DK: King of Swing: Difference between revisions

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|developer=[[Paon DP|Paon]]<br>[[Nintendo SPD Group No.4]]
|developer=[[Paon DP|Paon]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]  
|publisher=[[Nintendo]]  
|release='''Game Boy Advance:'''<br>{{release|Europe|February 4, 2005<ref>''Nintendo Official Magazine'' issue 150, page 2.</ref>|Australia|March 17, 2005|Japan|May 19, 2005|USA|September 19, 2005<ref>[http://themushroomkingdom.net/games/dkkos TMK: Release date info], retrieved 9-20-2008</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|November 19, 2014|USA|November 20, 2014|Europe|January 22, 2015|Australia|January 23, 2015}}
|release='''Game Boy Advance:'''<br>{{release|Europe|February 4, 2005<ref>{{cite|title=''Nintendo Official Magazine'' Issue 150 (UK)|date=March 2005|page=2|publisher=EMAP}}</ref>|Australia|March 17, 2005|Japan|May 19, 2005|USA|September 19, 2005<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070608210936/http://www.nintendo.com/gamemini?gameid=54ec20d9-d3fe-471e-a1e6-f9ad0123af86|title=Nintendo.com Games : DK: King of Swing|publisher=Nintendo.com|accessdate=May 12, 2024|language=en-us}}</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|November 19, 2014|USA|November 20, 2014|Europe|January 22, 2015|Australia|January 23, 2015}}
|genre=[[Genre#Puzzle|Puzzle]]
|genre=[[Genre#Puzzle|Puzzle]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
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|input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}}
|input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}}
}}
}}
'''''DK: King of Swing''''' is a [[Genre#Puzzle|puzzle]] game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to the [[Nintendo Entertainment System|NES]] game ''{{wp|Clu Clu Land}}'', but it has been re-formatted in aspects to provide more of an adventure game feel. In the game, [[Donkey Kong]] must quest across five worlds to recover the Jungle Jam [[medal (DK: King of Swing)|medal]]s that [[King K. Rool]] has stolen and scattered across the levels. ''DK: King of Swing'' is the first [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] game to be developed by [[Paon DP|Paon]].
'''''DK: King of Swing''''' is a [[Genre#Puzzle|puzzle]] game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to the [[Nintendo Entertainment System|NES]] game ''{{wp|Clu Clu Land}}'', but it has been re-formatted in aspects to provide more of an adventure game feel. In the game, [[Donkey Kong]] must quest across five worlds to recover the Jungle Jam [[medal (DK: King of Swing)|medal]]s that [[King K. Rool]] has stolen and scattered across the levels. ''DK: King of Swing'' is the first [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] game to be developed by [[Paon DP|Paon]]. A sequel, titled ''[[DK: Jungle Climber]]'', was released for the [[Nintendo DS]] in 2007.
 
A sequel, titled ''[[DK: Jungle Climber]]'', was released for the [[Nintendo DS]] in 2007.


''DK: King of Swing'' was re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan and North America in November 2014 and in Europe and Australia in January 2015.
''DK: King of Swing'' was re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan and North America in November 2014 and in Europe and Australia in January 2015.
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{{br|left}}
{{br|left}}
===Controls===
===Controls===
The game mainly uses the {{button|gba|L}} and {{button|gba|R}} buttons, which moves [[Donkey Kong]] left and right respectively. While Donkey Kong is holding on a [[peg]], the player can hold the {{button|gba|L}} or {{button|GBA|R}} buttons to make him spin in a counterclockwise or clockwise direction respectively. If the player releases either button, Donkey Kong jumps in the direction that he is facing. While Donkey Kong is in midair, the player can press {{button|gba|L}} or {{button|gba|R}} to make him grab with his left or right hand respectively.
The game mainly uses the {{button|gba|L}} and {{button|gba|R}} buttons, which moves [[Donkey Kong]] left and right respectively. Unlike most games, the {{button|gba|Pad}} is rarely used, except when selecting an option on the main menu or a level from the world map. While Donkey Kong is holding on a [[peg]], the player can hold the {{button|gba|L}} or {{button|GBA|R}} buttons to make him spin in a counterclockwise or clockwise direction respectively. If the player releases either button, Donkey Kong jumps in the direction that he is facing. While Donkey Kong is in midair, the player can press {{button|gba|L}} or {{button|gba|R}} to make him grab with his left or right hand respectively. When Donkey Kong is on the ground, the player can make him move quickly from left to right by pressing the respective {{button|gba|L}} and {{button|gba|R}} buttons. If they simultaneously press the buttons, Donkey Kong jumps up into the air. If the player holds down both the {{button|gba|L}} and {{button|gba|R}} buttons, Donkey Kong clutches on the pegs and builds up energy for performing a charge attack. When Donkey Kong is glowing red, the player must release the buttons to make Donkey Kong spin into a ball and charge in the direction he is facing.
 
When Donkey Kong is on the ground, the player can make him move quickly from left to right by pressing the respective {{button|gba|L}} and {{button|gba|R}} buttons. If they simultaneously press the buttons, Donkey Kong jumps up into the air.
 
If the player holds down both the {{button|gba|L}} and {{button|gba|R}} buttons, Donkey Kong clutches on the pegs and builds up energy for performing a charge attack. When Donkey Kong is glowing red, the player must release the buttons to make Donkey Kong spin into a ball and charge in the direction he is facing.


By pressing the {{button|GBA|B}} button, the player can use ten of Donkey Kong's collected bananas to restore one of his [[heart]] units. By pressing {{button|GBA|A}}, the player can use twenty of Donkey Kong's bananas to have temporarily invincible and perform the Going Bananas move. The move also allows him to jump higher. The moves do not work if Donkey Kong does not have the necessary number to perform either move.
By pressing the {{button|GBA|B}} button, the player can use ten of Donkey Kong's collected bananas to restore one of his [[heart]] units. By pressing {{button|GBA|A}}, the player can use twenty of Donkey Kong's bananas to have temporarily invincible and perform the Going Bananas move. The move also allows him to jump higher. The moves do not work if Donkey Kong does not have the necessary number to perform either move.
The {{button|gba|Pad}} is rarely used except to select an option on the main menu or a level from the world map.


==Game modes==
==Game modes==
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|align="center"|[[File:Congazuma-DKKOS.png|40px]]
|align="center"|[[File:Congazuma-DKKOS.png|40px]]
|[[Congazuma]]
|[[Congazuma]]
|Congazuma is a large Kremling statue and the first boss encountered by Donkey Kong. It attacks by slowly jumping toward him. Donkey Kong can attack Congazuma by performing a charge attack into it. He must do this four times to defeat Congazuma.
|Congazuma is a large Kremling statue and the first boss encountered by Donkey Kong. He attacks by slowly jumping toward him. Donkey Kong can attack Congazuma by performing a charge attack into him. He must do this four times to defeat Congazuma.
|align="center"|[[Congazuma's Castle]]
|align="center"|[[Congazuma's Castle]]
|-
|-
|align="center"|[[File:FireNecky-DKKOS.png|70px]]
|align="center"|[[File:FireNecky-DKKOS.png|70px]]
|[[Fire Necky]]
|[[Fire Necky]]
|As its name suggests, Fire Necky is a large Necky engulfed in flame. It attacks by spitting flames which crystallize into rocks shortly after. Donkey Kong must throw seven rocks at Fire Necky to defeat it.
|As its name suggests, Fire Necky is a large Necky engulfed in flame. He attacks by spitting flames which crystallize into rocks shortly after. Donkey Kong must throw seven rocks at Fire Necky to defeat him.
|align="center"|[[Fire Necky's Nest]]
|align="center"|[[Fire Necky's Nest]]
|-
|-
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|Icy Peg Boards are types of peg boards that are frozen over, causing the Kong to slip on it before being able to get a firm grip. They appear in the level [[Ice Castle]]
|Icy Peg Boards are types of peg boards that are frozen over, causing the Kong to slip on it before being able to get a firm grip. They appear in the level [[Ice Castle]]
|}
|}
==Development==
While playing around with a Game Boy Advance, Paon employee Atsushi Kaneko had an idea to make a game that used the system's shoulder button to simulate the action of grabbing with one's left and right hands, being inspired by the hobby of {{Wp|free climbing}}.<ref name=NOM>{{cite|deadlink=y|archive=web.archive.org/web/20051102033738/http://www.nintendo.co.jp/nom/0506/12/index.html|title=Nintendo Online Magazine Interview|accessdate=May 12, 2024|publisher=Nintendo}}</ref> The Paon team made the initial pitch to Nintendo with an original character, but afterwards producer Toshiharu Izuno suggested to make it star Donkey Kong as to give the game more international appeal and because he thought Donkey Kong best conveyed the visual of a character climbing with his feet dangling.<ref name=NOM/> The game started development in earnest on the summer of 2003 but it took the Paon developers about half a year to create proper visuals for Donkey Kong.<ref name=NOM/> Nintendo heavily supervised Donkey Kong's design and portrayal, explaining to the developers that the character has a "warm image and a bit of a laid-back feel."<ref name=NOM/> The game was originally made for the [[Nintendo GameCube]] in mind until halfway through development after which the target system changed to the Game Boy Advance.<ref name=NOM/>


==Reception==
==Reception==
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|JapM=Hanging Donkey
|JapM=Hanging Donkey
|Ger=''DK: King of Swing''
|Ger=''DK: King of Swing''
|GerM=-
|Chi=摇摆森喜刚<ref>From the unreleased iQue version.</ref>
|Chi=摇摆森喜刚<ref>From the unreleased iQue version.</ref>
|ChiR=Yáobǎi Sēnxǐgāng
|ChiR=Yáobǎi Sēnxǐgāng
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