Wonder Effect: Difference between revisions

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[[File:SMBW bending pipe.jpg|thumb|250px|A Warp Pipe [[Water spout|spouting water]] and another becoming an [[Inchworm Pipe]], an example of a Wonder Effect]]
[[File:SMBW bending pipe.jpg|thumb|250px|A Warp Pipe [[Water spout|spouting water]] and another becoming an [[Inchworm Pipe]], an example of a Wonder Effect]]
'''Wonder Effects''' are the central mechanic of ''[[Super Mario Bros. Wonder]]'', triggered by collecting [[Wonder Flower]]s. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a [[Spike Ball]], causing hordes of enemies to appear,<ref>[https://www.nintendo.co.jp/software/feature/magazine_2023summer/index_en.html?page=25&device=pc English ''Nintendo Magazine'' 2023 summer], page 48.</ref> or spawning [[flower coin]]s. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> The goal of every Wonder Effect is to collect a [[Wonder Seed]], which ends the Wonder Effect. Some Wonder Effects have time limits, and some, like the music-based ones, speed up power-up and power-down animations, and remove hitstop like in local multiplayer.
'''Wonder Effects''' are the central mechanic of ''[[Super Mario Bros. Wonder]]'', triggered by collecting [[Wonder Flower]]s. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a [[Spike Ball]], causing hordes of enemies to appear,<ref>[https://www.nintendo.co.jp/software/feature/magazine_2023summer/index_en.html?page=25&device=pc English ''Nintendo Magazine'' 2023 summer], page 48.</ref> or spawning [[flower coin]]s. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> The goal of every Wonder Effect is to collect a [[Wonder Seed]], which ends the Wonder Effect. Some Wonder Effects have time limits, and some, like the music-based ones, speed up power-up and power-down animations (the latter also having their sound effect sped up), and remove hitstop like in local multiplayer.


A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins. During an effect, the background often changes, [[? Block]]s (and [[! Block]]s when the "Add ! Blocks" [[Badge (Super Mario Bros. Wonder)|badge]] is equipped) turn magenta, and all [[Coin]]s dance to the music.
A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins (with a more electric guitar-like distorted version being heard in [[Missile Meg Mayhem]]). During an effect, the background often changes, [[? Block]]s (and [[! Block]]s when the "Add ! Blocks" [[Badge (Super Mario Bros. Wonder)|badge]] is equipped) turn magenta, and all [[Coin]]s dance to the music.
==Mechanics==
==Mechanics==
A Wonder Flower can be found in almost every level, and each Wonder Effect features a [[Wonder Seed]] that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:
A Wonder Flower can be found in almost every level, and each Wonder Effect features a [[Wonder Seed]] that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:
*All players are defeated.
*All players are defeated.
*The time limit on the effect (if present) runs out.
*The time limit on the effect (if present) runs out.
*Players proceed to the next scene (usually via a [[Warp Pipe]]) without collecting the [[Wonder Seed]].
*Players proceed to the next scene (usually via a [[Warp Pipe]]) without collecting the Wonder Seed.
*The [[Goal Pole]] is reached.
*The [[Goal Pole]] is reached.
Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.
Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.


==List of Wonder Effects==
==List of Wonder Effects==
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
Wonder Effects marked with an asterisk (*) have a timer. Wonder Effects marked with a dagger (†) contain [[Wonder Token]]s.
|-style="background:#0F52BA;color:#fff;"
{|class=wikitable style="width:100%"
!width=20%|Wonder Effect
!Wonder Effect
!width=40%|Description
!Description
!width=30%|Appears in
!width=30%|Appears in
|-
|-
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|-
|align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]]||Pipes start moving rhythmically.
|align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]]||Pipes start moving rhythmically.
|align=center|[[Piranha Plants on Parade]]<br>[[Angry Spikes and Sinkin' Pipes]]<br>[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Piranha Plants on Parade]]<br>[[Angry Spikes and Sinkin' Pipes]]*<br>[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:ScramSkedaddlers Wonder.jpg|250px]]||Summons an endless rain of [[Super Star]]s.
|align=center|[[File:ScramSkedaddlers Wonder.jpg|250px]]||Summons an endless rain of [[Super Star]]s. Collecting one resets a 10-second timer.
|align=center|[[Scram, Skedaddlers!]]<br>[[The Sugarstar Trial: Across the Night Sky]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[Scram, Skedaddlers!]]*<br>[[The Sugarstar Trial: Across the Night Sky]]*<br>[[The Final Test Wonder Gauntlet]]*
|-
|-
|align=center|[[File:SMBW Bulrush stampede.jpg|250px]]||Summons a stampede of invincible [[Bulrush]]es.
|align=center|[[File:SMBW Bulrush stampede.jpg|250px]]||Summons a stampede of invincible [[Bulrush]]es.
|align=center|[[Bulrush Coming Through!]]<br>[[Bulrush Express]]<br>[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Bulrush Coming Through!]]*<br>[[Bulrush Express]]<br>[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Here Come the Hoppos.png|250px]]||Summons rolling [[Hoppo]]s, including some [[Wonder Koronporin|large one]]s.
|align=center|[[File:SMBW Here Come the Hoppos.png|250px]]||[[Wonder Koronporin|Giant Hoppos]] appear.
|align=center|[[Here Come the Hoppos]]<br>[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|align=center|[[Here Come the Hoppos]]*<br>[[Cosmic Hoppos]]<br>[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|-
|-
|align=center|[[File:Rollakoopaderby wonder.jpg|250px]]||Creates magical translucent slopes for the player and [[Rolla Koopa]]s to run on.
|align=center|[[File:Rollakoopaderby wonder.jpg|250px]]||Creates magical translucent slopes for the player and [[Rolla Koopa]]s to run on.
|align=center|[[Rolla Koopa Derby]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence  
|align=center|[[Rolla Koopa Derby]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence  
|-
|-
|align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]]||Causes [[Spike]]s to dance and throw Spike Balls rhythmically.
|align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]]||Causes [[Spike]]s to dance and throw Spike Balls rhythmically.
|align=center|[[Angry Spikes and Sinkin' Pipes]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[Angry Spikes and Sinkin' Pipes]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Mario stretched.jpg|250px]]||Gives the player the ability to [[Biyon Mario|stretch their body]], as well as causing enemies to stretch out similarly. The whole stage becomes silhouetted.
|align=center|[[File:SMBW Mario stretched.jpg|250px]]||Gives the player the ability to [[Biyon Mario|stretch their body]], as well as causing enemies to stretch out similarly. The whole stage may also become silhouetted.
|align=center|[[Sproings in the Twilight Forest]]<br>[[Fluff-Puff Peaks Palace]]
|align=center|[[Sproings in the Twilight Forest]]<br>[[Fluff-Puff Peaks Palace]]
|-
|-
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|align=center|[[Pipe-Rock Plateau Palace]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[Pipe-Rock Plateau Palace]]<br>[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW blue Koopa boss.jpg|250px]]||Causes the player and [[Wonder Bowser Jr.]] to shrink and grow.
|align=center|[[File:SMBW blue Koopa boss.jpg|250px]]||Causes the player and [[Wonder Bowser Jr.]] to shrink or grow.
|align=center|[[Pipe-Rock Plateau Palace]] (boss)
|align=center|[[Pipe-Rock Plateau Palace]] (boss)
|-
|-
|align=center|[[File:LeapingSmackerel Wonder.jpg|250px]]||Summons a [[Wonder Haiden|giant Smackerel]].
|align=center|[[File:LeapingSmackerel Wonder.jpg|250px]]||Summons a [[Wonder Haiden|giant Smackerel]].
|align=center|[[Leaping Smackerel]]
|align=center|[[Leaping Smackerel]]
|-
|-
|align=center|[[File:RobbirdCove Wonder.jpg|250px]]||The dry area floods, while the watery area dries up.
|align=center|[[File:RobbirdCove Wonder.jpg|250px]]||The dry and flooded areas are inverted.
|align=center|[[Robbird Cove]]<br>[[Sunbaked Desert Palace]] (boss)<br>Credits sequence
|align=center|[[Robbird Cove]]<br>[[Sunbaked Desert Palace]] (boss)<br>Credits sequence
|-
|-
|align=center|[[File:BlewbirdRoost Wonder.jpg|250px]]||Causes [[Blewbird]]s to blow rainbow-colored bouncy bubbles instead of shooting their beaks.
|align=center|[[File:BlewbirdRoost Wonder.jpg|250px]]||Causes [[Blewbird]]s to blow rainbow-colored bouncy bubbles instead of arrows.
|align=center|[[Blewbird Roost]]<br>[[Petal Isles Special Way of the Goomba]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|align=center|[[Blewbird Roost]]*<br>[[Petal Isles Special Way of the Goomba]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|-
|-
|align=center|[[File:SMBW snow level.jpg|250px]]||Reveals a giant snowball that begins rolling and destroying the level.
|align=center|[[File:SMBW snow level.jpg|250px]]||Reveals a giant snowball that begins rolling and destroying the level.
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|align=center|[[File:CondartsAway Wonder.jpg|250px]]||The player starts walking on the walls from a top-down perspective.
|align=center|[[File:CondartsAway Wonder.jpg|250px]]||The player starts walking on the walls from a top-down perspective.
|align=center|[[Condarts Away!]]<br>[[Raarghs in the Ruins]]<br>[[Shining Falls Special Triple Threat Deluge]]<br>Credits sequence
|align=center|[[Condarts Away!]]*<br>[[Raarghs in the Ruins]]*<br>[[Shining Falls Special Triple Threat Deluge]]<br>Credits sequence
|-
|-
|align=center|[[File:PoleBlockPassage Wonder.jpg|250px]]||[[Pole Block]]s start extending in all sorts of shapes.
|align=center|[[File:PoleBlockPassage Wonder.jpg|250px]]||[[Pole Block]]s start extending in all sorts of shapes.
|align=center|[[Pole Block Passage]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[Pole Block Passage]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:UpnDownwithPuffyLifts Wonder.jpg|250px]]||The player turns into a [[Puffy Lift]], guiding [[Spike Ball]]s along the way.
|align=center|[[File:UpnDownwithPuffyLifts Wonder.jpg|250px]]||The player turns into a [[Puffy Lift]], guiding [[Spike Ball]]s along the way.
|align=center|[[Up 'n' Down with Puffy Lifts]]
|align=center|[[Up 'n' Down with Puffy Lifts]]*
|-
|-
|align=center|[[File:SMBW Fluff-Puff Peaks Flying Battleship Wonder Effect.jpg|250px]]||The battleship's [[Bowser cannon|figurehead]] detaches from the front and begins firing explosive blasts at the player.
|align=center|[[File:SMBW Fluff-Puff Peaks Flying Battleship Wonder Effect.jpg|250px]]||The battleship's [[Bowser cannon|figurehead]] detaches from the front and begins firing explosive blasts at the player.
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|-
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|align=center|[[File:JumpJumpJumpNabbit.jpg|250px]]||Creates colorful [[Dotted-Line Block]]s and sets off a timed rhythm sequence.
|align=center|[[File:JumpJumpJumpNabbit.jpg|250px]]||Creates colorful [[Dotted-Line Block]]s and sets off a timed rhythm sequence.
|align=center|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]<br>[[Fluff-Puff Peaks Special Climb to the Beat]]
|align=center|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]*<br>[[Fluff-Puff Peaks Special Climb to the Beat]]*
|-
|-
|align=center|[[File:SMBW skydiving level.jpg|250px]]||The player starts freefalling.
|align=center|[[File:SMBW skydiving level.jpg|250px]]||The player starts freefalling.
|align=center|[[Countdown to Drop Down]]<br>[[Fungi Mines Special Dangerous Donut Ride]]
|align=center|[[Countdown to Drop Down]]*<br>[[Fungi Mines Special Dangerous Donut Ride]]
|-
|-
|align=center|[[File:CruisingwithLinkingLifs Wonder.jpg|250px]]||Causes [[Linking Lift]]s to grow taller and/or wider, and summons a [[Lakitu trio]] to throw [[coin]]s and [[Wonder Token]]s all over the course.
|align=center|[[File:CruisingwithLinkingLifts Wonder.jpg|250px]]||Causes [[Linking Lift]]s to grow taller and/or wider, and summons a [[Lakitu trio]] to throw [[coin]]s and [[Wonder Token]]s all over the course.
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Cruising with Linking Lifts]]†*
|-
|-
|align=center|[[File:BowserJrIce Wonder.jpg|250px]]<br>[[File:SMBW Wonder Bowser Jr. second fight.jpg|250px]]||Causes the ground to become icy or sticky.
|align=center|[[File:BowserJrIce Wonder.jpg|250px]]<br>[[File:SMBW Wonder Bowser Jr. second fight.jpg|250px]]||Causes the ground to become icy or sticky.
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|align=center|[[Downpour Uproar]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|align=center|[[Downpour Uproar]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|-
|-
|align=center|[[File:HoppycatTrial Wonder.jpg|250px]]||Summons [[Giant Hoppin|giant Hoppycat]]s.
|align=center|[[File:HoppycatTrial Wonder.jpg|250px]]||Summons [[Big Hoppycat|giant Hoppycat]]s.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]<br>[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW The Anglefish Trial Ready, Aim, Fly! Wonder Effect.jpg|250px]]||Summons flying rainbow [[Anglefish]].
|align=center|[[File:SMBW The Anglefish Trial Ready, Aim, Fly! Wonder Effect.jpg|250px]]||Summons flying rainbow [[Anglefish]].
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:MidwayTrial Wonder.jpg|250px]]||The player transforms into their [[Hoppycat Mario|Hoppycat form]].
|align=center|[[File:MidwayTrial Wonder.jpg|250px]]||The player transforms into their [[Hoppycat Mario|Hoppycat form]].
|align=center|[[The Midway Trial: Hop to It]]<br>[[The Sharp Trial: Launch to Victory]]<br>[[The Final Trial: Zip Track Dash]]
|align=center|[[The Midway Trial: Hop to It]]*<br>[[The Sharp Trial: Launch to Victory]]*<br>[[The Final Trial: Zip Track Dash]]
|-
|-
|align=center|[[File:JewelBlockCave Wonder.jpg|250px]]||Summons a [[Wonder Konk|giant Konk]].
|align=center|[[File:JewelBlockCave Wonder.jpg|250px]]||Summons a [[Big Konk]].
|align=center|[[Jewel-Block Cave]]
|align=center|[[Jewel-Block Cave]]*
|-
|-
|align=center|[[File:SMBWPokey.jpg|250px]]||Causes time to speed up.
|align=center|[[File:SMBWPokey.jpg|250px]][[File:ValleyFullaSnootles Wonder.jpg|250px]]||Causes time to speed up, slow down, or both periodically.
|align=center|[[Armads on the Roll]]<br>[[Sunbaked Desert Palace]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[Armads on the Roll]]<br>[[Valley Fulla Snootles]]*<br>[[Sunbaked Desert Palace]]<br>[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:TheDesertMystery Wonder.jpg|250px]]||Causes an ancient temple to rise from below the ground.
|align=center|[[File:TheDesertMystery Wonder.jpg|250px]]||Causes an ancient temple to rise from below the ground.
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|-
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|align=center|[[File:SMBW golden Giant Spiked Ball.jpg|250px]]||The whole level tilts, causing [[Giant Spiked Ball]]s and other objects to roll.
|align=center|[[File:SMBW golden Giant Spiked Ball.jpg|250px]]||The whole level tilts, causing [[Giant Spiked Ball]]s and other objects to roll.
|align=center|[[Rolling-Ball Hall]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|align=center|[[Rolling-Ball Hall]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|-
|-
|align=center|[[File:SMBW Ninji Jump Party first 10-flower coin.jpg|250px]]||Causes "Ninji Disco" to play and Ninjis to dance.
|align=center|[[File:SMBW Ninji Jump Party first 10-flower coin.jpg|250px]]||Causes "Ninji Disco" to play and Ninjis to dance.
|align=center|[[Ninji Jump Party]]<br>Credits sequence
|align=center|[[Ninji Jump Party]]<br>Credits sequence
|-
|-
|align=center|[[File:SMBW Balloon Mario Gang.jpg|250px]]||Turns the player into their [[Balloon Mario|Balloon form]].
|align=center|[[File:SMBW Balloon Mario Gang.jpg|250px]]||Turns the player into their [[Balloon Mario|Balloon form]].
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[Bloomps of the Desert Skies]]*
|-
|align=center|[[File:ValleyFullaSnootles Wonder.jpg|250px]]||Causes time to slow down.
|align=center|[[Valley Fulla Snootles]]<br>[[Sunbaked Desert Palace]]<br>[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:ColorSwitchDungeon Wonder.jpg|250px]]||Summons [[Rift Mario]] to chase the player.
|align=center|[[File:ColorSwitchDungeon Wonder.jpg|250px]]||Summons [[Rift Mario]] to chase the player.
|align=center|[[Color-Switch Dungeon]]<br>[[Beware of the Rifts]]
|align=center|[[Color-Switch Dungeon]]<br>[[Beware of the Rifts]]
|-
|-
|align=center|[[File:SecretsofShovaMansion Wonder.jpg|250px]]||A Wonder-powered [[Shova]] pushes a giant [[Bowser Statue]] towards the player.
|align=center|[[File:SecretsofShovaMansion Wonder.jpg|250px]]||A Wonder-powered [[Shova]] pushes a giant [[Bowser Statue]] towards the player.
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|-
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|align=center|[[File:SMBW Wonder Bowser Jr. third fight.jpg|250px]]||Summons large [[Water Ball]]s.
|align=center|[[File:SMBW Wonder Bowser Jr. third fight.jpg|250px]]||Summons large [[Water Ball]]s.
|align=center|[[Sunbaked Desert Palace]] (boss)<br>[[Hot-Hot Hot!]]<br>Credits sequence
|align=center|[[Sunbaked Desert Palace]] (boss)<br>[[Hot-Hot Hot!]]†*<br>Credits sequence
|-
|-
|align=center|[[File:GnawsherLair Wonder.jpg|250px]]||Summons a swarm of invincible [[Gnawsher]]s.
|align=center|[[File:GnawsherLair Wonder.jpg|250px]]||Summons a swarm of invincible [[Gnawsher]]s.
|align=center|[[Gnawsher Lair]]<br>[[The Final Test Wonder Gauntlet]]
|align=center|[[Gnawsher Lair]]<br>[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:MawMawMouthful Wonder.jpg|250px]]||Turns the player into a [[Goomba Mario|Goomba]].
|align=center|[[File:MawMawMouthful Wonder.jpg|250px]]||Turns the player [[Goomba Mario|into a Goomba]].
|align=center|[[Maw-Maw Mouthful]]<br>[[Petal Isles Special Way of the Goomba]]
|align=center|[[Maw-Maw Mouthful]]<br>[[Petal Isles Special Way of the Goomba]]
|-
|-
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|align=center|[[Upshroom Downshroom]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>Credits sequence
|align=center|[[Upshroom Downshroom]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>Credits sequence
|-
|-
|align=center|[[File:SMBW Taily's Toxic Pond Wonder Effect.jpg|250px]]||Starts a quiz. The player must pull on the Taily with the right answer to complete three questions.
|align=center|[[File:SMBW Taily's Toxic Pond Wonder Effect.jpg|250px]]||Starts a quiz. The player must pull on the [[Taily]] with the right answer to complete three questions.
|align=center|[[Taily's Toxic Pond]]
|align=center|[[Taily's Toxic Pond]]*
|-
|-
|align=center|[[File:SMBWKingBoo.png|250px]]||Summons [[King Boo]] to sing and chase the player, with [[Noknok]]s and [[Boo]]s singing along.
|align=center|[[File:SMBWKingBoo.png|250px]]||Summons [[King Boo]] to sing and chase the player, with [[Noknok]]s and [[Boo]]s singing along.
|align=center|[[Light-Switch Mansion]]<br>[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Light-Switch Mansion]]*<br>[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:WubbaRuins Wonder.jpg|250px]]||Turns the player into a [[Wubba Mario|Wubba]].
|align=center|[[File:WubbaRuins Wonder.jpg|250px]]||Turns the player [[Wubba Mario|into a Wubba]].
|align=center|[[An Uncharted Area: Wubba Ruins]]<br>[[A Final Uncharted Area: Poison Ruins]]<br>[[Operation Poplin Rescue]]<br>[[Deep Magma Bog Palace]]
|align=center|[[An Uncharted Area: Wubba Ruins]]<br>[[A Final Uncharted Area: Poison Ruins]]<br>[[Operation Poplin Rescue]]<br>[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:SwayingRuins Wonder.jpg|250px]]||The ground becomes slimy and slippery.
|align=center|[[File:SwayingRuins Wonder.jpg|250px]]||The ground becomes slimy and slippery.
|align=center|[[Another Uncharted Area: Swaying Ruins]]<br>Credits sequence
|align=center|[[Another Uncharted Area: Swaying Ruins]]*<br>Credits sequence
|-
|-
|align=center|[[File:MuncherFields Wonder.jpg|250px]]<br>[[File:BowserJrHot Wonder.jpg|250px]]|| Causes [[Semisolid Platform]]s to come to life and move around.
|align=center|[[File:MuncherFields Wonder.jpg|250px]]<br>[[File:BowserJrHot Wonder.jpg|250px]]|| Causes [[Semisolid Platform]]s to come to life and move around.
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|align=center|[[File:PullTurnBurn Wonder.jpg|250px]]||The player becomes invincible and able to swim through [[lava|magma]].
|align=center|[[File:PullTurnBurn Wonder.jpg|250px]]||The player becomes invincible and able to swim through [[lava|magma]].
|align=center|[[Pull, Turn, Burn]]<br>Credits sequence
|align=center|[[Pull, Turn, Burn]]<br>Credits sequence
|-
|-
|align=center|[[File:SMBW Wavy Ride through the Magma Tube Wonder Effect.jpg|250px]]||Summons a giant [[Spike]] statue in the background that spits fiery boulders at the player.
|align=center|[[File:SMBW Wavy Ride through the Magma Tube Wonder Effect.jpg|250px]]||Summons a giant [[Spike]] statue in the background that spits fiery boulders at the player.
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Wavy Ride through the Magma Tube]]*
|-
|-
|align=center|[[File:SMBW Dragon Boneyard Wonder Effect.jpg|250px]]||Revives a dragon fossil into an [[Ancient Dragon]].
|align=center|[[File:SMBW Dragon Boneyard Wonder Effect.jpg|250px]]||Revives a dragon fossil into an [[Ancient Dragon]].
|align=center|[[Dragon Boneyard]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Deep Magma Bog Special Solar Roller]]<br>Credits sequence
|align=center|[[Dragon Boneyard]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Deep Magma Bog Special Solar Roller]]<br>Credits sequence
|-
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|align=center|[[File:SMBW long Bullet Bills.jpg|250px]]||Summons several Wonder-powered [[Missile Meg]]s.
|align=center|[[File:SMBW long Bullet Bills.jpg|250px]]||Summons several Wonder-powered [[Missile Meg]]s.

Latest revision as of 15:30, April 24, 2024

Bending pipe Wonder Effect in Super Mario Bros. Wonder
A Warp Pipe spouting water and another becoming an Inchworm Pipe, an example of a Wonder Effect

Wonder Effects are the central mechanic of Super Mario Bros. Wonder, triggered by collecting Wonder Flowers. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a Spike Ball, causing hordes of enemies to appear,[1] or spawning flower coins. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.[2] The goal of every Wonder Effect is to collect a Wonder Seed, which ends the Wonder Effect. Some Wonder Effects have time limits, and some, like the music-based ones, speed up power-up and power-down animations (the latter also having their sound effect sped up), and remove hitstop like in local multiplayer.

A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins (with a more electric guitar-like distorted version being heard in Missile Meg Mayhem). During an effect, the background often changes, ? Blocks (and ! Blocks when the "Add ! Blocks" badge is equipped) turn magenta, and all Coins dance to the music.

Mechanics[edit]

A Wonder Flower can be found in almost every level, and each Wonder Effect features a Wonder Seed that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:

  • All players are defeated.
  • The time limit on the effect (if present) runs out.
  • Players proceed to the next scene (usually via a Warp Pipe) without collecting the Wonder Seed.
  • The Goal Pole is reached.

Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.

List of Wonder Effects[edit]

Wonder Effects marked with an asterisk (*) have a timer. Wonder Effects marked with a dagger (†) contain Wonder Tokens.

Wonder Effect Description Appears in
Welcome to the Flower Kingdom!'s Wonder Effect Causes pipes to gain eyes and start moving up and down. Welcome to the Flower Kingdom!
Credits sequence
Swamp Pipe Crawl's Wonder Effect Causes pipes to come to life as Inchworm Pipes. Welcome to the Flower Kingdom!
Swamp Pipe Crawl
The Final Battle! Bowser's Rage Stage
The Final Test Wonder Gauntlet
Screenshot of the Wonder Effect of the course Piranha Plants on Parade from Super Mario Bros. Wonder. Causes Piranha Plants and their variants to sing and pop in and out of pipes rhythmically. Piranha Plants on Parade
The Final Battle! Bowser's Rage Stage
The Semifinal Test Piranha Plant Reprise
The Wonder Effect in the Angry Spikes and Sinkin' Pipes level in Super Mario Bros. Wonder Pipes start moving rhythmically. Piranha Plants on Parade
Angry Spikes and Sinkin' Pipes*
The Final Battle! Bowser's Rage Stage
Scram, Skedaddlers!' Wonder Effect Summons an endless rain of Super Stars. Collecting one resets a 10-second timer. Scram, Skedaddlers!*
The Sugarstar Trial: Across the Night Sky*
The Final Test Wonder Gauntlet*
A herd of Bulrushes charging into a Goal Pole in Super Mario Bros. Wonder Summons a stampede of invincible Bulrushes. Bulrush Coming Through!*
Bulrush Express
The Final Battle! Bowser's Rage Stage
Luigi fighting Hoppos in Here Come the Hoppos in Super Mario Bros. Wonder Giant Hoppos appear. Here Come the Hoppos*
Cosmic Hoppos
Pipe-Rock Plateau Special Bounce, Bounce, Bounce
The Final Test Wonder Gauntlet
Credits sequence
Rolla Koopa Derby's Wonder Effect Creates magical translucent slopes for the player and Rolla Koopas to run on. Rolla Koopa Derby
The Final Test Wonder Gauntlet
Credits sequence
The Wonder Effect in the Angry Spikes and Sinkin' Pipes level in Super Mario Bros. Wonder Causes Spikes to dance and throw Spike Balls rhythmically. Angry Spikes and Sinkin' Pipes*
The Final Battle! Bowser's Rage Stage
The Semifinal Test Piranha Plant Reprise
Mario stretched out in Super Mario Bros. Wonder Gives the player the ability to stretch their body, as well as causing enemies to stretch out similarly. The whole stage may also become silhouetted. Sproings in the Twilight Forest
Fluff-Puff Peaks Palace
Cosmic Hoppos Causes the player to float freely in the air. Cosmic Hoppos
Downpour Uproar
The Final Battle! Bowser's Rage Stage
The Wonder Effect in action during the Pipe-Rock Plateau Palace in Super Mario Bros. Wonder Causes pipes to fall. Pipe-Rock Plateau Palace
The Final Test Wonder Gauntlet
Fire Mario fighting Wonder Bowser Jr. in Super Mario Bros. Wonder Causes the player and Wonder Bowser Jr. to shrink or grow. Pipe-Rock Plateau Palace (boss)
Leaping Smackerel's Wonder Effect Summons a giant Smackerel. Leaping Smackerel
Robbird Cove's Wonder Effect The dry and flooded areas are inverted. Robbird Cove
Sunbaked Desert Palace (boss)
Credits sequence
Blewbird Roost's Wonder Effect Causes Blewbirds to blow rainbow-colored bouncy bubbles instead of arrows. Blewbird Roost*
Petal Isles Special Way of the Goomba
The Final Test Wonder Gauntlet
Credits sequence
A snow level in Super Mario Bros. Wonder Reveals a giant snowball that begins rolling and destroying the level. Outmaway Valley
Pokipede Pass' Wonder Effect A snowstorm begins, creating snow blocks everywhere. Pokipede Pass
Credits sequence
Condarts Away!'s Wonder Effect The player starts walking on the walls from a top-down perspective. Condarts Away!*
Raarghs in the Ruins*
Shining Falls Special Triple Threat Deluge
Credits sequence
Pole Block Passage's Wonder Effect Pole Blocks start extending in all sorts of shapes. Pole Block Passage
The Final Battle! Bowser's Rage Stage
Sunbaked Desert Special Pole Block Allure
Up 'n' Down with Puffy Lifts's Wonder Effect The player turns into a Puffy Lift, guiding Spike Balls along the way. Up 'n' Down with Puffy Lifts*
The Wonder Effect in the Fluff-Puff Peaks Flying Battleship level in Super Mario Bros. Wonder The battleship's figurehead detaches from the front and begins firing explosive blasts at the player. Fluff-Puff Peaks Flying Battleship
Petal Isles Flying Battleship
Deep Magma Bog Flying Battleship
Nabbit in Jump! Jump! Jump! Creates colorful Dotted-Line Blocks and sets off a timed rhythm sequence. Jump! Jump! Jump!*
Fluff-Puff Peaks Special Climb to the Beat*
The characters skydiving through clouds in Super Mario Bros. Wonder The player starts freefalling. Countdown to Drop Down*
Fungi Mines Special Dangerous Donut Ride
Cruising with Linking Lifts's Wonder Effect Causes Linking Lifts to grow taller and/or wider, and summons a Lakitu trio to throw coins and Wonder Tokens all over the course. Cruising with Linking Lifts†*
Wonder Bowser Jr.'s ice Wonder Effect in Fluff-Puff Peaks Palace
Second fight against Wonder Bowser Jr. in Super Mario Bros. Wonder
Causes the ground to become icy or sticky. Fluff-Puff Peaks Palace (boss)
Downpour Uproar's Wonder Effect Summons zigzagging lightning bolts across the screen. Downpour Uproar
The Final Test Wonder Gauntlet
Credits sequence
The Hoppycat Trial: Hop, Hop, and Awaaay's Wonder Effect Summons giant Hoppycats. The Hoppycat Trial: Hop, Hop, and Awaaay
The Final Test Wonder Gauntlet
The Wonder Effect in the The Anglefish Trial: Ready, Aim, Fly! level in Super Mario Bros. Wonder Summons flying rainbow Anglefish. The Anglefish Trial: Ready, Aim, Fly!*
The Final Battle! Bowser's Rage Stage
The Final Test Wonder Gauntlet
The Midway Trial: Hop to It's Wonder Effect The player transforms into their Hoppycat form. The Midway Trial: Hop to It*
The Sharp Trial: Launch to Victory*
The Final Trial: Zip Track Dash
Jewel-Block Cave's Wonder Effect Summons a Big Konk. Jewel-Block Cave*
Pokey in Super Mario Bros. WonderValley Fulla Snootles' Wonder Effect Causes time to speed up, slow down, or both periodically. Armads on the Roll
Valley Fulla Snootles*
Sunbaked Desert Palace
The Final Test Wonder Gauntlet
The Desert Mystery's Wonder Effect Causes an ancient temple to rise from below the ground. The Desert Mystery
The characters startled by a golden Giant Spiked Ball in Super Mario Bros. Wonder The whole level tilts, causing Giant Spiked Balls and other objects to roll. Rolling-Ball Hall
The Final Battle! Bowser's Rage Stage
The Final Test Wonder Gauntlet
Credits sequence
The first 10-flower coin in Ninji Jump Party in Super Mario Bros. Wonder Causes "Ninji Disco" to play and Ninjis to dance. Ninji Jump Party
Credits sequence
Mario, Luigi, Peach and Princess Daisy under the Balloon Transformation Wonder Effect. Turns the player into their Balloon form. Bloomps of the Desert Skies*
Color-Switch Dungeon's Wonder Effect Summons Rift Mario to chase the player. Color-Switch Dungeon
Beware of the Rifts
Secrets of Shova Mansion's Wonder Effect A Wonder-powered Shova pushes a giant Bowser Statue towards the player. Secrets of Shova Mansion
A big Bloomp wonder effect in Super Mario Bros. Wonder Causes Bloomps to grow giant. Flight of the Bloomps
Sunbaked Desert Special Pole Block Allure
Third fight against Wonder Bowser Jr. in Super Mario Bros. Wonder Summons large Water Balls. Sunbaked Desert Palace (boss)
Hot-Hot Hot!†*
Credits sequence
Gnawsher Lair's Wonder Effect Summons a swarm of invincible Gnawshers. Gnawsher Lair
The Final Test Wonder Gauntlet
Maw-Maw Mouthful's Wonder Effect Turns the player into a Goomba. Maw-Maw Mouthful
Petal Isles Special Way of the Goomba
Upshroom Downshroom's Wonder Effect Causes Mushroom Platforms to glow and start moving up and down rhythmically, catapulting Jack O'Goomba-themed pumpkins upwards. Upshroom Downshroom
The Final Battle! Bowser's Rage Stage
Credits sequence
The Wonder Effect in the level Taily's Toxic Pond in Super Mario Bros. Wonder Starts a quiz. The player must pull on the Taily with the right answer to complete three questions. Taily's Toxic Pond*
King Boo in Super Mario Bros. Wonder Summons King Boo to sing and chase the player, with Noknoks and Boos singing along. Light-Switch Mansion*
The Final Battle! Bowser's Rage Stage
An Uncharted Area: Wubba Ruins' Wonder Effect Turns the player into a Wubba. An Uncharted Area: Wubba Ruins
A Final Uncharted Area: Poison Ruins
Operation Poplin Rescue
Deep Magma Bog Palace
Another Uncharted Area: Swaying Ruins' Wonder Effect The ground becomes slimy and slippery. Another Uncharted Area: Swaying Ruins*
Credits sequence
Muncher Fields' Wonder Effect
Wonder Bowser Jr.'s silhouette Wonder Effect in Deep Magma Bog Palace
Causes Semisolid Platforms to come to life and move around. Muncher Fields
Deep Magma Bog Palace (boss)
The Final Test Wonder Gauntlet
Credits sequence
Mario as a Spike Ball in Super Mario Bros. Wonder The player turns into a Spike Ball. Where the Rrrumbas Rule
Deep Magma Bog Special Solar Roller
Pull, Turn, Burn's Wonder Effect The player becomes invincible and able to swim through magma. Pull, Turn, Burn
Credits sequence
The Wonder Effect in the Wavy Ride through the Magma Tube level in Super Mario Bros. Wonder Summons a giant Spike statue in the background that spits fiery boulders at the player. Wavy Ride through the Magma Tube*
The Wonder Effect in the level Dragon Boneyard in Super Mario Bros. Wonder Revives a dragon fossil into an Ancient Dragon. Dragon Boneyard*
The Final Battle! Bowser's Rage Stage
Deep Magma Bog Special Solar Roller
Credits sequence
Long Bullet Bills in Super Mario Bros. Wonder Summons several Wonder-powered Missile Megs. Missile Meg Mayhem
The Final Test Wonder Gauntlet
Credits sequence
High-Voltage Gauntlet's Wonder Effect Turns the player into their Metal form. High-Voltage Gauntlet
Credits sequence
Evade the Seeker Bullet Bills' Wonder Effect Creates a ship made out of blocks with a cannon. Evade the Seeker Bullet Bills!
The Final Test Wonder Gauntlet
Mario striking a very rad pose in KnuckleFest Bowser's Blazing Beats in Super Mario Bros. Wonder Causes "Bowser's Blazing Beats" to play, and Fire Knuckles, platforms and Bill Blasters to move and fire rhythmically. KnuckleFest Bowser's Blazing Beats

Music[edit]

Audio.svg Wonder Effect - Welcome to the Flower Kingdom!
File infoMedia:SMBW Wonder Effect Theme.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese ワンダー[3][4]
Wandā
Wonder

Chinese (traditional) 驚奇[5]
Jīng Qí
Wonder

Dutch Wondereffect [6]
Wonder Effect
French Prodige
Wonder/Prodigy
Italian Effetto meraviglia
Wonder effect
Korean 원더
Wondeo
Wonder

Spanish Efecto Maravilla[7]
Wonder Effect

References[edit]