Template talk:DK

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Split between classic and Game Boy versions[edit]

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This navtemp is massive due to including all content from both versions. I know that all content from the arcade game appears in the GB game, but there's so much from the GB game that doesn't appear in the arcade game that it'd be far easier to navigate if a smaller template was made for the arcade content alone; after the first four levels, the GB one is for all intents and purposes a completely different game. Doc von Schmeltwick (talk) 11:45, January 20, 2024 (EST)

I'm not for splitting this. It's still a remake of the original Donkey Kong. It's just unusual in that it is a remake with significantly more content than before. Super Mario RPG (talk) 12:02, January 20, 2024 (EST)
I don't take this as a "remake" by today's standards. We might as well say Donkey Kong 64 is a "remake" of Donkey Kong because we can have template overlap. LinkTheLefty (talk) 12:35, January 20, 2024 (EST)
No, that's because it has an embedded port of Donkey Kong within the game. Donkey Kong for Game Boy begins in the same manner as earlier iterations of Donkey Kong, but the twist is that it includes more content. Super Mario RPG (talk) 12:44, January 20, 2024 (EST)
It has added content right when you start the game that fundamentally changes how you play, via the brand new jump moves shown in the demo sequence that make going through the "tutorial" levels a breeze. It's kind of like the equivalent of going through a recreation of Super Mario Bros. World 1. LinkTheLefty (talk) 13:01, January 20, 2024 (EST)