List of Mario vs. Donkey Kong: Mini-Land Mayhem! glitches: Difference between revisions

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{{rewrite-expand|Provide citations.}}
{{italic title|List of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' glitches}}
{{italic title|List of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' glitches}}
This is a list of glitches in the game ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''.
This is a list of glitches in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''. Unless otherwise noted, all names are conjectural.


==Glitches==
==Glitches==
==={{conjectural|Another Off-Screen Death}}===
===DK stage sound glitch===
In any DK stage with rivets, once Donkey Kong is hit and recovers from it, the player should hold one rivet down quickly. Donkey Kong's yell and [[Pauline]]'s call will be heard, even though their sprites are not in motion. When the rivet is let go, Donkey and Pauline's animations will resume without their voice clips.
 
===Intangible girders glitch===
When a [[Mini Mario (toy)|Mini Mario]] is in-between a pair of red rivets, the player needs to quickly create a girder between the two. When performed, the Mini will go through the girder as if it was not there. (This can be performed either horizontally or vertically.)
 
===Offscreen death glitches===
[[File:MvsDK_Glitch_01.png|thumb]]
[[File:MvsDK_Glitch_01.png|thumb]]
When building a level in the construction zone, if the player creates a slope, then places a stationary cannon at the bottom (this must be done in the level borders and maximum slope), when the Minis are fired, they will pass through the wall and they will fall off the screen.
When building a level in the Construction Zone, if the player creates a slope, then places a stationary cannon at the bottom (this must be done in the level borders and maximum slope), when the Minis are fired, they will pass through the wall and they will fall off the screen.
{{br}}
 
==={{conjectural|DK Stage Sound Glitch}}===
In any DK stage with rivets, once Donkey Kong is hit and recovers from it, the player should hold one rivet down quickly. Donkey Kong's yell and [[Pauline]]'s call will be heard, even though their sprites are not in motion. When the rivet is let go, Donkey and Pauline's animations will resume without their voice clips.
{{br}}
{{br}}


==={{conjectural|Intangible Girders Glitch}}===
A similar glitch occurs in [[Area 5-DK]]. Here, the player should connect a girder from the top left to the bottom right rivet by the card. Next, they must have a [[Fireball (Donkey Kong)|Fireball]] next to the top left rivet. When done correctly, the Fireball will go down the red girder, fall through the floor at the end, and death sound clip play a second later.
When a [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]] is in-between a pair of red rivets, the player needs to quickly create a girder between the two. When performed, the Mini will go through the girder as if it wasn't there. (This can be performed either horizontally or vertically.)
{{br}}


==={{conjectural|Off-Screen Death}}===
===Spring glitch===
During the 5-DK stage, the player should connect a girder from the top left to the bottom right rivet by the card. Next, they must have a [[Fire]] next to the top left rivet. When done correctly, the Fire will go down the red girder, fall through the floor at the end, and death sound clip play a second later.
To do this glitch, the player need to go to the Construction Zone. Once there, choose create. Then put a tile on the ground, so the [[Mini Mario (toy)|Mini Mario]] can jump, but instead put a spring 1/2 (one and a half) blocks above the said tile. When starting the minis', one will try to jump, but will go through the tile.
{{br}}


==={{conjectural|Spring Glitch}}===
To do this glitch, the player need to go to the Construction Zone. Once there, choose create. Then put a tile on the ground, so the [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]] can jump, but instead put a spring 1/2 (one and a half) blocks above the said tile. When starting the minis', one will try to jump, but will go through the tile.
{{Glitches}}
{{Glitches}}
{{MVDKMLM}}
[[Category:Glitches|Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:Glitches|Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!|*]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!|*]]

Latest revision as of 22:43, April 26, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: Provide citations.

This is a list of glitches in Mario vs. Donkey Kong: Mini-Land Mayhem!. Unless otherwise noted, all names are conjectural.

Glitches

DK stage sound glitch

In any DK stage with rivets, once Donkey Kong is hit and recovers from it, the player should hold one rivet down quickly. Donkey Kong's yell and Pauline's call will be heard, even though their sprites are not in motion. When the rivet is let go, Donkey and Pauline's animations will resume without their voice clips.

Intangible girders glitch

When a Mini Mario is in-between a pair of red rivets, the player needs to quickly create a girder between the two. When performed, the Mini will go through the girder as if it was not there. (This can be performed either horizontally or vertically.)

Offscreen death glitches

MvsDK Glitch 01.png

When building a level in the Construction Zone, if the player creates a slope, then places a stationary cannon at the bottom (this must be done in the level borders and maximum slope), when the Minis are fired, they will pass through the wall and they will fall off the screen.

A similar glitch occurs in Area 5-DK. Here, the player should connect a girder from the top left to the bottom right rivet by the card. Next, they must have a Fireball next to the top left rivet. When done correctly, the Fireball will go down the red girder, fall through the floor at the end, and death sound clip play a second later.

Spring glitch

To do this glitch, the player need to go to the Construction Zone. Once there, choose create. Then put a tile on the ground, so the Mini Mario can jump, but instead put a spring 1/2 (one and a half) blocks above the said tile. When starting the minis', one will try to jump, but will go through the tile.