulty:''' The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.
As the speed increases, the player has to hit fewer balls.


==Controls ==
==See also==
'''A Button'''- Swing bat
*[[One Hit Wonder]]


==Level 1==
==Additional names==
You must hit 6 out of 10 balls in order to win. The machine will sometimes throw a baseball upwards, to the point of it not being seen.
===Internal names===
{{internal names
|game1=''[[WarioWare Inc.: Mega Microgame$!]]''
|name1=LP. ULTRA MACHINE
|meaning1=LP. means long play, as boss microgames can last a lot longer than the rest of the microgames.
}}
===Names in other languages===
{{foreign names
|Jap=ウルトラマシン
|JapR=Urutora Mashin
|JapM=Ultra Machine
}}


==Level 2==
{{9-Volt & 18-Volt's microgames}}
You must hit 7 out of 10 balls in order to win. Sometimes the baseball will dissapear in mid-flight.
{{WWIMM microgames}}
 
[[Category:WarioWare, Inc.: Mega Party Game$!]]
==Level 3==
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]]
You must hit 8 out of 10 balls in order to win. The baseballs will employ both strategies.
[[it:Ultra Machine]]
<br clear=all>
{{WarioWare, Inc.: Mega Microgame$! Microgames}}
[[Category:Microgames]]

Latest revision as of 07:54, May 19, 2024

Ultra Machine
Ultra Machine.png
Appears in WarioWare, Inc.: Mega Microgame$!
WarioWare, Inc.: Mega Party Game$!
Type Nintendo Classics
Command(s) Hit 6/7/8/5/4
Play ball!
Game over!
Info "Batter up! Can you connect with the pitches? Watch for the change-up!" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only)
Controls A Button/A Button – Hit
Points to clear 5

Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end.

Gameplay[edit]

In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.

  • 1st level difficulty: The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
  • 2nd level difficulty: The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
  • 3rd level difficulty: The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.

As the speed increases, the player has to hit fewer balls.

See also[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

WarioWare Inc.: Mega Microgame$! LP. ULTRA MACHINE LP. means long play, as boss microgames can last a lot longer than the rest of the microgames.

Names in other languages[edit]

Language Name Meaning
Japanese ウルトラマシン
Urutora Mashin
Ultra Machine