R.O.B.: Difference between revisions

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===''[[Mario Kart DS]]===
===''[[Mario Kart DS]]===
[[Image:ROB.jpg|thumb|left|R.O.B. as in ''Mario Kart DS''.]]
[[Image:ROB.jpg|thumb|left|R.O.B. as in ''Mario Kart DS''.]]
R.O.B.'s He is one of the heaviest characters, his weight is matched only by [[Bowser]]'s.  R.O.B's symbol is the NES D-Pad. R.O.B. has two original karts: the [[ROB-BLS]] and the [[ROB-LGS]], which are similar to the motor bikes in [[Mario Kart Wii]]. His karts are fast, heavy, and have wider handling. R.O.B. is the first non-Mario character to appear in the ''[[Mario Kart]]'' series. The others (in the ''[[Mario Kart Arcade GP]]'' series) are [[Pac-Man]], [[Ms. Pac-Man]], [[Blinky]], and [[Mametchi]]. When players play online, they may come across the '''HVC-012''', the red Japanese version of R.O.B. His karts also experience the same change of color.
R.O.B.'s latest appearance was in Mario Kart DS as the last unlockable character in the game. He is one of the heaviest characters, his weight is matched only by [[Bowser]]'s.  R.O.B's symbol is the NES D-Pad. R.O.B. has two original karts: the [[ROB-BLS]] and the [[ROB-LGS]], which are similar to the motor bikes in [[Mario Kart Wii]]. His karts are fast, heavy, and have wider handling. R.O.B. is the first non-Mario character to appear in the ''[[Mario Kart]]'' series. The others (in the ''[[Mario Kart Arcade GP]]'' series) are [[Pac-Man]], [[Ms. Pac-Man]], [[Blinky]], and [[Mametchi]]. When players play online, they may come across the '''HVC-012''', the red Japanese version of R.O.B. His karts also experience the same change of color.
[[Image: ROBboss.png|thumb|R.O.B. as a boss in ''WarioWare: Smooth Moves''.]]
[[Image: ROBboss.png|thumb|R.O.B. as a boss in ''WarioWare: Smooth Moves''.]]



Revision as of 10:10, April 18, 2010

Rob redirects here. For other uses of the name Rob, see here.

Template:Character-infobox R.O.B. (short for Robotic Operating Buddy) is an accessory for the Nintendo Entertainment System who recently made appearances in a few Mario games. In Japan, it was known as the Famicom Robot, which was short for Family Computer Robot. R.O.B. functions by translating flashes of information on the television screen into physical actions (using technology similar to the Zapper Gun). R.O.B. was first used for the game Gyromite.

Players could control R.O.B. with the control pad to make him raise and lower gyroscopes. To make the gyroscope spin, the player must set the object in the gyroscope spinner and then balance it on one of the two round trays that are connected to controller two. Placing a gyro on the red tray lowers the red gates in the game; placing a gyro on the blue tray lowers the blue gates.

Appearances in Mario Games

Mario Kart DS

File:ROB.jpg
R.O.B. as in Mario Kart DS.

R.O.B.'s latest appearance was in Mario Kart DS as the last unlockable character in the game. He is one of the heaviest characters, his weight is matched only by Bowser's. R.O.B's symbol is the NES D-Pad. R.O.B. has two original karts: the ROB-BLS and the ROB-LGS, which are similar to the motor bikes in Mario Kart Wii. His karts are fast, heavy, and have wider handling. R.O.B. is the first non-Mario character to appear in the Mario Kart series. The others (in the Mario Kart Arcade GP series) are Pac-Man, Ms. Pac-Man, Blinky, and Mametchi. When players play online, they may come across the HVC-012, the red Japanese version of R.O.B. His karts also experience the same change of color.

R.O.B., as it's seen in a parody scene of Star Fox.
R.O.B. as a boss in WarioWare: Smooth Moves.

WarioWare series

R.O.B. is also the subject of "Stack-Up" microgame in WarioWare, Inc.: Mega Microgame$ from 9-Volt's games. In WarioWare: Twisted!, a R.O.B. is seen in 9-Volt's game room. In WarioWare: Smooth Moves, R.O.B. is the boss of 9-Volt's stage, the "Star Fox" boss level. Like many of his other appearances, his model differs between Japanese and western versions. He bobs around, shooting either a large revolver-like light gun using both arms in the Japanese version or its western equivalent, the NES Zapper. To defeat him, the player has to shoot the flashing blocks set-up for has if he is being used to play Stack-Up.

Super Paper Mario

R.O.B. once again appears in another Mario game-this time Super Paper Mario. Francis keeps a model of the red Famicom Robot on his shelf in the game. Template:Spoiler

Super Smash Bros. series

Template:SSB Infobox

File:BrawlR.O.BSquad.jpg
Enemy R.O.B.s in The Subspace Emissary.

R.O.B.s do three different roles in Super Smash Bros. Brawl. The first role they play is serving as enemies to the characters. They are part of the Subspace Army and attack any character that goes to their lair on The Subspace Bomb Factory. There are three variations of R.O.B.s, R.O.B. Sentries, R.O.B. Launchers and R.O.B. Blasters. A specially trained group of R.O.B.s serves as the Ancient Minister's personal bodyguard; the R.O.B. Squad. R.O.B.s are also used to detonate Subspace Bombs.

File:ROB Subspace Emissary.jpg
R.O.B. in the Subspace Emissary.

In the Subspace Emissary it is revealed that the Ancient Minister is actually an R.O.B. himself and is being commanded by Tabuu to destroy the Super Smash Bros. World to help his people. When Samus, Pikachu, Olimar, Captain Falcon, Donkey Kong and Diddy Kong infiltrate the bomb factory and meet the Ancient Minister, he refuses to battle with them. Ganondorf appears in a hologram and forces the R.O.B.s detonating all the bombs and to shoot the Ancient Minster when he tried to stop them.

After the R.O.B.s shoot the Ancient Minister, his robes burn off revealing that he is an R.O.B. himself all along and he refuses to leave. He ends up finally being carried away by Donkey Kong as the factory explodes. R.O.B. then escapes on the Falcon Flyer and meets up with the rest of the characters on the ground. He goes into Subspace and is turned into a Trophy by Tabuu. Eventually King Dedede, Ness and Luigi save him and he goes on to defeat Tabuu and save the world.

The R.O.B. then becomes a playable character in his own right. R.O.B.'s Final Smash makes him shoot a group of short-ranged whirling lasers out of his eyes, followed by some hard-hitting short lasers, similar to the Superspicy Curry. R.O.B. can freely move during this Final Smash, unlike some other characters. The tiny light on R.O.B.'s head tells how charged up his laser is, being brighter the more powerful. R.O.B. appears as the Japanese version of himself rather than the American version. However, the American gray version is available as an alternate costume.

Special Moves

Robo Beam
File:RoboBeam.jpg
R.O.B. using Robo Beam

Robo Beam is the name of R.O.B's Standard Special Move in Super Smash Bros. Brawl. In this, he shoots out a laser so long, it takes up the whole width of the screen setting. This move however is extremely thin, approximately 3/4 the size of the Light Arrow. The move does 3% damage. Also,if the player aims it downwards, it will bounce off the ground. Also, just like Wario's Wario Waft, if the player doesn't use the attack for a while, it will be a Super Robo Beam. However, the attack will not work if used again immediately after firing. Kirby is able to use this attack if he sucks up R.O.B.'s powers; even saying "Beep!" when using the attack.

Arm Rotor
File:ArmRotor.jpg
Arm Rotor in action.

Arm Rotor is the side special move of R.O.B. in Super Smash Bros. Brawl. It's a spinning move that hits the opponent a few times. It causes R.O.B. to move forward a little whilst spinning, similarly to the Ice Climbers' Squall Hammer. R.O.B. can change the direction of the way he is swinging his arms. It can also deflect projectiles.

Robo Burner
File:RoboBurner.jpg
Robo Burner in action.

Robo Burner is the up special move of R.O.B. in Super Smash Bros. Brawl. When used, he uses a booster to send him flying. R.O.B. can also angle it to the side. Other attacks can be used whilst flying. The flight lasts about five seconds. A short hop will happen if the special move button is simply tapped.

Gyro
Gyro
R.O.B. firing a gyromite.

Gyro is R.O.B.'s down special move in Super Smash Bros. Brawl. R.O.B. pulls out a gyromite and launches it forward. It can move differently depending on the stage and gravitational effects. R.O.B. can charge it up to make it launch faster, further and make it spin for longer, this charging technique is similar to Samus' Charge Shot. To use it once charged, the player must press the Down special attack button when they want to fire it. Once R.O.B. shoots it, the gyromite can remain on the stage for a while, depending on how long the attack was charged for. R.O.B. or other characters can pick it up and throw it again. Until a fired gyromite disappears, the player can't shoot another one. The name comes from the game Gyromite, R.O.B's first appearance and his weapon, the Gyromite.

Diffusion Beam
File:ROBFS.jpg
R.O.B. performing Diffusion Beam

Diffusion Beam is the name of R.O.B.'s Final Smash. Once the Smash Ball has been opened, and R.O.B. activates it, swirling lasers will come out of his eyes, which deal a lot of damage to opponents caught in their short range, without any knockback. Occasionally R.O.B. will shoot a quick short-range laser beam which does moderate damage and high knockback, and which will cause a KO in most cases. This Final Smash allows the player to move around and pick up items while the lasers are still firing automatically. It also makes R.O.B. invincible temporarily.

Solid Snake Codec Conversation

  • Otacon: So, Snake, you're fighting Robot?
  • Snake: Yeah, it's a robot. Although, couldn't they have come up with a better name?
  • Otacon: Actually, in the U.S. they called him "R.O.B." Robot, R.O.B.--take your pick.
  • Snake: Fine. R.O.B. it is, then.
  • Otacon: In North America, R.O.B.'s body was grey, like the NES. But in Japan, he had a white body and red arms, the color of the Japanese Famicom.
  • Snake: Huh. You sure know your geeky tech stuff, Otacon.
  • Otacon: (chuckles) Well, you know...

Brawl Trophies

Type Image Description
R.O.B. File:TrROB.jpg R.O.B. sporting his Famicom colors. R.O.B. debuted in Japan as Robot in 1985 as an add-on for the Famicom. He could be combined with a "gyro set," etc. for two types of play. The player controlled Professor Hector, the TV emitted light, and R.O.B. responded to the light by moving. At the time, it was epoch- making game play. Recently, R.O.B. appeared in Mario Kart DS.
Diffusion Beam File:TrDiffusion Beam.jpg R.O.B.'s Final Smash. He emits a beam from his eyes that spreads across the spectrum and undulates in great variety as it travels. What makes this technique different is R.O.B.'s ability to move while using it. This allows him to use it in combination with his other moves to increase his Final Smash's effectiveness.

Brawl Stickers

Image Game Effect
File:ROB.jpg Mario Kart DS [Specials: Indirect] - Attack +15
Usable by: R.O.B.
File:ROB Blocks Sticker.jpg Stack-up [Specials: Indirect] - Attack +27
Usable by: R.O.B.
File:ROB JP Sticker.jpg Mario Kart DS JP [Energy] - Attack +32
Usable by: R.O.B.

Name in others languages


Template:Foreignname

Trivia

  • In Super Smash Bros. Brawl, R.O.B. is the only playable character in the "Other" category of trophies.
  • In Super Smash Bros. Brawl, at one of the Port Town Aero Dive stops there is a statue in the background that resembles R.O.B.
  • In Mario Kart DS, the kart R.O.B. BLS looks the same as R.O.B.'s stand; the colored pegs are from a game that uses them as pieces to a puzzle.
    • Also, in Mario Kart DS, his eyes will change color to whatever team he is on.
  • R.O.B.'s Final Smash was the only one that wasn't detailed on the Smash Bros. DOJO!!.
  • R.O.B. is the only character in Super Smash Bros. Brawl who doesn't have a home stage. Although, in All-Star Mode, R.O.B.'s home stage is Mario Bros., but technically this is the Mario series team's stage, but it was made into R.O.B.'s home stage, because the actual game, Mario Bros., was released on the NES.Template:Fact


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