List of Super Mario Bros. pre-release and unused content: Difference between revisions

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==Early builds==
==Early builds==
===Ending theme===
===Ending theme===
*[[Koji Kondo]] composed the original ending theme with an [[wikipedia:Thirty-two-bar form|AABA structure]], but the song was too large so the "B" portion was cut. The original version of the endimg theme was later used for the [[Famicom Disk System]] version of ''[[Super Mario Bros.: The Lost Levels]]''.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>
[[Koji Kondo]] originally composed the ending theme with an [[wikipedia:Thirty-two-bar form|AABA structure]], but, since the song would take up too much memory, the "B" portion was cut. The original version of the ending theme was later used for the [[Family Computer Disk System|Famicom Disk System]] version of ''[[Super Mario Bros.: The Lost Levels]]''.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>


==References==
==References==

Revision as of 17:35, November 29, 2016

This is a list of pre-release and unused content for the game Super Mario Bros..

Early iteration

The development of Super Mario Bros. began with a 16x32 pixel square used as a placeholder, which couldn't jump at all and moved about a single screen. After taking notice of the sales figures for Mario Bros., Tezuka proposed the idea of using Mario for the game to Miyamoto, which was accepted.[1] Visible checkpoints were considered in development.Template:Refneeded

File:Smb cloud stage.jpg
Sketch of a cloud level.

The game was initially far more focused on shooting than platforming. Mario could carry weapons (with a rifle and a "beam gun" mentioned as being usable),[2] and the control scheme was different; the up arrow of the +Control Pad was used to jump, while pressing A Button used whatever item Mario carried or kicked when empty-handed.[2]

The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies.[2] The sky-based bonus round of the final game are apparently a remnant of this idea.[3]

The development sketches included in Super Mario All-Stars Limited Edition show that the game initially had screen-by-screen scrolling (similar to the later-released Super Mario Bros. Special) rather than continous scrolling as in the final version.[4]

Early builds

Ending theme

Koji Kondo originally composed the ending theme with an AABA structure, but, since the song would take up too much memory, the "B" portion was cut. The original version of the ending theme was later used for the Famicom Disk System version of Super Mario Bros.: The Lost Levels.[5]

References

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