Shipwreck Shore: Difference between revisions

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{{DKC:TF}}
{{DKC:TF}}
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Levels]]
[[Category:Forests and Jungles]]
[[Category:Forests and Jungles]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Country: Tropical Freeze]]

Revision as of 06:24, June 27, 2016

Template:Level Shipwreck Shore is the second level of Donkey Kong Country: Tropical Freeze, located in the Lost Mangroves area. It is a forest area near water similar to Mangrove Cove.

Overview

The level starts out on a beach surrounded by trees and Pointy Tucks on the ground. The level introduces for the first time, a Watermelon Fuse Bomb which can be picked up by the player and used to defeat small enemies, as well as the ability to swing from leaf vines. After clearing some platforms and vines, the player can swing onto the large ship which contains Tucks, as well as a barrel for Dixie Kong. When the player brings her into the game, she will swap out with Diddy Kong for the second character (and vice versa when bringing in Diddy Kong). Following the ship, the player will go to an area with swinging platforms above water containing Finleys and another letter. After leaving there, the Kongs will swing to a rocky shore (containing a secret where if the first rock wall is touched, it will reveal a flying banana) containing a checkpoint, as well a Tutorial Pig which tells the player that they can utilize DK and Dixie's special attack on enemies which gives them extra lives from defeated enemies. After going through the rocky shore area, the Kongs will find a Tutorial Pig underwater who introduces another move: the ability to do a roll and break objects. After finding a puzzle piece and letter below the surface, the Kongs will get back up by breaking a crate blocking the way, followed by another checkpoint which leads them to a similar rocky-shore area with Monocle Monicas and Punchy Paddies. After the Kongs swim underwater below the floating boxes, the game will instruct the player to hold the A button, which allows the characters to swim through underwater vortexes that block the way. After swimming through a tunnel, the Kongs can come back to shore and hit a Slot Machine Barrel, ending the level.

Collectibles

K-O-N-G Letters

  • K: On the first swinging platform on the ship, obtained by using Dixie Kong's hair ability.
  • O: On a swinging platform above the water area after the ship.
  • N: Past the wooden barrier underwater, on top of the circular-like area formed by the rocks.
  • G: Above a platform with Monocle Monicas, obtained by grabbing the grass and using a Kong to collect it.

Puzzle Pieces

  1. Found after breaking the box right behind the level's starting point and pulling the plug.
  2. In the water beneath the platform where the Dozy was, found under the boat.
  3. Underneath the flipping platform on the ship's floor there is a secret area containing several bananas which must be collected in 30 seconds to receive the Puzzle Piece.
  4. After touching the second movable rock wall in the area following the water with Finleys, it will open up and reveal the piece underneath.
  5. Appears after throwing a Tuck into the sandbag revealed by pounding the Plump Yellow Fruit on the climbing grass.
  6. After breaking some planks blocking the way, the player needs to collect all the bananas to reveal the piece.
  7. In the third crate found underwater, after breaking through the wooden barrier.
  8. Under the large floating lantern, in the underwater grass.
  9. Appears after collecting all bananas while riding a raft that moves by itself.

Secret exit

Right in the pit of water on which three crates (whereon several Punchy Paddies hop on) float, there is a trail of bananas going down. The player has to swim in the direction indicated by the bananas in order to enter the path to the secret exit, marked by two enormous chains; however, a strong propeller at the bottom of the path hinders the player from passing. In order to go through the water current, Dixie Kong is needed. Underwater, her ponytail transforms into an improvised propeller when the player holds A Button on the Wii U GamePad. The aforementioned path leads to a portal, which, in the end, warps the player into the room with a mysterious Slot Machine Barrel. Upon wrecking this barrel, the Kongs are allowed to go to Zip-Line Shrine, the first secret level of the game.

Names in other languages

Template:Foreignname

Template:BoxTop Template:DKC:TF