List of Diddy Kong Racing pre-release and unused content: Difference between revisions

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[[File:Pro-Am 64 Timber.jpg|thumb|The logo for ''Pro-Am 64'', the canceled reboot of the ''R.C. Pro-Am'' series that eventually became ''Diddy Kong Racing''.]]
[[File:Pro-Am 64 Timber.jpg|thumb|The logo for ''Pro-Am 64'', the canceled reboot of the ''R.C. Pro-Am'' series that eventually became ''Diddy Kong Racing''.]]
This is a list of pre-release and unused content for ''[[Diddy Kong Racing]]''.
This is a list of pre-release and unused content for ''[[Diddy Kong Racing]]''.
==Concept art==
The following are test renders for several elements conceived for the game during development, shared by the game's art director [[Kevin Bayliss]].
<gallery>
DKR Drumstick early design.jpg|Early design sheet for [[Drumstick (character)|Drumstick]], where he is shown to lack clothing.
DKR early vehicle designs.jpg|Early designs for [[hovercraft]]s and [[car]]s
KangarooRacing.png|Render sheet of Roo, a boxing kangaroo intended to be playable. She was replaced with [[Pipsy]].
Twitter Kev Bayliss 2023-05-11.gif|Brief footage of said render sheet
</gallery>


==Early builds==
==Early builds==
The intro cutscene from Adventure Mode uses an earlier version of the hub. Players cannot normally see these parts of the map, but they are different from the final release.
The intro cutscene from Adventure Mode uses an earlier version of the hub. Players cannot normally see these parts of the map, but they are different from the final release.
<gallery>
<gallery>
Diddy Kong Racing - Early Hub 1.png|A picture of an early hub where the big log (whole in the final release) is cut.
Diddy Kong Racing - Early Hub 1.png|A picture of an early hub where the big log (whole in the final release) is cut.
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Diddy Kong Racing - Early Hub 3.png|The tunnel prior to the door to [[Dino Domain]] is longer and has vines.
Diddy Kong Racing - Early Hub 3.png|The tunnel prior to the door to [[Dino Domain]] is longer and has vines.
Diddy Kong Racing - Early Hub 4.png|Another picture showing the tunnel
Diddy Kong Racing - Early Hub 4.png|Another picture showing the tunnel
Diddy Kong Racing early logo (screenshot).png|A logo for the unused texture below is shown in this version.
Diddy Kong Racing early logo (screenshot).png|A texture for the unused logo below is shown in this version.
</gallery>
</gallery>


==Unused data==
==Unused data==
Some unused cheat and debug codes can be found. Placeholder codes are displayed as a string of numbers and cannot be activated in the cheats menu.
Some unused cheat and debug codes can be found. Placeholder codes are displayed as a string of numbers and cannot be activated in the cheats menu.
*High Speed Racing (code 1234567890): no visible effect
*High Speed Racing (code 1234567890): no visible effect
*Print Coord (code 8846325012): shows the player's coordinates on the upper-left corner of the screen.
*Print Coord (code 8846325012): shows the player's coordinates on the upper-left corner of the screen.
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*Control Drumstick (code 8649305321): Actually used as a cheat.
*Control Drumstick (code 8649305321): Actually used as a cheat.
*Mirrored Tracks (code 0986754321): Similar to Adventure 2, which mirrors the track.
*Mirrored Tracks (code 0986754321): Similar to Adventure 2, which mirrors the track.
 
The sound test, which can be accessed by inputting JUKEBOX in the code menu. Soundtrack 12 is unused, and its file name is sea_2b. The background music is originally intended to play on [[Crescent Island]]. The character select theme, which changes every time a player selects a character, also has a file for a sitar-sounding instrument, suggesting that [[Taj]] may have been considered to be playable.
The sound test, which can be accessed by inputting JUKEBOX in the code menu. Soundtrack 12 is unused, and its file name is sea_2b. The background music is originally intended to play on [[Crescent Island]]. The character select theme, which changes every time a player selects a character, also has a file for a sitar-sounding instrument, suggesting that [[Taj the Genie]] may have been considered to be playable.
 
===Unused tracks===
===Unused tracks===
Horseshoe Gulch is found in the game's files and is partially usable. It displays the [[Fossil Canyon]] minimap. It includes data for [[Wizpig]] on his rocket, and as such may have been used for testing.<ref>[https://noclip.website/#DiddyKongRacing/16 noclip.website], Horseshoe Gulch</ref>
Horseshoe Gulch is found in the game's files and is partially usable. It displays the [[Fossil Canyon]] minimap. It includes data for [[Wizpig]] on his rocket, and as such may have been used for testing.<ref>[https://noclip.website/#DiddyKongRacing/16 noclip.website], Horseshoe Gulch</ref>
<gallery>
<gallery>
DKR Horseshoe Gulch 1.png|No animation or proper camera. Adventure Two does not work correctly.
DKR Horseshoe Gulch 1.png|No animation or proper camera. Adventure Two does not work correctly.
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DKR Horseshoe Gulch 5.png|The other end of the track
DKR Horseshoe Gulch 5.png|The other end of the track
</gallery>
</gallery>
Other unused track files can be found as well, none of which have any programmed objects:
Other unused track files can be found as well, none of which have any programmed objects:
*A water-filled temple resembling [[Jungle Falls (Diddy Kong Racing)|Jungle Falls]] and [[Boulder Canyon]].<ref>[https://noclip.website/#DiddyKongRacing/model:10 noclip.website], Unnamed Temple Track (Model only)</ref>
*A water-filled temple resembling [[Jungle Falls (Diddy Kong Racing)|Jungle Falls]] and [[Boulder Canyon]].<ref>[https://noclip.website/#DiddyKongRacing/model:10 noclip.website], Unnamed Temple Track (Model only)</ref>
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Some remnants of the game's beginnings can be found in the game's files, such as the Pro AM 64 logo, which was used when the game was initially a project called "''Pro Am 64''". Files for placeholder graphics for the character select screen can be found with placeholder text for [[Conker]], [[Timber]], and [[Banjo]], while images for [[Diddy Kong]] and [[T.T.]] are missing. [[Sherbet Island]]'s tracks have placeholder signs. There is a sign for Twilight City, which corresponds to a course in the [[Future Fun Land]] lobby, and its internal name (TWILIGHTCITY) corresponds to T.T.'s [[Star City]] sound effect. Several icons, used presumably for debug reasons, can be found. Models for balloons showing character heads exist.
Some remnants of the game's beginnings can be found in the game's files, such as the Pro AM 64 logo, which was used when the game was initially a project called "''Pro Am 64''". Files for placeholder graphics for the character select screen can be found with placeholder text for [[Conker]], [[Timber]], and [[Banjo]], while images for [[Diddy Kong]] and [[T.T.]] are missing. [[Sherbet Island]]'s tracks have placeholder signs. There is a sign for Twilight City, which corresponds to a course in the [[Future Fun Land]] lobby, and its internal name (TWILIGHTCITY) corresponds to T.T.'s [[Star City]] sound effect. Several icons, used presumably for debug reasons, can be found. Models for balloons showing character heads exist.


Many of the below graphics are hidden textures that are used to mark special objects (like sound or visual effect sources, or object spawn points or directors). These were used in debugging during development, and were simply hidden in the retail version rather than fully removed.<ref>[https://noclip.website/#DiddyKongRacing/0;ShareData=AWqaJ9vUZM8:oHpUPJh!V,HQUQdguuUp^B4UNVp8V&S!y9ZmY3T6Mg-97Cy&+^ noclip.website]; option for "show developer objects" exists under "render hacks.</ref>
Many of the below graphics are hidden textures that are used to mark special objects (like sound or visual effect sources, or object spawn points or directors). These were used in debugging during development, and were simply hidden in the retail version rather than fully removed.<ref>[https://noclip.website/#DiddyKongRacing/0;ShareData=AWqaJ9vUZM8:oHpUPJh!V,HQUQdguuUp^B4UNVp8V&S!y9ZmY3T6Mg-97Cy&+^ noclip.website]; option for "show developer objects" exists under "render hacks."</ref>
 
<gallery>
<gallery>
Pro AM 64 logo (early version) - Diddy Kong Racing.png|A ''Pro AM 64'' logo
Pro AM 64 logo (early version) - Diddy Kong Racing.png|A ''Pro AM 64'' logo
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Crescent Island sign (placeholder).png|[[Crescent Island]] sign placeholder
Crescent Island sign (placeholder).png|[[Crescent Island]] sign placeholder
Treasure Caves sign (placeholder).png|[[Treasure Caves]] sign placeholder
Treasure Caves sign (placeholder).png|[[Treasure Caves]] sign placeholder
Twilight City sign.png|[[Pirate Lagoon]] sign placeholder
Twilight City sign.png|Early [[Star City]] sign
TT Challenge Door (early version).png|An early version of the T.T. Challenge Door
TT Challenge Door (early version).png|An early version of the T.T. Challenge Door
Map layout 1 (unused) - Diddy Kong Racing.png|Unused track map that does not correspond to any track
Map layout 1 (unused) - Diddy Kong Racing.png|Unused track map that does not correspond to any track
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Torch (unused) - Diddy Kong Racing.png|An unused torch graphic
Torch (unused) - Diddy Kong Racing.png|An unused torch graphic
Trafficlight (unused) - Diddy Kong Racing.png|An unused traffic light sprite
Trafficlight (unused) - Diddy Kong Racing.png|An unused traffic light sprite
Rare Coin (unused) - Diddy Kong Racing.gif|A golden, [[Rare Ltd.|Rareware]]-marked counterpart to [[Silver Coin]]s. The [[Diddy Kong Racing DS|remake]] uses a similar design for its [[coin (Diddy Kong Racing DS)|coin]]s.
Rare Coin (unused) - Diddy Kong Racing.gif|A golden, [[Rare Ltd.|Rareware]]-marked counterpart to [[Silver Coin]]s, replaced with [[banana]]s in the final. The [[Diddy Kong Racing DS|remake]] [[coin (Diddy Kong Racing DS)|restored them]].
DKR Unused AI Sprite.png|A debug texture
DKR Unused AI Sprite.png|A debug texture
DKR Unused Fog Sprite.png|A debug texture
DKR Unused Fog Sprite.png|A debug texture
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==External links==
==External links==
*[https://www.youtube.com/watch?v=OSIDVpAOW7M YouTube video] of various unused objects.
*[https://www.youtube.com/watch?v=OSIDVpAOW7M YouTube video] of various unused objects.
{{Pre-release and unused content}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Diddy Kong Racing]]
[[Category:Pre-release and unused content|Diddy Kong Racing]]
[[Category:Diddy Kong Racing|*]]
[[Category:Diddy Kong Racing|*]]

Latest revision as of 23:58, May 3, 2024

Artwork of Timber, from Pro-Am 64, before it became Diddy Kong Racing.
The logo for Pro-Am 64, the canceled reboot of the R.C. Pro-Am series that eventually became Diddy Kong Racing.

This is a list of pre-release and unused content for Diddy Kong Racing.

Concept art[edit]

The following are test renders for several elements conceived for the game during development, shared by the game's art director Kevin Bayliss.

Early builds[edit]

The intro cutscene from Adventure Mode uses an earlier version of the hub. Players cannot normally see these parts of the map, but they are different from the final release.

Unused data[edit]

Some unused cheat and debug codes can be found. Placeholder codes are displayed as a string of numbers and cannot be activated in the cheats menu.

  • High Speed Racing (code 1234567890): no visible effect
  • Print Coord (code 8846325012): shows the player's coordinates on the upper-left corner of the screen.
  • ROM Checksum (code DODGYROMMER): displays a checksum of the ROM when the player exits the cheat list.
  • Free Balloon (code EOLAOBFENRLONE): gives the player one free balloon. The code is an anagram of "ONEFREEBALLOON". This code is usable in-game, but the code is not displayed in the credits sequence.
  • EPC Lock Up Display (code EPC): if the game crashes, on the next start-up, the game will list a crash report, but the pages display only very briefly.
  • Control TT (code 1058732594): Actually used as a cheat.
  • Control Drumstick (code 8649305321): Actually used as a cheat.
  • Mirrored Tracks (code 0986754321): Similar to Adventure 2, which mirrors the track.

The sound test, which can be accessed by inputting JUKEBOX in the code menu. Soundtrack 12 is unused, and its file name is sea_2b. The background music is originally intended to play on Crescent Island. The character select theme, which changes every time a player selects a character, also has a file for a sitar-sounding instrument, suggesting that Taj may have been considered to be playable.

Unused tracks[edit]

Horseshoe Gulch is found in the game's files and is partially usable. It displays the Fossil Canyon minimap. It includes data for Wizpig on his rocket, and as such may have been used for testing.[1]

Other unused track files can be found as well, none of which have any programmed objects:

Unused graphics[edit]

Some remnants of the game's beginnings can be found in the game's files, such as the Pro AM 64 logo, which was used when the game was initially a project called "Pro Am 64". Files for placeholder graphics for the character select screen can be found with placeholder text for Conker, Timber, and Banjo, while images for Diddy Kong and T.T. are missing. Sherbet Island's tracks have placeholder signs. There is a sign for Twilight City, which corresponds to a course in the Future Fun Land lobby, and its internal name (TWILIGHTCITY) corresponds to T.T.'s Star City sound effect. Several icons, used presumably for debug reasons, can be found. Models for balloons showing character heads exist.

Many of the below graphics are hidden textures that are used to mark special objects (like sound or visual effect sources, or object spawn points or directors). These were used in debugging during development, and were simply hidden in the retail version rather than fully removed.[6]

References[edit]

  1. ^ noclip.website, Horseshoe Gulch
  2. ^ noclip.website, Unnamed Temple Track (Model only)
  3. ^ noclip.website, Unnamed Ocean Track (Model only)
  4. ^ noclip.website, Unnamed Volcano Track (Model only)
  5. ^ noclip.website, Unnamed Snow Mountain Track (Model only)
  6. ^ noclip.website; option for "show developer objects" exists under "render hacks."

External links[edit]