User:Mr. Kite: Difference between revisions

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!width="21%"|First Game / Move
!width="21%"|First Game / Move
!width="50%"|Description
!width="50%"|Description
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|101
|[[Freezie]]
|[[File:trophy101.png|100px]]
|[[Mario Bros. (game)|Mario Bros.]]<br>Arcade 1983
|align=left|Freezies slip and slide along smooth surfaces and will happily slide off the edge of a stage if left alone. In Mario Bros., they would stop and freeze portions of the ground; in Super Smash Bros. Melee, they can be picked up and hurled as weapons. Hit a foe with a Freezie, and he or she will be temporarily encased in a huge block of ice.
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|102
|102
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|[[File:trophy102.png|100px]]
|[[File:trophy102.png|100px]]
|EarthBound<br>6/95
|EarthBound<br>6/95
|align=left|The origins of the Mr. Saturn race are unknown, but many believe they came from outer space. They reside in Saturn Valley and speak their own unique language. In Super Smash Bros. Melee, Mr. Saturn is just another item with which to pelt foes. These guys are laid back and not into fighting, so you can rest easy ...or can you?
|align=left|The origins of the Mr. Saturn race are unknown, but many believe they came from outer space. They reside in Saturn Valley and speak their own unique language. In Super Smash Bros. Melee, Mr. Saturn is just another item with which to pelt foes. These guys are laid back and not into fighting, so you can rest easy...or can you?
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|103
|[[Bob-omb]]
|[[File:trophy103.png|100px]]
|[[Super Mario Bros. 2]]<br>10/88
|align=left|These little guys are just what they appear to be: walking bombs. Pick one up and hurl it for an incredibly potent attack. If no one picks them up, Bob-ombs light their own fuses and start wandering around armed and dangerous. In Super Mario 64, Bob-ombs chased Mario down once they noticed him. Pink Bob-ombs are nice and capable of speech.
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|104
|104
|[[File:Flag of USA.png|25px]] [[Motion-Sensor Bomb]]<br>[[File:Flag of Japan.png|25px]][[File:Flag of Europe.png|25px]] Proximity Mine
|[[File:Flag of USA.png|25px]] [[Motion-Sensor Bomb]]<br>[[File:Flag of Japan.png|25px]]/[[File:Flag of Europe.png|25px]] Proximity Mine
|[[File:SSBM Motionsensorbomb.png|100px]]
|[[File:SSBM Motionsensorbomb.png|100px]]
|[[File:Flag of Japan.png|25px]]Perfect Dark<br>5/00<br>[[File:Flag of USA.png|25px]][[File:Flag of Europe.png|25px]]Top Secret<ref>[[File:Flag of USA.png|25px]]''GoldenEye 007'' / [[File:Flag of Europe.png|25px]]''Perfect Dark''</ref>
|[[File:Flag of Japan.png|25px]] Perfect Dark<br>5/00<br>[[File:Flag of USA.png|25px]]/[[File:Flag of Europe.png|25px]] Top Secret<ref>[[File:Flag of USA.png|25px]] ''GoldenEye 007''/[[File:Flag of Europe.png|25px]] ''Perfect Dark''</ref>
|align=left|[[File:Flag of USA.png|25px]]The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.<br>[[File:Flag of Japan.png|25px]][[File:Flag of Europe.png|25px]] The perfect accessory for ambushes, the Proximity Mine has long been a favorite covert weapon of the Carrington Institute any surface, and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.  
|align=left|[[File:Flag of USA.png|25px]] The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.<br>[[File:Flag of Japan.png|25px]]/[[File:Flag of Europe.png|25px]] The perfect accessory for ambushes, the Proximity Mine has long been a favorite covert weapon of the Carrington Institute any surface, and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.  
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|105
|105

Revision as of 14:57, March 7, 2023

Trophies 101-200

# Name Image First Game / Move Description
102 Mr. Saturn Mr. Saturn EarthBound
6/95
The origins of the Mr. Saturn race are unknown, but many believe they came from outer space. They reside in Saturn Valley and speak their own unique language. In Super Smash Bros. Melee, Mr. Saturn is just another item with which to pelt foes. These guys are laid back and not into fighting, so you can rest easy...or can you?
104 Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. Motion-Sensor Bomb
Flag of Japan. For Japanese release dates./Flag of Europe.png Proximity Mine
SSBM Motionsensorbomb.png Flag of Japan. For Japanese release dates. Perfect Dark
5/00
Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates./Flag of Europe.png Top Secret[1]
Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.
Flag of Japan. For Japanese release dates./Flag of Europe.png The perfect accessory for ambushes, the Proximity Mine has long been a favorite covert weapon of the Carrington Institute any surface, and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.
105 Super Mushroom Super Mushroom Super Mario Bros.
10/85
Super Mario Bros. veterans will recognize these power-ups, which hid inside brick blocks and helped Mario and Luigi withstand enemy attacks. In Super Smash Bros. Melee, they temporarily turn your character into a giant. Not only will your size and strength increase, but so will your mass, making it harder for foes to knock you off.
106 Poison Mushroom Poison Mushroom Super Mario All-Stars
8/93
Poison Mushrooms made their debut in Super Mario All-Stars, where they'd cost characters a life if picked up. These nasty fungi are dark and foul-tasting, and in Super Smash Bros. Melee, they make you shrink on contact. With your diminished stature comes a loss of power and mass, making you a prime target to get smashed offscreen with even a light attack.
107 Starman Star Super Mario Bros.
10/85
This item makes you invulnerable to all attacks for a short period of time. The Starman bounces around and eventually tumbles out of the stage, but all you need to do is touch it to power up. It possessed similar powers in Super Mario Bros., except you could also harm enemies just by touching them while under its influence.
108 Parasol Parasol Kirby's Dream Land
8/92
The Parasol, which was originally used by Kirby, can be used as a weapon to bludgeon enemies. Even better is that fact that players can open it while airborne and lazily float back toward safe ground. It's incredibly useful in returning to the field of play after an opponent gets the better of you and sends you flying.
109 Screw Attack Screw Attack Metroid
8/89[sic]
One of Samus Aran's power-ups from the original Metroid, the Screw Attack turns a jump into a rotating attack move. When carrying this item, any character's ordinary jump move will turn into a Screw Attack. By the same token, if you throw this item at an enemy, your foe will spontaneously do a Screw Attack.
110 Metal Box Metal Box Super Mario 64
9/96
First spotted in Super Mario 64, the Metal Box holds the power to turn your character briefly into heavy metal. Your mass is exponentially greater while metallic, making it difficult for others to throw you. Be careful though: not only will you move a bit slower, but you'll also fall much more quickly than you ordinarily would.
111 Bunny Hood Bunny Hood The Legend of Zelda: Ocarina of Time
11/98
Don the Bunny Hood to improve your agility drastically, allowing you to jump great distances and move at high speed. The ears are a cute accessory: they're even adorable on characters they don't quite suit. The Bunny Hood was key in Majora's Mask, where it made Link move at one-and-a-half times his normal speed.
112 Cloaking Device Cloaking Device Perfect Dark
5/00
This state-of-the-art camouflage device bends light rays in such a way that players using it appear almost invisible. The device fosters confusion, and players using it will not take damage while cloaked. This does not mean, however, that players become invulnerable, so they can still be sent reeling or flying across the screen, depending on their damage percentages.
113 Barrel Cannon Barrel Cannon Donkey Kong Country
11/94
The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.
115 Crate Crate Super Smash Bros.
4/99
A Crate will release lots of items when it's broken open. It's very heavy, so unless your character is strong, you'll walk slowly while under its burden. You can throw Crates up, down, left, or right, but it's hard to hit opponents because the throwing process takes time. Every now and then, a Crate will explode under duress.
117 Capsule Capsules Super Smash Bros.
4/99
These small containers contain items that fly out when the Capsules break. Capsules will explode roughly 12.5% of the time, so deciding when and where to break them can be quite a strategic decision; sometimes, it's better to throw them rather than attacking them directly. Explosive Capsules pack a tremendous punch.
120 Poké Ball Poké Ball Pokémon Red & Blue
9/98
These balls are used to capture and contain wild Pokémon. Most Pokémon must be weakened in some way before they can be captured, but once they're inside a Poke Ball, they enjoy their new home, since Poke Balls contain an environment specially designed for Pokémon comfort. Master Balls are the strongest type.
Poké Ball's Pokémon
121 Venusaur Pokémon Pokémon Red & Blue
9/98
Evolving from Ivysaur, this deceptively toxic Pokémon has a huge flower on its back that emits a cloying fragrance: the scent lulls its enemies into a state of calmness. Venusaur's flower synthesizes sunshine into pure energy for its Solarbeam move. Think of Grass- and Poison-type Pokémon and Venusaur comes first.
122 Charizard Pokémon Pokémon Red & Blue
9/98
It's hard to believe, but this massive flame Pokémon evolves from the tiny Charmander. Not only can it fly at heights of over 4,500 feet, but it's flaming breath is hot enough to reduce almost anything to ashes in seconds. The flames at the end of a Charizard's tail are said to be a fairly accurate barometer of its power.
123 Squirtle Pokémon Pokémon Red & Blue
9/98
Retreating into its shell and spitting water at its foes is Squirtle's trademark response to danger. It's one of the three Pokémon that trainers can receive from Professor Oak in Pokémon Red and Blue. Squirtle evolves into Wartortle and then Blastoise, ramping up its water powers with each evolution.
124 Blastoise Pokémon Pokémon Red & Blue
9/98
Blastoise is the next evolutionary step after Wartortle. The thick jets of water they shoot from the cannons on their backs are strong enough to cut through steel plating. When in danger, they hide inside their armored shells. Blastoise is so popular among trainers that it's considered the definitive Water-type.
125 Clefairy Pokémon Pokémon Red & Blue
9/98
Clefairy are very cute Pokémon, which makes them popular pets. However, as they're only found in a few areas, it takes a lot of work to find one. Strangely enough, legend has it that Clefairy are more active during the full moon. These Pokémon are known to use Metronome, a move that unleashes a randomly selected attack.
126 Electrode Pokémon Pokémon Red & Blue
9/98
Electrode, an electric ball Pokémon, is the evolved form of Voltorb. It has the tendency to explode with even the slightest provocation, which has earned it the nickname "Wrecking Ball." Electrode is the quickest Pokémon found to date, and its distinct white-over-red coloring is the opposite of Voltorb's.
127 Weezing Pokémon Pokémon Red & Blue
9/98
The evolved form of Koffing. Weezing is basically a pair of Koffing fused together. They tend to float in the air and emit gas or noxious smoke from the outgrowths that cover their bodies. As strange as it may seem, diluting Weezing emissions as much as possible creates one of the most exquisite perfumes known to man.
128 Chansey Pokémon Pokémon Red & Blue
9/98
Renowned for its kind temperament, Chansey has been known to offer injured creatures a highly nutritious egg to aid their recovery. Legend has it that this charitable creature brings happiness to anyone who captures it. All Chansey are female, and every now and then one is found in possession of a Lucky Egg.
129 Goldeen Pokémon Pokémon Red & Blue
9/98
These Water-types are often referred to as "water dancers," as their elegant fins make them incredibly agile underwater. They can even travel upstream in rapids at a speed of five knots; of course they're not quite as nimble on dry land. Goldeen's Horn Drill is so strong that it can KO an enemy with one strike if it connects.
130 Staryu Pokémon Pokémon Red & Blue
9/98
These star-shaped Pokémon that evolve into Starmie are found in large numbers at the seashore. At night, Staryu's red center glows and blinks on and off. It's said that as long as its red center remains, it can regrow its limbs. Whether it's related to Cleffa, another Pokémon with a vaguely star-shaped appearance, is unknown.
131 Snorlax Pokémon Pokémon Red & Blue
9/98
Snorlax love to sleep and love to eat: these portly Pokémon get grumpy if they don't get 880 pounds of food per day. After snacking out, they always nap. They have cast-iron stomachs and can eat moldy and even rotten food with no digestion problems. They are the heaviest Pokémon on record, weighing in at over 1,000 pounds.
132 Articuno Pokémon Pokémon Red & Blue
9/98
Clouds gather, the barometer plunges, and fresh snow falls from the frigid air when this legendary Pokémon takes wing. Graceful and elegant, it boasts long tail feathers that flap in the wind and are lovely to behold. As would be expected, its combat moves are based on its cold nature; they include Ice Beam and Blizzard.
133 Zapdos Pokémon Pokémon Red & Blue
9/98
Zapdos flaps its wings, and summer storms appear, throwing lightning every which way. It's said that you can hear this legendary Pokémon coming, as its wings make a very distinctive popping sound as it flies. In addition to electrical moves like the dreaded Thunder, it also wields a vicious move called Drill Peck.
134 Moltres Pokémon Pokémon Red & Blue
9/98
As tradition has it, the onset of spring heralds the return of this legendary Pokémon from its southern home. Its bright orange color and fiery aspect lends to its overwhelming appearance. Sky Attack, the strongest of flying moves, is a perfect fit for this burning phenom, but it obviously also excels at powerful Fire-type moves.
135 Mew Pokémon Pokémon Red & Blue
9/98
Mew is an extremely rare Pokémon that has been seen by only a few people. Information on every Pokémon in the world is contained in Mew's cell structure, so it has the ability to use any and all TMs and HMs. Some Pokémon scholars believe Mew to be the ancestor of all existing Pokémon, but the idea is debatable.
136 Chikorita Pokémon Pokémon Gold & Silver
10/00
Chikorita was one of the first three Pokémon available in Pokémon Gold, Silver, and Crystal. A Grass-type Pokémon, it emits a delightful fragrance from the leaves on its head and loves to spend its time leisurely sunbathing. When called into battle, it uses its Razor Leaf move to strike at opponents' weak points.
137 Cyndaquil Pokémon Pokémon Gold & Silver
10/00
Cyndaquil frighten easily, so they're often found curled up in balls. When threatened, they flare the flames on their backs to drive off enemies. Cyndaquil was one of the three Pokémon that trainers could choose from at the beginning of Pokémon Silver, Gold, and Crystal. No one knows if their eyes are open.
138 Togepi Pokémon Pokémon Gold & Silver
10/00
These adorable spike-shelled Pokémon hatch from eggs given out by Professor Elm's assistant. Common superstition holds that their shells are chock-full of happiness and that they become good-luck charms when handled with kindness. It's impossible to predict which ability a Togepi will call upon when it uses its Metronome move, so you'd better be ready.
139 Bellossom Pokémon Pokémon Gold & Silver
10/00
From time to time, these beautiful flower Pokémon will gather in numbers and perform an odd sort of dance to call out the sun. While in the midst of this strange exhibition, their petals brush together to create a peaceful and soothing melody. A Gloom will only evolve into a Bellossom if it's exposed to a Sun Stone.
140 Marill Pokémon Pokémon Gold & Silver
10/00
This water-mouse Pokémon evolves into Azumarill. The round ball on the end of its tail acts like a flotation device, so it can float safely in the roughest of water conditions. It resides on Mt. Mortar in seclusion; few of the creatures are ever seen. Marill's cuteness has earned it a large and loyal fan base.
141 Sudowoodo Pokémon Pokémon Gold & Silver
10/00
A copycat Pokémon with an aversion to battle, Sudowoodo always poses as a tree in order to avoid being attacked. Despite their arboreal appearance, these Pokémon are actually Rock-types, and therefore highly vulnerable to water. When it begins to rain, they vanish. Sudowoodo can be found blocking Route 36 in Johto.
142 Unown Pokémon Pokémon Gold & Silver
10/00
These Psychic-type symbol Pokémon resemble ancient hieroglyphics found on rocks, a resemblance that's said to be more than superficial. Quite a few different shapes of Unown have been confirmed, and it's believed that each type has unique abilities. These enigmatic Pokémon can be found in the Ruins of Alph.
143 Wobbuffet Pokémon Pokémon Gold & Silver
10/00
A patient Pokémon, Wobbuffet lives in darkness to hide its mismatched black tail. Even for a stoic Pokémon, this creature is a testament to self-control; it will not actively attack an opponent. Its Counter and Mirror Coat moves are solely used for reflecting attacks directly back at its antagonist.
144 Scizor Pokémon Pokémon Gold & Silver
10/00
This Scissors Pokémon, the evolved form of Scyther has arms ending in large pincers with distinctive eye-spot markings. Its evolution also includes the addition of a tough Metal Coat. It's unable to fly very far with its wings, but it can affect its body temperature by flapping them at high speeds. Its sleek look has made Scizor quite popular among collectors.
145 Porygon2 Pokémon Pokémon Gold & Silver
10/00
Representing the next step in technological progress, this virtual Pokémon is a higher powered version of the man-made Pokémon, Porygon. Compared to the sharp edges of its relative, Porygon2's body is extremely smooth and rounded. In battle, it utilizes a special move called Conversion 2 to alter its type.
146 Raikou Pokémon Pokémon Gold & Silver
10/00
These violent lightning Pokémon travel near and far, blasting out electrified whirlwinds. They carry storm clouds on their backs so they can produce lightning regardless of the local weather; it's even said that they descended to the earth via lightning bolts. Their extreme quickness lends itself to flight, so they're very hard to capture.
147 Entei Pokémon Pokémon Gold & Silver
10/00
A volcanic Fire-type, Entei is hotter than liquid magma and as tough as nails. This powerful creature was one of the three Pokémon running around the Burned Tower of Ecruteak City. Entei is extremely difficult to capture, as it tends to wander all over the landscape, sprouting intense flames from its body.
148 Suicune Pokémon Pokémon Gold & Silver
10/00
This mystical aurora Pokémon constantly journeys in search of places with pure flowing water. Suicune wields the power to instantly purify any contaminated water it finds. Some say Suicune is the north wind reborn. Its strange and dramatic story is told over the course of the Crystal version of the Pokémon game.
149 Lugia Pokémon Pokémon Gold & Silver
10/00
The waters of the Whirl Islands are home to this legendary Pokémon, whom few have seen. Lugia lives quietly in the deepest ocean trenches for one very good reason: its combined aerial and psychic powers are so strong as to be extremely dangerous. The special moves of this gargantuan creature include the destructive wind assault known as Aeroblast.
150 Ho-Oh Pokémon Pokémon Gold & Silver
10/00
As it soars around the skies of the world, this multicolored flying Pokémon leaves a trail of rainbows and myths in its wake. Its signature move is called Sacred Fire, and it is believed to appear only before trainers who are pure of heart. If you see a trainer with Ho-oh, you can assume that catching it took a lot of work.
151 Celebi Pokémon Pokémon Gold & Silver
10/00
Celebi has the power to travel through time, and thus wanders from one age to the next. It is considered a deity by the forests: plants and trees are said to grow in unimaginable abundance wherever Celebi visits. Like Mew, Celebi is a Pokémon shrouded in mystery. Its special techniques blend grass and psychic powers.
Character items
152 Toad Toad Super Mario Bros.
10/85
Toad, Peach's longtime servant, first showed off his strength in Super Mario Bros. 2, then proved to be an agile driver in Super Mario Kart. There are many Toads in Peach's castle and across the Mushroom Kingdom, and although they look similar, they have varied natures. Not the best of guards, Toad must often be rescued.
153 Coin Coin Mario Bros.
1983
The Mushroom Kingdom is dotted with these mysterious coins. There seems to be an endless supply hidden in various blocks, and Mario gains an extra life when he manages to collect a hundred of them. No one can confirm whether or not these coins are actually used as the currency of the Mushroom Kingdom, but it's a safe assumption.
154 Vegetable Vegetable Super Mario Bros. 2
10/88
These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces; in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do.
155 Megavitamins Megavitamin Dr. Mario
10/90
Megavitamins come in six color combinations of red, blue, and yellow. Dr. Mario uses these capsules by tossing them into contaminated bottles to destroy viruses. The origin of these wonder pills is a mystery, but the most likely theory is that they're the result of Dr. Mario's lifelong efforts to find a cure for the common cold.
156 Lon Lon Milk Lon Lon Milk The Legend of Zelda: Ocarina of Time
11/98
The pride of Lon Lon Ranch is this delicious and nutritious milk. When Link played Epona's Song for Lon Lon Cows, they would perk up and provide him with a bottle full of the tasty beverage. The fact that Link sometimes used bottles that had housed bugs is a matter of questionable hygiene. In Super Smash Bros. Melee, Young Link drinks milk instead of taunting.
157 Kirby Hat 1 Kirby Super Smash Bros. Melee
12/01
Here's Kirby sporting several results of his Copy ability. In Link's hat he can shoot arrows, while Mario's cap gives him access to Fireballs. The Donkey Kong suit offers up a Giant Punch, while Samus's helmet allows Kirby to fire off charged-up energy shots. Finally, while wearing the Yoshi hat, Kirby can swallow enemies and turn them into eggs.
158 Kirby Hat 2 Kirby Super Smash Bros. Melee
12/01
Kirby's got several of his finest hats on here. In Ness's baseball cap, he can use the power of PSI to unleash PK Flash, while Captain Falcon's visor gives him the ability to unleash a huge punch. His adorable Pikachu cap comes complete with stored-up electric charges, allowing him to shock his foes, and the Fox ears come with a matching blaster.
159 Kirby Hat 3 Kirby Super Smash Bros. Melee
12/01
With all of these hats, Kirby could open his own haberdashery! Peach's crown lets him use Toad, while the Ice Climber parka allows him to shoot ice blocks. Kirby has Fire Breath in the Bowser horns, and he can copy Zelda in both her forms. In Zelda's headdress he can use Nayru's Love, while Sheik's wrap gives him a needle arsenal.
160 Kirby Hat 4 Kirby Super Smash Bros. Melee
12/01
Looks like Kirby's copied a bunch of hidden characters! In Luigi's hat, he can shoot green Fireballs, while copying Mewtwo gives him the power to throw Shadow Balls. Copying Mr. Game & Watch lets Kirby hurl sausages, and doing the same to Jigglypuff earns him a Rollout move. Marth's hair comes complete with a powerful Shield Breaker move.
161 Kirby Hat 5 Kirby Super Smash Bros. Melee
12/01
Secret hats galore! In Pichu's hat Kirby can shoot out electricity, while Dr. Mario's headgear gives him Megavitamins. When Kirby wears Falco's beak, he gets to use Falco's powerful Blaster; by the same token, he can fire arrows when in Young Link's cap. When Kirby copies Ganondorf he gets the Warlock Punch, and copying Roy produces a Flare Blade.
Stage elements
162 Peach's Castle Princess Peach's Castle Super Mario 64
9/96
Princess Peach's magnificent royal castle appears to be inhabited solely by the princess and a multitude of Toads. Bowser tried to steal the castle's Power Stars in Super Mario 64, and in Paper Mario, the surly archfiend actually lifted the castle into the stratosphere with his own filthy fortress.
163 Bullet Bill (original)
Banzai Bill (revised)
Banzai Bill Super Mario Bros.
10/85
Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. Bullet Bills are shot out of cannons and fly on straight paths. In great numbers they're a nightmare; while Mario can stop most with a single jump, the rare giant one is much tougher to avoid. In Super Smash Bros. Melee, all Bullet Bills are extra large. They burrow into Princess Peach's castle and then detonate with immense power.
Flag of Europe.png Bullet Bills are shot out of cannons and fly on straight paths. In great numbers, they're a nightmare; while Mario can stop most with a single jump, the giant one, Banzai Bill, is much tougher to avoid. In Super Smash Bros. Melee, only Banzai Bills can be seen. They burrow into Princess Peach's castle and then detonate with immense power.
164 Lakitu Lakitu Super Mario Bros.
10/85
These airborne menaces used to ride their clouds exclusively as Bowser's henchmen. They typically hover just out of Mario's reach and hurl Spinies with irritating precision. More recently, however, they've been known to take on less evil tasks, such as doing camera work for sports events and even helping Mario on his quests.
165 Pidgit Pidgit Super Mario Bros. 2
10/88
Pidgits are wingless birds enchanted by the vegetable-hating Wart to be the bearers of bad dreams. They live in Subcon, a land contained within Mario's dreams, where they fly around on magic carpets. Mario and friends were able to use these carpets for short distances once they dislodged the piloting Pidgit.
166 Birdo Birdo Super Mario Bros. 2
10/88
First seen in Super Mario Bros. 2, Birdo is known for shooting eggs and fireballs from her mouth. Mario and his friends would have to jump onto the eggs in midair, pick them up and throw them back at her. Long missing from the Nintendo scene, Birdo recently reappeared in Mario Tennis and Super Mario Advance.
167 Klap Trap Klaptrap Donkey Kong Country
11/94
This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but it's powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it.
168 Shy Guys Shy Guy Super Mario Bros. 2
10/88
There are many types of Shy Guys: they've been known to walk on the ground, fly through the air, traipse about on stilts, wear flowers or camouflage, throw balls, swing balls, swing bats, sail on pirate ships, carry fruit, do the Bamboo Dance, ride submarines, play guitar, play tennis, wear red, come in large or small sizes, steal people's toys, cause mischief...
169 Pak E. Derm Pak E. Derm Yoshi's Story
3/98
This pesky pachyderm bars Yoshi's path by sticking poles high into the air. Pak E. Derm has been practicing this skill for years, and he's so masterful that he can even block Yoshi's high-flying Flutter Jump. Pak E. Derm is a little unstable, however, and he tends to topple over if Yoshi pounds the ground anywhere nearby.
170 Tingle Tingle The Legend of Zelda: Majora's Mask
10/00
Tingle is a mysterious middle-aged man who thinks he's "the very reincarnation of a fairy." His bizarre behavior and unique speech are just little pieces of his vibrant personality. Tingle travels by way of a small hot-air balloon, making maps of the lands below him. Pop his balloon, and Tingle will fall to earth to sell his maps.
171 Moon Moon The Legend of Zelda: Majora's Mask
10/00
High in the sky above the Clock Town Tower, a menacing moon slowly sinks towards the city. Shrouded in mystery and feared by all, it threatens to devour everything and everyone in a cataclysm of fire. Strangely, inside the moon is a beautiful, pristine plain broken by a single tree. The moon breaks after Link defeats Majora's Mask.
172 Turtle Sea Turtle The Legend of Zelda: Majora's Mask
10/00
When Link played the New Wave Bossa Nova, what masqueraded as a lone island rose out of the waters of the Great Bay Coast and revealed itself to be a giant turtle. This mighty terrapin is ancient and wise beyond belief. It sensed Link's destiny and braved the stormy seas in order to transport him to the Great Bay Temple.
173 Four Giants Four Giants The Legend of Zelda: Majora's Mask
10/00
"Swamp... Mountain... Ocean... Valley... The four who are there..." Link summons these four giant guardians to aid in his battle against the Skull Kid, who's possessed by Majora's Mask. They appear from the four compass points to catch the moon, which is about to crash into Clock Town. Without abandoning the innocent Skull Kid, they're able to protect the town.
174 Master Sword Master Sword The Legend of Zelda: Ocarina of Time
11/98
The Master Sword varies a bit between titles in the Legend of Zelda series, but it's generally the most powerful blade that Link can carry. It's a magical weapon that can be wielded only by a true hero, and, as its name implies, it's the weapon of choice in decisive battles. At the end of The Legend of Zelda: Ocarina of Time, Link returned it to its stone pedestal.
175 Falcon Flyer Falcon Flyer F-Zero
8/91
Captain Falcon's speedy midsize star cruiser boasts an on-board computer that allows Falcon to control it remotely ... perhaps that's why it's never appeared on-screen in an F-Zero game. Without this ship, Falcon couldn't prowl the galaxy like a lone wolf: the Blue Falcon is a state-of-the-art machine, but it's only used for F-Zero races.
176 F-Zero Racers F-Zero Racers F-Zero X
10/98
In the year 2560, an association of wealthy space merchants created the F-Zero Grand Prix in an attempt to add some excitement to their opulent lifestyles. The jet-powered racers have no tires, but use G-Diffuser systems to float a foot above the surface. Many believe the F-Zero championship is the highest claim to fame in the galaxy.
177 Mute City Mute City F-Zero
8/91
F-Zero courses are set hundreds of feet above ground and kept afloat by opposing-gravity guard beams on both sides of the tracks. Mute City, which grew from an intergalactic trading post to a city with a population of over two billion, is the most famous stop on the F-Zero Grand Prix. This course layout is from the F-Zero X era.
178 Arwing Arwing Star Fox
9/93
The Arwing is the symbol of Star Fox. Like an F-Zero racer, it's equipped with an opposing-gravity device. It can barrel roll and flip with ease thanks to its quick acceleration and flexible control. In battle, the ship uses retractable wings for precise flying. Every Arwing has smart bombs as its sub-weapons.
179 Great Fox Great Fox Star Fox
9/93
The mother ship of the Star Fox team. When in battle, the ship's robot, ROB, can assume control of the bridge, allowing all hands to take to their Arwings or combat positions. The ship runs plasma engines capable of warp speeds, and its front lasers are effective both in battle and in clearing paths through asteroid belts.
180 Peppy Hare Peppy Hare Star Fox
9/93
Peppy was a member of the original Star Fox team with Fox's father James McCloud. Peppy was the sole survivor of the Battle of Venom where a treacherous teammate named Pigma Dengar betrayed the team. Peppy now rarely climbs into the cockpit of an Arwing, preferring instead an advisory position in mission planning.
181 Slippy Toad Slippy Toad Star Fox
9/93
Slippy Toad is the mechanical genius behind most of the Star Fox team's new weapons and technology, and just lately he's been spending the bulk of his time in Research and Development. He's also a competent pilot, but his enthusiasm tends to outweigh his technical flight skills. He and Fox have been friends ever since their school days.
182 Kraid Kraid Metroid
8/89[sic]
A boss enemy from Metroid. Kraid lives in the depths of Brinstar. He immobilizes enemies with his three red eyes, and his powerful jaws can crush anything. He can also shoot the three spikes in his belly; it's said he often fires them at his prey. Once Samus defeated Ridley and Kraid, the way to Tourian opened.
183 Chozo Statue Chozo Statue Metroid
8/89[sic]
These statues, which provide power-ups to Samus and have some connection with her Power Suit, have been found in many places, most notably Zebes. The Chozo boasted the most advanced civilization in their galaxy. Some say that when they could advance no further, they chose to withdraw and observe other life forms.
184 Whispy Woods Whispy Woods Kirby's Dream Land
8/92
A boss enemy from Kirby's Dream Land. Whispy Woods is a big tree that shoots whirlwinds at Kirby. It isn't the toughest enemy: all Kirby has to do is avoid the occasional whirlwind, suck in apples that fall down, and then shoot them back at the tree. In Super Smash Bros. Melee, Whispy Woods is quite the blowhard.
185 Fountain of Dreams Fountain of Dreams Kirby's Adventure
5/93
This mystical fountain in Dream Land uses the power of the Star Rod to create a gush of pleasant dreams that flow like water. The dreams then become a fine mist and drift over the land, bringing peaceful rest to one and all. It's been confirmed that there are identical facilities on other planets near Pop Star.
186 UFO UFO EarthBound
6/95
At the beginning of EarthBound, this flying saucer appears along with the ominous message, "The War Against Giygas!" Adding to the mystery are three more UFOs, which fly amok in the skies over Onett; how all of these alien craft are connected is anyone's guess. In Super Smash Bros. Melee, this slippery UFO appears on the Fourside level.
187 Pokémon Stadium Pokémon Stadium Pokémon Stadium
3/00
Trainers come from far and wide to congregate at Pokémon Stadiums, the ultimate venues to show off their Pokémon teams. There are many different arenas with varying terrain designs, some of which afford advantages to certain Pokémon. This particular stadium is reserved for huge events and boasts a big screen and spectacular fireworks.
188 Game & Watch Game & Watch Game & Watch This stage of Super Smash Bros. Melee takes its motif from the Game & Watch series. It incorporates settings from Oil Panic, Helmet, and Manhole, and it's sure to send a wave of nostalgia crashing over old-school gamers. If you want to truly reproduce the Game & Watch experience, try playing this unique level in Fixed-Camera Mode!.
189 Target Target Test Super Smash Bros.
4/99
This is one of the targets you must hit and destroy in a bonus stage of Super Smash Bros. Melee. All bonus stages are specially designed to test the individual abilities of each fighter. Clearing the target-breaking levels requires an ultimate combination of skill, timing, and the specific techniques of each character.
Common enemies
193 Goomba Goomba Super Mario Bros.
10/85
Goombas are actually traitors who've defected from the Mushroom Kingdom's forces. They're a slow and predictable nuisance, as they always try to wander into Mario's path. Fortunately for Mario, they don't have much stamina, as a single jump on the head is generally enough to defeat them.
194 Koopa Troopa Koopa Troopa Super Mario Bros.
10/85
Common soldiers in Bowser's army, Koopa Troopas can retreat into their shells. Unbelievable as it may seem, they're clearly unaware of being kicked and sent sliding when in this position. There are many Koopa types, each with a different shell color and unique traits. They all wear T-shirts and shorts under their shells.
195 Koopa Paratroopa Koopa Paratroopa Super Mario Bros.
10/85
These winged Koopa Troopas can fly, but they're none too smart: they tend to spend a lot of their time simply jumping or fluttering around a small area. As a result, no one exactly thinks of them as majestic, soaring creatures. They lose their wings and become normal Koopa Troopas if Mario or Luigi jumps on their backs.
196 ReDead ReDead The Legend of Zelda: Ocarina of Time
11/98
Seven years after Ganondorf took control of Hyrule, ReDeads roamed the ruins of Castle Town, moaning. At first, Link was shocked at the state of the town, and the apparent lack of survivors. He later learned that the townsfolk had evacuated to safety, and that the ReDeads were just magic animated into hideous humanoid shapes.
197 Octorok Octorok The Legend of Zelda
7/87
These common enemies made their debut in the very first Legend of Zelda game and have been a staple of every game in the series since. They shoot rocks from their mouths at high velocity, but the projectiles are simple to block and do very little damage. Octoroks have low stamina, so they don't pose much of a threat to good fighters.
198 Like Like Like Like The Legend of Zelda
7/87
In The Legend of Zelda, these slow-footed monsters inhaled Link and ate his shield, just beating out Wallmasters for the coveted title of "Most Aggravating Enemies Ever." Supposedly, their name comes from an old, almost indecipherable Hyrulian proverb: "Shield-eaters and world leaders have many likes alike.
199 Topi A trophy of Topi from the Western Super Smash Bros. Melee.
A trophy of Topi from the Japanese Super Smash Bros. Melee.
Ice Climber
10/85
Topis debuted in the game Ice Climber, shuttling ice with which to repair cracks in the floors. They were kept really busy as Nana and Popo constantly cracked the floors with single strikes of their ice hammers. Despite the monotony of their chilly work, these creatures never slacked off for an instant.
200 Polar Bear Polar Bear Ice Climber
10/85
This bizarre beast appears whenever the Ice Climbers take five during their ascents. Each leap the upright bear makes causes an earthquake and makes the mountain scroll upward. If the climbers fall off the bottom of the screen, they'll drop into a bottomless chasm. For reasons unknown, it sports pink shorts and sunglasses.

Trophies 201-293

# Name Image First Game / Move Description
Mario series trophies
201 Raccoon Mario Raccoon Mario Super Mario Bros. 3
2/90
In Super Mario Bros. 3, Super Leafs caused Mario to grow raccoon ears and a tail. By sprinting and rapidly wagging the tail, Mario gained the ability to fly for short periods. Like the Cape in Super Mario World, the tail also reduced the speed at which he fell, making midair moves easier. Needless to say, real raccoons were jealous.
202 Metal Mario Metal Mario in Super Smash Bros. Melee Super Mario 64
9/96
Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss.
203 Paper Mario Paper Mario Paper Mario
2/01
The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs. Mario is familiar for Mario afficionados, but Paper Mario is novel. What this game brings to the 3D polygon-filled gaming world is its art style: everything is wafer thin! What the visuals lack in realism, they more than make up for in unique artistry.
204 Wario Wario Super Mario Land 2: 6 Golden Coins
11/92
An old acquaintance of Mario's. His failure to seize Mario's castle has fueled Wario's desire for a palace of his own. Wario has herculean strength and can do things that even Mario can't imitate. His unexpected skills include a talent with items and the ability to assume many roles, among them a snowman, a zombie, and a bat.
205 Plum Plum Mario Golf
7/99
Plum is one of the first playable golfers in Mario Golf. She's not all that strong, so her drives tend to lack distance. On the other hand, her strike area is large and allows for refined control. She's a very stable golfer, both well balanced and easy to master, which makes her a favorite among beginners and pros alike.
206 Daisy Princess Daisy Super Mario Land
8/89
The princess of Sarasa-land, Daisy met Mario when he helped defeat the evil alien Tatanga in Super Mario Land. Princess Daisy is a bit of a tomboy when compared with her counterpart, Princess Peach. After her appearance in Mario Golf,[2] some gossips started portraying her as Luigi's answer to Mario's Peach.
207 Waluigi Waluigi Mario Tennis
8/00
This tall, thin, evil-looking guy seems to be Luigi's rival. He works hard at his mischief: Waluigi reportedly spent a lot of time training for his debut in Mario Tennis by honing his ability to antagonize the Mario brothers. While it's general knowledge that he's the same age as Luigi, his relationship to Wario is unclear.
208 Thwomp Thwomp Super Mario Bros. 3
2/90
Thwomps spend most of their time suspended in midair, waiting. When Mario passes below, they crash down with amazing speed. As you may guess from their appearance, they're heavy and solid enough to make any attack on them futile. Small ones are called Thwimps: despite their weight, they often form groups and bounce around.
209 Boo Boo Super Mario Bros. 3
2/90
These shy spirits inhabit Mario's world and have been known to vanish or freeze when met face-to-face. In recent years, they seem to have overcome their fears in order to pursue tennis and other social activities. They usually appear in groups and fly in formation. From time to time, giant Boos make surprise appearances.
210 Koopa Clown Car Koopa Clown Car Super Mario World
8/91
Bowser's single-seat, personal airship doesn't exactly handle like a dream, but it wasn't designed to be sporty. The Koopa Clown Car was made to carry Bowser's huge weight, not to mention a logic-defying arsenal of massive bowling balls. In Super Mario World, Mario busted the Koopa Clown Car by pelting it with Mecha Koopas.
211 Viruses Virus Dr. Mario
10/90
These contagious viruses make life difficult for Dr. Mario. They infect everything they come into contact with, and the good doctor must attempt to neutralize them with his trusty megavitamins. Dr. Mario can stop these pesky germs by lining up megavitamin capsules of the same color with the nasty microorganisms.
212 Bucket Bucket Mario and Wario
Japan Only
In Mario and Wario, an excellent game released only in Japan, this hidden item gets placed on Mario's head, rendering him sightless. The fairy Wanda then guides the helpless Mario past numerous obstacles to the goal. The M on the bucket becomes a W when turned upside down, signifying that Mario has fallen under Wario's wicked control.
213 Racing Kart Kart Super Mario Kart
9/92
The famous racing karts from the ever-popular Mario Kart racing series come loaded for speed with three different engine sizes; 50, 100, and 150 cc. The karts' handling differs with the characters driving them, but all of them utilize Mario Kart standards like drift, jump, and turbo. They're extremely durable and impossible to total.
Yoshi series trophies
214 Baby Mario Baby Mario Super Mario World 2: Yoshi's Island
10/95
Long ago, when the stork was carrying Baby Mario and Baby Luigi to the Mario household, the stork was ambushed, causing Baby Mario to tumble onto Yoshi's Island. This marked the beginning of the Yoshies' adventure to deliver Baby Mario to his parents. Since then, Baby Mario's been spotted on golf courses and tennis courts.
215 Baby Bowser Baby Bowser Super Mario World 2: Yoshi's Island
10/95
Even as a youngster, Baby Bowser was already playing pranks and causing trouble for Baby Mario and his pal Yoshi. Even at this early age of his evil career, Baby Bowser had tons of henchmen at his disposal. Many experts speculate that Mario and Bowser have some sort of connection that can be traced back to their mutual births.
216 Raphael Raven Raphael the Raven Super Mario World 2: Yoshi's Island
10/95
The basically laid-back Ravens come in several sizes. The smaller ones travel in flocks or traipse around small platforms all day long. The biggest of their breed is called Raphael the Raven, and his enormous size renders most direct attacks useless. Instead of fighting, Raphael and the Ravens helped Mario out in Paper Mario.
Donkey Kong series trophies
217 Dixie Kong Dixie Kong Donkey Kong Country 2: Diddy's Kong Quest
12/95
More than just Diddy Kong's girlfriend, Dixie Kong is also a fearless adventurer and a reliable team player. She earned her wings helping Diddy rescue Donkey Kong from the clutches of King K. Rool. Dixie's amazingly quick and nimble, and she's even able to twirl her ponytail in order to float slowly through the air.
218 King K. Rool King K. Rool Donkey Kong Country
11/94
The demented head of the Kremlings and big boss in the Donkey Kong series. K. Rool is a giant, greedy glutton with a serious eye tic. While he fits the evil boss mold nicely, he's just enough of a bumbler to have gained a few fans over the years. His plan to blow up the DK Isles with his Blast-o-Matic shows how unbalanced he is.
Zelda series trophies
219 Goron Goron The Legend of Zelda: Ocarina of Time
11/98
Most Gorons inhabit the stony slopes of Death Mountain. They can achieve incredible land speeds by curling up into balls and rolling: they also curl up into small balls to sleep. They're a gentle and calm people, but their leader, Darunia, is impassioned and brave. Gorons use strong and dexterous fingers to make blades and bombs.
220 Marin Marin The Legend of Zelda: Link's Awakening
8/93
Marin is a young girl who cares for Link after a shipwreck washes him up on the shores of Koholint Island. She's a talented harpist, well liked for her kind and gentle nature. She holds fast to the ideals of truth and honor; if Link happens to steal something during his adventure, she greets him with a shout of "THIEF!"
221 Majora's Mask Majora's Mask The Legend of Zelda: Majora's Mask
10/00
A lonely Skull Kid put on Majora's Mask and unknowingly allowed a great evil to invade the land of Termina. The mask manifested its evil power into the fearsome looking moon, and the Skull Kid became merely a puppet under its malevolent power. In the ultimate battle with Link, Majora's Mask transformed into three separate forms.
222 Ocarina of Time Ocarina of Time The Legend of Zelda: Ocarina of Time
11/98
This ocarina, the treasure of the House of Hyrule, was entrusted to Link by Zelda when she fled from Ganondorf's insurrection. When used in conjunction with three Spiritual Stones, it opened the way to where the Master Sword rested. In Majora's Mask, it gave Link limited control over time, but it has other uses: it's fun to play as a musical instrument.
F-Zero series trophies
223 Samurai Goroh Samurai Goroh F-Zero
8/91
A rival bounty hunter, Samurai Goroh has crossed paths with Captain Falcon in many a dark corner of the universe. He also goes head-to-head with Falcon in F-Zero races, so the threads of their fates seem to be deeply intertwined. Samurai Goroh is famous for his katana, and his signature T-shirt is instantly recognizable.
224 Dr. Stewart Dr. Stewart F-Zero
8/91
Dr. Stewart inherited the Golden Fox upon the death of his father and soon became an F-Zero pacesetter. The Fox, which bears the lucky number 3, doesn't have the highest of traction ratings, but a skilled pilot will thrill at the sensation of drifting through corners. This machine requires a high degree of technical ability.
225 Jody Summer Jody Summer F-Zero X
10/98
An ex-fighter pilot, Jody brings her skills to the F-Zero Grand Prix as an ambassador of the interstellar regime. Her machine, the White Cat, is not built for strength or endurance. However, it's incredibly light and has excellent traction. A good match for beginners, the White Cat's a solid all-around racer.
Star Fox series trophies
226 Landmaster Tank Landmaster Tank Star Fox 64
6/97
Team Star Fox's high-powered, anti-aircraft hover tank. Its caterpillar-like treads allow it to perform quick lateral rolls. It can even fly for short periods of time. Its main cannons closely resemble the weapons technology on an Arwing, so the same rules apply: if you charge them up, you can shoot guided missiles.
227 Wolfen Wolfen Star Fox 64
6/97
The beloved ship of the mercenary team Star Wolf, which was hired to destroy Fox and his team. The ship's abilities rival an Arwing.: As a matter of fact, the Wolfen II was an improvement over its predecessor and could nearly outperform team Star Fox's ships. Star Wolf's leader, Wolf O'Donnell, is Fox's most persistent rival.
228 Andross Andross Star Fox
3/93
Star Fox's archenemy. Whether it's a metallic manifestation of Andross or just a hologram is unknown, but from its outward appearance, it's safe to assume that it's not the fiend's true form. Andross occasionally sucks matter in and then violently exhales, sending out a cloud of metal tiles. Its eyes are its weak points.
229 Andross Andross Star Fox 64
6/97
This incarnation of Andross was so big as to be ridiculous, but it at least appeared to be a living being. Andross was once a brilliant scientist, but was banished from the galaxy for his dangerous experiments. From the planet Venom, he readied his troops and directed his sword of vengeance toward the Lylat System.
Metroid series trophies
230 Samus's Starship Samus's Starship Metroid II: Return of Samus
11/91
This compact ship is used by Samus as her base of operations. Of course, Samus can't fly it into the catacombs of every planet she visits, so she leaves it on the surface as her sanctuary. Samus can recharge her Power Suit inside the ship, so it tends to be the only safe and secure spot on inhospitable alien terrain.
231 Metroid Metroid Metroid
8/89[sic]
A parasitic life form that can absorb all types of energy, Metroids have strong resistance to most conventional weaponry. To defeat them, Samus Aran had to freeze them with Ice Beam shots and then blast them with missiles. Mochtroids, which look like Metroids, are weaker, with fewer internal nuclei.
232 Ridley Ridley Metroid
8/89[sic]
The head of the Space Pirates on Zebes, Ridley soars through space on wicked wings. Ridley may look like a mindless monster, but he's actually quite intelligent. After the SR-388 incident, where Samus captured the infant Metroid, Ridley took the Space Academy by storm, annihilating the complex and taking the Metroid back.
Kirby series trophies
233 Fire Kirby Kirby Kirby's Adventure
5/93
When Kirby swallows a fire-wielding enemy, he transforms into Fire Kirby. Not only does he breathe fire in this form, but he can also sprout flames on his entire body and damage enemies by crashing into them. Fire Kirby wears the bright red headdress of his enemy Burning Leo. The hat turns into a helpful weapon when thrown.
234 Fighter Kirby Kirby Kirby Super Star
9/96
Kirby dons a warrior's headband and becomes a fierce fighter when he swallows an enemy skilled at physical attacks. Fighter Kirby uses many colorful punching and kicking moves as he overpowers his enemies with his sparring skills. The Vulcan Jab is just one of the many techniques Kirby can use thanks to his copying power.
235 Ball Kirby Kirby Kirby's Adventure
5/93
When Kirby swallows a ball enemy, he turns into a ball and can bounce off of floors and walls. It's tough to control, but well worth it for the strong attack power it gives Kirby. After his debut in Kirby's Adventure, Ball Kirby has popped up in several more Kirby games, such as Kirby's Pinball Land and Kirby's Block Ball.
236 Waddle Dee Waddle Dee Kirby's Dream Land
8/92
Many delicate creatures like this one inhabit Dream Land. They generally live carefree lives and have never considered themselves to be followers of King Dedede. Waddle Dees are innocent and generally harmless to man and beast. While they have virtually no offensive or defensive power, they'll sometimes try to wield a parasol.
237 King Dedede King Dedede Kirby's Dream Land
8/92
Dedede's the self-proclaimed king of Dream Land. While he says he's king, Dedede performs no administrative functions and the citizens of Dream Land continue to live as they always have. He's able to suck in air and fly like Kirby does, but only as a result of the vigorous training he undertook after being bested by Kirby.
238 Rick Rick Kirby's Dream Land 2
5/95
Rick made his debut alongside Kirby's other friends, Coo and Kine. He looks like a meek hamster, but when he puffs himself up, he's bigger than Kirby. When he's carrying Kirby on his back, he can mimic Kirby's copy powers with some special moves of his own. Rick's claim to fame is his exceptional traction on icy surfaces.
239 Gooey Gooey Kirby's Dream Land 2
5/95
While Kirby swallows enemies in order to copy their powers, Gooey wraps them up in his tongue to steal their abilities. In Kirby's Dream Land 2, he occasionally appeared inside of a bag, but by Kirby's Dream Land 3, he was a full-fledged partner. He could be controlled by setting him up as Player Two.
240 Meta-Knight Meta Knight Kirby Super Star
9/96
The mysterious head of the Meta-Knights, he wields his sword with dignity. He delivered his sword to Kirby and demanded single combat in a show of knightly honor; his strict adherence to his code of ethics makes him a rarity in Dream Land. Sometimes he throws off his cape in battle. It occasionally transforms into wings.
EarthBound series trophies
241 Paula Paula EarthBound
6/95
Paula is a PSI master who used her incredible psychic abilities to call Ness from afar. Ness rescued Paula from the blue-stained clutches of the Happy Happyist cult, and she became integral to his EarthBound adventure. Originally, Ness didn't know either PK Thunder or PK Fire, so Paula probably taught him these techniques.
242 Jeff Jeff EarthBound
6/95
Another of Ness's close friends in EarthBound, Jeff is the only son of the famous scientist, Dr. Andonuts. Jeff is a mechanical genius, able to turn common, broken tools into complex weapons like the Hungry HP-sucker and the Slime Generator. He's a bit on the shy side but incredibly intelligent and brave in the heat of battle.
243 Poo Poo EarthBound
6/95
Poo, the crown prince of the mysterious eastern country of Dalaam, joined Ness after completing rigorous training in his home country. While he doesn't stand out among Ness's friends, his vast experience and strong willpower make him a key to their success. Poo can assume the form of an enemy to gain its powers.
244 Starman Starman EarthBound
6/95
Just one kooky subset of the diverse cast of enemies in EarthBound, these strange creatures are aliens in the employ of Giygas. Variations of the Starman race include Starman, Starman Jr., Starman Deluxe, and Starman Super. They all use PSI powers, but their strength differs depending on the level on which they're found.
Pokémon series trophies
245 Bulbasaur Pokémon Pokémon Red & Blue
9/98
Bulbasaur is a cute Pokémon born with a large seed firmly affixed to its back; the seed grows in size as the Pokémon does. Along with Squirtle and Charmander, Bulbasaur is one of three Pokémon available at the beginning of Pokémon Red & Blue. It evolves first into Ivysaur and ultimately into Venusaur.
246 Poliwhirl Pokémon Pokémon Red & Blue
9/98
Poliwhirl is an amphibious Pokémon able to live on either land or in the water. When on dry land, it's constantly sweating to keep its skin nice and slimy. When in danger, it spins the whirlpool marking on its stomach to put enemies into a deep sleep, then it runs away. It evolves into either Poliwrath or Politoed.
247 Ditto Pokémon Pokémon Red & Blue
9/98
Every Ditto has the ability to copy a Pokémon's entire cell structure in an instant and become its exact replica. They're terrible at remembering techniques, but when they use Transform, they temporarily learn all of their foe's moves. If a Ditto starts to laugh, it weakens and can't hold it's transformation.
248 Eevee Pokémon Pokémon Red & Blue
9/98
As adaptable a Pokémon as any yet discovered, Eevee's evolutionary progress changes to meet the conditions of its environment. So far, five evolutionary forms have been discovered and then catalogued for this unique Pokémon: Vaporeon, Jolteon, Flareon, Espeon, and Umbreon. All evolutions have special benefits.
249 Totodile Pokémon Pokémon Gold & Silver
10/00
Little but feisty is the best description for these Water-type Pokémon. The first thing they do when they see something move is latch onto it with their powerful jaws. Totodile was one of the three Pokémon the Professor Elm offered to trainers in Pokémon Gold, Silver, and Crystal. They evolve into Croconaw.
250 Crobat Pokémon Pokémon Gold & Silver
10/00
A bat Pokémon that evolves from Golbat. Crobat's hind legs have evolved into a second pair of wings, which allows it to fly at great speeds but limits its ability to rest. The affection a Golbat has for its trainer is vital for the evolution process: if a novice trainer has a Crobat, it shows that he or she cares for Pokémon well.
251 Cleffa Pokémon Pokémon Gold & Silver
10/00
With silhouettes that resemble stars, Cleffa are often sighted when the night sky is filled with shooting stars. Cleffa evolves into Clefairy, but only if it has a strong bond of friendship with its trainer. Since Cleffa are so cute and loveable, many trainers choose to keep it in this unevolved form.
252 Igglybuff Pokémon Pokémon Gold & Silver
10/00
Igglybuff, which evolve into Jigglypuff, are so incredibly elastic that they always seem to be bouncing. They have extremely stubby legs, so for these Pokémon, bounding from place to place is much faster than walking. Unlike its equally adorable relatives, Jigglypuff and Wigglytuff, Igglybuff has red eyes.
253 Steelix Pokémon Pokémon Gold & Silver
10/00
A combination of Steel- and Ground-types, Steelix are the longest Pokémon yet to be discovered, reaching over 30 feet in length. Since they live so deep under the surface of the earth, the intense pressure has made their bodies stronger than diamonds. Evolved from Onix, Steelix is every bit as intimidating as its relative.
254 Heracross Pokémon Pokémon Gold & Silver
10/00
Heracross are powerful creatures that are known to drive their single horns into the bellies of their foes and then toss them over their heads. The immense power of their Megahorn move is said to be the strongest among insectoid Pokémon. They are one of several types of Pokémon that can be found by shaking trees.
255 Meowth Pokémon Pokémon Red & Blue
9/98
This... is Meowth's dream. Meowth strides all over the globe, scattering invitations to other Pokémon insisting they come to "Meowth's Party." At this wonderful party, guests are packed in like sardines as Meowth climbs up the stage with its faithful guitar. It strikes a chord, pauses, and then rocks their world!
256 Professor Oak Professor Oak Pokémon Red & Blue
9/98
The leading expert on the study of Pokémon. It seems there are always new and mysterious species of Pokémon being brought to light, and Professor Oak is at the heart of it all with his insightful research. The Pokedex is one of his inventions: new trainers receive one, and a Pokémon to boot, when they start out.
257 Misty Misty Pokémon Red & Blue
9/98
Misty's the gym leader of Cerulean City and a real tomboy. She loves swimming and all things aquatic, so she makes a point of collecting Starmie, Staryu, and other Water-type Pokémon. This is common among gym-leaders: typically the Pokémon kept by trainers tend to reflect that person's personality and preferences.
258 ZERO-ONE ZERO-ONE Pokémon Snap
6/99
Many wild Pokémon live on Pokémon Island, and avid cameraman Todd uses the ZERO-ONE as his means to get close to them. The ZERO-ONE is fully automated: its progress is monitored by a series of strategically located beacons. The vehicle can instantly change its shape to allow it to travel by land, water and air.
Other series trophies
259 Maruo Maruhige Maruo Maruhige Card Hero
Japan Only
His name is Maruo Maruhige. He has a splendid moustache, and he's the eldest son of a long-established card merchant. After stints as a taxi driver and convenience store clerk, he settled into his role as heir to the card business, which has been in his family for five generations. He manages the Maruhige Card Shop.
260 Ryota Hayami Ryota Hayami Wave Race 64
11/96
An 18-year-old Wave Race competitor from Japan. While he doesn't appear to have one outstanding trait, his acceleration, top speed, and maneuverability are quite well balanced. In Wave Race: Blue Storm, he's done away with his helmet and goggles in an attempt to make his face more recognizable across the world.
261 Kensuke Kimachi Kensuke Kimachi 1080° Snowboarding
4/98
A member of the Vertical Air snowboard team of Japan. He's 19 years of age and a top boarder in Japan, but his team is still working on achieving world-class ranking. Kensuke is a mellow, laid-back guy who gets bored quickly with things that don't spark his interest. He plays a lot of Nintendo games when he's not riding.
262 Love Giant Love Giant Doshin the Giant
Japan Only
A reincarnation of the sun that appears on a solitary island in the south seas. Doshin feeds off the emotions of the islanders to grow into a giant. The islanders named it for the sound of its heavy footsteps: "Doh-Shin!" Its yellow color indicates its friendly nature: this Doshin likes to help with the villagers' daily tasks.
263 Hate Giant Hate Giant Doshin the Giant
Japan Only
A reincarnation of the sun that appears on a solitary island in the south seas. Doshin feeds off the emotions of the islanders to grow into a giant. The islanders named it for the sound of its heavy footsteps: "Doh-Shin!" The red color of this Doshin points toward its malignant nature. It knows but one thing: Destroy! Destroy!
264 Ray MK II Ray Mk II Custom Robo 2
Japan Only
The Custom Robo games feature combat between small robots averaging about 12 inches in height. Ray Mk II is the upgraded descendant of one of the combatants from the original game. It's a well-balanced Jumper model in the Shining Fighter line of robots. Its stable design lets it excel with a minimum of customization.
265 Bayonette Bayonette Custom Robo 2
Japan Only
Tsurugi and Yaiba, twin brothers who were bewitched by the dark power, combined their beloved robots Spear and Lance to form this illegal robot. The brothers used the Strike Vanisher model as a base, but then added a number of stealth capabilities. This successful power-up is nothing short of a Custom Robo miracle.
266 Annie Annie Custom Robo 2
Japan Only
Annie, a Jumper model in the Stunner line of robots, was the robot used by Nanase, a cadet at the Takuma Academy, a commander training school. At the climax of the story, Nanase fell prey to temptation and stained her hands with the illegal robot Majei. This act ultimately set the stage for her undeniably tragic end.
267 Tom Nook Tom Nook Future Release[3] This guy's the friendly neighborhood shopkeeper who kindly helps the player set up his or her first house. He has a nose for business, and his customer service is second to none. During the course of the game, his store starts as a corner shop, expands to become a convenience store, and finally becomes a thriving supermarket.
268 Totakeke Totakeke Future Release[3] A wandering musician whose daily life is a bit of a mystery. He plays in front of the train station every Saturday night starting at 8.00 p.m. He has a large repertoire and plays both old and new hits from all over the world. His music is so ingrained in the villagers that it's impossible to imagine them living without it.
269 Mr. Resetti Mr. Resetti Future Release[3] Prepare to receive a really long talking-to if you reset this game: the next time you play, Mr. Resetti will be waiting to deliver his best scolding. No matter what your intentions are, pressing the RESET Button will bring you face-to-face with this fervent character. Sometimes the only way to shut him up is to apologize.
270 Heririn Heririn Kuru Kuru Kururin
Japan Only
Kururin sets off in his specialized helicopter to rescue his siblings, who have lost their way somewhere among ten worlds. The helicopter is fitted with an enormous blade, which propels the machine forward by slowly rotating. The mazes that Kururin must navigate are narrow and filled with all kinds of strange obstacles.
271 Alpha Alpha Future Release[4] A creature in an imaginary cubist world where survival of the fittest is the rule. These creatures have strong, efficient bodies and the cute faces of pandas. They form family groups and treat each other lovingly, yet have no respect for other beasts. Their favorite foods seem to be meat and bamboo grass.
272 Vacuum Luigi Luigi Luigi's Mansion
11/01
In a strange twist of fate, Luigi wins a huge mansion in a contest he didn't even enter, and the place turns out to be haunted! After meeting a weird professor named Elvin Gadd, Luigi enters the place armed with a flashlight and a ghost-sucking vacuum cleaner. Mario's trapped somewhere in there! Can Luigi save him?
273 Pikmin Pikmin Pikmin
12/01
These strange beings are part plant, part animal. They spend most of their time buried in the earth, but they will befriend whoever plucks them, as evidenced by their devotion to Captain Olimar. Each Pikmin has a leaf on its head that grows into a bud and finally a flower. Like a flower, the life of a Pikmin is both fragile and beautiful.
274 Captain Olimar Captain Olimar Pikmin
12/01
The main character of the game Pikmin, Captain Olimar crash-lands on a mysterious planet after his spaceship malfunctions. In order to get off the planet, he must gather the pieces of his broken ship, but the atmosphere of the planet is poisonous to Olimar. As a result, he has to enlist the help of the native Pikmin.
275 Excitebike Excitebike Excitebike
10/85
This top-of-the-line motocross motorcycle can accelerate like crazy with its turbo, but this also causes the temperature gauge to rise rapidly; if used too often, the bike will overheat. You can cool your hot bike down by running over special icons scattered across the track. The turbo and ramps let you pull insane airs.
276 Donkey Kong Junior Donkey Kong Jr. Donkey Kong Junior
Arcade 1982
Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on the enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled as kart racing, tennis, and mathematics.
277 Ducks Ducks Duck Hunt
10/85
These friendly fowl are the targets in the game Duck Hunt, which utilizes the Nintendo Zapper Light Gun. They appear and randomly fly about trying to escape after your faithful (if slightly clamorous) hunting dog flushes them out. Once you drop the ducks, your dog dutifully fetches them by the napes of their necks and grins at you.
278 Bubbles Bubbles (Clu Clu Land) Clu Clu Land
10/85
The mysterious Bubbles can only move straight ahead and has problems stopping: she changes paths by sticking out her hand and grabbing a post on the way by. If Bubbles makes contact with a Sea Urchin, she'll pop and deflate like a balloon. Bubbles protects herself by shocking Sea Urchins and pushing them into walls to destroy them.
279 Eggplant Man Eggplant Man Wrecking Crew
10/85
Eggplant Man debuted as an enemy in the NES game Wrecking Crew. Even though his movement pattern was very simple, he was a fairly formidable foe, since Mario and Luigi had limited means of attack. You could beat this enemy by dropping a Dead-End Drum on him or by trapping him behind a door and blowing up the room.
280 Mach Rider Mach Rider Mach Rider
10/85
After the destruction of his home town, Mach Rider jumped onto his machine-gun-equipped combat motorcycle and set off in search of a new home, destroying all the Quadrunners who got in his way. His motorcycle had four gears and endless ammunition. When hit, Mach Rider would break into fragments and then rejoin together.
281 Balloon Fighter Balloon Fighter Balloon Fight
6/86
The goal in Balloon Fight is to break your enemy's two balloons, depriving him of his flotation devices. If you lose one balloon, your buoyancy drops and it becomes harder to rise. As you can pop both friends' and enemies' balloons, you have to stay alert in this two-player fun fest. The balloonist's name is unknown.
282 Stanley Stanley Donkey Kong 3
6/86
Stanley is a plucky exterminator who takes on Donkey Kong and an army of insects in the third installment of the original Donkey Kong series. Stanley has a tough job: he has to chase Donkey Kong away to another greenhouse with his insect repellant, then climb up the ivy to pump the main hive with the deadly spray.
283 Pit Pit Kid Icarus
7/87
The head of Palutena's personal bodyguards, Pit traveled near and far to gather Three Sacred Treasures that would help him defeat the evil goddess of darkness, Medusa, and free Palutena, the goddess of light. Pit couldn't fly with his little wings; only the Wings of Pegasus let him take flight. Will Pit ever fight again?
284 Dr. Wright Dr. Wright SimCity
8/91
The assistant to the mayor of SimCity, Dr. Wright was actually named after the creator of the game. As a player, you'd have to use your wisdom and experience to give timely advice to the mayor; if you did a good job, the city prospered. Dr. Wright is one of the leaders in the all-time, bizarre Nintendo-game-hairstyle contest.
285 Donbe & Hikari Donbe & Hikari Shin Oni Ga Shima
Japan Only
Donbe and Hikari are the main characters in this video-game version of a classic Japanese folk tale. The game chronicles the lives of our fearless heroes from their births to the time they drove the evil from the Island of Ogres. They are accompanied in their adventure by Ringo the dog, Matsunosuke the monkey, and Ohana the pheasant.
286 Ayumi Tachibana Ayumi Tachibana Famicon Detective Club Part II
Japan Only
Ayumi's the heroine of the Detective Club games, which were made for the Famicom Disk System. In the first installment of the series, Ayumi solved the murder of one of her friends, and shortly thereafter, she opened her own investigative agency. Since those early days, she's proven to be a daring and peerless crime solver.
287 Monster Monster 3D Hot Rally
Japan Only
This rally car tore up dirt and raced through uncharted lands in the Disk System game 3D Hot Rally. While it wasn't as fast as the other two car types, it had super-strong shocks to deal with horrible roads and other obstacles. Mario and Luigi are in command of this car, although they don't show themselves in the game very often.
288 Sheriff Sheriff Sheriff
Japan Only
Sheriff is a game with a particularly long history, even among other classic Nintendo arcade games. You aimed the sheriff's gun by way of an eight-directional dial controller, which you would depress to fire. The goal of this frontier shooter was to protect the territory from various scoundrels and ne'er-do-wells.
289 Diskun Diskun Disk System
Japan Only
This little guy is the adorable mascot for a Nintendo Entertainment System peripheral device released in 1985. Using the disk system, you could rewrite games for 500 yen, an epochal and economical feature. Funnily enough, the instruction booklet was sold separately for 100 yen. The disk system's first game was The Legend of Zelda
290 Nintendo GameCube Nintendo GameCube Nintendo GameCube
Hardware
Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.
Unavailable trophies[5]
291 Tamagon Tamagon Demon World[6]
Japan Only
This is the main character of a Japanese NES game never released in North America. In this quirky maze game, your goal was to work your way through a series of scrolling mazes while battling the cyclopean henchmen of a large, winged demon. Tamagon not only had to worry about the evil creatures, but also the walls, which were extremely harmful.
292 Mario and Yoshi Mario (specifically Cape Mario) & Yoshi Super Mario World
8/91
Yoshi was first introduced in Super Mario World, and the sight of Mario riding the helpful character soon became an enduring image. Despite his Cape, Mario can't fly while astride Yoshi. The pair can make huge jumps and drift slowly back to earth, though. As a last resort, Mario could leap off Yoshi's back to safety.
293 Samus Unmasked Samus Metroid
8/89[sic]
It's said that the orphaned Samus Aran was raised by the few survivors of the Chozo race. They armed her with a Power Suit and taught her the ways of advanced combat; even burdened with her heavy suit, Samus is as graceful as a butterfly. In the Metroid series, it was standard that Samus would remove her helmet and armor if you cleared the game fast enough.

Puzzle & Dragons

Nintendo 3DS eShop description

American English version

In the Puzzle & Dragons Z + Super Mario Bros. Edition Special Demo, take on Bowser's baddies by using the awesome power of the Orbs. Drag and match Orbs, or chain together combos to deal massive blows to your enemies. Choose between a team lead by Mario™ or Luigi™ and take it to the Koopa menace. The full version of the Puzzle & Dragons Z + Puzzle & Dragons Super Mario Bros.™ Edition game gives you two complete games on one cartridge. In Puzzle & Dragons Super Mario Bros. Edition, continue to use the power of the Orbs as you travel to different worlds. Assemble your own team of Mushroom Kingdom baddies, like Goombas or Koopa Troopas, and recruit much-loved Mario™ characters, including Toad™ and Yoshi™! Or in Puzzle & Dragons Z, battle the 5 powerful Sky Dragons to rebuild the world and customize your team witha plethora of monsters. Allies gained in both games have the chance to evolve into more advanced forms and learn new powerful skills.

British English version

In this colourful puzzle game, the player is a Dragon Tamer who explores dungeons, battling enemies by matching three or more Orbs of the same type within a grid. RPG-type elements add a strategic layer, while the player can recruit defeated monsters, then improve their attributes using experience points and Chips. This pack also includes a Super Mario Bros. Edition, featuring a streamlined version of the game starring Mario and Luigi!

Minecraft

Nintendo 3DS eShop description

Minecraft is a game about placing blocks and going on adventures. Only playable on the New Nintendo 3DS™ series Explore randomly - generated worlds and build amazing things from the simplest of homes to the grandest of castles. Play in Creative Mode with unlimited resources or mine deep into the world in survival mode, crafting weapons and armor to fend off the dangerous mobs.
- Create and explore your very own world where the only limit is what you can imagine.
- Includes five skin packs and two texture packs to customize your gameplay!
- Use the touch screen to check your map or manage your inventory!

  1. ^ Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. GoldenEye 007/Flag of Europe.png Perfect Dark
  2. ^ This is an error, since Daisy does not appear in either of the two games by that title. The Japanese description correctly states that she appeared in NES Open Tournament Golf, which is known as Mario Open Golf in Japan.
  3. ^ a b c Animal Crossing
  4. ^ Cubivore: Survival of the Fittest
  5. ^ The Tamagon trophy is available normally in the Japanese release of Super Smash Bros. Melee, with the remaining two trophies being unlockable via exclusive Japanese events. Through hacking methods, all three trophies can still be obtained in the North American release, while the Tamagon trophy has been removed from the PAL version.
  6. ^ Devil World is the actual name of the game. This mistake is not present in Japanese-language text.